Regularly Playing: June 2019 Edition

For those who have been reading this blog for some time you will know that I have a semi-monthly series that I call “regularly playing” where I attempt to update the sidebar on my blog. I failed miserably at the last incarnation, because the side bar never actually got updated. Additionally May was a crazy month with all of the weather issues and I never quite got one of these done. Instead I am shifting to a June edition where I attempt to start doing these towards the start of the month instead of the end of the month. I seemingly inhaled my coffee this morning so… lets do this!

To Those Remaining

I continue to truck along happily in Dragalia Lost and especially now that I have my Samsung Galaxy Tab S4 there is rarely a night that goes by that I don’t at a minimum play through my dailies. I’ve said this before but there is a release cadence of content that keeps me engaged and the fact that another character summon is just around the corner. The whole summoning process feels much better than that Wyrmprints have been completely removed from the mix. After playing effectively the entire time I have gathered up a good stable of five star characters that I have not even bothered leveling yet. I still sorta wish there was a switch version.
Diablo 3 – PC and Switch
If you have read the blog over the last few days you will know that I am fully engaged with Diablo 3 right now. Last night I attempted to farm some more chests but sleep claimed me. I am however on a mission to get the Avarice Conquest and will get there sooner or later. I love Diablo 3 so much and while I fade in and out of its focus… I will always sooner or later return to it.
Final Fantasy XIV – PC
While I am not playing a ton of it… I am still very much engaged with Final Fantasy XIV and am looking forward to the upcoming head start on June 28th for Shadowbringers the next expansion. Pretty excited especially considering the drastic class changes that I think will lead to a more accessible environment. Right now the plan is to level the Samurai through the story quests and then level Warrior with Dungeon Finder given that Tank queues are a breeze. I’ve always done it the other way around and I think a lot of what leads to my burn out is trying to claw my way up to level as a DPS when I could simply go the easy route and level through the story.
Magic the Gathering Arena – PC
While I am not playing it a ton I am still fairly engaged with Magic the Gathering Arena and the War of the Spark expansion seems to be pretty interesting. We talked a bit about this on the podcast but I am really wishing they would make it so that constructed is a format that is always available for play, given that is probably my favorite of the “event” types. It also serves as an amazing way to obtain cards from a specific set.

To The New and Returning

Bloodstained: Ritual of the Night – PC
I did a lengthy post about this the other day but I am starting to play Bloodstained: Ritual of the Night which is as close as we will probably ever get to a proper Symphony of the Night sequel. While I only have the E3 demo version right now, I will be getting access to the full thing on my birthday… June 18th and plan on picking it up for pretty much every console that it will be available for. It is likely going to be a toss up between Switch and PC as to which version I actually play the most.
Destiny 2 – PC
With the Season of Opulence starting I believe today… I’ve been poking my head back into Destiny 2 of late to try and reacquaint myself with the way that the game as a whole feels. I completely missed the Season of the Drifter because I was off doing other things, and the start of a new Season seems to be a good time to get engaged again. I still very much love the game but at this point am so far behind that I am not exactly sure what the most ideal catch up mechanic would be. This is the problem with Destiny as a whole is that there isn’t a painfully obvious way to gain a ton of light levels quickly.
The Elder Scrolls Online – PC
I’ve also of late been spending a significant amount of time playing Elder Scrolls Online. A new expansion released and it has made me want to start playing again… in spite of not actually being willing to start the new content. Instead I am working my way through Vvardenfell… aka two expansions ago? The game is pretty great and ends up filling the same niche that Star Wars the Old Republic does… in that I mostly want to come in and gobble up a bunch of story content and then wander off.

To Those Departing

Grim Dawn

I know I will revisit this game again, but for now I am not playing it and it leaves the list. Based on screenshot evidence I seem to have stopped playing sometime mid April. Still a really great game and I expect to get the itch at some point in the near future… but being engaged with Diablo 3 again mostly pushed it off the table.

Marvel Future Fight

I played this a significant amount of time for a short period of time… and now find it really hard to get back into it. I feel like I hit the free to play wall where I have done as much of the content as I want to do before needing to spend a significant chunk of money. The grind set in and all of the things that would offer advancement require either a lot of money or a lot of time.

Mortal Kombat 11

Going forward I am going to try to filter titles like this off the list in part because there are a lot of things that I play furiously for a weekend and then never play again. Mortal Kombat 11 was one of these and while I fully expect to return to it periodically it isn’t really worthy of the moniker of “regularly playing”. Its still a really cool game and you should check it out especially when it goes on sale.

Outward

This again is another example of a game that probably shouldn’t have made it onto the list since I played it obsessively for a few nights and then never again. I’m going to start an honorable mentions section below for some of the games where I play in this manner because I have a few of them this month as well.

Star Wars the Old Republic

I came in… I gobbled up the entire Eternal Throne storyline and then wandered off once I started the content immediately following that. I have no clue why I suddenly stopped playing but I did. I expect honestly at some point soon to add this back to the list especially with a new full expansion on the way. I still really like this game and am happy it found its feet post launch. I would love more of the content along the lines of Fallen Empire and Eternal Throne because both were phenomenal.

Honorable Mentions

Again for those who didn’t read all of the blurbs above, this is a section I am adding in part because every month there are a handful of titles that I play furiously for a few days and then wander away from. They don’t really deserve the title of “regularly playing” but they are also worth noting.
Crowfall – PC
While there is actually a game here I am not entirely certain if it is a game I want to play. This is something I have been poking my head in to check on since the backer alpha began. I had a few fun nights with it but more or less have consigned it to hibernation once again.
Dragon’s Dogma – PC
I have no clue how much of this I will be playing. I randomly installed it and started playing a few weekends back after watching a series of videos on it by Gaijin Hunter. It is a really cool game and I think it might be something that I could settle into as a bizarre “what if capcom had made skyrim” experience. Not quite ready to add it to the regularly playing list, will see if it returns by the end of the month.
Rage 2 – PC
I had a lot of fun with this game right around the time of launch and then I wandered away… and am not exactly sure why? I really need to get back to playing it and at least make my way through the main story. I get easily distracted when it comes to gaming and I am guessing me getting into World of Warcraft Classic beta was the shiny object that caused this one.
World of Warcraft Classic – PC
And… last but definitely not least… we have World of Warcraft Classic the aforementioned shiny object. This is coming in as an honorable mention and not a regularly playing in part because I have forcefully pulled myself away from it. This game launches officially in August and given the amount of time you need to spend leveling in this game… I don’t see a point in burning myself out before that point. We are completely nonsense and are going to be making an attempt at 40 player raiding again. I will give more information about this as time gets closer. However for now it claims a spot on the Honorable Mentions.

Outward and Blades

Outward and Blades

This morning I do not have a ton of great screenshots because for some reason over the weekend GeForce Experience decided to stop doing its thing.  So the majority of the time when I thought I was taking a good screenshot…  I got nothing at all which is insanely maddening given that I rely on these screenshots for this blog.  This weekend I tried a couple of new things, firstly Outward which is billed as a survival game published by Deep Silver and developed by Nine Dots Studio.  For me personally however it is something completely different.  Playing Outward reminds me of how it felt to play Everquest.  I don’t necessarily think this game was intending to be one of the many Everquest nostalgia titles out there, but in my hands it ends up being the best one so far.  I am not entirely sure what exactly throws it in this category, but a large piece of it is the fact that you have no minimap and the overworld map you do have does not show you where your character actually is at any given time.  This means you need to sort your own directions out by following the compass rose or by moving around based on landmarks.

Additionally I have been thrust into a world where I don’t quite understand the rules, and I realize this will fade over time…  but for now everything is interesting and dangerous.  I have no clue what might be around the next corner and if it will end up killing me.  Lastly the game has a system the requires you to venture back into the wild to do a manner of corpse recovery in the form of your backpack that is ultimately left behind when you die.  All of these things combine to provide a much truer experience to how Everquest felt as a brand new player than anything to date, and I am pretty certain that was not at all what this title was going for.  I think the design goal was to have an RPG rooted in the survival game tradition with extremely challenging stamina based combat that makes you choose your attacks carefully.  It succeeds at that, but I honestly don’t think I would have spent nearly as much time playing it this weekend were it not for the fact it was playing upon my memories.

In the above screenshot I remember not noticing that I had a disease for a really long time…  because it was the common cold and not the insane life drain disease that I had gotten before.  The common cold mean’t that my stamina regeneration was greatly impacted…  which also lead to me taking a death in the cave just in front of me.  Little things like that sneak up on you in this game and honestly make it feel way more cruel and brutal that any other similar game.  The story is pretty bleak so far as well given that you are effected by a blood tax due to the fact that your ancestor turned away some religions pilgrims…  that ultimately became the majority power in the setting…  things are pretty harsh.  After returning from being shipwrecked…  the townsfolk demand 150 silver within five in game days or they will repossess your house.  So you are set off on a path of either finding a way to earn that money, ignoring it and letting your house get taken…  or finding a way to do a favor for one of the locals big enough to get some debt relief.  It is a call to action, but sort of a maddening one…  that caused me to restart the game a few times until I sorted out how best to play it.

Outward and Blades

The other new game that I tried out this weekend was Elder Scrolls Blades which promised to be a mobile Elder Scrolls Experience…  which admittedly was something I had been throwing a little side eye towards since the original announcement.  I’ve played Bethesda mobile games before and was greatly concerned about what monetization methods would be built into this one.  Ultimately the choice landed on a timer based system that locks your loot behind a gate of either waiting for it to open or paying to open it immediately.  Additionally the first chest you get has a wide array of stuff that is actually useful to you including a significant weapon upgrade.  The chests that I found following that initial tutorial chest however largely included unexciting common rarity junk, that admittedly is probably useful for the games in built crafting system…  but nothing hear as exciting as getting item drops that you can equip.

Outward and Blades

The game itself feels like a really weird point and click adventure game…  with the addition of real time combat that feels awkward and non-intuitive.  My instinct is to click on the mob with my finger to swing my weapon at that body part.  Instead you have to press and hold and then release to swing your weapon.  You guard by pressing and holding on the shield icon… that isn’t on your screen all of the time and seems to only appear roughly a second after stopping attacking…  making the whole experience feel a little stilted.  The purpose of all of this appears to be to go on missions and complete objectives…  like in this case I was saving some prisoners that you can see caged in the central image of the above triptych.  Then you go back to town and use the resources that you just got to rebuild the town.  The only negative is…  this is fairly time consuming and requires something close to 20-30 minutes per iteration rather than the normal 5-10 minute loop that I expect out of mobile games.  This is definitely something you would play on your lunch break… rather than something you might pop open while waiting in line somewhere.

Outward and Blades

The other big problem that I encountered is that while I have a fairly modern phone that has feature parity with all of the current flagship models…  I apparently was ineligible for app install. If you are curious here is a supposed complete list of devices the game is available for…  which seems to be missing a ton of devices it can technically run fine on.  So when you encounter a situation like this…  you don’t really have to sit and take it or at least not if you are an android user.  Sure Google Play is the most common app store and the one in general you want to use for most purposes.  However there are a bunch out there that will let you install literally anything you want on any device you want…  whether or not it will run is a completely different challenge.  Personally I tend to favor APKPure as I have had a lot of luck with that app in the past and it has some built in patcher support similar to Google Play.  Functionally this is going to be a two part step… firstly you need to enable installing apps from unknown sources and secondly you need to download the APKPure app to your device.  After that you can install Elder Scrolls Blades on your device and log in with your Bethesda.net launcher account.  If everything worked as expected you should be able to try out Blades on any device not listed on the official list.  For me it ran perfectly fine on my ZTE Axon 7…  though admittedly it is a significant battery drain taking me from 100% to 79% before completing the first tutorial quest…  which admittedly was like 20-30 minutes worth of game play.

I will probably poke my head into the game a bit more, but I am not entirely certain if it is really for me.  I was expecting Mobile Skyrim… and what I got was a traditional mobile device game.  Once I reset those expectations I am sure I will probably enjoy the experience and add it to my before bed roster of mobile games.