Red and Gold

Red and Gold

One of my favorite aspects of Monster Hunter World has been the constant revolving door of limited time events.  It seems like at some point we will run out of brand new ones, and that they will begin cycling through the past happenings…  but for right now it seems like every time I turn around there is something brand new and shiny to interact with.  Starting on April 27th we got the Code Red event which involves fighting four “red” monsters in the standard arena, one after another.  So you have to work your way through Anjanath, Odogoron, Rathalos and then finally the Elder Dragon Teostra.  Doing this gives you a special currency that looks like a monster gem called a Red Orb.  Collecting seven of these and a slew of parts from all of the monsters included in the quest allows you to craft a set of rank 8 gear patterned off of Dante from Devil May Cry.

What makes this set really interesting is unlike past offerings…  this is not a complete suit but instead individual pieces allowing for some interesting Mixed Build options.  For the unindoctrinated…  armor pieces have specific stats on them and by mixing and matching them you can often times come up with really interesting builds that benefit specific weapons.  The boots for example have two levels of weakness exploit which I can see very easily mixing into other sets to achieve the desired affinity boost while hitting weak areas.  The other special thing about this event is the fact that we get a brand new Charge Blade that is themed after Devil May Cry as well and starts out Rank 8 without any need to do a follow on upgrade quest.  Instead of a sword and shield… it is a short sword with a run that serves as the shield…  that then turns into a giant two handed sword giving it a very unique appearance and feel while using.  A good chunk of my last week and some change has been spent collecting bits for this set and weapon… and last night I finally managed to craft the final piece when Teostra dropped that last piece of webbing.

Red and Gold

The other big thing I have been participating in is the Kulve Taroth “raid” quest that drops materials to create a really awesome set of armor that you can see me wearing in the above image.  Other than that it is also a chance for a lot of really interesting semi-random weapon drops.  During the course of the runs that I have participated in I have managed to get a purple or better weapon for every slot other than bow…  which seem to be extremely stingy for some reason.  I had enough blue weapons that when I sold them all last night I jumped from 10,000 zenny to just shy of 300,000 zenny.  The keepers have been 9 orange rank 8 weapons and 23 purple rank 7 weapons.  Like I have talked about before the real benefit of this quest is it gives you a stable of usable weapons that allows you to branch out a bit.  Like I have a decent Hunting Horn now…  why not try it out and learn to use it?

Red and Gold

Among the weapon drops I have gotten one of the more interesting ones is this Rank 8 longsword with 330 paralysis on it.  If a monster is at all susceptible to this status effect… it seems to proc quite often.  I was clearing out some of my quests last night and took out a Lavasioth and during the short time it took me to lower it to skull territory and trap it… I managed to proc paralysis four times.  While these weapons won’t likely ever outdo a truly tuned weapon… because they are spending some item budget on defense…  I like them as well rounded general use options that I didn’t have to spend a lot of materials to create.  The Kulve Taroth quest goes away May 5th and the Dante quest goes away on May 10th.  I am curious to see what replaces each of them which I guess we will start to see late in the evening on Wednesday?  The content release schedule is odd and ends up with some things releasing Wednesday night and others releasing Thursday night.  I want to get some more farming in of Kulve tonight for more attempts at shiny gold weapons, but in the grand scheme of things I am pretty happy with the progress I managed to make.

 

 

Monster Hunter and Destiny

While I am not quite ready to throw out a complete post about it…  I am swirling around in my head the notion of rebooting Blaugust this year.  If I did so it would be a slightly different affair and I am sorting out in my head exactly what that might entail.  There was a period of time when we had a bunch of events happening at the same time…  Developer Appreciation Week, Newbie Blogger Initiative and Blaugust.  None of which really exist today in their current form and have not properly for a few years.  So in remixing Blaugust I would be also attempting to fill some of the niches that the others provided as well by laying out a series of themed weeks.  The rough idea is it would start with the last full week in July as a sort of “Prep Week” where the remaining elder bloggers would sorta throw out “how to get started” posts from an inspirational, logistical or technical manner.  It is still an idea that is incubating however so I will do some sort of a larger post once it has solidified completely in my head.

Monster Hunter and Destiny

The other general thought that has been going around in my head is that Monster Hunter World has become my new Destiny: The Taken King.  That sounds counter intuitive I know since Destiny 2 is a much closer simulacrum to the original game than Monster Hunter World given that they are two completely different genres.  However what I am talking about is more the way I engage with the game rather than the way the game actually plays.  Destiny 1… especially during the Taken King era was this game I was completely obsessed with and wanted to know every tiny bit of lore I could find for it.  It was this giant box of content that allowed me to engage with it in whatever method I chose to, and also always gave me one more goal to complete once I had finished the previous one.  It was this title that I could just log in and play any given night without needing to bring into it a predetermined purpose because there were so many layered purposes available that I could easily latch onto one of them and proceed happily for an evening.

I had a small group of friends playing it, that allowed me to do bigger activities if I so choose like the various raids I completed with Axioma and later Tequila Mockingbird.  That said most of my time playing the game was just me roaming around and doing stuff that suited whatever mood I happened to be in.  There was always one more obstacle to overcome and one more piece of loot that I was chasing and never quite obtaining.  It was a perfect storm of hooks for me personally and kept me entertained right up until the point when my head was filled with daydreams of Destiny 2 and what might be.  I realize I can still log in at any point I want and play the game again…  but it almost feels tarnished due to the greatly diminished community surrounding it.

Monster Hunter and Destiny

Destiny 2 for reasons I cannot fully explain does not contain the same hooks for me that the original did.  I tried very hard to stay focused on it, and for some time I have blamed my eventual malaise towards the game on the fact that I tried to play it twice.  What I mean by that is that I played the game hard and heavy when it released on Playstation 4 and then immediately turned around and went through the same manic leveling process on the PC one month later.  Effectively I ran up six characters to high gear levels back to back, and I had managed to hit 305 the then cap on PS4 before swapping over to PC and grinding up to that point again.  That is a lot to ask of any game to sustain interested during that sort of nonsense and I largely explained my fading away from the title as simple burnout.

The problem is there was so much more that I have yet to completely unpack.  The moment to moment game play in Destiny 2 feels amazing…  but there is a problem with its feedback loop.  What was missing was my drive to keep doing more of it once I had obtained whatever shiny baubles I wanted to obtain weapon wise.  What was missing was some larger overarching pull that kept me going off and doing individual tasks that ultimately felt like they were adding up to some big payoff.  In part the problem is a lot of those items that I used to grind for…  now exist as Eververse cash shop exclusives.  The other problem is that when they have put in longer grinds like the weapons of osiris…  they feel extremely hollow because they are so horribly repetitive and involve you doing the same limited number of activities over and over.  I realize they are still trying to fix this broken loop and some of the upcoming changes might help it…  but I feel like their over reliance on timed mechanics is going to be a bridge I just cannot cross given now much anxiety they inflict.

Monster Hunter and Destiny

On the flip side you have the game Monster Hunter World that I honestly did not expect to get into, given my lousy track record with the handheld versions.  However I am engaging with it much the way as I engaged with Destiny during the Taken King era.  I find myself looking up lore for the monsters if they have existed in the series before, and if not speculations about their origins and such that are floating around on Reddit.  I find myself researching bits and parts for armor and what interesting builds surround them that exploit their specific attributes.  I find myself able to log into the game any given night and just find something to do because I have this massive laundry list of things I want to go acquire.  I can always use more elder dragon parts….  but similarly can use the gemstones that are rare drops off of almost any creature you can hunt.  I became completely ecstatic last night when I got a double gem drop off Zorah Magdaros…  that I cannot fully explain why I was bothering to do in the first place.

This is the feedback loop that used to drive me while playing Destiny 1 and it is the feedback loop that keeps me doing nonsense.  I have an addiction to SOS Roulette which isn’t even really a thing…  just something I made up in my head to relate it to the various roulette’s in Final Fantasy XIV.  I like dropping into the middle of an assortment of random events happening that people need help on and trying to push the scenario to a win condition by my interaction with it.  Sure there are times we fail miserably like Monday night…  but then there are nights like Last night where we somehow managed to win every single boss fight I attempted including Val Hazaak and Nergigante.  There will likely NEVER be a time when I cannot use at least one or two things off the elder dragons.

Monster Hunter and Destiny

What makes Monster Hunter World so sticky is that eat time I get the parts to craft a new piece of gear, it ends up opening a whole bunch of possibilities to solve other problems…  and often times leads me down a path of wanting something else to try some new build out.  The way the gear sets interact in interesting ways means I am constantly searching for another piece of gear to complete a specific stat packages that I have decided in my head that I need.  This was the same sort of nonsense that happened for me in Destiny 1 where I was constantly seeking out a slightly better stat package that interacted more perfect with the gear I had.  I had a vault full of items that I didn’t want to shard because they were useful under certain circumstances and led me to want to keep them.  I am having this same problem in Monster Hunter World where I am afraid I will legitimately hit the 1000 item hard  cap on equipment.

Effectively what I have realized is that Monster Hunter World is my new Destiny, and hopefully I have explained a bit this morning what that actually means.  It is that game that I can pick up and play without any real reason… and find a constant stream of activities that I want to be doing…  that also feel like they are working towards some larger objective.  Capcom is doing an excellent job of keeping a constantly flow of events and activities happening almost every week to keep us engaged and wanting to do new an interesting things.  Kulve Taroth is phenomenal and might go down as some of my favorite content in any game…  but the fact that they sprung it on us completely unannounced makes it all the more exciting.  While I have had friends who have bounced off of this game… I still maintain an active enough community to be able to do things together if need be.  The only problem is that right now I seem to be a couple of hours off what would be prime monster hunting time…  given that I tend to wind down around 9:30 my time and that is when folks are getting online.

Ultimately while this might seem counter-intuitive…  if you loved the original Destiny but largely have bounced off Destiny 2…  you might give Monster Hunter World a try.

SOS Failures

SOS Failures

The thing about SOS Roulette is that sometimes you win big…  other times you fail miserably.  Last night was more in the fail miserably column as I decided to attempt to farm some of the gems I need to create the full Kulve Taroth set of gear.  That means I will need a Kulve Taroth Gem, a Val Hazaak Gem, a Xeno’jiiva Gem and a Nergigante Gem.  As a result I spent most of the night joining in on Nergi and Hazaak fights without much luck.  The truth is these are not the best things to queue into because the elder dragons represent a steep climb in difficulty.  More often than not last night we carted out of the fight with someone taking a faint and finishing things out without getting any measurable loot.

The night did however make me realize how desperately I need one more Miasma gem so I can become immune to Effluvial build up and just wreck that fight without much issue.  The truth is Hazaak is way easier than I remembered him being, which seems to be a common theme I am feeling as I go back and redo these fights.  The truth is I have mostly been in a mindset of fighting tempered or similar things over the last few weeks and as a result all of those high rank “tough” fights feel a lot easier as a result.  The truth is I should just be doing these solo where I can predict what is going to happen better….  but that just always feels so lonely.  I admit most of the time I do the SOS Roulette thing just because it feels like I am doing things with people…  without the need for actual human interaction.  I realize I am not normal.

SOS Failures

I did manage to get in a really good run of Kulve Taroth where I walked away with two decent items that represent weapons I had not really gotten before.  First up is the Taroth “Blitz” Erupter which appears to be pattered off of the Deviljho Light Bowgun…  and I have no clue at all if it is even a reasonable weapon but it does give me at least a Rank 7 one to play with.  Next up you have the above image of the Taroth Buster “Water” which lets me start playing around with Gunlance, another weapon I have not so much as even equipped.  I think more than anything that is what this event represents for me…  a way to get a bunch of decent versions of weapons to start playing with and testing out.  Sure I could have crafted likely better versions of all of these things…  but I feel like I sorta need to know what types of weapons I like before I sink a lot of resources into them.

I think tonight I might start getting used to soloing things again, either that or see what Ashgar is up to because I know he needs Nergi parts as well.  I need to get serious about trying to farm that last Kulve gem because when the event is over my opportunity closes there.  Shiana has somehow managed to get four of the gems already so has enough to craft both the alpha and beta sets.  For me… I am mostly just focused on crafting a single set and unfortunately I only have one gold ticket waiting in the wings to fill out whatever gem I have the hardest time getting.  I think I blew my luck the other night when I managed to carve a Wyvern Gem and then get two more from the end of mission loot window….  for a total of three that night.

 

Gold Dust Woman

Gold Dust Woman

Right now in Monster Hunter World there is a brand new type of event happening called a Siege.  The idea is that an entire 18 player session is working towards one objective… taking down a Zorah Magdaros style massive elder dragon.  In order to start the process you need to find a gold pile somewhere out in the wilds.  By default this should be somewhere near the start of any of the outdoor zones.  In talking to the AggroChat crew last night I was told to do an investigation…  which absolutely worked… but I believe that Tam originally intended to tell me to do an Expedition which according to Ash also works.  The pile will be very obvious and very out of place and by looting it you will then have a quest as soon as you zone into Astera.  From there the quest takes place in the Gathering Hub and will show up as a unique quest type called Siege at the bottom of the quest givers list.

From there you join a party in progress or start your own.  There is no SOS Roulette for this so my standard practice of joining a clan session to hang out only really works if you are all focused on doing the event.  The AggroChat crew apparently did this with only four players on Wednesday night when it opened, but I largely just kept joining public sessions until I found one with players actively doing the quest.  For the most part every instance I joined had two active groups so a total of eight players chipping away at the progress meter for the event.  Functionally all groups are working in their own separate instances with progress made each time you meet a milestone… like knocking off a specific part of the body.

Gold Dust Woman

There are functionally four phases that I am aware of in the fight.  In the first phase Kulve Taroth moves around the zone completely oblivious to the players allowing you to hit it with canon fire perched atop cliffs much like the Zorah Magdaros fight.  During the second phase she is still covered in the gold plating but begins to take notice of your actions and will actively but very slowly attack you.  During the forth phase she enters a room where there are some magma eruptions that heat the gold up making her go significantly faster as well as allowing for better damage to knock parts off.  During the final phase she goes into a room where magma is dripping down from the ceiling and all of her armor is knocked off making her extremely fast and very Nergigante like in damage when she hits you.

Ultimately the goal is to survive until one of two things happens…  either she gets bored and wanders off “leaving the area” which counts as success weirdly enough.  The other option is that through the actions of all teams that her horns are broken…  which allows the team that broke them the ability to carve them for all sorts of tasty loot.  The other thing that makes this fight extremely interesting is that she is constantly dropping parts on the ground so you have to juggle fighting with looting on a regular basis.  Additionally there is a tribe Gajalaka that will constantly be getting in the way, throwing things at you, knocking you down…  so you will be dealing with this in additional to avoiding very wide sweeping attacks.  You can take them out however and the ones with gold shielding on their back drop Kulve Taroth bits… and the others have a reasonable chance to do the same.

Gold Dust Woman

This is a massive time sink, given that it often takes a full instance two or three attempts to take down the dragon.  What makes it worth it however is the interesting semi-randomized loot drops that introduce the relic system that has existed in other games.  While you are in the fight picking up drops, there is a chance that you can get a relic weapon.  These then are appraised at the quest giver after you have exited the instance in a fashion similar to decorations.  Last night I ran three complete Kulve Taroth fights and walked away at the end of the night with 22 blue rank 6 weapons, 5 purple rank 7 weapons and 3 orange rank 8 weapons.  The above screenshot is an amalgam of all of the best items that I got from the fights.  Apparently that Insect Glaive is good enough to make Tam our resident Glaive master general drool a bit over it.

What I am more interested in however is the fact that this is giving me an infusion of weapons that I might have not actually tried on my own.  The truth is I have played with a very small subset of weapons in the game and there are others like lance that I have wanted to try… but had no clue which one to work towards.  Last night I got myself a reasonable sleep lance to start taking down things like everyone’s favorite target dummy…  Great Jagras.  More than this, it is giving me a smattering of different elemental damage types which gives me more leverage when we start looking at other fights in the game.  The other big thing I am working towards is being able to craft a full set of the Kulve armor because it too is really nice…  but will involve a lot of elder dragon farming since each piece requires a gem.

Gold Dust Woman

Lastly there is both new layered armor and palico gear associated with this quest and I am wearing two pieces of the set… shoulders and waist in the above screenshot.  Kenzie my palico is wearing the full set of her gear.  This is crafted by combining Bushi Tickets that drop upon turning in the Kulve Taroth quest when your instance had defeated it and combining them with a bunch of varied monster parts.  I am working towards the Bushi Homare set which involves a bunch of elder dragon bits…  whereas the Bushi Sabi set has a broken down battle worn appearance and requires a bunch of parts from alternate high rank mobs like Black Diablos.  All in all I love the feel of this event because it is essentially Monster Hunter World doing a raid.  I’ve been extremely impressed with the sort of things they are continuing to patch into this game giving us reasons to keep coming back and interacting with content.  The event itself runs for a few weeks and I can already tell I will be spending at least some time each night farming Kulve Taroth for interesting weapon options.