Revisiting Old Ideas

ArcheAge Resurgence

Revisiting Old Ideas

I have been on quite the Trion Worlds games kick lately after coming back to Rift, and that has how officially spilled over into ArcheAge as well.  ArcheAge and I have a bit of a torrid past, or at least it was not a game that I really latched onto from the moment I first played it.  In fact in those early Alpha and eventual Beta days… the game had a less than stellar community.  That however has changed with time and a significant amount of effort by Trion staff, and the community that exists today is pretty great.  I blame Kiwi entirely for me starting to poke my head back into the game, and right now I am largely focused on leveling.  Right now I am playing a Firran Bloodreaver on Tahyang server, however as soon as the 3.0 patch lands I will largely be restarting as a Dwarf which will place me on the Nuia faction instead of Haranya.  Because of the lag between the South Korean and American versions of this game, we have known that Dwarves and Warborn would be something that would more than likely eventually cross between versions…  so I have been patiently waiting.  Of the starter races the Firrans were by far my favorite…  but if you put Dwarves in the game there is zero contest.  So I will have to bid a farewell to the crazy oriental steampunk land that I have grown up in on my cat, and get used to a more european fantasy setting once again.  Not necessarily a bad thing, just different.

I believe the level cap is somewhere in the 50s, so I still have a good ways to go since I am sitting at only 36 and that leveling in general does not go terribly quickly in this game.  It seems like my return was well timed, given that they gave me some sort of a welcome back package.  It included a quest that opens every 24 hours for various rewards, and a bunch of tokens that can be spent on Mirage Island, but I have not ventured back out there to see what all I can purchase with them.  At this point I am sorta waiting until I hit the level cap before being too tempted by the shiny baubles.  The game has so many little systems and currencies and things that can be done… but I feel like I would need to do a bunch of research to even begin to start taking advantage of half of it.  That is why in the meantime I am largely focusing on the leveling game, because combat is something that I understand… and honestly enjoy quite a lot after settling on the Bloodreaver class that is a mixture of Battlerage, Occultism and Auramancy.  One of the big concerns I can remember having about this game is the fairly open PVP system, but for the last several zones I have been in “High Tension” zones and really have remained largely uninterrupted in my pursuit of leveling.  The ArcheAge community staff deserves some pretty major Kudos for turning the course around in this game, and fostering what appears to be a real sense of community in its players.  Looking forward to delving further into it the longer I stick around.

Working on Something

Revisiting Old Ideas

Last night was largely devoted to helping a friend of mine get to level 40 in Destiny and through the Taken King storyline missions.  However after I logged out of that game I poked my head back into Rift.  I worry that maybe folks reading this blog are getting tired of me talking about the game, but then again I am certain they also felt that way about Destiny, The Division and Diablo 3…  or any of the other games I have latched onto and obsessed over.  The weird thing about Rift is how much it has felt like “coming home”.  What you have to understand is that there has never been a period of time where I did not log into Rift, but for a good chunk of it I was honestly confused by the options.  What I mean by that is there are just so many different things that you can do in this game, and I felt like I was missing any real sense of bearing.  I would log into the game… see my insanely full bags, see the fact that I was nowhere near the level cap and struggle to sort out exactly what I wanted to do with myself.  Then like a sad little puppy I would log right back out feeling confused and frustrated because I had the desire to play… but somehow lacked the force to break the inertia of standing around in the Tempest Bay Canals district.  Granted right now… I still spend a good deal of my time in that location…  however current it is out of a sense of feeling like I belong there, and not out of a sense of being trapped there.  I go out into the world and explore all manner of new stuff, but I wind up returning back to my home base in the crafting area.

Revisiting Old Ideas

A little over five years ago when Rift launched I did a series of posts called “Why You Should Be Playing Rift”.   The purpose of these posts was extremely misguided, and was my way of rebelling against “the man” at that time… aka trying to convert the folks still playing World of Warcraft to being Rift players.  It worked for some, and others it just caused them to delete my blog from their blog roll, and un-follow me over on social media.  The other day I started thinking about these posts and what I was trying to do with them, and decided that it might be interesting to revisit that concept.  However instead of writing them in spite, as a way of trying to show the world what they were missing…  the idea this time is for me to tell you all what I see in the game.  Rift is like that friend in high school that you have maybe drifted apart from…  but when you get back together it is like no time has passed.  Except in this case your friend has quietly evolved and developed a bunch of cool new things they know how to do.  Rift has remained trucking along in the background, seemingly ignored by a lot of the MMORPG players as a phase they maybe went through at some point.  It is a game that seems to keep figuring out new quality of life tweaks to make the game more enjoyable.  However it is also a game with a bunch of scary looking monetization methods that I think frighten too many players, and keep them from spending more time and getting to know the game the way I do.  So while I am adopting the same sort of name that I had the first time… as a sort of revisiting effort, the purpose is completely different this time.  My goal is to show you my readers why I feel the way I feel about various aspects of this game.  I am still working on the first part, but hopefully soon it will make its way to the front page and kick off the sequence properly.  More than anything I guess I wanted to warn my long time readers, that you are going to likely be reading a lot more of Rift and ArcheAge content in the near future.