Minecraft without Mining or Crafting

Minecraft Dungeons is a new game from Microsoft and Mojang and released on all platforms on May 26th. Considering I am extremely late in writing this, I am figuring you have probably already played the game and already decided if it is for you or not. It is available through Xbox Game Pass, so if you partake of that it is pretty much a no-brainer to at least dip your toes in the water. For the rest of you that have not placed your hands on this game, you might want to pause a bit and listen.
Minecraft Dungeons is a game in the Minecraft universe, but effectively has nothing at all to do with the gameplay of the baseline game. It is instead a top down isometric dungeon crawler that just happens to feature the primitive graphics of Minecraft. You choose from a list of preset characters, which is the first strike against the game given it would be nice if we had some measure of control over our characters features. You equip suitable Minecraft world items like swords and pick axes and use them to bash your way through levels filled with a greatest hits collection of things you will recognize from Minecraft, namely Zombies, Creepers, and Skeletons.
You defeat levels, which unlock additional levels… each of which having a difficulty slider effectively determining the sorts of drops that are available and supposedly the relative difficulty. I am primarily playing this as my before bedtime game, but I have yet to finish unlocking everything available due to lots of short play sessions. I am not sure exactly what the ultimate point of the game is, but it seems to have a storyline woven around a bad group of Villagers called the Illagers. This is apparently a thing in actual Minecraft but I never thought of them as some sort of an enemy faction.
The game seems to sell itself as a sort of Minecraft meets Diablo experience, and based on my play sessions it feels like neither. I would say the core gameplay loop reminds me significantly more of something like Gauntlet Legends or Gauntlet Dark Legacy. The loot is neither plentiful enough or good enough to really feel like a Diablo game. The game also lacks anything close to the build complexity and nuance that is traditionally available in the ARPG genre, so in the end it feels exceptionally shallow.
In theory as you go throughout your travels you collect melee weapons, ranged weapons, armor, and can equip three artifacts at a time. The second significant strike is that all of the gear can be enchanted, but each item acquired has a randomly assigned fixed ability that as far as I can tell you can’t change. This leads to situations where you might find a weapon that is technically stronger than the one you are using, but it has a worthless enchant on it leaving you to hold onto your existing gear for far too long.
Similarly not all artifacts are created equal. Some are going to have useful effects and others are going to largely be pointless. For example the first one you get is an old timey bottle rocket style firework that you can in theory aim at a group of enemies to explode it. The challenge there is an exceptionally long cooldown and that it never seems to go in the direction you actually want it to. The best item I have found is an amulet that collects souls each time an enemy dies and then allows you to effectively have an extra healing potion. Over time this seems to heal less and less of your health pool diminishing its usefulness.
The third strike against the game is that there are a significant number of “cheap” mobs that seem to put you in positions where it is exceptionally hard to avoid taking damage from them. Additionally I have encountered even on lower difficulty settings several mobs that can just straight up one shot you. It isn’t so much a difficulty thing, as most encounters fall over without effort. There is an unpolished nature to the design that makes me question if it got the requisite time to balance the encounter design or even had a significant alpha or beta testing period. The game as a whole has this half baked and unfinished feeling to it.
A significant amount of your time is spent in your camp, which you unlock as a safe base of operations after the prologue. The game operates on collecting emeralds and then you can spend those emeralds at your base with first the Blacksmith for randomly generated weapons, and later the Wandering Trader for randomly generated artifacts. The problem is that in both cases the items created for you are generally several levels worse than whatever you can get as loot from the zones themselves.
The camp itself is also huge, but almost completely devoid of purpose. You have a house that appears to never change as you go through the game levels. You have various ruins scattered around the play area, that again never evolve over time. At first I thought that maybe this was just a side effect of me not having gotten far enough into the game to unlock more things. However one of my friends who has played a ton of this game with his son indicated that I have effectively seen everything that is going to open up. Once again… the game feels like it was meant to be something more, but instead we got an unfinished product that was rushed to market.
I have played the game on Windows and Xbox One through Xbox Game pass and then purchased it for the Nintendo Switch. In all cases they rely upon your Xbox Live account but also in all cases they do not seem to support any manner of cloud saves. This would be strike number four, because even though I have issues with the experience as a whole it might be more enjoyable if I could start the evening on my PC and then finish playing the same character and making the same progress on my Switch. It seems to pull in all of my Xbox Live friends, but while playing on the switch none of them have actually shown up as someone I could play with… making me question if cross platform play is a thing either.
What you have in the end is a game with the primitive graphics of Minecraft but is devoid of any creative outlets. A game that would like to pattern itself off Diablo but lacks any interesting loot and character building options. A game that seems to have a shared account system but is not utilizing it in any meaningful manner. Ultimately Minecraft Dungeons is a confusing mess of a game that feels unfinished and unbalanced, and after experiencing it myself for a few weeks there is no way I would ever suggest this game to someone. If you have Xbox Game Pass, by all means check it out for yourself since you can do so for free… but I would not spend a dime here until things have sufficiently changed. The post Minecraft without Mining or Crafting appeared first on Tales of the Aggronaut.

Livingroom Rain

For whatever reason years ago when I leveled Mining and Botany to 50, I neglected fishing. As a result I spent most of last night chilling out and fishing in a video game, which is fine because I needed some heavy chill. As I alluded to in yesterday’s post, neither my wife or I really got much of a good sleep the night before. This is largely due to the fact that sometime between 8:30 and 9 pm that night it started raining in our living room. We didn’t pick up on it at first because something was on the Television, but the cats were freaking us out which lead us to notice the droplets coming down from the central rafter in our main living area. This has happened before and through much trail and error we have had the roofers out in an attempt to figure out what was causing it. Up until this point we thought it was the flashing at the top of the roof line that was the issue, and they would come out and tamp that down and caulk it, which would in fact cause it to stop for awhile. However this time while up on the roof the guy noticed an entire segment between this raised area of the roof and our chimney that appears to have no flashing at all. All we can figure out is that maybe when the folks put on the siding, that they failed to put back the flashing in that area. This will of course lead to minor surgery on the roof at some point in the future, but we have temporary flashing and caulk install in a hopes of getting us through the next few days of severe rain.
As far as gaming goes, I am all over the place right now. I am still spending a little bit of time each day in World of Warcraft, but I think I have petered out when it comes to pushing alts to 120. During the course of this run I now have on the Horde Side my Paladin, Hunter, Druid, Warlock, Death Knight, Mage and of course the original Warrior and Demon Hunter that were previously at 120. On the Alliance side right now I have everything at least to level 100 and so far the only 120 is my Paladin. For the moment I am mostly cherry picking World Quests each day when one shows up with an upgrade to any of my army.
Over the weekend I spent some time in Guild Wars 2, and that is something I would like to revisit in the coming weeks as well. I am not sure why it happened, but I logged into voice chat and everyone seemed to be in the game, so I like the dutiful toady I am patched it up to join in. I left the game with my Warrior in a fairly good spot, I just need a lot more points to finish getting Berzerker and Spellbeaker. I did some significant changing around of things because it appears that my Hammer/Greatsword is no longer in the “meta” and instead the money build is Greatsword/Mace and Shield preferably with Spellbreaker which I do not have… but there is another built the uses Discipline in its place. I had some fun fiddling around in Fractals and would like to do more of this.
Minecraft Dungeons released yesterday and I have been spending some time playing with it. I’ve not gotten terribly far in part because I mostly played it prior to heading to sleep last night. I tried it out first on Xbox One through game pass and then ultimately purchased it for Switch which seems to use my Microsoft account. I like it quite a bit but it reminds me way more of Gauntlet Legends/Dark Legacy than it does Diablo. It is quite a bit of fun though and I am interested to see how the game evolves as I level up and move through bigger areas.
Lastly Phantasy Star Online 2 released for Windows 10 PC today and I have it downloading in the background. This is more than likely going to be consuming the majority of my time for the remainder of the week as I try and catch my CAST Ranger to Ash and Tam who have been playing considerably more often on the Xbox One. This game looked horrible on a base Xbox and as a result I just found it a struggle to get into it considering I was also having to learn how to play it with a controller. I had experimented with the Japanese client and it completely spoiled me towards anything other than the Windows release. What have you been playing lately? Drop me a line below and let me know. The post Livingroom Rain appeared first on Tales of the Aggronaut.

AggroChat #234 – A World of Pure Imagination

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat234

This week we set out a plan of some dozen different topics… but only actually made it through two of them.  Last we recorded the Games of the Year show and this week we started things off with some discussion of a few of the honorable mentions that didn’t quite make the list.  From there we had a discussion about what games interest us for the upcoming year… and the list we gathered up is sorta nonsense. I have no clue what order we actually tackled them in so just sorta going to make an attempt at listing everything out.

Topics Discussed

  • Games of the Year Honorable Mentions
    • Tangledeep
    • Spyro Reignited Trilogy
    • Celeste
    • Civilization VI
    • Let’s Go Pokemon
    • Starlink: Battle for Atlas
    • Tetris Effect
  • Games Of Interest that “Might” Release This Year
    • Hollow Knight: Hornet
    • Ori and the Will of the Wisps
    • Beyond Good and Evil 2
    • Sekiro: Shadows Die Twice
    • Ghosts of Tsushima
    • Fire Emblem: Three Houses
    • In The Valley of the Gods
    • Untitled Goose Game
    • Kingdom Hearts III
    • Digimon Survive
    • Tangledeep on Switch
    • Anthem
    • Dragon Marked for Death
    • Chocobo’s Mysterious Dungeon: Every Buddy
    • Pokemon 2019?
    • Town
    • Granblue Fantasy Relink
    • New Super Mario Bros. U Deluxe
    • Onimusha: Warlords remaster
    • Metro Exodus
    • Far Cry: New Dawn
    • The Division 2
    • Rage 2
    • Final Fantasy XIV Shadowbringer
    • The Outer Worlds
    • Ooblets
    • Harry Potter Wizards Unite
    • Wolfenstein: Youngblood
    • Welcome to Animal Crossing
    • Dragon Quest Builders 2
    • Psychonauts 2
    • Wasteland 3
    • Minecraft: Dungeons
    • Star Wars Jedi – Fallen Order
    • Metroid Prime 4
    • Bloodstained: Ritual of the Night