Housing Savage Defeated

Those who have been around the blog for a while might know that I have been trying to get a house in Final Fantasy XIV for quite a while. When I returned to the game in 2021, I gathered a decent holding of gil and got the itch to try and purchase a house. This is when I found out about the sorry state of affairs that was the housing system at that point. Essentially at any given time, there might be one or two plots available on the entire server, and they would come available at a random time. So you were forced to sit there clicking the placard hoping that you would be lucky enough to time it just perfectly and get the property before the others also swarming the plot had a chance to purchase. Shocking to no one… it was a time rife with botters and those of us who were not botting would do all sorts of things to try and trick them into doing dumb things.
With Patch 6.1 this changed significantly and introduced the Housing Lottery system. Essentially every nine days the game would go through a cycle of placing bids and accepting results. If you wanted to buy property you would find an open plot during the bidding period, and place down your earnest money in escrow by clicking on the placard of that property. Then it was simply a waiting game to see if you lucked into winning the property. For the last year, I have been riding the cycle of bid and results periods, logging in to go plot shopping and then logging in on results day to get disappointed that I did not get yet another property. I think maybe I missed a single bid period because I was just too disheartened after losing to the closest odds I had seen to date. Most of the time it was me up against over 200 other bidders and then treated to another happy message wishing me more luck in the future.
All of that changed last week and I honestly did not want to talk too much about it ahead of time for fear I would jinx it. With the release of the 6.3 patch Square Enix added 1800 plots to the game by adding six new wards to every housing area. Since the very beginning I had one wish above others… to get the same plot that we used to have for a Free Company house in the Mists district of Limsa Lominsa. So when the bidding period started after the release of 6.3 I opted to bid on Plot 13 in Ward 26. When I logged in the day before the end of the period… I was the only bidder on my property. When I logged in feverishly after the bidding period ended, I was happy to see that I did in fact win. While it is not the same Ward as our old Free Company house, it makes me exceptionally happy to have the same relative position in the new area.
One of the things that are exceptionally cool about this whole process is the fact that EVERYONE that is populating this new ward, is someone who had been anxiously trying to get a house. I’ve had many random conversations with my neighbors while slowly working away on getting everything set up. I made friends with the folks who own one of the large homes in the area and they were roaming around chatting with everyone who was fiddling the other day. I’ve similarly had conversations with many of the folks surrounding me, and it is bringing back memories of when we first bought the Free Company house in this same location. I remember there was a welcome committee of sorts that welcomed us all to the neighborhood. I kinda want to maybe revive a tradition and create a linkshell for all of the inhabitants of the district.
It is going to take me a very long time before I get everything exactly how I want it, but the front yard is starting to come along nicely. Huge props to Sol for helping me out with some of the finer points of understanding this system… that I never really engaged with before. I mean I’ve had permission to fiddle with shit in the guild hall for years, but I never wanted to mess anything up since Sol spends so much effort getting things just so. The tree house that I am standing in while taking these screenshots was a housewarming gift that was super sweet. It does make me want to maybe start working on my crafters and use the house as an excuse to set goals for leveling them in order to make items. Thankfully I have all of my gatherers to at least level 80, so acquiring items for leveling purposes does not seem too taxing.
The inside is considerably more spartan. My idea currently is to arrange the upstairs as the office of an adventuring company and then the downstairs as my private quarters. At the moment I just have functional decorations. I’ve placed four NPCs, a retainer bell, an aesthetician bell, a guest book, and an orchestrion. I kinda think I will probably be working on little vignettes as I did in the front yard. I need to acquire some mannequins at some point, because I know I want them configured for different gear sets representing all of the jobs that I play. Right now I picture them up on some sort of a stage immediately across the room from the guildleve counter.
Downstairs I have done almost nothing other than swap the walls, and flooring, and put up a maelstrom ceiling fan. I know I will want some aquariums for down here, but past that I am not really sure what I want this area to look like. I am probably going to put up some walls to partition off an area to put a bed, and have another area that is for seating and various collected items like the miniatures that I have gathered over the years. I swear the hardest part about all of this is trying to decide what the heck I want my house to look like. I will say… after having used a number of housing systems the one in FFXIV is not what I would consider “good”. It already feels like I have to fight it more than I should to do simple things like select an object when it is overlapping another object. I am sure with time I will get better at cheesing the system, but for now, it feels extremely cumbersome.
Part of why I opted for a Shirogane-style roof is so that I could climb up on top of it. This is one of my favorite pastimes in the district we have a Free Company House. Being able to climb up on my own roof and watch the world go by, is extremely heartening for me. It is so weird to be writing this post after so much frustration and disappointment trying to acquire a house for so long. I am really hoping that maybe this will be the action that brings me back into the fold and gets me engaged with the game again. There is a good deal of content that I have never experienced and I should pick up and start working on the main story quest chain again. After leveling all of my jobs to 80, and then leveling through Endwalker almost immediately following that… I just burned myself out tremendously. I still have so much affection for this game, that I am hoping maybe being grounded in the Housing system will give me goals to engage with the rest of the game.
The Mists is traditionally one of the more popular housing areas and even in my ward, there were a number of properties that did not get bid on. That would tell me that if you were ever hoping to get housing, and were disappointed by the process in the past… you might throw your bid in when the coming period opens on the 24th. There still should be a number of really good properties available. Notice that there is some prime beachfront real estate that did not even get bid on in my ward, and there are even more properties still open when you shift over to the subdivision including a number of mediums and even a large. I’ve spent so much money over the last few days that I am going to have to figure out what actually sells on the market and start listing things again to build back up my nest egg. Thankfully there really isn’t much that you actually need to buy in Final Fantasy XIV.
I cannot tell you how happy I am to be posting a screenshot from the beach of MY housing district. Soon I think it will be time for me to go roaming around and looking for more guestbooks to sign. One of the coolest things is that I found out one of my friends got a property in the same ward. They opted for the subdivision, but I bumped into them the other day at the housing vendors while trying to figure out how to actually build a house. I need to scan through the list a bit more thoroughly and see if there are any other names that I recognize. I wish you all a wonderful week and if you wade into the lottery system waters, I wish you luck in the upcoming bidding period! The post Housing Savage Defeated appeared first on Tales of the Aggronaut.

AggroChat #419 – Coastal Wizard Decimates Foot

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Folks… after a year of trying to win the housing lottery in FFXIV, Belghast finally gets a house and in the same lot number that we used to have an FC House in Mists.  From there Kodra talks about the tabletop game Middara and how it contains one of the best tutorials for a game that he has seen. One of the negative side effects of recording massive two-part games of the year show is there are hot topics that end up getting thrown on the back burner.  From there we finally talk about the situation happening with Wizards of the Coast, the Open Gaming License, and the entire community abandoning ship.  We talk a bit about Fog Sudoku and Kodra explains what exactly it is.  From there we finish out the night talking about Marvel Midnight Suns and how in some ways it is a perfect game, and in other ways, it completely misses the point.

Topics Discussed

  • Housing Windfall in FFXIV
  • Middara is a Great Tutorial
  • Wizards of the Coast Burning
    • Self Own of 2023
    • Misunderstanding their Community
    • The rise of ORC and fall of OGL
  • Fog Sudoku
  • Marvel Midnight Suns
The post AggroChat #419 – Coastal Wizard Decimates Foot appeared first on Tales of the Aggronaut.

AggroChat #239 – Sticking the Ending

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat239

Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important.  Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending.  We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?

Topics Discussed:

  • Division 2
    • Military Fantasy Fallout but no Nukes
    • Worthy Successor to Original
  • Assassin’s Creed Origins
    • Great Game… But
    • Forced Character Swaps
    • End of Game Without “Your” Character
  • Satisfying Finales
    • Twist Endings
      • Mass Effect 3
    • Resolution Endings
      • Plot Twist Ending
      • Plot Twist at Beginning of Final Chapter
    • Fixed Length Shows
      • Anime
      • Babylon 5
      • Russian Doll
    • Revisiting Choices From Game in Ending
  • Fixed vs Random Progression Systems
    • Warframe Blueprint System
    • Destiny Random “Powerful Gear” Frustrations
    • Warframe Economy
  • Excitement over Non-PVP MMORPG
    • Anthem
    • Free PVP Gear from FFXIV Retainers
    • Lacking Money Sinks in FFXIV
    • House Reclamation

Player Housing Wishlist

A few days ago Alunaria asked me in the comments what my ideal player housing in WoW would look like. I figured it would be more fun to answer with its own blog post, because I’m also curious how you folks would answer this question.

Player Housing Wishlist

There’s a lot of things I love about WildStar’s housing, and would definitely steal those for my perfect player housing.

  1. Full control over item placement. Great player housing must allow for player creativity. For me that means lots of cool housing decor, and the ability to move it, rotate it, and scale it in any way I want. “Hook” systems are frustrating. Let me place all my decor freely.
  2. Multiple ways to acquire decor. WildStar’s decor can be crafted, earned through repeatable activities, dropped from mobs, and gained through quests. Decor should drop in pretty much every type of player content so there are always new items to discover or chase.
  3. Some pre-built set pieces can be nice. WildStar gives you choices for when you didn’t feel like building your own buildings from scratch. Having some modular pieces like pre-built houses is great for people who want housing but don’t want to micro manage every inch of their space.
  4. A reason to go back there. Like WoW’s garrisons, WildStar lets you earn some resources through your house. Unlike garrisons, the amount of resources never completely removed the need for gathering in the world. Also WildStar lets you choose other useful things for your plot, like portals to zones you like, or mini-dungeons you can run for fashion or more housing decor. No matter what, there should be some benefit to having a house.
  5. Social controls and social events. I love that WildStar lets you choose who can enter your house, and what they can do there. For example, you can let your friends  harvest your resources, and you can set it so you split then so you both get a benefit when they visit. I would also steal WildStar’s use of housing during seasonal events. Visiting different housing plots to trick-or-treat at Halloween is something every game should do!
  6. Housing should be accessible. You don’t have to be anywhere near the end game to unlock housing in WildStar, and it doesn’t cost very much to get started. I know WoW loves to add features specifically for new expansions at the level cap, but housing should be something like pet battles, that everyone can hop into right away. Save some fancy decor until higher levels if you have to, but at least let folks get their foot in the door early.

Player Housing WishlistThere’s also some housing ideas I like that aren’t stolen directly from WildStar Player Housing Wishlist

  1. The ability to have both guild housing and player housing. This one is basically taken from FFXIV. Have a guild space that also lets players have a small personal section in it. This way folks who don’t want to mess with housing can still have a cool place to hang out for RP and guild events.
  2. Dynamic neighborhoods. This is my dream feature. I’ve got no idea how to make the tech work, but what I would like is something like FFXIV’s housing districts, but without the crazy prices and housing scarcity that is so annoying in that game. I’d like an instanced zone with 20 – 50 houses set up in a reasonable neighborhood that you can wander around. Unlike FFXIV, all the plots would be the same size, and you’d just pay to upgrade your house or the number of items you can place on your plot. Your neighbors would be semi-permanent, but to keep it feeling lively if someone hasn’t logged in for 60 days someone active or new would get moved into their spot. Maybe you could bypass this for people on your friends list, or in your guild. And if your neighborhood is feeling lonely you could request a new spot near a friend. You would never lose your house from inactivity, and people wouldn’t have to wait for someone to move out to find a plot. You’d just end up with a new neighborhood if you’ve been gone for a while.
  3. Housing districts in lots of different zones. Don’t just give us one size fits all housing. I want to spent hours agonizing over whether I want a fancy apartment in Suramar, a peaceful treehouse in Moonglade, or an underwater grotto in Vashj’ir. There should be lots of different housing districts to fit lots of different player tastes.
  4. A choice to link alt housing. I have lots of characters, but not a lot of time and energy to make an awesome house for each of them. Let me choose if I want to let them share a house. Maybe my main wants to have her own big fancy place with all her raid decor, but everybody else could share one cool house instead of each having a mostly empty space.

Most importantly, I would want assurance from Blizzard that if they add proper player housing they aren’t going to abandon it at the start of the next expansion. Garrisons and Order Halls are neat, but it was sad to leave them behind as soon as the next new thing arrived. If they want players to get invested in housing and be creative, the players have to trust that all their hard work isn’t going to get swept away.