Ready, Set Mastery

I’m not sure why, but I ended up getting hooked into Diablo 3 season 10 in spite of myself. The season got off to a really slow start for me, barely getting through the main chapters of the season journey by the end of the opening weekend. Somehow that was still enough to get its claws in. I suppose it helps that I was sick a bit this week, and D3 is nothing if not the perfect mindless pastime when you aren’t feeling well.

One of the reasons I had written this season off is that the conquest options this time around are not that great. The “freebie” one is to level 3 legendary gems to 65, the rest are all stinkers. Two of them are speed run achievements that essentially require a coordinated group, and two more are multi-class achievements that require leveling at least one extra character. So of course I got it into my head somehow that I wanted to do the set dungeon mastery one. This requires mastering 8 different set dungeons. I had been throwing shards at Kadala trying to complete all of my demon hunter class sets and finally got them all.

I did the Marauder’s one first since that was the free gift set this season, and honestly it was one of the worst of the four. Those stupid rock worms are a pain and I was always tight on time because of missing an enemy or two in all the nooks and crannies of that map. Next up was the Unhallowed Essence dungeon, which had a lot of the same problems as the Marauder’s, but with fewer annoying worms. Mostly that one came down to RNG being kind and giving me nice double packs of spiders to hit with my multishot. The Shadow set dungeon was strange to me. I had never used that set before and clearing the whole thing in time with a single target impale build was pretty daunting. It turned out to be far easier than I imagined. After a couple practice runs to get the lay of the land I had no trouble with it. I saved the Natalya’s dungeon for last, mostly because I was waiting for a couple of extra pieces of gear to drop to help make it easier. Honestly I’m not sure it mattered. That dungeon was by far the easiest of the four. The map is nice and open and the objectives are incredibly easy.

The big lesson I learned from mastering all four of these is that set dungeons require a really different mindset from the rest of the game. For one thing, the map for each one is static, so it pays to memorize the layout (or look at the map ahead of time online like I did) to optimize your path. It also requires some patience and discipline, since for some of the objectives one misclick can mean failure. I found it helps to try to achieve a sort of zen state while attempting these. Do a few trial runs so your path through the map becomes second nature, since that will help make sure you finish in time. Then just focus on your objectives and glide along until either you win or you fail. I got very used to letting myself die quickly if I failed so I could port out and start over. All of these dungeons, even the easiest one, took at least 2 or 3 tries. I also recommend sticking with one until you clear it, because the few times I got frustrated and did something else just meant I had to get a few more practice runs in to get up to speed when I came back later. Better to just get through it while the dungeon and your build are fresh in your brain.

Anyway now I have two shiny new banners to show off my DH skills, and can start thinking about which other class I want to master. OK let’s be serious the answer here is wizard, which to my great shame I still haven’t gotten all of the masteries for. I’ll be leveling one up to correct this grievous error. And of course there is the ulterior motive here, which is that mastering ALL of the set dungeons scores you a sweet pair of wings. I honestly don’t know if I have it in me to do these for the melee classes, but maybe someday. Those wings are some serious motivation.


Ready, Set Mastery

Horizon Weekend

I spent almost my entire weekend playing Horizon Zero Dawn. By this I mean I stayed up until completely ungodly hours of the night, and then hopped back on as soon as possible after grown-up chores the next day. I have a burning need to talk about it, and since many in my social circles got distracted by Zelda I figure I get to talk to my lovely readers instead.

For the most part I’m a PC gamer. I don’t buy a lot of console titles because of the expense and because my PS4 setup is slightly awkward. That said, if Horizon is the only game I get for PS4 this year I will still be satisfied. I cannot express how deeply I am in love with this game. Before I gush about all the great things though, I will point you to this amazing piece about the cultural appropriation in Horizon and how uncritical perpetuation of some of these stereotypes is harmful to native peoples. It is definitely worth a read and some thought. I get the sense that the developer was trying to do the right thing here, but tried to get there by seeing which things appeared “less offensive” via google search instead of actually consulting with any native people. I hope they take it into consideration moving forward, because aside from that it was truly great to see both women in positions of power, and to see actual and frequent variety in the races of main and side quest characters.

So, the game is beautiful. I get that most modern games tend to be quite pretty in their own ways, but this one speaks directly to so many things I love. The first time you see a pack of machines with their eyes glowing in the early morning fog is like a dream. The scenery feels very real and as you find more of the “vista points” you realize it is representing a real place. One of the things I spent a ton of my play time on has been crafting upgrades for all my bags and ammo pouches. It probably would have been utter torture farming so many rat bones and raccoon skins if I hadn’t found a place I loved to farm them in. It’s just a little corner of forest, outside of a bandit camp I cleared and near a river. There’s no machines around, just peace and quiet and lots of wildlife to hunt. Several times I’ve gone back to this quiet place when I needed more meat or skins not necessarily because the hunting is great there but because I just love being there.

In contrast to the quiet moments, combat can be a bit of a roller coaster. I appreciate that the game really rewards thinking ahead. Laying traps, bombs, and tripwires ahead of time can really change the flow of a fight. Once a fight is engaged the pace can get a bit frantic, especially with larger monsters or swarms of things. I love the feeling of dodging and leaping out of the way of attacks, and running to slide into cover. The various concentration skills help to slow down time and still make precision hits even mid-battle, and make the whole thing feel incredibly epic. I also love that all of the weapons feel very distinct but still useful. Sure, I gravitate to using the precision sniper-esque bow, but I also regularly use the tripcaster, the normal bow, and both of the slings. They all have different uses, and as you get access to higher-quality versions they also gain new functionality via new ammunition types. It makes saving up for those purple-quality weapons way more satisfying since it unlocks new attacks instead of simply increasing a flat damage number.

This game is very good at making you feel like a complete badass. I’m not always the most proficient at shooting things in games, but Horizon gives me enough tricks and tools to make me feel amazing. The other area where this is really noticeable is during climbing sequences. I’ve played games that suddenly try to turn into platformers and feel like they are wasting your time making you learn a series of fiddly jumps with requisite falls to your death. Horizon clearly marks climbing-accessable areas with yellow paint or ropes. Yes this feels a little like cheating but I’m not complaining. Nor am I complaining about the way Aloy gracefully hops from one handhold to the next with minimal direction from me. It just works, it looks cool, and it gets me up to high vantage points where I can enjoy the view instead of leaving me cursing and swearing about missing a jump for the 50th time.

If I want something that more closely resembles a puzzle, I’ll head for a cauldron. These are part dungeon, part exploration/puzzle, and give some insights into the world story. I absolutely adore the two that I’ve seen. If you haven’t played through one yet, maybe skip the rest of this paragraph for spoilers… The first time I went to a cauldron I didn’t know what to expect at all. I really liked the change of scenery from mostly natural or time-ravaged landscape to actively functional machine works. I liked that it gave me lots of ways to be sneaky but I could also run in and brute force my way through things if I had to. The boss fights at the end were intense, although by the second one I knew enough to take my time and lay lots of traps around the room before engaging in combat. The cauldrons were a little time consuming but completely worth it, both for the experience of seeing how the machines are made and for the reward of new overrides upon completion. I can’t wait to explore the rest of these.

Ok spoiler-ish things over. I want to touch on the story but honestly there’s not a ton for me to say yet. The game does a great job of setting up both the current pressing issue that Aloy is working on as well as the broader mystery of what happened to make the world the way it is. I don’t know how involved the main storyline is because although I’ve spent what feels like an obscene amount of time playing I have only just arrived at Meridian, the big city that’s your first lead in tracking down the cause of the big bad thing that happens at the end of the quasi-tutorial section of the game. I am completely okay with this level of progress, because I’ve enjoyed every single distraction along the way. Errand quests, bandit camps, cauldrons, tallnecks, hunt challenge courses, they all have different levels of challenge and different but satisfying rewards. The only potential downside is that I’m now level 31 and my story quests are level 17-ish. However none of the story fights have been a complete pushover even with the level discrepancy so I can’t really complain.

Sometimes open world games lose me because they don’t give me enough direction, or they drown me in choices and I feel like I’m not making any progress on any one thing. Somehow Horizon avoids this and I’m not sure what makes it work. I think it helps that I bought all the available maps as I left the starting area, so vistas and collectables are marked and I don’t have to wander aimlessly and hope that I stumble into something cool. This basically saves me from having to open an external website or something, and lets me satisfy my compulsion to collect everything and essentially clear an area of content before I move on. I do enjoy the fact that they mark an area without pinpointing the exact location, though, so I still get a little bit of exploration and sense of discovery. It feels like a good balance, and the maps are completely optional so you can discover things on your own if you prefer that route instead.

Overall I am head over heels in love with this game. The story is interesting, the world is fascinating, the combat is satisfying, and you get to ride around on awesome robot animals. I know there’s an avalanche of great games releasing right now and in the coming weeks but if you were on the fence about this one I wholeheartedly recommend it. If you’ve been playing I’m curious how far you’ve gotten and what your thoughts are, so leave a comment and let me know!


Horizon Weekend

Gear Valley Woes

I’ve been happily poking at FFXIV over the last week. It doesn’t have its claws back in me super deep yet, but I have at least been enjoying myself. Part of what’s keeping me from fully embracing my return to the game is that I am once again stuck in a bit of a “gear valley”. By this I mean that my gear isn’t good enough to do the newest content yet, but it is good enough that doing the highest level content I can will only net me marginal upgrades at best.

I’m aware this is often an issue in MMOs but it feels more pronounced in this case. I’m not sure whether it is because my fastest option for gear is Weeping City, which is painful compared to its 2.0 counterpart, or whether it is the fact that the more fun options like Alex have prohibitive queue times. Anyway after playing for a week I’m only a couple points away from being able to run expert roulette. I know it isn’t the end of the world to have this delay but I want to be able to play with my friends and also see the new story stuff that’s such a key part of the game.

To prevent myself from burning out running the same two dungeons over and over for “bookrock” currency I also made a tiny alt. Alts in FFXIV are a terrible idea, since you can of course be every single class on one character without having to start the whole story over. On the flip side, seeing the beginning of the story again after several years has been pretty fun, and wandering around the woods outside Gridania has been surprisingly soothing even if it is full of gross bugs and fungus. It’s been forever since I spent more than 10 minutes at a time just questing in FFXIV, and it has been good for my enjoyment of the game. I’ll probably try to fold things back into my main and maybe spend some time leveling one of my lowest classes like lancer, but for now part of the fun is going back to the start like re-reading a beloved book. It is a nice way for me to remember how much I enjoy the game when I’m not slamming my head against a gear check wall.


Gear Valley Woes

An Alt Problem

It is no secret around this blog that I have a serious case of alt-itis. In a lot of ways I envy folks that have one fixed character in an MMO and can focus all their time and energy into making that character the best it can possibly be. I sometimes try to do that, but far too often I get curious about how other classes feel to play, or even just want to replay the leveling content from a slightly different perspective. This has led over the years to a truly massive stable of alts in many games. The closest I’ve come to a single focused character is in FFXIV, where at least you can try every class on the same character. Even there, I have a couple low level alts bouncing around because I wanted to see the main story over again.

In WoW, which I’ve been playing for almost 10 years now, I have a giant pile of alts spread across factions and servers. This problem was exacerbated by the pre-Legion invasion event, which let me level quite a few more all the way up to 100. Horde side I’ve got 2 priests, 3 hunters, 2 druids, pally, mage, lock, shaman, DK, rogue all in the mid-90s or higher. Alliance side is also looking crowded, with priest, pally, druid, demon hunter, 2 mages, 2 hunters, 2 monks all 100+, with a warrior, priest, and a DK in the mid 70s as well. I’m probably still forgetting someone. If that sounds like a lot to keep track of, it is. Believe me, I’m incredibly glad that garrisons are no longer the gold making machines they once were, because in Warlords I spent all my time swapping between alts and doing chores instead of enjoying the game.

In Legion I’ve been a bit slower dealing with all these alts, and my usual mode of operations feels much less satisfying than it used to. Part of the reason I like having so many alts is to be self-sufficient with professions. Legion’s profession system is so painful that there’s much less incentive for using alts this way now. Heck, even my “main” still hasn’t maxed out her jewelcrafting. Once I got to the point where the only skillups to be found were not 100% chance from rank 3 necklaces that cost at least 4-6 blue quality gems to craft and sell on the AH for less than 1 cut gem I threw up my hands in disgust. I’ll get to the skill cap in about 3 months worth of Darkmoon Faire rather than waste my time and gold right now.

My other alts are in similar positions. I’ve got 2 monks, a mage and a druid all at 110 and none of them have a maxed profession. It just doesn’t feel worth it for the effort involved. I’m slowly working my way through the profession quest lines at least, and I do like that there is a bit more flavor injected into professions this expansion. The forced dungeons and the usual trap of being able to craft things that are expensive to make and useless to you by the time your skill is high enough to craft them are a huge turn-off though. I’d like to be able to make my own enchants and flasks, but the highest rank recipes are still pretty far out of reach on characters that I don’t want to be playing more than my main. At least I can do some gathering, and so far sending mats to my guildies in exchange for goods and services seems to be the way to go.

Leveling alts is extremely fast this expansion, but there’s not much payoff once you get to the level cap. I applaud the huge amount of “stuff to do” in Legion, it is definitely the most engaging expansion for me since Wrath. That same wealth of stuff to do makes alts overwhelming. I’ve obviously reached the point here a couple months in where I want to be branching out a bit with different classes and professions but it doesn’t feel good right now to do so. I’m still in love with this expansion, but it is not conducive to my alt-loving playstyle.


An Alt Problem