Alternatives to Switch Joycon

Hai Friends! I apparently lied this morning when I said I probably was not going to sit down and write a blog post. Some events transpired between then and now, and quite frankly I would rather write a long post today than try and do it tomorrow morning when I am hopefully returning to work. I slept in until around 8 am, which is massive considering I normally get up at 5:30 am on the dot. I still feel horrible but I am feeling like a better version of horrible. Hopefully tomorrow morning I will feel significantly better. Today we are going to talk about the Nintendo Switch and alternate “joycon” options.
I love the Nintendo Switch. It has rapidly become my system of choice over the last few years, especially when it comes to any sort of RPG or Platformer. I love the use case of being able to dock the device and play it on my 43 inch 4k display, and then picking it up out of the dock and taking it to bed with me to play until I fall asleep. As idyllic as this sounds, there are some significant problems. Most of the images you are seeing in today’s post are pulled from Amazon product listings. This is a picture of someone playing the Nintendo Switch with very small hands.
This friends is what the exact same joycon looks like in my hand. I’ve written before about the plight of a large handed gamer, but the Nintendo Switch is probably the worst case scenario for a controller failing to function in my giant paws. I CAN play a switch in handheld mode with joycons attached like it was intended to be used, but it is not comfortable and the fact that the joycons are more or less flush with the back of the unit just feels awful. Any time I was called upon to hit the shoulder buttons, it was just a level of frustration beyond explaination. As a result, until december of last year I spent most of my time with the Nintendo Switch in docked mode, with a pro controller connected to it.

The Hori Split Pad Pro

With the release of the Nintendo Switch game Daemon X Machina, Hori also released a custom set of “Joycons”. I use Joycons in quotes because there are some issues with them that I will get into shortly. Essentially the Hori Split Pad Pro feels like you took a Xbox One controller, sawed it in half, and then attached them to the Switch rails. As a result you get full sized Analog sticks, DPad, Buttons and proper controller feeling triggers and shoulder buttons.
The original Daemon X Machina version that I got is starting to get a little hard to find in stock. However today I found out that they are releasing a Blue, Red and Black version, with the last one looking fairly similar to the model I have minus red thumb sticks. Though now that I look at it… the original one looks more dark grey than black. If you are really curious you can check out my original review as I talk about the positives and negatives, but for the sake of today’s post I am going to do an abbreviated rundown.

Hori Positives

  • Much larger controller that feels physically better in the hand. It has a more standard controller grip and as a result your hand isn’t trying to double back on a flat plane.
  • Rocker style D-Pad which feels significantly more true to the controller experience than having four disconnected micro switches.
  • Traditionally springy buttons which have a decent amount of travel and a tactile feel when pushed.
  • The controller has two back buttons that can have actions mapped to them.
  • It ends up making the switch lighter, because while large and chunky the controllers don’t really weigh much of anything and wind up reducing the total weight of the unit.

Hori Negatives

  • Remember how I kept referring to them as Joycons in quotes? Well they aren’t actual joycon replacements and cannot function disconnected from the main unit.
  • When attached, they make the total unit extremely wide, and it feels like your hands are really far apart which could be a significant problem for someone with smaller hands. Spacing wise It feels like you are holding an iPad horizontally.
  • They lack any support for gyro which means games like Legend of Zelda a Breath of the Wild that require gyros for solving some of the puzzles are going to require you swapping to another controller.
  • They lack rumble, which is a net positive for me but I found out yesterday that it apparently is something folks seek out on purpose.
  • They lack any support for NFC so no ability to use your Amiibos/Cards.
  • Possibly the most annoying one for me is the fact that you cannot turn on the console by hitting a button on the controller. You have to press the power button to turn the console on first before any input is registered.
  • While I said there are buttons on the back for mapping abilities to… the can ONLY map abilities from the same side meaning the left button is largely useless unless you really want quick access screen shots.

ViveFox ????

I am going to be honest here… I have no clue what the name of this product is other than the fact that it is manufactured by a company called ViveFox. I found out about the product through a video from Spawn Wave and decided to order one of the controllers to test out. When I say that I do not legitimately know what it is called, it is due in part of the fact that the Amazon listing has the same sort of word salad approach that all Chinese third party products seem to have. I had no planned on writing a post today, but by 9 am I had this sitting in my hand and over the last several hours I have been testing it out.
The package is a pretty simple cardboard box with two joycons contained within a traditional clear plastic molded tray and connected with a cross piece that serves the same role as the switch “dogface” controller. Underneath the tray is a very simple manual, a weird cable that splits from a USB Type A to two USB Type C for the purpose of charging the joycons and something labelled “Myterious Amiibo Card” that has a packing list and customer service information… and is labelled on the back with an acorn icon. To break the suspense the Mysterious Card turned out to be a clone Marshall Amiibo Card for Animal Crossing. For more information on how clone Amiibo cards work, I wrote a thing about that you can find here. For the sake of this not taking forever, I am going to give a similar break down as I did for the Hori above.

ViveFox Positives

  • They can turn on the console! This one doesn’t seem like that big of a deal but it really is. It is annoying to have to hit the power button each time you need to turn on the device.
  • The ViveFox joycons are significantly more comfortable to hold in the hand than a normal joycon. They have a decent shape on the back and the shape for some reason reminds me of holding a Dualshock 4.
  • Has a proper D-Pad but maybe not as nice of one as the Hori. It has a distinct feel of four separate micro switches under it so I agree with Spawn Wave in that it feels very similar to the D-Pad on a 3DS/2DS.
  • There are significantly better thumb sticks than you get with the default Joycon, but it is a hard plastic and I would have rather had something rubbery. They are a bit on the small side and very reminiscent of the thumb sticks on an Xbox One controller.
  • They are REAL joycons, which is a massive positive. You can use them detached in either hand and are wirelessly connected back to the switch.
  • They have a gyro which allows you to use them for motion controlled games or anything that requires a tilt sensor.
  • Turbo and Macro Recording… and I guess technically the Hori also has Turbo but I don’t really find it that beneficial?
  • The bracket connects the two joycons at a comfortable angle, making it feel more like a traditional controller rather than one specifically designed for very tiny hands. I could see actually using this as an alternative to the pro controller if I was in a pinch.
  • They have rumble, which again is a positive for some folks and a negative for others. These have old style rumble and not the Nintendo “HD Rumble”… whatever that nonsense means.
  • They don’t really increase the width of the unit by a noticeable amount and as a result it still very much feels like you are using a handheld system.
  • While they don’t have a very satisfying click… they attach really solidly to the device and it feels like you are using a solid unit rather than something attached by a flimsy rail the way that the legitimate joycons can sometimes feel.
  • The joycons charge while attached to the Switch like normal Joycons, so you will likely never need the goofy cable.

ViveFox Negatives

  • They got really close to having nearly full parity for actual joycons, but they don’t have an NFC censor which is odd given that they included an NFC card.
  • They are chonky lads… and are a bit heavier than the default joycons meaning that as a whole it will increase the weight of the unit.
  • The buttons are micro switches and as a result they don’t exactly have a satisfying feel. There is not a lot of travel in them and they are a bit on the small side. Once again I am going to break out the reference to a 3DS in both size and feel other than the fact that they are inexplicably square rather than circular.
  • The layout feels a little cramped. They are worlds better than the original joycons but nowhere near as roomy as the Hori pads. I noticed some weirdness with the thumb stick getting in the way as I was using the D-Pad while playing Bloodstained, which might get annoying.
  • The charge ports are on the bottom side of the grip and depending on where you hold the joycons they might be annoying. I found a comfortable way to hold them, but my fingers normally would have rested on top of this nubbin sticking out.
  • The bumper and trigger buttons are not really comfortable. They are probably slightly better than the original joycons but again they are not the massive improvement that the Hori controllers had.
  • The underside of the controller is slick plastic, and doesn’t have any sort of a grippy surface. I think I can probably fix this by applying something rubberized. They don’t slip out of my hand, but I would have liked them to have some sort of grip to them.

The Takeaway

The truth is that both are really good alternatives to the original joycon, depending on what your use case happens to be. I probably find the Hori option more comfortable, but there are absolutely annoyances for not having them function like normal. Firstly with them attached they are going to be way the hell too large to fit into almost any case designed to hold a Nintendo Switch, whereas the ViveFox does not add a lot of size. They are both in the $40-50 ball park and at that price are probably worth it. For me personally… I am probably going to keep using the ViveFox for awhile. There is going to be an adjustment curve but I think once I get used to them I am going to like them better. Essentially other than Amiibo support they offer everything I care about in a Switch Joycon. We have a switch dock hooked up in the game room at work, and I never liked the thought of needing to either use the base Joycons or bring a separate controller with me in order to partake of some lunch gaming. For now I am pretty happy with them, the only real negative that I have not addressed is that it might be hard to find at a later date. These Chinese word salad listings seem to come and go from Amazon, and I already noticed that the original listing is completely sold out… with only option available being a market seller with a 22% positive rating. At the time of writing this I am not finding any place else online to purchase them including AliBaba or Wish. So sadly I am writing about what appears to be a really solid product, that currently appears to no longer be available. The post Alternatives to Switch Joycon appeared first on Tales of the Aggronaut.

AggroChat #250 – Planeswalkers for Days

Featuring:  Ammo, Ashgar, Belghast, Kodra and Tamrielo

aggrochat250

Tonight we are down a Grace and a Thalen but have picked up a special guest.  Ammo is the official unofficial AggroChat Artist given that she has done most of the artwork that you have seen over the last few years associated with both AggroChat and the Aggronaut blog.  First up we talk about when breaking the rules of a game makes for a better experience. From there Bel talks about Marvel Heroes notalgia and quelling it with the Mobile game Marvel Future Fight.  From there Bel talks about his new Mayflash f500 fight stick and some discussion about Mortal Kombat 11. We talk a bit about the release of War of the Spark on Magic the Gathering Arena. Ash talks about the Lancer pen and paper RPG system, and finally some discussion about Persona 5 Royal.

Topics Discussed

  • Breaking Rules for a Better Experience
    • House Rules
    • Cheating to Remove Frustrations
  • Marvel Future Fight
    • Marvel Heroes Nostalgia
    • Very Free to Play
  • Fight Sticks
    • Mayflash F500
    • Square vs Octagonal Gates
    • Mortal Kombat 11
  • War of the Spark
    • Sealed Gameplay
  • Lancer
    • Pen and Paper RPG System
    • Kickstarter
  • Persona 5 Royal
    • 5.5
    • Hoping for Switch Release

AggroChat #240 – The UnHollow Knight

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat240

This evening we discuss the Anthem “Launch” and the spreadsheet that is required to understand it.  We give a quick summary of our experiences and how it is turning out to be really freaking good. From there we dive into Silksong the Hornet DLC that has turned into its own larger than the original Hollow Knight game.  We also talk about the first Nintendo Direct of the new year and all of the games that got announced. Bel tortures Kodra with some brief discussion about Keen Dreams showing up on the Switch. Finally we dive into a topic about playing games for what they are actually good at rather than trying to bend them to our will.

Topics Discussed:

  • Anthem “Launch”
    • Spreadsheet Launches
    • Improvements over Demo
    • Very Much a Bioware Game in a Good Way
  • Hollow Knight:  Silksong Announcement
  • Nintendo Direct
    • Mario Maker 2
    • Link’s Awakening
    • Various Final Fantasy Releases
    • Fire Emblem: Three Houses
    • Captain Toad DLC
    • Tetris 99
      • Did Tetris Need Battle Royale Mode?
    • Bloodstained: Ritual of the Night
    • Boxboy + Boxgirl
    • Yoshi’s Crafted World
    • Astral Chain
    • Deltarune
  • Keen Dreams on Switch
  • Playing Games for What They Are Good At
    • The Struggle with MMOs

AggroChat #226 – Diablowing Up

Featuring:  Ashgar, Belghast, Grace, Kodra and Tamrielo

aggrochat226

Tonight we have a packed show full of topics to discuss because as we hurdle towards the holiday season… a bunch of stuff is happening.  First up we talk about Super Smash Bros Ultimate and the inclusion of the World of Light single player system. From there with similar Nintendo topics we talk a bit about the Diablo 3 Switch release and just how good it feels.  Chaining off that we get into a discussion about Blizzcon 2018 and the announcement that the community was not prepared for… Diablo Immortal. We try and break this down a little bit, talk about the positives of it, and explain why the community as a whole freaked the hell out in a very toxic and dangerous manner.  

Admittedly somewhere along in here we jump around through a bunch of topics but eventually settle into a discussion of World of Warcraft Classic and all of the things Bel quite honestly didn’t remember from playing on a retro client.  Saturday afternoon Bel, Tam and Kodra spent a few hours roaming around in Fallout 76, so there is some talk about how much they are now looking forward to the release. Finally we wrap up with a brief discussion of Deltarune, which honestly happened in a few places during the show…  but will likely be reprised next week.

Topics Discussed:

  • Super Smash Bros Ultimate
    • World of Light
  • Diablo 3 Switch
  • Blizzcon 2018
    • Diablo Immortal
    • World of Warcraft Classic
  • Fallout 76
  • Deltarune