WoW Announcement Analysis

Blizzcon has come and gone and now it is time to settle in and think about all the new things that got revealed. Time to look at the things I listed last week and see how they match up with what was announced.

The things I wanted to see:

  1. More Naga. It looks like there might be more naga? Kul Tiras seems like a likely place to run into some. But there’s not the Azshara emphasis I was hoping for with the expansion story.
  2. Better handling of professions. I haven’t heard much one way or the other about professions, so I’ll have to reserve judgement on this one.
  3. Housing/ Guild Halls. This looks like it is still a no.
  4. More Puzzles. Seems likely.

The things I really didn’t want to see:

  1. Sylvanas or Jaina as a raid boss. Based on the expansion theme I am really nervous about this one.
  2. Amped up faction BS. They completely doubled down on this. I was so disappointed it made the rest of Blizzcon way less enjoyable for me.
  3. More endless grinds. Looks like the Heart of Azeroth is the new artifact weapon, but we’ll see how endless of a grind it becomes.
  4. Removed leveling game. This is the only point in this section that I feel good about. Level scaling in brackets for the whole world seems great.

Overall I’d say that the announcement of Battle for Azeroth was a disappointment for me. Of course I’ll end up playing it, I’ve been playing WoW for way too long to think that I’d miss an expansion launch even if I think I won’t like it. The launch cinematic looked amazing, I especially loved seeing the Banshee Queen go all actual banshee. But the amped up faction tension thing is a huge turn off. I want more ways to be able to play with my friends, not more barriers. If they let you play cross faction, join cross faction guilds, etc., then I’d be so much happier. I think the Horde and Alliance going to war at this point in the WoW story is incredibly stupid, but I’d put up with it if the devs said “sure the story is one of war, but mechanically you can still play with whoever you want”. Instead they doubled down. I hate it.

The PvP on every server thing doesn’t help. Some leveling zones are notorious for people trying to draw out world PvP by shutting down quest hubs. Sure, now you can level in a broader range of zones, but you also encourage people to do dumb things to fish for world PvP. I understand why they think they need to do this, but I still don’t like it.

About the only announcement I did get excited over was the Classic server announcement. I hope that they have the resources to move that project forward quickly. At this point I’m much more interested in a trip down memory lane than moving forward with the story they’re telling now.


WoW Announcement Analysis

Moonshine Mansion 2017-11-02 08:30:01

With BlizzCon hype in full effect and only hours left before the big show, I can’t help but get swept up in all the excitement. We’re almost certain to get an announcement of a new WoW expansion, but what will it be? I don’t have any insider knowledge, and have mixed thoughts about what might be coming. What I do have are some ideas about what I do and don’t want to see in the next expansion.

4 Things I Really Want to See in the Next Expansion:

  1. More Naga. Playable naga even. I enjoyed the naga bits in Azsuna and always love getting more Azshara lore. It seems likely that Azshara is going to keep turning up, and I’ll be happy to see more naga around when she does.
  2. Better handling of professions. The devs had their hearts in the right place with Legion. I like the idea of having some quests along the way with professions. Where Legion professions fell down was in the huge amount of RNG for getting quest drops and recipes, and with the need to run dungeons and even mythics to progress. I’d like each profession to have a mini story told in a quest chain again, but no groups required. My 10,000 alts shouldn’t need to rely on darkmoon faire to skill up to max.
  3. Meaningfully customizable player and/or guild spaces. Housing. Guild Halls. Whatever you want to call it. Garrisons were okay but not customizable at all and very isolating. Class halls are a bit nicer, they’re much more flavorful but again not customizable in any meaningful cosmetic way. Give me a space where I can show off my achievements or those of my guild!
  4. Continuation of puzzles/riddles with cosmetic rewards. I still haven’t gotten the newest “riddle” mount yet, but I like the idea of these. Even though I’d never be able to figure out the answers on my own, I enjoy looking them up, learning about how they figured everything out, and going through the in-game scavenger hunt. I hope there’s more of these to come.

 

4 Things That Could Sour a New Expansion for Me:

  1. Sylvanas or Jaina as a raid boss. Both of these lore figures have been showing signs that things are changing for them. Both have had treatment at the hands of the story that has been “inconsistent” to put it mildly. I personally love Sylvanas and hate Jaina as characters, but neither of them deserve the Garrosh treatment. If either of these ladies ends up as a boss fight that might be the thing that makes me check out of WoW for good. The creative team can and should do better by these characters.
  2. Amped up faction tensions. I’m proudly “FOR THE HORDE” but I’d also just as soon ditch faction boundaries so I can play with my friends. The faction conflict in Legion in Stormheim felt stale and useless to me. The world is ending, it’s time to stop the petty faction bickering and band together. An expansion that puts renewed emphasis on faction divides will be a major disappointment to me.
  3. More emphasis on endless grinds. I loved the artifact weapons in Legion, right up until concordance became a thing. Keep the idea of class- or spec-specific story quests and gear. Ditch the endless slog of endgame grinding for one more 0.01% upgrade. I get satisfaction from feeling “finished” with a character for a patch. In Legion once I saw that there was no end in sight I checked out instead of signing up for the grind.
  4. No leveling game. Every expansion it seems like people predict “this will be the one that gets rid of leveling”. No. I enjoy the leveling experience. Heck Warlords, one of the worst expansions ever in my estimation, still had a pretty decent leveling story. Leveling forces a little bit of slowdown before the rush into engame group content. It also gives the devs breathing room to tell a big story plus plenty of smaller ones. Having lots of zones and stories also gives my alts something different to do when I’m leveling 12-15 characters at the end of an expansion. A WoW without levels is a WoW I’m not very interested in at all.

I was trying to make a list of 5 and 5 but just couldn’t come up with anything else that would really make or break a new expansion for me. And I think that’s a good thing. I’m long past the point of getting super excited or super angry about anything WoW throws at me, but I do still love the game and enjoy my time there. So no matter what the news looks like from BlizzCon, I expect I’ll be gearing up to play the next installment.


Smooth Destiny 2 Launch

Destiny 2 launched on Tuesday afternoon and by most accounts it was a success. The only problem I’ve encountered is that the Clan interface seems to be broken. Other than that I’ve seen no bugs, lag, queues, or any of the other headaches that usually accompany an online game launch. Impressive!

I’m recently back from a vacation so I can’t take extra time off to play, but I still managed to get to level 20 already. The main story of the game feels exceedingly short, but this is expected. The meat of the game happens at the level cap of course. I spent so much time running around doing public events and “adventures” that I hit 20 well before I was finished with the story. That meant I got to motor through the story in one go late last night. It didn’t have much in the way of surprises but it was fine. I don’t exactly play Destiny for the compelling story anyway. It did have a couple great cutscenes and some epic battle sequences and that made me plenty happy.

Speaking of happy, the game runs great on my machine and I’m fully converted to PC controls. When I tried the beta, I used a controller since I was so accustomed to playing on the PS4. For the actual launch, I decided to give the mouse and keyboard a try and I’m extremely glad I did. I think if I didn’t have a gaming mouse with extra buttons I probably would like the controller better, since my tiny hands have trouble hitting all the keybinds quickly. However, with my Naga I had no trouble swapping weapons and using my abilities. Since the control scheme is so different I don’t have any outdated muscle memory interfering with my progress. Now I just need to get better at aiming.

Overall my opinion of D2 is that it’s a very solid successor to Destiny. My two complaints so far are that shaders are now single-use, and that you can only infuse gear of the same item type. Otherwise the game is so similar to the original that it feels almost like a PC relaunch instead of a new game. For some people that might be a bad thing but I enjoyed the heck out of Destiny and I foresee a lot of enjoyment of D2 in my future!


Smooth Destiny 2 Launch

Finally Invisible

Last week we saw the introduction of “Appear Offline” mode in the newest beta of the Battlenet client. That news brought much rejoicing from me and from some of my more introverted friends. This is a feature that is standard in almost every possible messaging or social gaming service. I’ve been using it forever in Steam. Somehow it took Blizzard around 5 years to implement it.

When Bnet friends lists first became an option I stayed away. I’m extremely introverted, and one of the ways I recharge my internal batteries is to play games by myself. Having a long friends list full of people who might want to hang out with me can sometimes feel like a burden. I did eventually start adding people, because I didn’t want to lose touch with folks as I changed servers or factions over the years. However there are days where saying “sorry I don’t feel up to hanging out right now” feels like too much social interaction, and I often stayed away from Blizzard games rather than risk having to chat with one of my friends. It can be hard to explain to folks who don’t suffer from this personality quirk, but honestly the anxiety of maybe, possibly, having to turn someone down is sometimes enough to keep me from logging in at all. I actually have a second account for WoW and D3 for exactly this reason.

I think I need to be clear here that the people on my friends list are my friends. I do enjoy talking to them and playing games together. I’ve seen a lot of reactions on forums where people say things like “if you don’t want to talk to people they aren’t your friends and shouldn’t be on your friends list.” No! I love my friends! My close friends mostly know that I sometimes need to “turtle” and hide for a while to recharge. I don’t feel obligated to explain that to the various other old guildies I want to keep in touch with, or fun folks I ran a pug raid with, or various other folks that end up in my social network. Now I have a hassle-free way of making myself available when I’m feeling up to social interactions, and hiding when I just want to kill some demons in Diablo by myself for a little while.

When I found out about offline mode I joked that my friends will never see me in Bnet ever again. The truth is that they will probably see me less often, but when they do see me they can be sure I’ll be happy to chat with them, and in a good mood to hang out!


Finally Invisible