Apprentice Labyrinth Runner

Good Morning Folks! I’ve been doing some nonsense this weekend, that I have honestly spent the entirety of my time playing Path of Exile avoiding. The Lord’s Labyrinth and all of the higher-level derivations of it is a piece of game content that unlocks your access to Ascendancy points. On every character you will in theory need to run it 3 times, in order to unlock the 8 points that you can spend on Ascendancy talent points. Then if you need to change your Ascendancy later, you can run it again in order to do that. Essentially these have traditionally been the bane of my existence and similar to set mastery dungeons in Diablo III, they are the thing that I avoid for as long as possible. The problem with the Labyrinth is that there is no forgiveness or wiggle room, and if you die… you have to start over from scratch.
There is a website devoted to telling you the shortest path through the Labyrinth, which is handy while doing your four labs per character… but were that the only benefit the site would likely not exist. The final victory room of the Labyrinth gives you access to a series of glove, boot, and helm enchants. Running the level 75 version called the Eternal Labyrinth costs an Offering to the Goddess, but at the end of it you are presented with a choice of three different helm enchants. There are roughly three enchants available for almost every active skill gem in the game, so that means each time you run the place you are fighting hundreds of possible combinations hoping that you get the one you need for your character. So far I have lucked into the Righeous Fire Area of Effect enchant, but what I really started this process to get was the one increasing Fire Trap Burning Damage.
There are a handful of ways to get your helm enchant. The first way of course is to luck into finding it yourself. The second is to buy a viable base from the market that already has your enchant on it, and then craft the helm into whatever you need it to be. The third… is to hire a hopefully reputable Labyrinth Runner to chain run the zone over and over until they can get the desired enchant on your helm. This weekend I essentialy became a lab runner for myself, and will probably continue doing a few each day in an attempt to get the enchant I really want. It seemed like a waste to not do anything with all of the helm enchants that I could not use, so I have started squirreling away a tab full of reasonable helm bases sorted by armor, armor/evasion, armor/energy shield, energy shield, evasion, energy shield, and pure evasion. I also take the helms off all of my other characters while I am running this process, just in case an enchant they can use comes up.
Since Delve is my primary game mode, it provides for a ton of raw resources. The level at which I am running Delve means that in theory I can farm a near infinite number of item level 84/85 helmets to feed into my Labyrinth running nonsense. For the moment I am pricing these at 1 div, and then will price them down over time as many of them inevitably do not sell. Delve is critical to this strategy because it also produces a truly silly number of Offering to the Goddess, a drop I have long considered to be pure trash for my previous leagues. Because of the sheer number that I have picked up over the course of this league, I ran roughly 30 Labyrinth’s yesterday afternoon and I’ve yet to put a dent in my supplies. Even if I needed to buy them… they tend to go dirt cheap on the market.
The core way that I gain currency will likely always be Delve, but one of the side ventures that I have been playing with this league is resistance gear. Everyone needs it, and everyone needs a unique combination of stat hits. So as I have been running delve I have been chucking rings and amulets with decent resistances on them in my bank under either a 10 Chaos or 20 Chaos tab. It has been shocking the number of items that I would ahve considered trash previously, that I am getting a stack of chaos for now. It isn’t going to make me wealthy by any means, but it is relatively constant trickle of decent currency while I am mapping or delving. The other thing that I have started doing is taking otherwise worthless uniques and throwing a Vaal Orb on them. Often times a 1 Chaos Unique with a really good Corrupted Implicit on it will sell for upwards of a Divine. I’ve sold several of those for in the 80-100 Chaos range.
Nothing will match the stability of Delve though. I know without a doubt that when I am ready to focus on selling this tab I am looking at around 2000 Chaos or 8 and a half Divine Orbs. I don’t tend to price out my delve tab until I am ready to sell it, because otherwise it will annoy the shit out of me with pings. Delve has not been terribly popular this league, and as a result the prices for resonators keep trickling up along with the more hard to get fossils. The later in the league we get, the more big crafting projects tend to happen and for those they need a ready supply of resonators. Folks ramping up for a big project, like to buy in bulk so generaly speaking I can charge a bit of a premium and still liquidate the entire tab in about ten minutes.
The one thing that I wish I could do… is let my guildmates peruse my vendor tabs. I chuck anything that looks halfway decent in the tabs to see if it will sell. That is not to say that I don’t specifically keep my eyes open for anything that I think another guild member might use. I’ve put all of my six links of any use in the guild gear tab, but I know I likely have a bunch of niche items that someone might be interested in. Specifically when it comes to fixing resistances, it would be handy to let folks browse my inventory of wares. I would happily chuck stuff their way because it is mostly just going to sit there and rot otherwise. While I continue to have a fairly constant trickle of trades, I am acquiring stuff way faster than I could ever liquidate it.
I get this weird sense of joy from being a vendor, and this is something that I have not really experienced in other games. I’ve mostly avoided using the Auction House in games with them, and while my retainers are full with random items in Final Fantasy XIV, it was never something I focused on. I think the one time that I really used them was the Broker boards in EQ2, and in truth FFXIV and POE both have a similar system. I can price an item, throw it in a tab, and then mostly forget that I have it. If it sells awesome… if it doesnt… also no big deal because I am not having to constantly retrieve closed auctions from my mailbox and repost them. Path of Exile feels like I have rented out a booth in one of those big flea markets, and I just keep adding more merchandise until everything is crammed in there really tightly. Folks end up needing such weird stats to finish out a character, that there is always someone out there needing at least one thing I have for sale.
I enjoy this aspect of the game, which is ironically the aspect that turns my friend Ace off the most about Path of Exile. I was afraid of trade for the first few leagues. Then it was something I accessed because I felt like I needed to… but ultimately held my nose while I did it. It wasn’t really until I was by myself grinding delve that I finally reached a point of acceptance with trade and eventual legitimate enjoyment. Now trade is a major component of this game for me, and it feels like anything I could be doing in the game… is ultimately getting me towards whatever goals I have. Every map I run, every delve path, every blight, every legion, and god forbid even every labyrinth is collecting dross for me to sell and turn into the item that I need to upgrade my builds just a little bit further. After decades of feeling like I had no viable way of making currency in MMORPGs, it feels like I have so many possible ways to fund my nonsense in Path of Exile. Anyways. I hope you all had a great weekend, and that the new week is smooth and chill. The post Apprentice Labyrinth Runner appeared first on Tales of the Aggronaut.

AggroChat #131 – Blizzcon Boop

Tonight Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk Blizzcon news, Guild Wars 2, and Dungeons and Dragons stuff

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Tonight we wind up delaying the Cthulhu show another week because of continued technical difficulties with that game, which is probably a good idea since we had a lot of other stuff to talk about anyways.  We start off with Bel getting griefed by the rest of the cast as he tries to do the intro, and it just sorta flows from there.  This week was Blizzcon and we talk about some of the exciting stuff to come out of it.  Then we get into a length discussion about our changing attitudes towards Guild Wars 2, and finally wrap things up with some discussion about the new Volo’s Guide to Monsters release.

Topics Discussed: Blizzcon – Overwatch – Sombra – ARG – Diablo 3 – Anniversary Event – Necromancer – World of Warcraft –  Micro Holidays – Argus – Nighthold raid – Tomb of Sargeras raid – Starcraft 2 – Deepmind integration – This is how we make Skynet – Hearthstone – Mean Streets of Gadgetzan – Heroes of the Storm – Varian – Ragnaros – Guild Wars 2 – Fractals – World Events – Mad King’s Labyrinth – Dungeons and Dragons – Volos Guide