#Blaugust Day 19: Scattered

We've reached that point in Blaugust where it starts to get difficult. The stored up ideas have been used and we're dependent on new ones for our posts. Tamrielo may be able to come up with a couple hundred ideas in an hour, but my mind is not so fecund. Or maybe I just self-censor too much, I know that's a problem. As much as I say that this blog is for me, I'm always aware that I have an audience and that anything I post could theoretically be viewed by anyone and everyone in the world.

#Blaugust Day 19: Scattered
Damn you brain!

Last night was a pretty light one gaming-wise. I played a little Magic Duels, long enough to knock out the daily quests I had active. One was to win 2 duels with either a blue/green or a blue/red deck, so I tried out an artifact deck based on Kodra's recently talking about how awesome they were. I won both duels, but the deck never seemed to really click. The idea is supposed to be lots of cards that spawn artifacts (mostly 1/1 flying thopters) and benefit from artifacts being in play along with cards that buff artifact creatures. Despite something like a dozen or more cards in the deck that create the thopter tokens, I never put out a single token in either game. Just bad luck of the draw, I guess.

#Blaugust Day 19: Scattered
Three in the deck and I never drew one

Apart from that, I logged into Marvel Heroes for a bit and finished up getting Thing to level 60. With that done, I looked through my stable of characters to pick the next to run up. One problem I've found with the story rebalance is that any character that completed the story on normal prior to the rebalance still has all the story quests completed post rebalance. That means I've got a few characters such as Squirrel Girl and Storm who are between level 20 and 40 that I can't use the story to level. I'll just have to go with the old legendary quest / Midtown leveling method for them I guess. It works, but it gets tiresome fast.

I ended up pulling out Deadpool, who I got as my free hero for the anniversary celebration. He's supposed to be a lot of fun to play, and his synergy bonuses are +10% each to rare item find and special item find which are useful for pretty much any character, particularly the level 60s that I'm hunting end-game gear with. I ran him through the first chapter and liked him reasonably well. I'm playing him mostly shooty so far, with AoE bombs to deal with packs of minions. They did a good job with the humor and fourth-wall breaking of his voiced lines; hopefully they won't wear thin as the game goes on.

#Blaugust Day 19: Scattered
Seriously considering picking up this costume

Finally I went offline and read for a while. I'm about a third of the way through Choke and it's as disturbing and hilarious as I expected from Palahniuk. I imagine most of my readers have seen the movie version of Fight Club (if you haven't, you really should), but a lot of you probably haven't read the book. It's well worth your time even if you've seen the movie. In fact I'd say it's even more worth it if you've seen the movie, as the differences between the two make a fascinating study in how you go about adapting a story to a new medium in a way that takes advantage of that medium.

AggroChat #70 – Calibrating “Main Gun”

massEffectGarrus

This week we are joined by Ashgar, Belghast, Grace, Tam and Thalen, with Kodra having to deal with some family stuff.  I was not certain how much we would have to talk about, but like always we managed to fill a show full of all sorts of games that we had been playing.  Thalen starts it off talking about his further adventures into the Magic Duels free to play game.  Similarly with the launch of Fallout Shelter for android he has started playing that as well.  Finally he talks about the recent Fantastic Four event in Marvel Heroes and how The Thing is the tankiest of tanks.  Tam spent the day at an Infinity Tournament and talks about just how awesome the Seattle minature gaming scene has been.

Grace talks about her recent swap to spending most of her time in Wildstar and the excitement surrounding the impending free to play drop that is now on the public test server.  Additionally she talks about her recent foray into the PVP system, and how generally cool the community seems to be surrounding it.  While board games are normally the territory of Kodra, Grace mentions the Exploding Kittens card game and how much fun she has had with it since receiving it.  Ashgar has followed in Tam’s footsteps and talks about his experiences playing Sword Art Online Hollow Fragment.  Ash has also started on a brand new playthrough of Mass Effect with the intent of carrying one save game from one all the way through three.  This of course spawns a conversation where we talk about our experiences with the Mass Effect series.  

Finally I talk about my recent return to Rift, and my obsessions with Hellgate London.  Additionally we talk about next weeks show, where we plan on talking about the storyline of the Final Fantasy XIV Heavensward expansion.  We have purposefully kept discussion of plot points to a minimum, but we feel it is generally safe enough to start talking about where we think the game is going.  We are announcing this ahead of time for the purpose of letting our listeners and readers join in the fun.  Do you have any interesting theories or are there parts of the story that you didn’t quite grasp?  We are taking in questions via email for this coming show, and we will go over them on the air.  I should be a lot of fun and it is our first real attempt to do something like this.

#Blaugust Day 14: Of Vaults and Cards and Other Things

Kinda late with the blog post today. Normally I try to write them the night before and schedule to post the next morning, but a combination of gaming later than I really should have and lack of any clear notion of what to write about meant I had nothing written when I went to bed. Just means I'm writing at lunch.

Fallout Shelter finally came out for Android yesterday, so I downloaded it to see what people were going on about a month ago. It's pretty enjoyable so far, though I'm obviously still in the very early game which is often the best part in these sorts of things. We'll see if it holds up further in once leveling and finding new things slows down. I did get lucky and pull a unique dweller and a legendary weapon from my first and second lunchboxes, so I've had him out exploring the wasteland and bringing back more stuff. So far raider attacks haven't been much trouble to deal with thanks to the early infusion of armor and weapons. I did have a scare for a little where my water production fell off and my overall happiness started to tank; I managed to reassign some people and make it through though and then prioritized expanding water production once I had the caps.

#Blaugust Day 14: Of Vaults and Cards and Other Things
My litle Vault, ticking along
Over in Marvel Heroes, I finished leveling Magneto to 60 last week and started running Thing up through the story to take advantage of an xp bonus for the Fantastic Four that was in over the weekend. I've been enjoying the Thing's gameplay more than I expected. I tend to prefer dodgy ranged characters and he's very much an in-the-thick of the action brick. His secondary resource builds when he deals or receives damage so you want to leap into the middle of a bunch of guys and start whaling away. I finished up Chapter 4 yesterday with him and have reached level 34, so again, no problem leveling in the story.

#Blaugust Day 14: Of Vaults and Cards and Other Things
Dear Gazillion, I will pay cash money for this costume
Finally, I played a fair amount of Magic Duels last night trying to clear out a couple of quests. You can have up to 3 simultaneously and it seems you get one new one each day. I had a full load, so I wanted to get at least one completed so as not to wasted today's. One quest was to put 20 counters on creatures over the course of any number of games, and the other two were both Archetype quests, which ask you to win 4 duels with particular deck types. It's important to note that you have to make a deck using the Deck Builder for it count for those quests. I know Kodra, who's up on the current cards and meta, hates the deck builder but for me it's helpful to give me an idea of what sorts of decks are viable these days.

I ended up putting together a red/black deck built around creature sacrifices, ideally creatures stolen from my opponent, that was a lot of fun when it worked. I feel like it needs some fine tuning, as it could be brutal when things went my way, but I had a couple terrible defeats as well when the cards weren't with me. For another quest I made a blue/white air superiority deck that worked remarkably well in the duels I used it in. There the point was to overwhelm my opponent with flying creatures while handling his creatures via special abilities to tap or destroy them and a few hefty blockers.

Tomorrow I should have the first of what I hope will be many book reviews going up, and I also have an idea for another ongoing series that I plan to start up Sunday. I just have to actually get the posts written. Come back tomorrow and see if I succeed!

Communing with Fae

Freemium Magic

While I still have aspirations to cease the swiss army posts…  I guess in reality I live a fairly swiss army life.  This weekend was really no different, and the one hundred plus degree temperatures just caused us to spend more time than normal indoors.  When this happens I start to get a little wanderlust at least from the standpoint of what games I am playing.  As a result this weekend I played a mixture of Final Fantasy XIV, Star Wars the Old Republic, Minecraft, and some Magic Duels.  You can blame the podcast we recorded Saturday for the later, because both Thalen and Kodra talked about playing it.  I have several assorted versions of the Duel of the Planeswalker magic game cluttering my steam account.  I end up picking them up when they go on sale and then only ever playing them a few times.  Ultimately part of the excitement of magic for me is playing with physical cards and opening physical packs.  We have joked about it before but “that new pack smell” is really a thing, and it can be intoxicating.  That little tingle of excitement as you rush through the “commons” to find out what rare you got in that pack is a thing I have repeated thousands of times over the years.  So is the sinking feeling when I see that rare is a blue or a white… the two colors that I most have a negative reaction towards.  The real life magic really really wants me to play White, because I have an insane number of rare angels…  but all I ever really want is the dark and sinister Black cards.

Right now I am still about halfway through the unlocking story of the White deck of Gideon Jura.  The game does a really cool job of telling you the story of how each of the planeswalkers found their spark, which according to Kodra is the central focus of the Origins story line.  The only negative that I have so far is that you have to wade through a lot of tutorials before the game just lets you play.  Normally I would say these could be skipped but the game rewards you in gold for watching them, and that is gold that you will need later for purchasing packs.  Where this gets really frustrating is when a new card mechanic is introduced and it stops whatever duel you are in the middle of to show you a tutorial on how that mechanic works.  I can absolutely see however how this would be beneficial to brand new players, and even for me there are card mechanics that are being called by names that I don’t recognize in spite of fully understanding the game play behind them.  The other big frustration with the Duels client is the fact that it crashed on me, numerous times…  so I am guessing they are still having some issues.  From what I can tell you stay connected to their servers even though you are essentially playing a single player match, and if that server connection wavers your game cannot seem to recover gracefully.  I figure this is going to be something I piddle with from time to time when I am not in the mood for other games.

Communing with Fae

Communing with Fae

As I wrote yesterday Arcanist has always been the class that I struggled the most in playing.  For whatever reason I have caught the desire to play it, and I spent most of yesterday working my way through content doing a mix of low level roulette, Haukke Manor, and guildhests.  As a result early yesterday evening I managed to push across the line and ding 30 while in one of those Haukke Manor runs.  After that it was chasing down two different job quests and learning how to be both a Scholar and a Summoner.  The thing that I did not initially realize was the fact that the two Carby summons ultimately become the Faerie summons.  I guess this makes sense, as without them somehow overwriting those low level abilities there would be no way for the job to scale down and effectively heal low level content.  The other thing that I was not really expecting was how “un-healer-like” low level instances ultimately felt.  My first dungeon as a Scholar ended up being Halitali… where I have exactly one useful heal button.  So instead I just made sure I was standing next to the tank and dotted everything up.  I am not sure when the class feels more “healer-ly” but until then I am just pretending I am still playing an Arcanist.

Communing with Fae

The other shocker for me was just how relatively easy the Summoner job quest ended up being.  As you can tell by the Summon III icon, I had to fight Ifrit and after fighting him in several different versions… I have to say it was way easier than I expected it to be.  I cast dots on all of the things, and then eventually he fell over…  which I am guessing is how summoners are supposed to play?  This play style is just so weird to me because it feels oddly passive.  Maybe a better way of putting it is it feels like I am playing a completely different game than the rest of the people in my group.  Much of the time leveling to 30 was spent tabbing through targets, applying dots, and then tabbing back to the first one to reapply dots after I had finished one circuit of the mobs.  This just doesn’t feel natural to me I guess because it feels like the sort of triage that I do as a healer…  but to damage all the mobs rather than heal all the players.  I guess the truth is that I have never really successfully played a damage over time class, and it almost makes me want to fire up and play my Warlock again to see if this new outlook makes that class more enjoyable.  In any case I now have a Scholar so I can begin leveling that through the instant duty finder queue.  I should try and catch up to Tzi and Rylacus and run up with them.