Rock Bottom Prices

Friends… this has been a weird league. When you make sweeping changes to a game as complicated as Path of Exile… you get some extremely varied issues that come up with it. Going into this league I had one idea planned… which was to gear my character in such a way as to not really need my amulet slot for the dexterity required to play Righteous Fire. The idea behind this was that I could in theory swap in a Defiance of Destiny which is a unique Paula Amulet that went in during 3.22 that has the text “Gain 25-35% of Missing Unreserved Life before being Hit by an Enemy”. On something already as tanky as I tend to build characters, this could make someone nigh immortal, and last league I just could not sort out my gear in order to use one without changing every single slot. The problem is that this league shifted the rarity and with that, the price ballooned up to 55 Divines making it one of the major chase uniques.
This was ultimately the item that I had been saving up all of my divines to get, and yesterday I found out that apparently, the market had crashed. You can pick up a medium-rolled Defiance of Destiny for around 10 Divines now. Similarly, the bottom fell out completely for Headhunters and you can pick up a well rolled uncorrupted one for around 15 Divines. So while I have been sidetracked by Fallout 76 lately, I absolutely zoomed into the game to snap a nearly perfectly rolled Defiance for 15 Divines. If the price of Headhunters falls even further I might snap one of those up as well for if I ever decide to do anything with my Champion alt. I think the downward pressure we are seeing is in part due to the fact that this is the second league in a row where people were printing extremely rare items. It took a bit longer for the prices to drop in Affliction, but having been through that song and dance before there is now a race to the bottom.
I am uncertain what the latest strategy is, but clearly, there is still something alive and well in the current league environment. The previous hotness was stacking Meatsacks, a single monster that replaces a pack and has an extremely high rarity modifier… and then stacking on Tormented Spirits to make them extremely beefy and extremely rewarding when you finally kill them. Folks were doing this in T17 maps which themselves have a massive rarity bonus. The end result was nonsensical loot explosions that covered the entire screen. I remember seeing one clip from Empyrian Gaming where I could see five Defiance of Destiny on screen at one time. Basically, it has reached the point where if that amulet is not literally perfectly rolled and qualitied up with catalysts… it is cheap.
So I am now the proud owner of a would-be 40% Defiance of Destiny instead of the perfectly rolled 42%… once I finish applying quality that is. This has caused me to rework my tree a bit to force in Ultimatum, a league mechanic that I largely hate… but is the most reliable method for farming catalysts. I miss Metamorph so much because that was a mechanic I actually enjoyed and dropped Catalysts like candy. You could add Rogue Metamorphs to your map and just get them passively rather than having to force a largely unfun mechanic to get them. I should just buy the catalysts but that always feels lame when they could be farmed. They are much cheaper this league than they were last league, and my guess is the demand has caused a bunch of folks to start farming them. I also need Fertile Catalysts to quality up my Immortal Flesh as well, so in theory it isn’t a complete waste of time to try and farm them.
Wild Mood Swings was a Cure album that came out when I was in college, and quite honestly… that title accurately describes what it has felt like to play in this league. We’ve been in this cycle of “exploit early, exploit often” where the folks who get to the latest and greatest strategy first… and abuse the fuck out of it… profit and anyone trying to “ethically” play the game is left behind. I can’t complain much honestly because I am still able to do everything that I wanted to do and have managed to find enough high-value items in order to maintain enough currency to play with. All of that is super shocking considering how bottomed out the market is for delve resonators and fossils. Since I seem to be getting engaged with Fallout 76 again, I am not sure how much longer I will be in this league’s economy anyway. Once I get one more achievement and get my sad little totem pole I will be happy enough to leave it behind until 3.25. The post Rock Bottom Prices appeared first on Tales of the Aggronaut.

The Heart Wants

It is weird to me how I have gone from thinking I would give the Crucible League a hard pass… to be extremely excited for the league start tomorrow. It reminds me quite a bit of back when no matter my mental state… the mere existence of BlizzCon and the news feed that would come from it would stir up a desire to log back in. I seem to have been inoculated from BlizzCon Madness over the last several years, and even though I was playing the Alpha for Dragonflight I had no real interest in playing the game at launch. That said I am still extremely susceptible to Diablo III Seasonitis, and it brought me back to the game to play with the Altar mechanics in Season 28. It seems that maybe with Sanctum, Path of Exile finally burrowed its way deep into my core and I am going to be just as vulnerable to the League Virus as well.
I’ve had people ask me before why I participate in Seasons and Leagues… when in truth you are just playing the same game over again but taking away any advantage you might have earned in the past. This is so much the case that I rarely if ever touch my “Standard” characters that largely just end up being a storehouse of materials that will never be used. For me personally, it has nothing to do with the challenge, but more that it is like this microcosm of a game launch. I love the launch of a new MMORPG and the excitement as folks scurry around trying to adapt to the game systems and the almost crushing amount of content flowing forth about the game. That same environment exists around the launch of a new season or league as everyone gets excited about the start, and then gibbers excitedly about what new lessons they have learned and exciting drops they might have found. It is all of the excitement of an MMORPG launch… crammed into a few weeks to a month every three or four months repeating like clockwork… and once you engage with it fully it can be addictive as fuck.
The unfortunate truth however is your “Standard” characters often feel like cleaning up after one hell of a party. Path of Exile has maybe the best method for dealing with the cleanup. Essentially you get a tab added to your standard inventory that is marked as “remove-only” and then you can withdraw things from it at your leisure. This is far better than the Diablo III norm of just mailing you all of your items. In a season or league, you end up just collecting a bunch of nonsense. For example, I apparently gathered up almost 9000 Chaos Orbs, that I never took the time to convert to Divine Orbs for easier storage. I spent some time yesterday straightening up my standard inventory in prep for the launch of the new league, which meant painstakingly withdrawing items from one tab and depositing them into another. I should have waited until AFTER the league patch dropped because the stack size is being increased from 10 to 20… and it would have literally taken half the time.
I am certain that I will be starting out the league as a Marauder and moving towards Juggernaut and Righteous Fire because it is just too good of a general build not to have at my disposal. During the last league, I ended up leveling and gearing a whole slew of characters. Other than the RF Jugg I had my SRS Necromancer, Seismic Saboteur, and two attempts at a Toxic Rain build that I liked in both Trickster and Pathfinder variants. Primarily I say this because I absolutely expect to have more than one character. Righteous Fire is an amazing build for Delve, Heist, and burning through the early maps but at some point, I want something that is more “Bossing” friendly. I only ended up getting two void stones last league, because quite honestly… I do not enjoy the bossing game nearly as much as I enjoy the rest of the game. However, I might want to change that and try and knock out the last two void stones so I can have T16 maps for everything. For those curious, the above video is Pohx simulating a run of all 10 acts as Righteous Fire.
If I was not starting Righteous Fire, I would probably try out this build from Ghazzy which is more of a traditional ARPG minion build. I don’t think it will probably be as good of a bosser as my SRS build was last league, but it looks like a pretty chill option. The only annoying thing is using Hungry Loop to essentially give you a 5 link for Animate Guardian. I do not love Animate Guardian, so if I did try this out I would probably run it largely ignoring that. The spell is cool in design but the fact that you erase uniques to equip it… and then lose them all if it ever dies… just feels bad. We will have to see how bad the Poison SRS variant is currency-wise, because I might try building this league as my “bosser” since I enjoyed my Fire variant in Sanctum.
I don’t get at all why I am caught up on this emotional rollercoaster of the league start when I am legitimately enjoying myself playing Last Epoch. The heart wants what the heart wants, unfortunately. I did get my primalist/beastmaster up to the second monolith last night however and am still enjoying that gameplay. Right now without going into totems like the build I was loosely following suggests, it feels quite a bit like a HotA Barb from Diablo III. It also seems to have just a ton of survival and feels way tankier than my Necromancer does. I’m technically working on the Monolith that has a higher than reasonable chance of dropping the Herald of the Scurry helm that I will ultimately need, but unfortunately, I think the level is too low yet and I will have to farm it once I get to empowered monoliths. I’ve also been back to logging into BelginnersLuck shown in the first screenshot of the post and trying to get a unique to drop from Hillock. If nothing else… I am definitely much faster at pathing through that first map in a league and much better at fighting that first obstacle. Tomorrow I will be rolling a brand new character and diving into the league. I don’t necessarily expect any of my friends to really join me in this madness, because I know it literally is that now… madness. I enjoy myself though so that I guess is the part that matters the most. If you plan on diving into the Crucible league drop me a line and say hey. The post The Heart Wants appeared first on Tales of the Aggronaut.

Kurgal the Blackblooded

Good Morning Friends! I have to admit that I am somewhat shocked that I am still as engaged with the Forbidden Sanctum league in Path of Exile as I am. Like I have said before this is effectively my third league and with each league, it seems like I slip further into madness. Path of Exile was one of those games that looked deeply interesting from the outside but that I struggled to actually find purchase on its sheer rock face of complexity. This game is not friendly to new players and even more so neither is its community. That is not to say that they are rude or cruel or anything of the sort, but more that they don’t realize how far they have come in the evolution of understanding the systems within systems that is the game they are playing. “Noob” friendly guides are very much not, because they all require a level of understanding that I am just now arriving at some 600 hours into playing the game.
Take Zizaran for example, who is probably the most community-friendly streamer, and youtuber for Path of Exile. He releases copious guide videos in each league, and it is only now that I am beginning to fully understand them. For example yesterday he released this guide video on how to craft a perfect bow for Explosive Arrow. While for me it does seem pretty straightforward, it would not have when I started. Firstly it assumes you know how to get essences or even what they are as well as how to get divine orbs and exalted orbs, and the dumb things like what it means to “annul a suffix”. It is a beginner guide for someone who is already indoctrinated into the game and all of its concepts. The thing is… playing through the campaign teaches you none of this information and it is only gleaned by reaching a point where you have the items in your inventory and understand what exactly the tooltip means.
I think this obtuse complexity is what makes the experience so damned compelling for me because the more I dive into it… the deeper the well seems to get. I am not specifically trying to pick on the community but if you approach this game the one thing that I would love everyone to understand is just how much of a struggle it is going to be to really engage with it. The game has been adding new roughly every three months over the last decade. I had no understanding of just how many of the systems I engage with regularly… we reworked over 2022 until I watched this year in review video. I also now fully understand why folks were so enraged by the ArchNemesis changes because they were extremely “fresh” in their minds. I love this game but also it saddens me that it is ultimately going to be an uphill struggle to get people to engage with it.
As far as my gaming time goes I have once again swapped up my Atlas tree and have removed everything involving Ritual Altars and instead packed on Metamorph nodes. In Lake of Kalandra encountering a Metamorph was more than likely a death sentence because they all had upwards of eight ArchNemesis mods tacked onto them. Now they are still a bit of a struggle but one that is more winnable and the rewards for doing them seem to be extremely solid. Since I have largely divided up my two characters into Bossing and Maps on my Fire Summon Raging Spirits Necromancer and Delve and Heist on my Righteous Fire Juggernaut… Metamorph is way more feasible.
When I say Metamorph is very rewarding as mechanics go, I’ve seen multiple divines at once drop from a single monster. I’ve seen many exalts drop and stacks of chaos along with all sorts of other useful resources. This is not every single time mind you, but the way I am specced into the tree gives me a bunch of organ drops as well that I can then take to Tane and summon additional monsters with. I also have the trait that allows Rogue Metamorphs to show up in my maps, and when I finish a map with Tane in it I can summon a second Metamorph. Of note when I got that double divine drop, I was running a low red tier map that was magic quality with very little in the way of quantity or quality modifiers on it. In fact most of the time lately I am not even bothering to “Alch and Go” but instead just dropping a Transmutation and maybe a few Alterations on it to reroll to something like extra magic creatures.
Right now I tend to alternate between mapping and delving, and I have my atlas configured so that even if I don’t have Niko on the map I am going to get a little bit of Sulphite from defeating the boss. When I fill up my Sulphite from the Necromancer I dive down into the depths and burn through nodes looking for interesting things. I’ve now fought Kurgal, The Blackblooded twice aka the Lich’s Tomb encounter in an Abyssal Sanctum. In the grand scheme of things the fight is completely doable but there are a few mechanics that I need to at least be somewhat aware of. There is a beam attack that you need to line of sight behind some pillars because it seems to increase in damage the longer it is on you. There are two phases but the second phase seemed to largely be a pushover. It seems like you are guaranteed one of the uniques from Kurgal’s loot table as well as other assorted rewards. His thing seems to be armor pieces aka gloves and helm that have abyssal sockets on them.
I am continuing to plumb the depths looking for Aul the Crystal King, because I want to be able to start farming that encounter. There is a nice necklace that can drop from it that seems to be useful for a great number of builds. Other than that I am slowly acquiring items to make a run at a seismic traps build. I’m also pouring little bits of resources into upgrading both Righteous Fire and Summon Raging Spirits builds as well. On the trade front, I am still doing fairly brisk business in small trades and had replenished everything that I had spent chaos-wise before doing some shopping for Thalen last night. He paid me in divines for my effort, which means I still have the resources but have slightly less liquid chaos than I did before. Profit is a means to an end however and for me, it is all about unlocking easier access to nice things. I’ve had more fun in this league than in any of my previous attempts combined. I am not sure if it is that I am understanding the interplay of the systems better, or if I simply chose better builds to play. Whatever the case I have a feeling that my life will be dominated by this game for awhile now. The post Kurgal the Blackblooded appeared first on Tales of the Aggronaut.

AggroChat #86 – High Fidelity Story

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This week we return to the whole topic driven focus, because honestly they seem to work better. We had several topics we wanted to discuss but for the sake of time we pushed a few of them off to another episode. Once again we have the full cast of Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen.

The topics we delve into…

  • Rocket League – how we are apparently late to the party, and any time a game is getting played at the same time by wildly different groups of gamers… it should be checked out.
  • Space Chem – how Kodra falls into a deep hole of trying to create the most perfect engine in this video game that plays more like a really good board game… and also at times a programming simulator.
  • Otome Games – we talk about how our podcast got mentioned recently by Pizza Maid and Suishi Geisha… and how it would be awesome if the games we liked to play had the same level of story fidelity that Otome games do. This spawned an entire side discussion about story drive games in general.
  • Co-Opetitive Games – the games where you are playing co-operatively but also at the same time competing with your friends…. also fertile ground for losing said friendships.
  • Sandbox Games – We talk about the wall that happens in most sandbox experiences where we as players are just “done” with the game long before we have technically completed all of it.