AggroChat #211 – Under the Sea Elves

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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Tonight we record a normal show… and by normal I mean one that starts off completely derailing Belghast. We have a new way of trying to make sure topics that don’t actually make it on a weeks show roll over to the next week… and as a result there are a bunch of topics that have been sitting in limbo for awhile that we dig into.

Topics Discussed

  • Evoland 2 Reprised
  • Warhammer Age of Sigmar
    • Idoneth Deepkin
    • Stormcast
    • Nighthaunt
    • Games Workshop New Management
  • Disappointing Sequels
    • New Gundam Breaker
    • Deus Ex Invisible War
    • Master of Orion 3
    • Mass Effect Andromeda
  • Gloomhaven
    • Premium Board Games
    • Kingdom Death
  • Elder Scrolls Online
    • Current State of Game

Final Thoughts: Andromeda

Final Thoughts: Andromeda

This weekend I managed to finish Mass Effect Andromeda.  While I did not come close to hundred-percenting the game, I still feel like I touched all of the important bits.  Andromeda divides up its quests in a number of logical chunks:  Priority Ops, Allies and Relationships, Heleus Assignments, and Additional Tasks.  Priority Ops is functionally everything you need to do to finish the game.  Allies and Relationships are tasks you are doing for your crew or other significant individuals and organizations within the Andromeda Galaxy.  Heleus Assignments are for lack of a better term the equivalent of planetary missions from SWTOR, and anything you pick up for a specific planet ends up getting filed here.  Lastly there are a number a busywork items that get filed into the Additional Tasks bin… and I largely think of these as Daily Quests from the MMO genre.  According to the game I am sitting at 92% completion, and that is from doing all of the first three categories of quests and largely ignoring the last category…  unless I happened to complete it while doing something else at the same time.  All told according to Origin I have played 90 hours of gameplay, some of that being with the headstart and then continuing on into the release client.  I am going to do my best to avoid any major spoilers about the game, but functionally…  you cannot really talk about your experience without at least giving some minor details.

Final Thoughts: Andromeda

Mass Effect Andromeda had the deck stacked against it before we even set foot in the game.  What I mean by this is the fact that the original Mass Effect trilogy is among the most loved gaming properties in history.  The number of N7 hoodies and car stickers that I see out in the wild is pretty staggering that I live in a section of fly over country that is not exactly known for its geek friendliness.  In truth I personally think that if they ever made the original Mass Effect trilogy into a science fiction television show that over the course of its run chronicles the events of the entire series…  you would have a hit on your hands that would eclipse Game of Thrones by a large margin.   So that said… trying to come in on the heels of that game and creating something that is going to ultimately keep up… and hopefully replace it…  is just largely a suicidal proposal.  The game had issues out of the gate and while the most recent patched fixed  most of the ones that were bothering me…  it is still the younger sibling of a child star, the Kieran to Macaulay Culkin.  This is not exactly a fatal flaw mind you, because as time has gone I’ve come to realize that Kieran Cuklin is the much better actor…  drawing out this analogy that horrifically dates me.

Final Thoughts: Andromeda

Regardless of how good the end product is…  there is still an awful lot of awkward that you are going to have to wade through until you reach the tipping point of caring about the game more than you care about the ephemera.  For me that point was about eight to ten hours into the game, which in itself is a hefty commitment for a game that has not fully grabbed you at that point.  The larger problem is that Bioware in general is extremely hit and miss about indoctrinating you into their worlds.  There is often times this odd chrysalis phase of the game, where it is trying to introduce you to new elements and characters and figure out ways to make you care about them.  It seems to be the case each time we enter a few franchise, so Mass Effect 1 suffered from it… but 2 and 3 were able to draw on the fact that you probably played the first and they did not need to give you a fully fleshed origin story as introduction.  The Dragon Age franchise unfortunately has had awkward beginnings each time because they have yet to give us a true sequel, jumping us into new characters and new perspectives for each game.  Mass Effect Andromeda similarly is plagued with a whole lot of awkward front loaded into the game…  as it attempts to induct us into a new universe filled with hundreds of new characters for us to start caring about.  This is not made any easier by the fact that the Pathfinder is very much NOT Shepard in any fashion, so it takes those first dozen hours to really let that fact sink in.

Final Thoughts: Andromeda

Prior to Andromeda my top Mass Effect games list would have gone a little something like this: 2, 3, 1.  One gets downgraded so heavily because it had an extremely awkward control scheme…  and Kaidan Alenko.  When it comes time in a play through I gleefully sacrifice Kaidan to the pages of History knowing that for the sake of my crew I am going to have to pretend that I cared.  After playing Andromeda the new list looks much the same…  just with Andromeda prepended on the beginning.  If you place any weight in the Bartle types… I am of split brain with heavy focuses on both Killer and Explorer and as a result respond extremely favorably to open world situations where I get to run amok.  Much of the reason why I liked Mass Effect 2 so much, is that there is a large sequence where you go on small character building missions and it allows you to delay the inevitable “rush to the end” that always happens in this sort of game.  Part of what makes exploring these large planets such a joy however is the introduction to the Nomad…  the vehicle we needed since the first Mass Effect.  I never really got into the Mako because it had the handling of a small city…  and the Hammerhead was a cool idea that was frustratingly constrained to a bunch of mini-game levels.  The Nomad on the other hand is your constant companion as you wander the planets providing protection from the worst the atmospheres have to offer and through the jump jets and rocket boosts gives you the ability to scale absolutely crazy obstacles.  As you can see from the above image, you can totally tear donuts or slide out on the ice if you so choose.  I absolutely sacrificed weapon and armor upgrades just to be able to craft more nifty addons for my Nomad.

Final Thoughts: Andromeda

It is impossible to talk about a Mass Effect game without at least hitting on the story.  For better or worse the original Mass Effect trilogy was largely the tale of the entire world slowly going to shit.  You and your crew from the moment you set foot in the universe are fighting a losing battle.  While you might win battles, you are ultimately losing the war…  and each game gets a little darker than the previous one.  There is of course some nobility and honor in being constantly the underdog, and it provides some excellent character building opportunities…  but it is a fixed path and you sort of know it while going through the game.  Mass Effect Andromeda however has a vastly different tone.  The world is complete shit at the beginning of the game, and everything that could have gone wrong seemingly has.  However over the course of your missions you are setting forth to build this better world for future generations.  There is a hopefulness in this game that is largely absent in the previous offerings, and given how generally shit our world is right now…  it is needed.  The wish fulfillment of setting forth into a new Galaxy to make a better future is extremely tangible… and the fact that the game then allows you to start making things better from the first planet you touch down on is extremely important.  So while I am not Shepard…  over time I came to grow into Ryder and figure out how exactly I would approach the game.  There has been a lot of frustration around the lack of the Paragon/Renegade system…  but in truth I largely found it too limiting.  There were times I just wanted to be a smartass, without actually going full asshole…  and this game allows me to do that.  What is lacking however is from what I can tell the ability to play a horrible human being…  and I am largely fine with that.

Final Thoughts: Andromeda

The main story arc covers everything that I want from a Mass Effect game.  You have evil races hell bent on your destruction, ancient technologies that you have to master…  and the promise of lots of interesting story vignettes along the way as you introduce yourself to an entirely new galaxy.  It is a glorious space opera and the final “rush to the end” sequence is one of the coolest I have seen in literally any video game.  It is reminiscent of the earth landing sequence in Mass Effect 3, and once you have started things up…  you functionally have to strap in and enjoy the ride because there is no stopping the final act of the game.  That is really all I can say without deeply spoiling the game, and I have danced around the edges of saying more throughout writing this post.  The one thing that I really want to talk about that this game does amazing well is the post ending.  Most games like this offer you some way of completing everything you missed after you have actually gone off to fight whatever malevolent force is set against you.  The problem is that in almost all cases they do some sort of hand wavy bullshit of returning you to a moment BEFORE the final fight… and allowing you to finish things up pretending like the fact moments of the game never happened.  Mass Effect Andromeda however lets you continue on with the entire world knowing that you defeated the big bad, and things are subtly altered in the world as a result.  This gives me an awful lot of hope that maybe just maybe the DLC for this game is going to literally extend the game much like an MMO, and it would be amazing if they helped to lay the ground work between this game and whatever the inevitable sequel happens to be.  At this point I desperately want more game to explore, and while I could roam around doing tasks…  I am figuring it is time for me to move on for now.  It was a great experience and once I got past some of the awkward windowe dressing…  I feel like this is probably the best crafted Bioware RPG to date.

Donuts and Calculations

Donuts and Calculations

I decided last night that the primary reason for me trying to complete all of the side quest content… is that it enables me to spend more time screwing around in the Nomad.  At this point I am nearing 80 hours into the game, and thanks to Dusty Monk I know how to determine my completion score which is sitting at 63%.  I’m level 52 as of last night and have completed the primary colonization arc of I believe all of the inhabitable worlds.  There is a huge part of me that is somehow extremely bummed that we could not somehow turn habitat 7 around and at least put some form of a mining outpost.  Similarly I am bummed that the game would not allow me to take over and inhabit the asteroid mining base out there with something other than some flavor text stating that the Nexus would begin mining there.  However in all of this…  doing stupid things in the Nomad has probably been the highlight.  Why go around a mountain when you can use your rocket boost to climb it.

Donuts and Calculations

The biggest problem with Mass Effect Andromeda is the fact that it has latched on hard enough to make me go through the “just one more objective” problem.  I am having hell each night pulling myself away to get some much needed sleep, and that means as a result most every night this week I have been finally hitting bed around 11:30 to midnight-ish which isn’t horrible until you account that I get up for work at 5:30.  Thankfully today is my official unofficial Friday since we are off tomorrow, and that means I can in theory catch up on sleep over the three day weekend.  I also hope that I can wrap this game up so I can move to one of the other games waiting on me to play it.  More than likely I will be returning to Horizon Zero Dawn, because functionally I am on a timer with needing to play whatever it is that I want to play before the launch of Stormblood.  So far on that list are Horizon Zero Dawn, Zelda Breath of the Wild, Wrapping up Final Fantasy XV, and Nier Automata.  There are of course other games that should probably be on that list, but I am trying to stay at least a little focused right now.

Donuts and Calculations

Last night I experienced the best possible line in the game, hands down.  Sure the game is full of some zingers, but one of the key problems I have had while playing it is reconciling Tann.  I love Kumail Nanjiani as an actor…. but I have come to loath Director Tann with all of my being.  I mean no one could have lived up to my love of Mordin Solus, and I am kinda happy that they did not even try.  While Kallo Jath is cool enough, the character just doesn’t interact enough with him to make a really meaningful impression.  As far as Salarian’s go the one that has left the biggest mark on me this game is Jarun Tann.  He is exactly the wrong sort of person that I would want in charge of the Initiative, and I feel fairly frustrated that really there is nothing I can do about it.  Granted I am still quite a ways from finishing the game, and largely paused any main quest development until I completed all of the side missions that I wanted.  As a result I still have yet to find the Salarian Ark, and maybe that sequence allows me to do some wish fulfillment and expose Tann to be the pompous ass he is.  However in the mean time… the game does at least allow me to say one liners like this one.  Mass Effect Andromeda… is the Mass Effect the internet needed.

 

Doom Therapy

Doom Therapy

Yesterday was a bit of a frustrating day.  For some reason lately there has been this common theme for me at work.  That is getting pulled into projects that I have never touched before, and don’t even know the history of…  as a sort of troubleshooter in chief.  I apparently have this ability to break through the layers of urban legends and get at the heart of problems.  Largely this all centers on my ability to ask “why are you doing it that way?”… regardless of who happens to be in the room.  I am not mean spirited about it, but in truth what I am trying to do is separate out what is needed and adds value to the process and what is just extra steps that were put in for no apparent reason.  I mean I have worked in environments where I did not have access to the appropriate permissions, and in those environments you sort of make things work however you can.  A prime example is a process that I a digging into right now that involves going for seven hops between what is essentially an FTP drop directory and the actual directory the software loads data from.  I’m trying to peel back the layers of tradition and determine does each of these steps actually do something other than just adding more steps where a file can possibly get corrupted.  Also in this case the file crosses the operating system boundary at least four times which in itself is sort of problematic.

Doom Therapy

There are days when I have had my fill of madness and simply need to watch the world burn.  Instead of ACTUALLY watching the world burn… I have a more healthy outlet in the form of video games.  The genre of choice during these days is some form of a shooter, and last night on a whim I decided to boot up the modern incarnation of Doom.  Now I have not spent nearly as much time in this game as it deserves, largely because it ran less than amazing on my previous system.  I mean it was workable but for a game that demands such fast paced action…  my old AMD FX-6300 process wasn’t really doing the job.  Now that I have this spiffy x99 i7 system it runs extremely smooth in both normal and vulcan modes.  In theory I should probably put this game on the SSD because it has quite possibly one of the slowest boot sequences that I have seen from any game.  Whatever the case it absolutely filled my need especially when it comes to “glory kills”, which allows you to rip the heads/arms/various other body parts off of demons when they are low health.  When you are deeply frustrated…  it helps a little bit to inflict massive amounts of digital carnage.

Doom Therapy

After about an hour of “Doom Therapy” I was more than ready to strap back into the environmental suit and go exploring in Mass Effect Andromeda.  Last night I arrived at “Not-Tatooine” the obligatory desert world in the Andromeda galaxy.  I think  there is some unwritten rule that if you have an ice wasteland planet… you must then have a desert wasteland planet to balance things out.  The positive is that “Not-Tatooine” is way easier to traverse than “Not-Hoth” due to the lack of giant ice crevices that go on forever.  There are however giant sinkholes that seem to go on forever, but these seem easier to see than the crevices were.  One of the things that you have to know about me is… that essentially roads and paths in videos games don’t exist and I will try my damnedest to figure out how to wall hack my way into a place rather than trying to sort out which direction the game is intending me to approach.  This absolutely wrecks a lot of scripting that intends on players to arrive from a specific vector… and sometimes causes some hilarious moments of me unintentionally “sneaking” up behind guards.  As a result when you apply this instinct to Andromeda it means that I spend a not insignificant amount of time forcing my nomad to climb sheer rock faces by abusing boosts.

Doom Therapy

The sad moment of last night unfortunately was when I decided that I should probably abandon my N7 tier 5 gear for something tier 6…  and as a result I wound up putting on a full set of initiative spearhead armor.  It has some perfectly reasonable if generic stats… but the key problem is that it just doesn’t look as cool.  I have yet to find a set of “new” gear that really looks cool… and have been relying on the Quarian themed armor that I got with the collectors edition and the various N7 armor sets that I have been able to scrounge up.  Apparently the Initiative only got to take the ugly armors with them to Andromeda… because all of the cool armor was needed to fight the Collectors and or the Reapers.  I have a massive influx of research points because quite honestly… none of the Helius cluster gear looks very cool.  I’ve never touched any of the Kett weaponry largely because they are ugly as sin, and while the Angaran weapons look a little better…. they are nowhere near as cool as the good old standbys from the Milky Way.  The look and feel of a weapon to me are as important as the function.  In theory what I should do is hang out next to one of the forward supply points and keep swapping weapons until I have tried out everything in my inventory before returning to my practice of mass deconstructing everything.  The inventory upgrades have given me some breathing room to be able to hold onto some extra items.