What Zelda Was Actually Like

Hey Folks! I’ve mentioned a few times that I have been playing around with Yuzu and while I purchased Tears of the Kingdom on my Switch… I didn’t really get into it until I dumped the game and started playing it on PC. Essentially “Breath of the Zelda” series has one fatal flaw as far as I am concerned… weapon durability. I hates it… I hates it so much… and it ultimately destroys my enjoyment of the game. So on the emulator, I can apply a “patch” of sorts to simply remove that problem. I did not make it all the way through Breath of the Wild until I played it on Cemu, so it isn’t shocking that the same seems to be playing out with Tears of the Kingdom. You also have the side effect of playing at a higher frame rate and with slightly improved graphics.
All told I think I like this entry a lot better than I liked Breath of the Wild. Both games started you out in a sort of “starter island” experience, with Breath of the Wild being a plateau that you could not leave without access to the Glider and Tears of the Kingdom being a literal island in the sky. You are set forth with only the vaguest of directions and left to sort of bumblefuck your way around the island and figure out exactly how you should go about traversing it. At first, this felt grossly inefficient, especially given that you only end up with one shrine marked on your map and you sorta have to guess at the location of the other two. Each shrine is effectively unlocked by the power you’ve learned from the previous one, so by the time you leave the first island you get a feel of how to use the new combining powers to their fullest.
A few months ago Kodra set forth to play some Tears of the Kingdom and found the experience disappointing which led to a discussion on the podcast with me relating my feelings about Diablo IV to his feelings about the latest Zelda entry. The end result is that we thought maybe Breath of the Wild was a good game but not necessarily a good Zelda game. I think the challenge is that we are looking at the game through the lens of multiple decades of living with this series. I personally consider A Link to the Past as my favorite Zelda game in the entire series and I think for Kodra it is Majora’s Mask. As I have been playing Tears of the Kingdom I have begun to re-evaluate that conversation in my head. I think maybe I was misinterpreting my modern view of the series with what the series originally was at its core.
Thinking back about the very first game… I similarly was left to bumblefuck my way around it and failed to make much progress until I got my hands on the above image. Nintendo of America released this magical tome called the “Official Nintendo Player’s Guide” and it contained detailed maps and boss strategies to take down almost every game in the arsenal at the time of publication in 1987. In the original Legend of Zelda, that first dungeon is super easy to find and then the second dungeon requires you to just roam around aimlessly around a ton of territory to actually find it. I am pretty sure originally I had fought these dungeons out of order and did three long before I finished two. So when I got ahold of the maps… I was finally able to strategically knock out the dungeons in order. Similar to Breath of the Wild, I only had the vaguest of directions to go on… that I know Dungeons exist and that I should clear them.
The outrageous options that you have with Tears of the Kingdom and building took a bit of getting used to. Last night before I logged I was held up in a shrine that required me to make hot air balloons to do “something” but that objective was not entirely clear. It was fun as hell though to slap a fan to a minecart and watch it zoom along a track out over a chasm. I’ve built several different boats to varying degrees of success and can see the potential to make gliders that are powered by a fan and can let me cross great distances. Last night I helped repair a cart and tame a horse to drive it. The objectives are what you make of them, and there is often a simple solution… and then a way more convoluted one that you could take if you are so inclined.
I also now get why folks were telling me that weapon durability was not as much of a problem in this game as it is in Breath of the Wild. One of your powers amounts to the ability to take shitty weapons and glue strong components to them… to make less shitty weapons. For example, I glued a fire emitter to a shield and now have a fire-breathing shield. Similarly, I have a Boss Boko horn that is curiously sword blade shaped… glued to a random tarnished sword that I picked up and have turned into a rather effective piece of gear. Per the lore… every weapon in Hyrule has decayed as a result of the opening moments of the game and the only way to make them viable… is by crafting something with them. I still greatly prefer not to have durability turned on however so that when I land upon a weapon I like… I can just keep it indefinitely.
I’m in no real rush to get through this game, but I do find it rather relaxing to play. I’m trying not to let it bother me how general or vague the objectives are. If I see a shrine along my path… I go attempt it. If I see something off in the distance that catches my eye… I go explore it. I am however mostly going in the direction of my next objective marked on my map. However, I was given four equal objectives… and I just happened to choose the one that seemed like it was the correct one. All in all, I think Tears of the Kingdom is probably a more compelling game than Breath of the Wild. The world already feels more vibrant and alive. It also feels like less of a retread of the rote Zelda story we have experienced in one form or another before. There are more new elements being woven into this tale.
I am honestly surprised by how much I am enjoying the game. After the conversation on the podcast, I sort of thought that it would not be for me. I am pleasantly surprised that has not been the case. It is also shocking how much more I enjoy playing Nintendo Switch games on a PC than I ever did on the console. That is entirely my problem, and I wish there was a way to pass saved data back and forth between the two. I might look into this… or I might just get Yuzu up and running on my Steam Deck as that might be simpler. Hopefully, you are having a great week. At this point, I have gotten three certifications this week and will be wrapping up the fourth today. Then by Friday I should have my fifth and be done for a while. I am so ready to return to being alone in my office plugging away in lieu of being in person. The experience has been fine, but by yesterday at lunch, I was done with human interaction. The post What Zelda Was Actually Like appeared first on Tales of the Aggronaut.

AggroChat #276 – Actually Not Vaporware

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
Tonight we talk about the new Hollow Knight randomizer and also some discussion of games that have randomizers in general.  From there Kodra talks about the return of the DoubleClicks at Geek Girl Con and how chill and awesome of a convention that is each year.  We dive into a discussion about a game we swore was vaporware but actually is freaking awesome… Jedi Fallen Order. We dive a little bit into some talk of the importance of space in games, but it mostly just ends up looping back around to some more Jedi Fallen Order discussion.

Topics Discussed:

  • New Hollow Knight Randomizer
    • Randomized Games
  • Return of the Doubleclicks!
    • Geek Girl Con 2019
  • Jedi Fallen Order
  • Importance of Space in Games
  • More Jedi Fallen Order Talk
Original Blog Post on AggroChat.com

AggroChat #186 – Games of the Year 2017

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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After our long holiday break we return to record the 2017 Games of the Year show.  This time around we have sixteen games to talk about.  When you get six hosts and ask them what their favorite games were for a calendar year… you are going to get a bunch of answers.  Traditionally in the past we have split this into two shows, but this year we recorded it in one go for a show that weighs in a little over 2 hours long.  It was a great year for gaming and as always we would love to hear what our listeners favorite picks were.

Games Discussed

  • Horizon: Zero Dawn
  • Persona 5
  • FFXIV: Stormblood
  • Super Mario Odyssey
  • Destiny 2
  • The Sexy Brutale
  • Hollow Knight
  • Legend of Zelda: Breath of the Wild
  • Mass Effect: Andromeda
  • Night in the Woods
  • Okami HD
  • Opus Magnum
  • Through the Ages
  • Warhammer 40,000 – 8th Edition
  • Wolfenstein II
  • Diablo 3 – Rise of the Necromancer
  • Mixed Bag of Honorable Mentions

AggroChat #151 – The Holy Snorkel

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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Tonight a very sleepy Belghast leads our cast through a discussion of the things that have been sitting waiting to be discussed due to last week being a Game of the Month show.  The year of amazing video game releases continues and Tam especially is extremely amped to talk about Persona 5.  In a weird turn of events Kodra discovers Castlevania Symphony of the Night in looking for things to play on his PSTV and we dive into a length discussion about that game.  We continue on our discussion about Zelda Breath of the Wild and how Tam is just struggling with it.  Belghast and Tam gush a bit about the Nintendo Switch given that Bel just recently joined the Cult by getting one from Amazon during their extremely brief window of availability.  We talk about Specter of Torment the latest addon pack to Shovel Knight, and how it is doing a bunch of different things than either the Shovel or Plague Knight content.  Grace and Bel talk a bit about the Diablo 3 10th Season and how they are desperate for new content… but still finding a lot of fun in the game.  Finally there is some discussion about the World of Warcraft 7.2 patch and how both Grace and Belghast have largely bounced off of it so far.

Topics Discussed: Persona 5 – Castlevania: Symphony of the Night – Legend of Zelda Breath of the Wild – Nintendo Switch – Specter of Torment – Diablo 3 Season – World of Warcraft 7.2 Patch