Path of Exile II Hype Intensifies

Path of Exile II Logo
Friends… I am starting to get so overwhelmingly pumped about Path of Exile II. With Not-E3 going on right now, we’ve got two new teaser trailers kicking around after a few years of relative silence. I talked about the first one last week(Ngamakanui), and then we got another one during the PC gaming show (Aggorat). I’m expecting ExileCon on the 28th of July to be a massive deal and essentially outline not only the full feature set of this mega-expansion as well as a general release schedule. It would be truly wild if they just shadow-dropped the game at the show… but I sort of doubt that will be the case. We do know that the Crucible league that is wrapping up was a bit smaller than normal because we are expected to get a really massive league launching with ExileCon, and I wonder if it will be directly tied to Path of Exile II.
Screenshot from ExileCon 2019 Presentation Showing the text One Game, Two Campaigns
One of the things that have been a bit hard to wrap our heads around has been the fact that we keep referring to it as a new game… but in reality, it is just a continuance of the original game. The idea is that everything about Path of Exile 1 continues trucking along, and all of the expansion league content applies to both games going forward. This solves one of the problems that I had when Destiny 2 was released because it felt like we gave up too much of the good stuff that was in Year 3 of Destiny 1… to end up getting a crude shell of a game that wasn’t fully fleshed out and lacked a lot of the quality of life features we had gotten used to. So I will not only get a brand new campaign, and a whole slew of new abilities to play with… but also get to keep access to the leagues that I love like Delve and Heist.
Screenshot from the Path of Exile II Teaser Trailer Aggorat showing a large creature raising up out of a pool of filth and a Monk like characters standing to fight it
One of the things that I find interesting is that in the two latest trailers that we have seen so far… I feel like we are seeing brand-new classes on display. For example in the Ngamakanui trailer, I just assumed I was seeing the Witch on display because it was a female caster… but Aggorat pictured above has made me reassess those assumptions. The “Monk” class that we see on display in that trailer does not really match the visual signature of any of the starter characters that we currently have in the game. This makes me think one of two things is happening. The first idea is that we are getting several new starter classes and both of these trailers have showcased a different one.
Screenshot showing the Diablo IV Character Creation Interface
The other more intriguing idea is that maybe we are getting a detailed character creation system similar to the one that we just go with Diablo IV. I don’t want to get my hopes up too much, but it would be so freaking amazing to be able to craft my starter character to look however I want it to look. Not that I mind playing a feeble old man, a girl in rags, or a beefcake in a diaper… but the entire ARPG experience is so much richer if you get to pick your own appearance. This would also solve the problem of not being able to play the gender you would prefer to play. That doesn’t necessarily impact me directly given that I pretty regularly flip back and forth between gendered options just to mix things up when a game gives me that ability. However, I know this is a big deal to a lot of players and it would be amazing to see these character models trickle out into the rest of the game.
<img data-attachment-id="24191" data-permalink="https://aggronaut.com/2023/06/16/path-of-exile-ii-hype-intensifies/path-of-exile-2-aggorat-teaser-pc-gaming-show-youtube-0-59/#main" data-orig-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=1280%2C720&ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="Path of Exile 2 Aggorat Teaser [PC Gaming Show] – YouTube – 0-59" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=1280%2C720&ssl=1" data-large-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=880%2C495&ssl=1" decoding="async" loading="lazy" width="880" height="495" src="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=880%2C495&ssl=1" alt="Screenshot from recent Path of Exile II Teaser trailers showing the text Find Out More July 28 www.pathofexile2.com" class="wp-image-24191" srcset="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?w=1280&ssl=1 1280w, https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=640%2C360&ssl=1 640w, https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=768%2C432&ssl=1 768w" sizes="(max-width: 880px) 100vw, 880px" data-recalc-dims="1" />
Suffice it to say I am pumped for July 28th… but am trying really hard to reign in my expectations. I have considered taking the day off from work just so I can watch the presentation uninterrupted. A lot of the reason why I have been so engaged with Diablo IV right now… is that I am in somewhat of a holding pattern until the next Path of Exile league. The only negative I can see about the “two campaigns one game” thing, is that for players who were maybe hoping POE2 would be a fresh start and wildly different. I expect a lot of new toys to play with, and a lot of changes to the game engine to make it feel a bit more responsive and have much better visuals, but I also sort of expect POE2 will feel a lot like the original release in the way that the end-game works. It took me over a thousand hours in this game to really come to a place of loving it wholeheartedly, but that is sort of a big ask for most players.
I do think the relatively shallow nature of Diablo IV, is ultimately going to make a lot of players feed into Path of Exile. There were a lot of folks holding out hope that D4 would be the next best ARPG and I am not sure that is the case. It has a lot of great moments, and yesterday I released a video talking about some of my favorite things. However even in a video where I tried my best to stay positive… a number of complaints still made it into the recording. I am almost vibrating with hype for what I am seeing for Path of Exile II though, so the future still seems exceptionally bright. I’m also extremely pumped about the release of Last Epoch 1.0 later this year. We are truly living in the golden age of the ARPG, and the loot will flow! The post Path of Exile II Hype Intensifies appeared first on Tales of the Aggronaut.

Beating the Ghost of a Dead Horse

Friends… I find myself in an awkward place right now. I keep poking at Diablo IV even though I am admittedly not really enjoying myself. I end up in these patterns sometimes with games where I feel like I should be enjoying them, but for whatever reason don’t. I probably spent 200 hours poking at Guild Wars 2 over the years trying to figure out what I was missing that others really enjoyed about that game. Eventually, I reached a place of happiness with that experience, but often times I never really do. I do not enjoy Warframe for example, even though on paper everything about that game should be something I am heavily into. I’ve never quite been able to put my finger on what was wrong with the experience, but something is… and something is also wrong with Diablo IV. I feel like I am poking the dead corpse of Diablo IV with a stick, trying to figure out why I don’t love it after waiting over a decade for it to arrive.
Most recently I have poured all of my efforts into catching up with the story quests that I missed along the way, and more importantly, grinding out my renown levels. At this point, I have completed everything but Kehjistan, and I have to say… this is a miserable process. Nothing about this is enjoyable in the least but it also feels like they have hung just enough carrot… in the form of 4 bonus Paragon Points at the end of this stick that I cannot avoid it. I also found the hunt for 160 Altars of Lilth was complete misery as well… but again all of the permanent stat boosts were too beneficial to ignore them. Both of these are examples of thoroughly uninteresting gameplay, but also something that feels like you can’t really skip it because they attached something to it that you can’t really get otherwise. I certainly hope that these are a one-time thing and do not reset each season, because I cannot ever fathom doing this again.
Then there are my frustrations with the Paragon Board system. Namely the force mechanic around unlocking the bonus for each Glyph. None of these are really worth the effort unless you unlock the bonus, but in order to do it… it causes you to make some deeply uninteresting choices with your points. My frustration right now is that I need to acquire 40 strength from nodes on the board, but there is only 35 strength worth of nodes in the radius of this glyph. That means I need to level this glyph to level fifteen in order to expand the radius. The system of leveling glyphs is in theory supposed to replace the process of leveling Legendary Gems from Diablo III. Same mechanic but implemented in a maddening slow manner. When you leveled a Legendary Gem you got 3 level raises each time you ran a Greater Rift, with Glyphs… you get part of a level each time you run a Nightmare Dungeon.
Most of the glyphs that I have access to are Tier 1, and those gave me half a glyph level at 1, and a quarter of a glyph level at 2. Meaning that in order to level these up you just have to chain-run Nightmare Dungeons. These are not fun. They are just normal dungeons with some added nonsense that you have to watch out for but are as mind-numbing as the normal dungeons. Greater Rifts in Diablo III were also admittedly repetitive but there was a lot of randomization in each run and you could rip through them quickly as they did not require you to do any backtracking. Dungeons in Diablo IV however require you to complete a series of boring mechanics which often require you to backtrack in the dungeon and are effectively the same experience every time you run them. I ran six of these back to back last night before ultimately deciding I had my fill and moved on to other things.
What is genuinely enjoyable are the World Boss fights. I grouped up with my friend Cyl and took down The Wandering Death, which is an encounter I had not seen before. Sure the mechanics were relatively easy, but it was still a fun five minutes of gameplay that felt extremely rewarding for the time spent. The problem here however is that these world boss events… are so few and far between that I’ve literally played likely over a hundred hours at this point and this was the first one that I happened to be on at the right time to catch. Instead of taking a page from the very excellent Guild Wars 2 event spawning book, Blizzard seems to have these vague three-hour windows when a boss MIGHT spawn… and when this happens you are not exactly given a clear indication unless you happen to be looking at the map. Personally, I feel like World Bosses should ALWAYS be spawning and you should never be more than 20 minutes away from the next one. The same is true with Helltides and I feel like there should never be a moment when you log in and there is not one available.
Then let’s talk about one of my key complaints… how generally fucked the stash tab situation is. Not only is the UI for your Stash completely useless and without any sort of search functionality… you are painfully limited in what you can store. This image that I have cobbled together from screenshots represents all of the storage space that you have. 200 slots of storage space are allocated for all of the characters on your account, and right now it is largely filled with crap for my barbarian. Then you have the 88 slots of storage space that you are carrying on your character which is divided up into 33 inventory slots for drops, 33 slots that are for consumables but this is shared between Potions and Nightmare Dungeon Sigils, and finally, 22 slots that you can use to store aspects that you have extracted. Most of my actual stash tab storage is consumed by legendary items that I am holding on to in order to extract legendary aspects from later because the aspect storage is so painfully limited.
Let’s contrast this with three other games in the genre. Path of Exile has a virtually unlimited amount of storage space so long as you are willing to buy more stash tabs with real-world money. Last Epoch also seems to have a virtually unlimited amount of storage space available pending if you are willing to keep farming in-game gold to purchase them. Even Diablo III, which I considered fairly limited… gives you 910 stash tab slots… though some of those I earned through seasonal play and others I got from the Reaper of Souls expansion and the Necromancer pack. However, even if you only have the base game… you still have 350 stash slots. I think part of what makes the D4 situation feel so bad is all the damned gems… and admittedly they ate up a ton of space in my bank in D3 as well. However, there is no real reason why they don’t just live in your ingredients tab.
I find myself in this rough spot with Diablo IV, and the longer I play it the more frustrated with the current state of the game I get. I should just stop playing it and do something else, but I am not sure exactly what else I want to dive into at the moment. I should go back and finish out the league in Path of Exile and get the last achievement I want to get. I should work on progressing through the monolith further in Last Epoch. However, my brain seems to be caught up in this pattern of logging into Diablo IV and then getting frustrated. I keep thinking if I push through this…. the game will get better. However, the further I push… the shallower the game seems to get. I still stand by my original assessment of this game. It is a pretty great game for playing through the story and then moving on to another game. I question how good of a game it is for playing like most ARPG players play those games. I feel like as soon as the new Path of Exile league lands with ExileCon in July, Diablo IV is going to be a ghost town. The post Beating the Ghost of a Dead Horse appeared first on Tales of the Aggronaut.

Diablo IV Advice

Good Morning Friends! I did not get nearly as much time as I would have liked last night to play some Diablo 4, but I did manage to push through to level 60 and then get another quarter of a level into that for an additional paragon point. I’ve largely been focused on finishing out my renown in the last few zones of the game and finished up Dry Steppes and have now moved on to my final zone of Kehjistan. One of the things that I have been mulling over in my brain is how I would have approached this game differently. For those of you who might not know, I’m one of the admins on the Mastodon/Fediverse server called Gamepad.Club which serves as a gaming-focused social media hub.
While I slept one of my good friends and fellow gamepadders posted a plea for suggestions. I figured I would answer this plea in the form of my morning blog post. Side note… this is the first time I have seen the term Gamepadders in reference to the denizens of Gamepad.club and I think I like it… and am just going to roll with it. Victor got plenty of responses from the larger mastodon community, but I figured I would still outline how I would approach the game knowing what I know now. Of note… I was in MANY phases of Diablo IV testing including several closed phases and a number of public phases. The game changed drastically each time I attempted to sit down and play it. So the truth is I went into the game expecting to play one ability that had been good in the early phases of testing… that was apparently nerfed into the ground.

Follow the Meta

I feel like you first have to ask yourself a simple question. Is the core of my enjoyment of the ARPG experience based on making my own builds? If the answer is yes, then skip this entirely. I am pretty sure you can half-ass your way through the campaign with any build you choose. I made it through the campaign on my heavily nerfed Upheaval build, though I struggled when it came to defeating the first capstone dungeon. Essentially Diablo IV is very poorly balanced right now and not every build is viable when it comes to harder content. If you want the easiest possible experience I would suggest going over to Maxroll.gg and looking at their build guides. They have both leveling builds and end-game builds, and I would choose one of the “in the meta” builds currently that has one of each. That way as you level you get used to the abilities that you will ultimately end up with at the end-game. Icy Veins also has a good build section but I personally like the layout of Maxroll a bit better.

Start on World Tier 1

There are no tangible benefits to playing the game on “Veteran” difficulty. While the placard says that you will get more experience and more loot… you will also take so much more time killing mobs that this benefit becomes entirely negated. Your goal is ultimately to get to World Tier 3 as fast as possible, and as a result, the early game is just an obstacle in your way. There is no point in trying to be a billy badass and insist on World Tier 2. You are only setting yourself up for frustration in the end. If difficult content is your kink, then, by all means, ignore this advice.

Focus on the Main Story Content

Since content scales with you… the later in the game you attempt something the harder it is going to be. As such it is my suggestion that on your first playthrough of the game, you just focus on the main story content. This will be marked in Yellow in your quest log, and you can progress through the game without touching any other content. While you are doing this I suggest you take the time to go ahead and unlock any waypoints you find as you will need these later. Upon completing the main quest you unlock the Tree of Whispers which will give you some additional benefits as you complete the rest of the content in the game. Ultimately you are going to want to do every single side quest available at some point. My personal preference is to unlock the end-game and then roam around doing side content then. If you want a longer journey that will also increase in difficulty as you go, then you can, of course, do side content as you are doing the main content.

Extract Near Perfect Aspects

After finishing the prologue of the game, you will unlock the occultist which allows you to imprint aspects on rare items to turn them into legendaries, and to extract aspects from any legendary drops you might get but no longer need. First things first we are going to need to enable some of the advanced options so go into settings and toggle on the following:
  • Options > Gameplay
    • Advanced Tooltip Compare
    • Advanced Tooltip Information
This is going to tell you how good of a roll a given item is. For example, if you look at the aspect I am highlighting above the ability has a range of 20-30% and the item that I found has a near-perfect roll of 29%. This is very worth holding onto and saving for when you need it on your end-game gear. My suggestion is to go ahead and extract any Legendary item that is at least a roll that is 50% of the maximum and most definitely anything that is perfect or near perfect. Everything else should be salvaged as you are going to need those materials later.

Salvage Everything

There are a lot of guides that I have seen that suggest salvaging gear up until you hit level 50. It is my personal suggestion that you never stop salvaging gear. You are going to reach a point where you have more gold coming in than you need, and are going to still be desperate for materials. I switched to selling everything when I finished the campaign and given how often you need to change gear… found myself completely out of several basic materials. Gold will come over time especially as you find Greed Shrines… but you will never stop needing raw materials at least until you have finished out a set of maxed-out ancestral gear.

Buy Whispering Keys

Obols are the currency for doing events in Diablo IV, and much like Blood Shards from Diablo III, you are limited in how many you can carry at a time. Spending them at the Purveyor of Curiosities is a way to gamble on getting legendary items… but the occurrence of legendary drops seems to be skewed by your level. As such spending Obols on gear early on is a bad use of resources. What I would instead do is buy Whispering Keys which are used to unlock the Silent Chests that you find out in the world. You can hold onto these en masse and then use them later on to get a gear boost when needed as you will likely be finding a lot of these Silent Chests in your journey. So it is my suggestion that any time you have a stack of Obols gathered, you spend it down buying these keys and then holding onto them for later.

Unlock World Tier III

Upon finishing the campaign your next core goal is going to be to unlock World Tier III. This means you need to defeat the Cathedral of Light Capstone Dungeon. Unlike the rest of the world, this dungeon is capped at level 50 but can be completed earlier than that if your build is strong. This is ultimately why you want to be following the meta builds as most of them can complete this dungeon somewhere around level 40-45 without much issue. Even if you do not want to start playing on World Tier III, this is gating your access to the last two tiers of renown which is effectively what you are wanting to unlock as quickly as possible. World Tier III also unlocks Helltide Zones and makes it so that Nightmare Dungeon Sigils drop more often as well as granting you access to the Sacred tier of gear. Sacred gear is a massive damage and survival boost and essentially makes all gear before that point obsolete unless you simply have to have a given legendary aspect. Now this goal might take you a bit to accomplish but I am placing it here to outline its importance.

Tree of Whispers

Defeating the Campaign is going to unlock access to the Tree of Whispers. Now this is not an activity that I think you should ever really focus on, but just something to be aware of as you are doing other activities in the world. If you have the opportunity to collect Grim Favors by doing something that aligns with an activity you are already doing, it is just a bonus. Every so often you will fill the bar and get a free box of loot from the tree. Again this should not be your core focus, but just something to be aware of as you do the next few things.

Collect Altars of Lilith

Scattered throughout the world are the Altars of Lilith which are statues that glow slightly red until you have collected them. The campaign make sure you find a few of these along the way, but after you beat the campaign one of your first goals should be making sure you collect all of them. Once they have been collected on a single character, all of your characters from that point forward get the benefit of them. Since they have to be done on a single character though, you might as well devote the time to collecting all 160 of them early on while you are still working on leveling. Yes, this is tedious busywork, but the stat boost that you gain for them will be extremely important when you are trying to unlock abilities that have stat requirements on the paragon boards. I personally found the maps that Polygon created the easiest to follow as they have them numbered and also have zoomed-in images of each location. You can of course do these while you are completing the campaign if you really keep your eye out for any areas of the map that snake off into a little alcove. There is definitely a pattern to the placement of these statues that you might pick up on along the way.

Max Out Zone Renown

This is the step that I am actively working on if you were curious. As you are completing the campaign you will be capped at a maximum of rank three renown with each region. It is important that you work up your renown because getting every zone to rank three will net your character an extra 10 skill points and getting them all to rank five will give you an extra 20 paragon points. Both of these are significant and like the Lilith Statues, you need to do this on one character before it applies to all of your characters. This will essentially require you to complete all of those blue quests and unlock most of the dungeons in order to hit rank five. I’ve personally completed four of the five regions and am now working on Kehjistan, the area that I spent the least amount of time in so far.

Play The Game Finally

Congratz! You’ve graduated from the busywork phase of Diablo IV. Now you can just do whatever suits your fancy. You could do a bunch of normal dungeons in order to level most efficiently… or you could hit up the Helltide zone every time it is available for fun mob density and loot boxes. You could also bip around the map doing tasks for the Tree of Whispers or dive into progressing your Nightmare Dungeons and with that leveling your glyphs. Personally, I kind of do a mix of all of the above because that seems to be the most enjoyable. I’ve neglected Nightmare Dungeons a bit so far but I need to focus on them soon. I also need to give an attempt or two at trying to unlock World Tier IV now that I have hit level 60. The last capstone dungeon is hard-scaled at level 70, but I am curious if I can finish it early.
There are some aspects of Diablo IV that I really enjoy, more specifically I like the way the world feels and fits together. There are other aspects of Diablo IV that drive me insane and half convince me to stop playing entirely. I talked about a lot of this in a video yesterday, but most of them can be summed up under the banner of being grossly inefficient and wasteful of my time. So much of the ARPG experience to me is about optimization and the last thing I care about is immersion. Immersion only really holds weight until you have finished the campaign, then you want efficient grinds and in this game nothing is efficient. However since my friend wanted advice, this morning is my attempt at outlining how I would approach the game knowing what I know now. You can of course ignore ALL of this and just fumble your way through the game. Diablo IV is maybe an experience best fumbled through the first time because it will allow you to appreciate the world crafting a bit more. When you attempt to play it efficiently… that is when the wheels fall off. So maybe… just ignore everything that I just said and approach this game however seems best to you at the time. The shortcomings will make themselves very evident eventually… and when that happens feel free to pop back over here for some advice. The post Diablo IV Advice appeared first on Tales of the Aggronaut.

Diablo IV Endgame

Good Morning Friends! I finished up the campaign in Diablo IV on June 4th and have now had roughly a week of time poking around in the “end-game”. This morning I thought I would talk about that experience and how it mostly feels like “more of the same”. As of this morning, I am about half of the way through level 59, and at level 60 I thought I would take a stab at the next Keystone Dungeon to unlock the final World Tier. During my time at end-game, I have done a pretty wide variety of activities, but I can’t say that I have “ground” any of them terribly hard. Honestly, nothing about the experience so far has made me want to grind them. What I have been doing instead is casually picking away at the three end-game activities while working on my zone renown and collecting all of the Altars of Lilith.

Tree of Whispers

The first end-game activity that you will unlock is the Tree of Whispers, and you gain access to this immediately upon completing the campaign. This is somewhat akin to the Bounty system from Diablo III, and it will highlight various objectives on your map in graduated shades of pink to red. Essentially pink activities reward you a single Grim Favor, mauve activities reward you three Grim Favors and maroon activities reward you five Grim Favors. When you have collected ten of these you can go back to the Tree of Whispers to cash in for a box of loot. These boxes are for a specific gear slot and have the chance to drop glyphs for your paragon board and Nightmare Dungeon sigils. There is a chance at a Legendary item but it seems pretty low as I have opened several boxes and gotten nothing. When you reach the break point for Sacred and Ancestral gear, those don’t appear to be guaranteed as I have opened a box containing nothing but vanilla rares. I feel like this is not exactly a great activity. It is busy work that you can do… but also seems to take an exceptionally long time for you to gather up rewards. Running normal dungeons feel way more rewarding than poking around the map and completing Grim Favors. The shortest route to one of these loot boxes is to complete two of the flagged dungeons, so I guess if just consider Grim Favors and the eventual loot box that they reward as a bonus, then it isn’t so bad. I feel like this system needs to have the threshold for getting a loot box lowered to 5, either that or have every box guarantee at least one legendary or unique. Basically, the system as it stands doesn’t exactly feel as rewarding as the time it takes to complete.
The next activity that unlocks is Helltide zones, which you gain access to upon unlocking World Tier III. These appear on a cycle of being on for an hour and then off for another hour, and will flag two contiguous regions on the map as containing the Helltide. Essentially this replaces the majority of the spawns in the zone with demons and causes a number of chests to spawn scattered throughout the region. Killing these demons causes Aberrant Cinders to drop, and then you collect these to unlock the various Tortured Gift chests. If you die while in a Helltide zone, you will lose half of the Cinders that you are carrying at that moment, so there is a certain measure of risk to reward for farming these areas. They have much higher mob density than you can normally find in the zones. The chest reward thresholds are as follows:
  • Armor and Ring Chests – 75 Cinders
  • Amulet, One-Handed, and Off-Handed Chests – 125 Cinders
  • Two-Handed Weapon Chests – 150 Cinders
  • Mystery Chests – 175 Cinders
The Mystery Chest rewards 1-5 Legendary/Unique items and several of the zone-specific crafting materials needed for upgrading gear. All in all, this is probably the end-game activity that feels the most rewarding. While you are in the zone it also feels like there is a higher-than-average chance of getting good gear drops in general independent of the chests themselves. My key complaint with this activity and honestly ALL of the “on-timer” activities is that it feels like they don’t happen often enough. I feel like there is never a point where a Helltide zone should not be active. Similarly, I feel like World Bosses should be spawning constantly to the point of being able to have a boss train. The World Boss scene in Guild Wars 2 only works because there is constantly a boss either active or just about to go active which allows people to zip around the map chasing the train. Helltide events should be a constant activity that you can pop in and farm at will.

Nightmare Dungeons

While doing bounties for the Tree of Whispers, there is a chance that you can get a Nightmare Dungeon Sigil to drop. This will unlock access to a nightmare version of a normal dungeon, that has specific affixes applied to it. These remind me of Mythic Plus keys from World of Warcraft, but in reality, they are also not dissimilar to Maps from Path of Exile. Generally speaking, you have positive effects marked in Green and negative effects marked in Grey which change the difficulty of the encounters. At the end of a Nightmare Dungeon, you seem to be guaranteed at least one Legendary or Unique item, which Uniques having a higher-than-average drop rate. The catch is you are given a fixed number of revives for the dungeon, and each time a player revives themselves it takes one of those away from the group. However, if a player revives a character, it won’t strike against that total. The Path of Exile player in me is annoyed that Diablo IV has no real crafting system to speak of and that I cannot do anything to “re-roll” a bad sigil. The other aspect that annoys the heck out of me is the fact that when you consume one of these… it doesn’t just teleport you to the dungeon. It only flags the dungeon as a “Nightmare Dungeon” and you still have to run there on your own. Those quibbles aside, this is a pretty great activity and it feels fairly rewarding. Experience grinders are largely ignoring Nightmare Dungeons, but in truth, for a more casual player, they feel like a good use of your time. They are also required for leveling up your Paragon Glyphs, which makes that system feel a bit like the Legendary Gems from Diablo III. The only challenge with this system is it takes a bit for you to get enough drops to be able to sustain running the dungeons. I also really wish that they would simplify this system with something akin to the Nephalim Rift device so you could launch directly into them without having to screw with trying to find the damned dungeon on the map.

More of the Same

I recorded another one of my dumb videos, this time attempting to coalesce my feelings about the endgame into a twenty-minute video. I think one of my core problems with the end game that exists currently, is that it does not feel sufficiently different from the leveling game. You are essentially doing most of the same activities that you were doing before be it running dungeons or completing bounties. The only “new” activity is the Helltide zones, which again are just a retread of the zones you have already visited. If Helltide had actually been… going to hell and exploring a whole new map then it wouldn’t feel quite so rehashed. Essentially I guess what I am saying is… finishing the campaign doesn’t really feel like it is a significant milestone other than the fact that you get to skip the campaign on your alts.
The Atlas of Worlds in Path of Exile feels significantly different from the campaign even though it is effectively a retread of the maps you had already seen to that point. The expansion content like Delve and Heist absolutely feels like unique end-game experiences as well, but I would not expect Diablo IV to have anything that rich at launch. The Monoliths in Last Epoch similarly feels like a very unique end-game destination even though again… it is recycling the same content that you have seen over and over again. Even in Diablo III after the Reaper of Souls update, the Nephalim Rift and Greater Rift systems felt like a specific end-game destination that had an enjoyable flow to it. Right now with Diablo IV, I don’t feel like there is a clear “virtuous cycle” that clearly outlines how you should be spending your time. It feels like it is supposed to be empowering that we can “do anything we want” but that is pending that you want to do “more of the same”.
I am sure over time that Diablo IV will be worked and reworked into something that is much more enjoyable than its current state. I think part of my disappointment is that Diablo Immortal was a much more fleshed-out game at launch than Diablo IV is currently. There were a number of enjoyable activities that you could complete that set up a cycle of activities that all felt somewhat unique and allowed you to incrementally move different systems forward. I guess I expected more. There were lessons that could be taken away from Diablo Immortal that would have blended nicely with this game, because quite honestly… other than the egregious monetization… it was a damned solid experience. Admittedly those money-grubbing traits ruined the game for me, but there could have been some good design patterns to take away from that game that would have improved Diablo IV. I am still playing the game as for the moment I am enjoying myself more than the annoyance… but the annoyance is starting to add up. I really want to see what the next world-tier break feels like, so I will likely be continuing to poke at this until I hit 70… or until some other shiny object takes my attention. Tomorrow I am contemplating doing a “how I would fix Diablo IV” type post. The post Diablo IV Endgame appeared first on Tales of the Aggronaut.