July 2017 Gaming Goals

A belated post for my July goals since I was too busy playing games over the holiday weekend to blog about playing games!

Review of June Goals:

WoW: Level one more class to 110. Done! I ended my temporary return to WoW with only the Shaman, DK, and Warrior below the level cap.

Subnautica: Rebuild my sweet sea base empire. Done? I’m going to call this a win. I didn’t build quite as fancy a base as I did in my earlier playthroughs, but I did build two of them and that should count for something.

FFXIV: Play Stormblood. Done! Yes this goal was a gimme but I don’t care. I didn’t want to stress myself out with goals I just wanted to enjoy the expansion for a couple weeks.

I actually completed all my June goals! I guess the secret to success is having really easy goals.


July Goals:

FFXIV: Clear both EX primals. I got Lakshmi this weekend but Susano still eludes me. I want a fancy weapon and maybe a doggo.

Advance at least one of my Anima weapons at least one step. Hopefully an easy goal but I’m being intentionally vague with it. My SCH weapon is on the light farming step, while my AST weapon is on the “do a bunch of dungeons in order” step. I should be able to finish at least one of these, especially with a certain friend who has been encouraging me to do these silly things.

Level my AST. After leveling roulette last night I’m at 65, so this should be easy. I am very curious to see how different the healing feels compared to SCH. It will be easier to compare the two when they’re both 70 and equally geared.

Figure out how to buy a house. My FC is moving to the new housing district when it opens, and I would like to continue living in the Mist. That means I’ve got to buy my own place. I’ve been saving up, so hopefully I can afford it when everyone abandons their property to move to the new zone.

Diablo 3: Complete the basic season 11 journey with a necromancer. This will be a somewhat short timer since the season doesn’t start until near the end of the month, but completing the 4 chapters should be easy.

Complete the challenge rift every week. I’ve done the first 2 so far and they’ve been quite fun and not too punishing so hopefully I can continue.

Master all the crusader set dungeons. I have been slowly working on this since season 10. I just finished Roland’s set dungeon last night so all I have left is Akkhan’s. I just need to finish farming the set.


I have some actual goals this month for a change! Hopefully keeping them focused on just 2 games will help me meet them. Wish me luck!


July 2017 Gaming Goals

Stormblood: Roll Credits

I “finished” FFXIV Stormblood this morning. By that I mean I got far enough through the MSQ to see the credits. This is a pretty leisurely leveling time for me, clocking in at 9 days to 70 and 10 days ’til the credits rolled. Part of that was due to the launch difficulties and part was simply being willing to take my time more than I usually do in a new MMO expansion. Now that I’m 70 and through the main story, there are expert dungeons and primal fights to tackle, along with the sacred ancient rite of grinding bookrocks for gear upgrades.

The story, for the most part, has been some of their best so far. There is one villain whose writing I really disliked, but otherwise I’ve been impressed. They even got away with sticking me with Alphinaud again after letting me enjoy hanging out with his much cooler sister. They also managed to make me care about the fight for independence from the empire on two fronts. I know that “fighting the evil empire” is a solid FF mainstay but in FFXIV I’ve never cared about them that much. To be honest they’re still my least favorite type of enemy in the game, but at least this time around they’ve been a clear and constant threat instead of just popping in for inopportune plot points. I’m looking forward to seeing what happens in the aftermath of the 4.0 MSQ and how all the still-loose ends get woven together over the life of the expansion.

Stormblood’s group content has set a very high bar. FFXIV has some of the most interesting, beautiful, and complex dungeons and raids I’ve ever seen and this expansion does not disappoint on that front. The dungeons start off fairly simple but ramp up very quickly in complexity.  There are 6 total that unlock while leveling, and only one of them is not tied directly to the MSQ. The theme of the first dungeon is my favorite, a haunted shipyard. The second dungeon is the optional one, and is the most beautiful in my opinion. I’d love to live there once we clear out all the creatures who are trying to kill us. The third dungeon has the most flimsy story premise (“go face this challenge before we’ll let you get to the real fight”),  but it has my absolute favorite boss fight in any of the Stormblood dungeons so far. This game is absolutely making sure that by the time you get through the story, you’re also prepared for the challenges you’ll face at endgame. Dungeons 4, 5, and 6 are so deeply tied to the MSQ that I’m afraid to talk about them much for fear of massive spoilers. Of those three I think dungeon 5 is my favorite, but I haven’t run them as many times as I have the early dungeons, so I’ll reserve judgement a bit.

There are also three trials in the Stormblood MSQ. They are each very distinct and challenging in their own way, but the final trial is the most difficult by far. It took me 4 different pug groups to finally clear it. The start of the expansion is probably making this more difficult than it should be, since many folks (like me) are still in leveling gear and don’t know the fight yet. It is also a very long fight, with a truly ridiculous number of moving parts to keep track of. This is the one I’m most looking forward to the EX version of, when I’m safely in a group full of my friends and we can take the time to learn whatever nonsense amount of dancing will be required to win.

If you’re playing Stormblood, I hope you’re enjoying it as much as I am, and if you’re not, now’s a great time to hop in and try FFXIV for yourself!


Stormblood: Roll Credits

Stormblood Stuff

Stormblood is finally upon us and boy did the early access weekend have an extremely rough start. On Friday I woke up at butts-o’clock so I could log in and get a head start on things before I had to go to work. I did as much as I could of the main story quest until I ran into the roadblock of the first instanced solo duty. Being an optimistic sort, I ran to work and figured that I’d pick up where I left off when I got home. I spent all day at work worrying that my friends who had taken the day off were going to race past me and I’d be playing catch-up all weekend. By the end of the day I discovered that was not true. The instance servers were still overloaded and after a lengthy queue to get in my reward was being disconnected immediately when I tried to start my story quest.

All of Friday evening and Saturday I smashed my face against that quest, along with the thousands of other people milling around the questgiver and giving “insightful” commentary in the zone chat. In some other games this road block wouldn’t be quite so bad, but FFXIV gates their content heavily with their story. That means that all the new group content and zones were locked until we could get past this quest. On the plus side, I got some IRL crafting done, finished off my dad’s fathers’ day gift, and got to watch a movie. On the down side, I was so frustrated and angry I was about to just go play WoW and swear off FFXIV for a few weeks until I could calm down and they could fix the game.

Luckily, on Sunday morning when I got up the quest let me through on the first try. After that was a full day spent catching up on all the questing and dungeons and things I had wanted to do earlier in the weekend. I’ve seen the first dungeon and the first trial, and as much of the story as I can through level 64. The next step of the MSQ requires another level, and I’ve unlocked the second dungeon so I suspect I’ll be running that a few times until I can progress again. Some of my friends are doing all the side quests, but I prefer to level through group content if I can, so that those side quests are still around when my other classes need to be leveled. I greatly enjoyed the first dungeon, and ran it quite a few times as my friends got to that point in the story.

The story has been good so far. It is far too early to be posting spoilers, but I will say I am enjoying myself more than I thought. It is no secret that I didn’t care much about where the initial Stormblood story was taking us, but the MSQ is doing a good job of making me care. Also getting to travel around with Alisaie and Lyse has been one of the highlights of questing in any game I have ever played. The story leading up to the first trial was a joy, and if they swap out Alaisaie and make me go back to traveling with Alphanaud again I might never forgive them.


Stormblood Stuff

Stormblood This Week!

I have this weird mix of excitement and apprehension over the early-access launch of FFXIV Stormblood this weekend. On the one hand, I’m always glad when the stars align and all or most of my friends are actively playing the same game at the same time. On the other hand, I’m feeling pretty apathetic about FFXIV and MMOs in general lately. Sure, I had a brief burst of enthusiasm after the last live letter when we got to see cool things like the summoner getting to summon MFing Bahamut. However this has been tempered by the usual mix of positive changes, nerfs, and sidegrades that mean I’ll be relearning whatever class I decide to main. Because of course I still have not completely decided whether to be a scholar or astrologian this time around.

I wish I could steal some of the excitement my friends are feeling about this expansion. The sad truth is that I care even less about the Garlean empire and Doma than I did about the annoying pompous elves of Ishgard. I’m cautiously optimistic about the underwater content that’s been previewed. If you have been reading this blog for any length of time you know I’m a sucker for beautiful sea creatures and underwater zones. The general consensus in gaming, though, is that underwater zones are really hard to get right, and a lot of people hate them. Hopefully FFXIV does them justice.

I’ve been playing tons of WoW lately and you might think that means I’m not excited about Stormblood because I think WoW is “better”, but you’d be completely wrong. WoW is currently scratching an itch that is more about nostalgia and inertia than any sort of compelling gameplay. In fact the most joy I’ve gotten out of it recently has been from ignoring what I’m “supposed” to be doing and just faffing about on alts. This makes me suspect that my return to FFXIV could be smoother if I try not to care about getting through all the content quickly and instead focus on enjoying whatever happens to capture my attention. Unfortunately if I want to capitalize on the brief time when all my friends are around and active, I’ll want to level quickly and be available for dungeons, trials, and raids. I don’t want to miss out on that all-important first-time-seeing-the-instance fun. That fear of missing out doesn’t mean I have to power level, because my friends are mostly adult people with jobs and families and things that mean we can’t all play for a week straight. It does mean I should probably pick one job and move through the leveling story with a purpose so I don’t get left behind.

There’s no easy choice for me between SCH and AST but at least I know I’ll still be maining a healer either way. And regardless of my apathy about the expansion itself I am genuinely excited to hang out with my friends and kill internet dragons or whatever their Doman equivalent is again.


Stormblood This Week!