Stardew Landmark Crossing

Good Morning Folks! August is turning out to be exceptionally busy with me doing some build testing ahead of the 3.22 League in Path of Exile, the Launch of Baldurs Gate 3, and in the midst of all of this I finally got my email inviting me to Palia. For those who have not been following this game, it has been billed in the media as coming from former Blizzard and Riot employees, but frankly… given the colossal turnover at both companies, you would be hard-pressed to point at ANY game without being able to say that. It does have a graphical style that reminds me of an amalgam of World of Warcraft, Wildstar, and Free Realms.
What the game promises is an interesting concept, a hangout MMO without combat. What this feels like in practice is Stardew Valley the MMORPG. More than that I also get Landmark vibes when it comes to hunting down rare resources, and even a bit of Animal Crossing. Essentially you are teleported to this world and given an instanced plot of land and some resources to be able to harvest and craft your way into making it a home.
The character creation system is “aggressively fine” but that opinion might be coming from the fact that I also created my character in Baldur’s Gate 3 within a few hours of each other… and that creation system is phenomenal. My key complaint is the lack of beards, which is often a complaint I have with various games. However one of my friends came to the rescue to inform me that this is on the roadmap. Other than being clean-shaven, I was able to create a reasonable facsimile of “Belghast” as I often appear in various games. I would never wear skinny jeans, but I am going to blame some non-GenX artists for that one as they were the most non-descript black pants option I had. I assume over time more clothing options will open up. It would also be cool to have some different body options given that I am a very large man and I would absolutely give my avatar a belly.
Just like in StarDew Valley you are given an area of the map that is littered with volunteer trees, stones, assorted collectibles, and the remnants of a broken down fence and housing foundation. My OCD required that I harvest EVERYTHING within the boundary of my fence line. So now I also have a bulging storage shed filled with basic resources, which should hold me for a little bit when it comes to crafting.
The initial objectives were to build a tent, a workbench, and a storage bin and then the game sent me into town to meet a bunch of town folk. This in turn gave me a whole slew of other objectives. I’ve also learned how to hunt and fish. Hunting… I am extremely bad at it as it involves trying to slowly fire a bow as woodland creatures scurry around the map. Fishing… I got the hang of it pretty quickly once I figured out that I needed to move my mouse from side to side to keep up with the bobber. I’ve yet to learn how to actually go to sleep, or even if I need to but I have a way larger than I expected tent filled with nothing at the moment.
The game is charming as heck and I look forward to watching as it progresses. It definitely fills that Stardew Valley with friends vibe, and I want to see what grouping up while harvesting does. Landmark used to have this mode where if you grouped up and then gathered resources, everyone in the party got a copy of everything that was looted. I could see something like that going really well here. I would also love to see this game implement some sort of large-town project system. In Horizon/Istaria, there were these massive crafting projects that involved building bridges to new areas or building out towns, that essentially required the entire community to pool resources. This sort of experience would fit this game especially given that there is no combat.
I figure most everyone that is interested in this game has already signed up, but if you have not… please feel free to use my Referal Code. As far as I know, it does nothing to expedite your access to the beta but does give me sweet stuff for signing people up, and I believe you get a care package when you first log into the game. I know I had stuff waiting on me from the code I got from Scopique when I finally got access yesterday. All in all, this looks like a really cool game to watch as it develops into a chill game for nights when you just can’t handle anything too terribly complex. I am of course Belghast in the game, so feel free to friend me if you are already there. The post Stardew Landmark Crossing appeared first on Tales of the Aggronaut.

Beyond the Light

Beyond the Light

For the last few weeks I have been making contact with a lot of players in preparation for the launch of Destiny 2 on the PC platform.  One of the patterns that I have noticed is that while there will be a ton of us playing, there are a significant number of different clans in the works.  Even among my own guild-mates it has been decided to go with a Greysky Armada clan rather than joining another, so I will end up splitting time between that on the PC and Tequila Mockingbird on the PS4.  Basically the common theme that I kept seeing was that we were going to be a pretty fragmented bunch going forward.  Ages ago I created the Beyond the Light discord, and then never really did anything with it.  The theory behind it was to have a clan agnostic place for folks to come together and get help doing stuff in Destiny.  Since the early marketing material for Destiny 2 talked about us losing our connection with the light… it seemed like a really fitting name.  The idea is to create a sort of hub for our little corner of the gaming verse, and facilitate cross clan activities.  The channel names themselves are pretty general purpose and I decided to follow a pattern of the various weapon foundries for voice channels.  The idea being that anyone can use any channel for any purpose that is needed at the moment.

The reason why I chose a discord rather than a slack or even a new Blizzard Social area… is the fact that Destiny 2 PC based voice chat is horrible.  I am not sure how many of you actually tried using this during the PC beta, but it was horrific.  Currently we only have about fourteen members, but I figure the discord will grow as we get closer and closer to the PC launch.  There are break out channels for the various classes and we’ve already gotten into some discussions on Warlocks and Titans thus far.  I’ve largely treated the PS4 launch as a sort of extended paid beta process for the eventual PC launch, and I have attempted to gather up as much information as I could along the way.  If nothing else it should be a good place to find people to go do heroic public quests with and maybe even eventually pick up raids.  There are already Destiny themed discords out there, but honestly they felt huge and impersonal…  or in the case of the one associated with the reddit…  fairly toxic at times.  I wanted to create a happy place to hang and enjoy this game with all of the people who may or may not share the same banner as me.  Effectively everyone is welcome pending they behave themselves.  There isn’t a lot of formal structure right now but I figure that will come with time.

Beyond the Light

The other big news of the week is that Iron Banner is back and its reset day!  Like every other activity this one is going to be based on a token system, and I have to say I really like this.  There are a lot of complaints from players who like seeing weapons drop, and technically they still do in modes like the Crucible.  However I would far rather have a predictable path to get rewards that I can work my way towards than to rely entirely on luck.  The other aspect of this that I absolutely love is the fact that tokens go into the shared account inventory, meaning you can grind out the rewards on one character and then swap over to another character to consume them.  I personally plan on holding all of my Iron Banner tokens until I have completed the powerful rewards milestones for the week so that I can potentially get items at a higher light level than where I am currently standing.  Right now I see a handful of weapons that look really interesting, including an Iron Banner themed version of my beloved Origin Story.  Additionally I think the gear set this time is amazing for Titans at least, so I hope to gather up most of a set there as well.  This evening my goal is to eat some Tikka Masala that I have going in the crock pot…  and play a bunch of Iron Banner.  Side note you should be able to double dip the Call to Arms weekly milestone while doing Iron Banner so if you have not unlocked that… I highly suggest you do Lord Shaxx’s two early crucible milestones so you can start working towards yet another luminous engram.

Convenience Items

Convenience Items

Generally speaking I am pretty neutral towards “cash shops” in MMORPGs.  I’ve come to look at them as a sort of necessary evil in a world where the subscription model is largely broken.  When monthly subscription revenue stopped being able to support MMO titles… they were forced to branch out and look in other directions to figure out a way to pay for the development of new stuff.  There are times where this feels largely okay… and there are other times when it feels exploitative when more limited time cash shop only content is coming out then patch content.  All in all the model gets a lot of crap from the gaming community, but there are times when the benefit gained more than makes up for the generally icky feeling inside you get by having to deal with it.  In the case of a game like Guild Wars 2 where there is no “player plus plus” sort of system to entice you to go back on the monthly subscription plan to get additional access to shiny baubles…  it probably feels better than a lot of options.  There is a lot of stuff on the gem store…  most of it of no interest to me.  Generally speaking the Guild Wars 2 shop is full of a bunch of convenience items and cosmetic items.  The value of both is extremely personal, but this morning I thought I would talk about a handful of items that I have picked up over the years that have made my life in game more enjoyable.  Something of note… in all cases I caught the items when they were on sale and did not pay the full market value.

Copper-Fed Salvage-o-Matic

Convenience Items

This is hands down the single best purchase I have ever made in Guild Wars 2.  One of the biggest problems I have with the game is that it has a constant upkeep cost…  namely that you have to keep running to a vendor to buy more salvage kits and as I will talk about later…  harvesting tools.  Now there are times when I care about what I am getting from salvaging an item… in those times I either dip into my stock of Black Lion Salvage kits that I have accumulated… or my Mystic Salvage Kits that are extremely reasonable to make.  However most of the time if the item is green or lower I just want to grind it into bits to get it out of my inventory.  In those situations you are largely just going to use basic salvage kits that you can pick up off the vendor cheaply.  What the Copper-Fed Salvage-o-Matic does is save you that trip and simply charge you 3 copper per item salvaged.  This is ultimately a savings over the 3.52 copper per salvage from Basic Salvage Kits… but you would ultimately need to grind down something like 3 million items before saving enough money to have it “pay for itself”.  The convenience however makes it well worth the normally 800 gem price…  and when it goes on sale it is significantly cheaper.

Unbreakable Gathering Tools

Convenience Items

In a similar vein to the Salvage-o-Matic…  my next favorite purchase is something lumped in the general category of unbreakable tools.  I harvest everything in this game, because you never know when you might need all of those Strawberries.  As a result I used to have to constantly run to vendors and buy new tools… or in my case I used to carry around a stack of them taking up inventory space just in case one broke…  and I was standing beside a rich mithril node.  There are lots of different individual tools that have various effects on them…  and I managed to pick up my first set of unbreakable tools by slowly snagging them one by one as they went on sale.  As a result I have a mismatched set of a Clockwork pick, Molten Axe and Mad Scientists Foraging tool, but the functionality of never having to worry about running out of resources makes me extremely happy.  They also have a way less frilly set of tools simply titled Unbreakable Gathering Tools that gives you normal looking versions of each of the tools that simply never break.  This basic set normally goes for 2400 gems but over the weekend due to the Anniversary sales was going for 1680.

Mistlock Sanctuary Passkey

Convenience Items

One of the things that Guild Wars 2 added in is a number of cloistered areas that require some sort of access pass.  All told there is the Captain’s Airship Pass, Lava Lounge, Mistlock Sanctuary, Noble’s Folly, and Royal Terrace…  and with Path of Fire they are giving us another one called the Lily of the Elon.  Functionally they all serve the same role of giving you instant access to a condensed area that contains every possible NPC that you would need to interact with.  What makes Mistlock interesting is that it doesn’t exist in the normal world map…  so instead they give you a portal merchant that will take you to any capitol city in the world…  or return you to the zone you were just in.  I find this functionality to be amazingly useful especially when I need to just step AFK for a bit, and the ability to return me to almost exactly where I standing before is insanely useful.  Where this really comes in amazingly well is on alts that maybe don’t have access to the rest of the world yet.  There is one weird glitch however…  if you take an alt to Lion’s Arch before the story actually takes them there…  it will play the intro video as though you had just zoned in every single time you go there.  The weird bit of Mistlock Sanctuary… is that it is rarely actually for sale.  When it is you can pick it up for 1000 gems… but you have to watch the store like a hawk for when it is listed next.  There are limited time passes available on a regular basis…  but I personally only care about something like this if it is unlimited use.  This may or may not be why I have a bank full of short term convenience items that I will likely never actually use…. and wish I could put up on the market board.

Shared Inventory Slots

Convenience Items

I don’t really have a relevant image to this one… but one of the super handy things you can pick up in the game that is super cost prohibitive is shared inventory slots.  Sure your bank is shared by your entire account but starting with Heart of Thorns they started giving us the ability to add a special bag at the top of our inventory with items that are shared between all of my characters.  This becomes extremely handy when you say… put your Copper-Fed Salvage-O-Matic up there… or your Mistlock Sanctuary Pass.  Then every single character you log into can easily benefit from access to these items.  I wish the unbreakable gathering tools could work similarly… but unfortunately for those you either need to hot swap them between characters or own multiple sets.  When I say these are cost prohibitive…  you get one for purchasing heart of thorns and another for purchasing path of fire…  then from there they cost 700 gems per slot with price breaks if you buy 3 and 5 at a time.  You can in theory have 18 total per account…  but I imagine most players have significantly fewer given the cost.  Right now I largely use them as a way to give my Salvage-O-Matic, Mistlock pass, and my growing stack of Teleport to Friend items to all characters. In theory if I ever managed to pull one of the unlimited use bank or market passes…  they would go there as well.  Combined however all of these items have lowered the amount of day to day upkeep I have to deal with when playing Guild Wars 2… and as a result have greatly increased my overall happiness with my gaming experience.

 

 

 

AggroChat 91 – Space Ninjas

aggrochat91_720

We realized that it had been a really really long time since we’ve had a normal show.  With the holidays and a handful of theme shows…  it has been amazing to have all of these special guests hanging out with us, but it had been far too long since we just did a normal “games we are playing” type show.  This week also is the return of our normal lineup of Ash, Bel, Grace, Kodra, Tam and Thalen.  Tonight we talk about….

  • Magic: The Gathering – Oath of the Gatewatch
  • Diablo 3 – Season Five Launch
  • Warframe – Co-Op Space Ninjas
  • Undertale – a few more start playing
  • Victor Vran – Secrets and Objectives Diablo-like
  • Kingdom – Combat without fine control

Next week we will begin our “Games of Last Year” show where we finally get around to talking about the games we though were our favorites from 2015.