looter shooter
Molten Zoomy Lad
Anthem Demo Impressions
This morning I am going to talk for a bit about the Anthem Demo that a good number of us participated in this weekend. If you did not have access to the demo or one of the many friend codes that were floating around… the truth is what you missed more than anything is a lot of frustration. However the game that was buried under that layer of frustration was apparently good enough to keep us engaged and trying to log in over and over. I want to talk a bit about my expectations for the game before going into it. First off this comes from the pedigree of Bioware, so I expected a great world with good character development above pretty much everything else. Mass Effect was not a series known for its amazing gun-play, but instead the interesting things you encountered along the way. My ultimate hope was that Anthem could be a game that was fun to the Destiny players, The Division players and the Warframe players and act as a unifying vehicle that was “a little bit country and a little bit rock and roll” and create an experience that felt familiar and enjoyable to all of them. Essentially my hope was that it could be the game that folks rallied around in my community rather than having a group of us split loving Destiny and another group split loving Warframe.
Connection Issues
So lets get the bad stuff out of the way first. This is a screen a saw a lot of this weekend… otherwise known as the 95% freeze. The game would load fine into Fort Tarsus the social lobby, but as soon as I picked a mission and attempted to start it the screen would freeze with 5% of the loading bar to go and stay there indefinitely while consuming near 100% cpu and gpu. Now the weird thing about this is… I am used to these sorts of bugs happening on the PC version of games… but it was apparently fairly ubiquitous across all three platforms the game is appearing on which leads me to think this is infrastructure related. There are individuals however that seemed to be completely un-phased by it… so I am also wondering if there is a connection/location based component. Whatever the case the only way to get past it was to go into Windows Task Manager and kill the Anthem process, and then upon loading back into the game you would be prompted to join the expedition already in progress… at which point you could load into the mission.
Experience and Loot Issues
Last night I started being hit by a different bug, where I could not return to base from a Free Play mission. This was remedied by killing with Task Manager and then when prompted to rejoin the mission… saying no. The only problem with this however is that in doing so I sacrificed all of the experience that I had gained while doing the mission. This is the second major problem with Anthem… everything in the game is considered to be a “match” and nothing is rewarded until you successfully complete said match. That means if you get disconnected and for some reason cannot rejoin that session… you are going to loose out on all of the achievements and experience that you gained from that mission. The only consolation prize here is that loot that you picked up seems to be independent of this annoying cycle, that said… it isn’t ACTUAL loot until you have been through the exiting a mission screen to turn those generic loot indicators into physical items. So I knew I had a few blue items in my inventory but had no clue what they were until I had joined another freeplay session… which again required me to kill the game, relaunch and join the abandoned session… before finally exiting out of a free play session successfully so I could acquire the stuff that I had looted in the previous rather length session. This is some horrible nonsense… loot should not live in this transitory state until you have successfully jumped through the right hoops… and also the exp you have gained should not be held hostage by buggy connection code.
Flight and Movement
Now we move to something that is both one of the biggest strengths of the game… and one of the biggest weaknesses if you happen to be playing with a Mouse and Keyboard. Freedom of movement is a massive part of this game and it feels awesome to be running along and simply lift off into the skies flying towards your next objective. I think the overheating mechanic does a good job of giving you a reason why you can’t simply fly around in GM mode like you effectively can as soon as you get a flying mount in an MMO. It is cool that you can dive quickly down to cool yourself back off or fly through a waterfall to get the cooled buff to extend your flight time. Those are all really great mechanics… but the mouse and keyboard controls feel awful without a significant amount of tweaking. Huge credit goes to my friend @_KateyLee for providing me a link to a post on the Mouse Sensitivity forums where they worked through a bunch of different configurations. Ultimately just zeroing out all of the sliders related to flight and swim movement seemed to provide me a good baseline… from there I will tweak things up when the real game launches until I reach the most comfortable setting for me personally. However if you also felt like flying and swimming was a horrible experience… you might just try dropping the sliders down to zero and seeing if that works for you too.
Gunplay
Another big part of a game like this is how the moment to moment gun-play feels… and to this I can give the game a resounding “okay”. It feels passable and quite honestly this game as a whole feels like they took the Multiplayer components of Mass Effect 3/Andromeda and built a brand new game around them. I never really thought that any of the weapons in a Mass Effect game were terribly inspired feeling, but they got the job done and I guess that same admonition carries forward to Anthem. I liked Assault Rifles and Shotguns in Mass Effect, so it is zero shock that my default loadout so far for Anthem is an Assault Rifle and a Shotgun. I am hoping as we get into the wider game that we will start to see a greater breakout of weapons… because right now we have a couple of different variants of the weapon types but there is a general sameness to the way they feel. The bar that I hold a game up to is Destiny, and the gun-play in Anthem is nowhere near as fluid or tight as that. It however feels better than I remember Mass Effect Andromeda feeling… which in itself felt a lot better than Mass Effect 3… so baby steps?
Exploration
Where the game excels is in exploration… the world while relatively small in the part we have actually seen… feels massive because every inch of it seems to be peppered with things to explore. While out in free play mode which is this games version of “patrol mode” I got a tip from my handler about activity happening in a certain area… that there was a shaper relic that needed silenced. So I moved over to that area of the map and went through a sequence of fighting things and collecting orbs until I finally silenced the relic. This awarded me a chest and a bunch of experience points, but also had the unexpected side effect of now opening up a new area of the world map which lead to the ruins that I am exploring in the above screenshot. This eventually lead me to a boss fight where I took down an elemental titan, which again counted as a world event with its own rewards. This is the sort of thing that happens in game is that one thing chains into another thing and another and means that the world feels extremely fluid and rewarding to explore. Since I tend to spend most of my time in these games solo… this means I will have a rich experience that is unfettered by walling up anything interesting in the game behind group content. Just in my short time playing I have encountered a ton of areas that would be thought of as Lost Sectors in Destiny terms, that are hidden behind a waterfall or at the bottom of a lake or quite honestly in plain sight as you happen to be zooming past it. This game is exploration porn and the suit gives you enough tools to be able to get pretty much anywhere.
The Suits
Another huge positive of the game is that the Javelins all feel different. In Destiny for the most part it is all about gun-play with your supers and abilities adding flavor to the experience… which quite honestly the jumps being the biggest differentiation between the classes. In Anthem the Ranger is effectively your Destiny style class with grenades and a super and a weird weapon ability… mixed in with a wide range of weapons. As a result I really really love the Ranger because it is what I was looking for in a game. However the other classes are playing totally different games… with the Colossus being sort of a Reinhardt shield tank that happens to have the heaviest weapons but pays a penalty in movement because of it and completely loses the over-shield in favor of a physical barricade. The storm is legitimately a caster and will spend most of its time in the air casting elemental attacks down on opponents rather than spending a ton of time shooting the weapons. The interceptor feels like Zero from Borderlands… and is a literal Ninja and moves and has attacks that feel completely appropriate for that sort of game style… but has a massive penalty to the amount of harm it can soak up. When you are running with a balanced party the game feels extremely cool as each of the abilities feed off of each other, and in turn they all feel completely reasonable when moving around solo as well… but also sort of dictate a different way of approaching problems.
Fort Tarsus
Now we are going to loop back around to another negative. While gorgeous as evidenced by this painting like screenshot from in game… Fort Tarsus does not feel great to explore. Now I realize a lot of the functionality was turned off completely during the demo… as we were constantly reminded any time we tried to interact with anything. However shifting from third person suit mode to very slow first person human mode feels awkward and weird. I mean I get what they were going for… they were trying to create a clear delineation between “mech mode” and “operator” mode. The biggest problem that I tend to have is how freaking slow I move while running around without my suit. The layout means that I am going to be traversing this location over and over as I do the functional things that are required to play the game… which also means I am going to hear that same partial Bhangra synth loop over and over and over… side note if you stand there it doesn’t actually go anywhere and just keeps looping over the same little sample. At a minimum I would like to see them give me a sprint option.
Characters and Story
The demo does not really give you a lot to go on. You are essentially sent on what feels like a side mission to recover a relic and then deal with the ramifications of using this weird tech. However the brief amount of time that we got to spend with characters, makes me extremely hopeful for how this game is going to feel as a whole. I already care about Zoe the mechanic who keeps my Javelin running and has a casual back and forth about how we are ALL her favorites. Matthias my Arcanist also seems like someone I am going to be perfectly fine getting to know better through the course of the missions. The dialog itself seems to be a simple A or B set of answers… or in Mass Effect terms… Paragon or Renegade. However so far in the most simple of interactions… Zoe at the forge for example seems to remember what I have said before and use it in later dialog so there is some manner of branching already in place for the few instances it has come up. NPCs that seem to remember our past interactions is going to go a long ways to making me feel more engaged with the game world as a whole. This was something that would have helped Destiny quite a bit… if the NPCs remembered our past adventures.
In Summary
As a whole I am really looking forward to playing Anthem legitimately, and I am booned that each of the AggroChat crew seemed to find some element or specific javelin that they really enjoyed. I am hoping this very rough weekend helps them make the necessary tweaks for a successful launch. Next weekend there is going to be another demo, but I think this time the floodgates are going to open a bit further. I am going to hope that the various connection issues have been ironed out and that my tweaks to mouse settings continue to provide me a better than default experience. If so… I think Anthem is going to be a great experience. That said I am preparing myself to weather the storm of a rough launch, and I have to give Bioware a lot of credit for taking to social media and Reddit early this weekend and trying to stay in constant communication as they were working through the issues. This scores me a lot of points that they were being open about the struggles, and in the grand scheme the fact that they are listening is going to win them points with the community as a whole. Ultimately this isn’t going to be the game for everyone… and if you already bounced off this style of game then it probably isn’t going to be the one that causes you to see the light. However it does already appear to be welding the breach between the Destiny and Warframe factions of AggroChat, so I have hope that maybe it will be something we can all play together.
So if you took the time to play it this weekend, what were your thoughts? I would love to hear them.
Happy First Xursday!
One of the tidbits of information that we knew going into Destiny 2 was that Mister Shadow Tentacles himself…  Xur the Agent of the Nine would no longer be showing up in a social space.  That meant that we would need to find him somewhere on a planet.  At first I thought this would be somewhat of a scavenger hunt, where we had to scour the planets to find where he was hiding.  However that does not appear to be the case because they put a familiar IX logo on the director map.  This week Xur is located on Nessus in the Watcher’s Grave area, and in this case he is up high in a tree next to a golden vex scannable item.  The other things that we didn’t know were the level of items he would be bringing….  and the cost.  We knew that legendary shards would be the universal currency for lots of different things and now replace the familiar chase item…  Strange Coins.  It appears that everything is 270 and I have verified with a few videos of Xur that regardless of the players power level he seems to be handing out that same static level.  The basic set up is similar to Destiny 1 in that he is bringing a single weapon and a piece of armor for each class.  This week we have…
- Merciless – Fusion Rifle – 29 Legendary Shards
- Raiden Flux – Hunter Chest – 23 Legendary Shards
- Doom Fang Pauldrons – Titan Arms – 23 Legendary Shards
- Wings of Sacred Dawn – Warlock Chest – 23 Legendary Shards
If you only have the Legendary Shards to pick up a single item… I would say buy this thing. Â I was lucky enough to get it as an Exotic Engram drop while leveling… and this thing is amazing. Â It has a weird perk on it that speeds up the recharge rate until you get a kill. Â This combined with a perk that increases your damage if you reload after getting that kill.. Â makes it a machine to melt mobs. Â Especially on bosses the fact that it keeps getting faster lets you pour some insane damage into the boss in a very short period of time. Â This thing completely decimates the ship that flys in on the Cabal extraction event for example. Â This was one of the first legendaries that I infused up, simply because I like using it that much.
I went ahead and picked these up because I didn’t already have them. Â Effectively when you are in your super mode… kills with the shield bash reset the cooldown of your shield throw. Â I could definitely see this being useful since in general you only get one throw per sentinel super. Â Similarly melee kills help give you super energy… and since I run around punching everything already this should be a good exotic for me. Â The only problem is… Â I am currently using another exotic just for the light levels so in theory I need to find something to replace it with before I can rock these.
For the Warlock Xur is selling the Wings of Sacred Dawn, which is one of the fanciest chest slot items I have seen in game so far. Â The truth is however that I largely just bought this for the item level to help give my Warlock I am currently leveling a power boost, so I can start double dipping on those sweet sweet powerful engrams. Â The perk is Tome of Dawn, which causes you to suspend midair while aiming while you are in your super. Â Precision hits extend this effects duration allowing you to stay up in the air frozen longer. Â Since I don’t really like Dawnblade as a subclass and went Voidwalker the moment I got it as a drop and have never looked back… Â this really is all about the 270 light level for me and nothing else. Â If you like Dawnblade your mileage may vary.
I had to swipe an image of this one online, because I have not even begun to start my Hunter leveling… Â since it is probably the class I like the least in Destiny 2. Â I went ahead and picked this up however because I had the shards… Â and once again it will be a power level boost when I finally get around to leveling and equipping a third class. Â The perk on the item is called Synapse Junctions… Â which causes quick successive attacks with Arc Staff to increase damage output and the duration of your super. Â In truth this is probably a good item for me since I mostly like the Arc Staff super ability. Â Again however… Â its really about the 270 light.
One of the slight disappointments comes not from the exotics themselves… Â because I really do think that he brought a decent load out of items. Â What I am a little disappointed in is the fact that he ONLY brought the exotics. Â Previously in Destiny 1 there were a ton of other items that he sold… Â most of which are no longer still in the game. Â What I would have loved to see him sell in their place however were maybe some really nice gear mods to help those players who have yet to hit that 280 plateau get there. Â Additionally I would have loved to see him offer Fireteam Medallions as an alternate way other than Eververse dust currency to get them, since they appear to be the replacement for three of coins. Â The best method of getting Exotic engrams appears to be running one of those and chaining heroic events. Â Speaking of which… I need to do a lot more of that. Â Anyways regardless of anything else… I am just happy to see the Friday tradition of finding Xur continue into this new game.