Why I Now Main ARPGs

I’ve been kicking around this topic for a while now, and it seems like a good one to close out what has been a fairly busy week. This blog got its start originally as not only a World of Warcraft blog but more specifically a World of Warcraft Warrior Raid Tanking blog. From 2000 until around 2015 this blog was largely dominated by an endless cavalcade of MMORPGs. They were truly my primary gaming outlet and any time a new one queued up I was there with the rest of my friends grinding out a new batch of characters and classes. It was a love affair that started with Everquest and just kept continuing each time a new latest and greatest game was on the horizon. In part, I was enamored with the concept of playing with so many other people and most of my long-term friends stem from one or more of these games. Hell the entirety of the podcast I have been recording for over a decade, are folks that I met through Massively Multiplayer Online Games.
Tam and Kodra date back to my early days raiding with Late Night Raiders, and Thalen was a member of a competing raid that occasionally subbed in for assorted content. Ashgar is someone that Tam and Kodra met when they left Argent Dawn and was someone I was ultimately introduced to when I talked them back to the server for Cataclysm. Ammo I knew her mom first, but also stems originally from World of Warcraft on Argent Dawn. Grace/Ace is someone I met on Twitter but roped into our nonsense in Final Fantasy XIV and ultimately became someone that I am close enough to that I consider my sibling. The entire reason why I got on Twitter in the first place back in 2009… was to have a better way of communicating with other bloggers and more specifically the Blog Azeroth folks. I am uncertain I ever would have been attracted to the platform were it not for the rich MMORPG gaming community that I found there.
The problem is that as my life changed, and the bulk of my active gaming group shifted two timezones away… I found myself in a position where I was drawn to MMORPGs but largely ended up never playing with anyone else. I reached the point in my life where I could no longer stomach the late nights of staying up until 1 am and then getting back up at 5:30 am to start the next day. I needed to take better care of myself and also started getting more real-world responsibilities that required it. Around 2013 I shifted from being a worker bee, to a team lead, and eventually to an official supervisor. Then in 2017, I made another big shift to Management. All of this… brought a dislike for actually having any modicum of responsibility in my downtime. So I went from being a Guild Leader and occasional Raid Leader first… to trying to stay in the background and take on as little responsibility as possible.\
I loved raiding in World of Warcraft and Final Fantasy XIV and spent a lot of time leading raids over the years. However, I reached a point where I was no longer willing to give up multiple evenings of my time for the express purpose of progression. From 2004 until around 2012 I was devoting at least three nights every single week to raiding, and pushing everything else to the side. Once I stopped raiding… it became harder to work it back into my schedule. I made attempts to raid seriously again during Warlords of Draenor and Legion… and over in Final Fantasy XIV during A Realm Reborn and Heavensward but all were relatively short-lived. Legion I made it through a few tiers of content and Heavensward we never really made it past the Extreme Primals before I faded into the background. I would always get to the point where I was dreading raid night, because of the loss of freedom it posed.
In spite of not really having active groups on demand like I used to during most of my World of Warcraft days, I still actively pugged. My class of choice has always been some form of a Tank, which meant that I needed to take on a lot of responsibility in dungeon runs. I am not sure if the groups got more aggressively toxic… or if I just became less tolerant of other human beings, but over the years I found myself not wanting to run dungeons with other random players anymore. I built up this mental block to the responsibility of leading a dungeon, and I’ve found it extremely hard to get past it. While I still like the concept of tanking dungeons I just never do it… not unless I have at least one friend along with me. As my time tables shifted out of the range of most of my friends… it just meant that I didn’t run group content anymore.
I am legitimately not sure how it started, but in 2015 I got pulled into running Seasonal content in Diablo III with my friend Grace/Ace. I had always been a fan of the Diablo-like ARPG genre and often played them in my downtime from raiding or other MMORPG shenanigans. I fell in love with Diablo in college and obsessed over the game and then followed the long sequence of games that came after it from Dungeon Siege to Sacred to Titanquest to more modern games like Grim Dawn and Wolcen. Running Diablo III Seasons with Grace gave me all of the excitement of an MMORPG launch… all the fun of rushing through the objectives and trying to build a powerful character as fast as you could… all condensed within a few weeks. Then I could walk away, so other things, and know that in three or four months we could do it all again.
More than that ARPGs gave me all of the complexity and loot chase that I craved, but the ability to take all of it at my own pace. I could play rich and mechanically interesting characters and did not need other players to accomplish any goals that I set out for myself. Sure it was fun as hell to play with friends whenever our paths happened to cross… but I never found myself in a holding pattern needing more people to make something happen. That was always the worst part about playing MMORPGs… was the waiting around for something to happen. In the early days of World of Warcraft, I had fostered this arcane tapestry of social channels that I relied upon to be able to form groups… but even then having access to all of those people and so many different relationships… it would still sometimes take upwards of an hour to get things started.
Playing MMORPGs in a post-dungeon finder economy meant that most people were not actively creating groups. Those who did exist in the group finder were divorced from any personal connection and often had a wealth of toxic behavior associated with them. It just became easier for me to be off doing my own thing and having a less rewarding gameplay experience… than to subject myself to having to deal with other people. Even when the groups went smoothly and everyone was kind… the imagined specter of potentially being called out for missing a cooldown or not mashing my buttons hard enough or in the correct order was enough to keep me from ever trying most nights. Occasionally I would get brave and put myself out there… and those were often the times that I ran into the worst possible individuals.
For years Final Fantasy XIV was the exception to the growing toxicity of gaming communities. It was downright wholesome in comparison and there were so many moments like above where someone needed to AFK and all of the players just chilled out and chatted while waiting. However with the downfall of World of Warcraft and the mass migration of players to XIV… with it has seemed to come a lot more of those cultural norms. Now I have friends talking about struggling to find a static raid group that does not require you to use tools that violate the terms of service. I’ve absolutely seen a lot more talk of damage numbers and open calling out of folks who are not performing up to some imagined bar in the few groups I have exposed myself to. All of this just makes it that much harder to get over my growing mental block to putting myself out there.
If I were the type of player who could happily subsist on casual “Stardew Valley” style gameplay, I could probably still find fulfilling gameplay in MMORPGs. I am not that player. I love loot and quite honestly the only reason why I started raiding in the first place back in World of Warcraft is that I wanted access to shiny purple items. Sure raiding with other people is its own kind of rewarding, and sure it feels great to finally take down a boss… but it feels much better to get that item you have been trying to get for months. Legitimately I probably had more fun in World of Warcraft raids by soloing them years after the fact… than I ever did actually doing them legitimately. I liked collecting things and I absolutely loved collecting appearances. That sort of mindset was not always conducive to a need-based or points-based raiding economy.
You know what case endless mountains of loot to climb? Action ARPGs absolutely do, so much so that we set up complicated loot filter systems in order to show us only the “best” items, and even then… nonsense like this occasionally happens. So it was a few months back that I realized that a lot of my shift from MMORPGs as my core focus to ARPGs is that it largely scratches all of the itches for me. I can play with friends and have a heck of a lot of fun when our schedules happen to align, but the rest of the time I have endless progression and complexity buried behind a constant dopamine hit of loot acquisition. I get all the things that I loved about MMORPGs but none of the obstacles standing in my way.
More than that I get to feel like I am part of a larger community and get to help others in their own progression. I get so deep in the weeds at times when I am writing about ARPGs, but I feel like someone out there is benefitting from the nonsense I am doing. Then there is the whole concept of guilds and shared stashes that let me legitimately help my friends who happen to be playing along with me. Games like Last Epoch and the resonance system allow me to share items that I have collecting dust in my massive treasure trove… even if I was not playing with a friend at the time it dropped. Bel League in Path of Exile was a heck of a lot of fun, and while it seems like most of the AggroChat crew is over that game… there will be times in the future when I can share things through the Guild Stash with other players who are active in the game at that time. If nothing else my blog and my constant ramblings serve as a locus of information for anyone who might want to get into these sorts of games.
That is not to say that I don’t still play MMORPGs, but when I do so I go into them knowing that I am likely never going to actively group with another player. I think this is why I have had a bit of a renaissance with Guild Wars 2 because it is a game that lets me do large-scale raid-like events in the open world… without ever having to organize or manage other players. I had a heck of a lot of fun recently playing through the Dragonflight story, and doing some of the World Quests in World of Warcraft but also reached a point where I felt like I had experienced enough of that game. At some point prior to the release of Dawntrail this summer I will pop back into Final Fantasy XIV and complete all of the content I have missed and then happily play through the new expansion, but also know that once the credits roll I am probably out again.
For the foreseeable future, I am very likely to be devoted almost entirely to ARPGs, because they scratch the right itches for me and fit my usage patterns. I’ve had similar phases with Monster Hunter World or whatever the latest Looter Shooter happens to be because they operate in similar patterns. I had several weeks of joy when Enshrouded launched into early access because it gave me a lot of the same dopamine hits. I don’t think it is that any of the MMORPGs have changed… and more that my patterns of play have changed. I’ve just finally reached a point where I am ready to accept it and stop trying to push myself to do things that I no longer find as comfortable as I once did. Anyways! I had been kicking around this topic for a while now and like I said at the start… it seemed like a decent way to close out the week. I hope you all have a wonderful weekend, and I will see you all on Monday for a recap of whatever the hell I end up doing this weekend. The post Why I Now Main ARPGs appeared first on Tales of the Aggronaut.

AggroChat #462 – Copying Homework

Hey Folks! Happy New Year and Welcome to Season Eleven of AggroChat! We are back after the holiday break and are delaying our Games of the Year Show until a bit later in the month.  This week we talk about the Dave the Diver Dredge Crossover, Super Mario RPG and Thalen’s child plotting an interesting course through the game, and a return to Monster Hunter World. With Bobby Kotick leaving ActiBlizz, Bel has stepped back into World of Warcraft and talks a bit about his thoughts so far and the inspirations taken from Guild Wars 2.  From there we talk a bit about missing trade league despite how much of a capitalist nightmare it is and how it makes the players focus entirely on short-term gains. Bel talks a bit about how he has shifted his Chieftain into Righteous Fire and how it is a reasonable replacement for RF Juggernaut.  Finally, some breaking news while we are recording…  we talk a bit about the new FFXIV job Pictomancer, and the new limited job Beastmaster. Topics Discussed:
  • Dave the Diver Dredge Crossover
  • Super Mario RPG Remake
  • Monster Hunter World
  • World of Warcraft after 3 Years Away
    • Influences from Guild Wars 2
  • Path of Exile
    • The line goes up, and the financialization of everything in another inflation league
    • Righteous Fire Chieftain
    • Missing Trade League
  • Final Fantasy XIV
    • New Dawntrail News
    • Pictomancer
    • Beastmaster
  • OrcaCon
The post AggroChat #462 – Copying Homework appeared first on Tales of the Aggronaut.

Games of the Decade: 2018

Monster Hunter World – PS4
We are getting towards the end now, two more years to go in this decade worth of gaming. I am finding it as I get more into “recent” history I am having way more trouble narrowing things down to a handful of games. For 2017, 2018 and 2019 I wound up with massive lists, I think in part because everything is still very fresh in my memory. Looking back at 2010 for example you can easily tell which games have stood the test of time. I’ve been playing Witcher 3 this holiday break and I more or less still consider it to be a current game even though it released over four years ago. Lets dig into what turned out to be another really solid year or games. Once again the disclaimer that this is the list of games that were personally important to me and not some sort of objective “best games” list.

God of War

God of War – PS4
I was a little late to getting around to playing “Dad of War” but this is largely because I have not been the biggest fan of the series for awhile. I loved the original when it came out on the PS2, but each sequel for some reason felt watered down from what worked in the first one. The “newness” had warn off and each derivative sequel failed to show me something new and interesting, which is a weird statement for me considering how much I like dusting off characters I have visited before and taking them on one more ride. What God of War gives me is a reason to care about Kratos. IN the past he was simply murder incarnate which was fun for awhile, but eventually once the carnage passed you were left with minimal story to cling to. This game presents an interesting tale of aging and fatherhood that brings something new to the series and also presents it in a much modern nature.

Far Cry 5

Far Cry 5 – PC
I played the original Far Cry game, not because it was some sort of a story masterpiece but because it presented an extremely high tech shooter with interesting AI. As the sequels released I failed to hop on that band wagon and returned with the 3rd installment and bounced pretty hard during some of the force stealth elements. So Far Cry 5 is the game that managed to rope me into the series once again by presenting an interesting narrative about a religious cult in Montana and the fight of the locals to free themselves from their yoke. I like games like this, where you have an overarching story but a bajillion mini adventures to lose yourself in, and I found the narrative told through the side content to be way more compelling than the main story. The game has its problems, but I enjoyed my time spent with it.

Return of the Obra Dinn

Return of the Obra Dinn – PC
I don’t post screenshots of this game other than the title screen, because effectively everything about it is a potential spoiler. The style of the game is similar to those of the early Macintosh games and it is effectively a visual puzzle game with the interface of an FPS shooter. You are an insurance inspector come to examine the Obra Dinn a ship previously declared lost at sea that happened to drift into port five years too late. You use a compass like device that allows you to jump into moments in time and explore them for clues to ultimately determine the fate of all 51 of the passengers. This game was like reading a great book and from the moment I started it I could not stop until I had solved all of it. Each step gave me more tidbits of the dark and interesting story of this fateful ship and its crew.

Dragalia Lost

Dragalia Lost – Android
This is the second mobile game that I have really imprinted upon, and I am not sure if I can explain fully why it is so compelling. It walks this thin line between abusive micro transactions and giving you lots of free stuff. It feels as though you earn the alternate currency fast enough that you can keep doing gacha summons on a regular basis to keep infusing the game with new things for you to play with. The game also has the best release cadence that I have seen, and I am hoping that more games adopt something similar. There is always an event going on, or an event has just concluded and the next one starts within a few days. These events offer enough of a tweak to the core game play and enough new items and characters to chase to keep you engaged in the grind. Only recently have I stopped playing through at least the daily missions every night, as Diablo 3 on Switch has occupied the same before bedtime gameplay. Excellent game, but I think probably the worst part of it is the fact it is on a touch screen device. I would love to see it on something like the Nintendo Switch.

Magic the Gathering: Arena

Magic the Gathering: Arena
I’ve loved Magic the Gathering since I first got my first starter deck back in 1994. I played the game heavily for years and then have dipped my toes in off and on since that point. As various companies explored presenting Magic in an online format I tried to get into those as well. The closest for me was Hearthstone and for years all I really wanted was for Wizards of the Coast to stop fearing the internet and presenting an online game-play experience similar to that. In 2018 they did exactly that and it officially killed off any interest I had in the competitors. I don’t play Arena nearly as often now as I did those first several months, but it is still a deeply enjoying experience that lets me get in and play some Magic whenever I feel like doing so. Also find it super useful for testing out deck ideas since it seems to be way easier to accumulate the pieces on Arena since I Have so many proxy tokens.

Monster Hunter World

Monster Hunter World – PS4
For years I had heard great things about the Monster Hunter franchise but found the game as a whole to be extremely obtuse and difficult to get into. You more or less had to already be indoctrinated into the game in order to really grok each subsequent release, either that or have one of your friends willing to sherpa you through the experience. What world does is presents the game in easy to understand bites and with far greater visual fidelity than any of the mobile devices could muster. I played the hell out of this game and it really became an object of obsession when it released later on the PC. I am disappointed that Capcom is seemingly determined to keep the two games separate from each other, but I fully expect in January to dive in head first when the PC version gets the Iceborne expansion.

Regularly Playing: November 2019 Edition

Forgive me father for I have sinned. It has been two months since my last Regularly Playing column. The idea behind this is that I throw out and update once a month talking about what I am playing and what has faded away. It also serves as an opportunity for me to “true up” my regularly playing widget in the sidebar of this blog. However had I updated at the beginning of October you would have largely just seen a single entry for Destiny 2. I was in a pretty unhappy place with Blizzard and it really made me not want to spend much time writing about what I was doing other than Destiny. However we have a new month and with it comes some new perspectives. I’ve allowed myself to step back from that precipice even though I feel like a bit of a fraud for doing so. I was making myself unhappy by dwelling so much on the bad feelings. I am back dipping my toe into Blizzard things, but I am still largely feeling awful for doing so. However lets get to the list so I can start talking more about each one of them.

To Those Remaining

Destiny 2 – PC
I’ve been playing an excessive amount of Destiny 2 and if you have read my blog over the last month or so you will have noticed this. Destiny is in a truly amazing state right now and the Cross Save functionality has created this hotbed of players on the PC platform. Over night it seems that PC went from the lowest population platform to the highest as folks are taking advantage of just how much better the experience is on the PC as opposed to the aging console generation. I still only have a handful of people regularly playing but it helps greatly to have Thalen who is also going through a similar renaissance. I’ve more or less given up on most of the AggroChat crew understanding or even latching onto how great this game.
Diablo 3 – PC/Switch
This game was periodically off the menu… but as soon as I eased up on my stance regarding the Blizzard/Hong Kong situation it was one of the first things I logged into. With all of the news about Diablo 4 it has renewed my interests in playing some Diablo 3. I more or less failed miserably at this season but I did managed to knock out the cosmetics for it. I am hoping to get back on track with the new season starting soon and return to semi-regularly playing this with Grace.
Dragalia Lost – Android
This continues to be a nightly thing that I play as I am winding down from the day. I am not super active in it, but generally speaking I play enough each night to knock out the daily objectives. I am not sure what it is about this pattern that I find relaxing but generally speaking as I am wrapping up the last few things I am finding myself fighting to stay awake and can lay down the tablet and slumber peacefully. The release cadence as I have said before really is the piece that keeps me engaged, and the fact that I get a gacha summon pretty often through simply playing the game normally. They are not getting money from me, but they are getting a bunch of active usage.
World of Warcraft Classic – PC
I’m leaving this one on the list but I have to admit it is hanging by a thread here. I initially stopped playing Classic over the Hong Kong incident as I stopped playing any Blizzard games. However upon resuming play I am finding it exceptionally hard to get back into the slower pace of this game. I’ve become used to the run and gun pace of Destiny 2 and my brain is sorta fighting back against this. I had some experience with this when I came back to Classic after the launch of Destiny 2 Shadowkeep. In theory I probably need a bit more time to figure out how to slide back in and resume my path to 60.

To The New And Returning

The Outer Worlds – PC
While I am in a bit of a holding pattern thanks to activity in Destiny 2, I eased into The Outer Worlds a few weekends ago and am looking forward to maybe getting in and playing some more this weekend. This is pretty much the perfect logical successor to my favorite of the Fallout series, New Vegas. It is a weird remix of Fallout, Firefly, Bioshock and Mass Effect and were I not as addicted to Destiny as I currently am it would have become my primary game. I am sure I will get back in and play some more, hopefully prior to the podcast on Saturday.
World of Warcraft – Retail
This is one I did not expect, but after my ceasing of hostilities towards Blizzard… I am finding myself playing a lot more of Retail than I am of Classic. I got in the other night and did the 15th anniversary quests, but I am also finding myself just running around on the Demon Hunter a bit. The other thing I found odd was that I attempted to log into my Alliance characters and found myself turning my nose up at them because they just didn’t feel right. I guess I made a legitimate transition over to The Horde at some point? I blame Grace.

To Those Departing

Bloodstained – PC/Switch
I am sure I will pick this game back up at some point but I have had another things on my mind. In truth I will always be more of an MMO player than I ever am a purveyor of Single Player games. This one will get attention because I still have yet to beat it. I just haven’t been in the mood for it of late.
Final Fantasy XIV: Shadowbringers – PC
I am sorry Shadowbringers… you suffered a cruel fate at the hands of WoW Classic and never quite recovered. I know there is a new patch, with new content to experience… but I am also not exactly finding myself rushing back to play it. I am not exactly sure what it is with this game but I go through this cycle after the release of an expansion. I play it hard and heavy for awhile… level two characters… and then disappear. It happened to some extent with Heavensward but absolutely both Stormblood and Shadowbringers saw me in exactly the same pattern. Once the overarching story was completed, my desire to keep playing dissipated.
Magic the Gathering Arena – PC
I’ve also found myself simply not logging into Magic the Gathering Arena. This is a game that desperately needs a tablet friendly version. If that existed I would spend way more of that “before bedtime” tablet gaming playing Arena. As it stands when I am at a PC there are just other games I would rather be playing. I’ve also not felt nearly as connected with either War of the Spark or the Eldraine expansions as I have with previous themes. I loved Ixalan, and I think it might go down as probably my favorite non-Dominaria plane we visited. Return to Return to Ravnica felt weirdly watered down as though it were a subject that had been just spread too thin. I am sure I will return at some point but for right now it leaves the list.
Monster Hunter World Iceborne – PS4
You just never had a chance did you Iceborne. You launched at a bad time for me when my attentions were drawn elsewhere to WoW Classic. Then you announced the release of the PC version and I more or less decided to wait. The PC version really is the best version of the game and I found myself just struggling to get used to using a controller again. I am sorry that we just couldn’t come to a workable arrangement. I will see you in January.

Summary

Hopefully I can get back on the wagon of keeping this updated at the beginning of each month. We have a lot of familiar faces on the list in spite of a few of those exiting. I am sure for example I will play through the new patch content in FFXIV at some point, but that point is not now and it is not even really on my radar. My goal is to finish up The Outer Worlds and try and ease back into WoW Classic. However I have a bad habit of abandoning my goals.