First Week on PC

First Week on PC

This is one of those mornings when I am not even sure where to start the post.  It is like I have all of these disconnected thoughts in my head and am having a very hard time wrangling them together into something that follows any manner of logical progression.  Destiny 2 released on the PC last Tuesday and since then I have played a significant amount of it, only really taking a single night off to go do something else.  According to WastedOnDestiny.com I’ve played 32 hours of the game since release…  which is officially more than I played Destiny 1 on the Xbox One.  On the PS4 I managed to make it to 267 in that very first week, and on PC I managed to break the 265 cap and push on to 271 which makes me happy.  I am nowhere near as lucky as my friend Raz was…  who is sitting at something crazy like 282.  There are ways to do this…  but they involve madness and way more grinding than I was able to get in this week or really wanted to do.  Additionally I started working on secondary characters and managed to push the Hunter to 18 while recording the podcast… and finished leveling it to 20 and making it through all but the final quest last night.  I also started up my Warlock and got her to level 8, which was mostly about getting my 5000 clan xp to help level Greysky Armada.  We managed to hit rank 3 which is extremely awesome and is largely made possible by the fact that myself and Wolfy started leveling the clan a bit on PS4 before the release of PC.

First Week on PC

On Friday night we decided to give the Nightfall a go, which in truth I was uncertain about given that I only actually completed the Nightfall once on the PS4 side… and even then it was a bit of a pain in the ass.  I also remembered us being significantly higher than the 250ish we were when we tried it.  Together Tamrielo, RustySpork and I managed to get the boss down with about 3 minutes left on the clock, which is not good enough for the rat king…  but makes me happy nonetheless.  Yesterday afternoon I gave it another attempt with Mor and Grace and once again finished…  but just barely with me taking down the boss via a couple of pulse grenades and auto rifle fire at about the 1 second left on the clock mark.  Mor was just barely at the 240ish requirement for zoning in, so I feel like in the future so long as we are bringing in 260s we should be fine for this.  This week also was a bit of an aberration in that it was extremely easy to cheese the objectives because of the modifier giving us insane grenade and melee regeneration.  Striker Titan with double grenades meant I could clean out a bunch of adds almost as fast as I could throw them.  They still hit insanely hard though and I just don’t have the recovery yet that I really should for doing harder content.  This largely comes from just wearing a bunch of scraps instead of something resembling a full set of gear.  I am really hoping in a few weeks I can get the full set of Titan Iron Banner gear again because it makes for a really excellent base for shenanigans.

First Week on PC

I would have finished the Hunter but instead I took a lengthy break Sunday afternoon and worked on doing the weekly milestones on the PS4 side of the pond.  I have to say after playing so much PC…  the console version just feels sluggish and odd.  Everything seems to move more slowly, which makes the crucible much easier…  but everything else feel really odd.  Not only was the visual fidelity much lower than even my laptop running at greatly downgraded settings…  but just the movement speed of my character felt slower.  I noticed this when doing some of the intro missions where you are limping through the city…  on the console there was a specific point I could make it to before my character was forced to pause for a moment.  On the PC I could make it considerably past that point before I was forcibly halted, so my running theory is that the PC version just has faster movement speeds.  Weirdness aside I did manage to get used to the controller again and finish up Clan XP, Call to Arms and Flashpoint milestones which were enough to finish pushing me to 305.  I feel much better hibernating the character now that it is sitting at the level cap rather than being just slightly under it.  I will probably keep logging in at least once a week to finish off these easy milestones however because I feel like I need to keep contributing some Clan XP to TQMB in addition to all the work I am doing PC side with GREY.  Eventually once I have gotten my PC characters to a more manageable state I am sure I will start doing those three main milestones on six characters…  3 on PC and 3 on PS4.  It takes me roughly an hour to do all of the things needed to earn those three luminous engrams, and after a point that becomes my routine of logging in a new character each night and getting their progress.

First Week on PC

I am absolutely loving playing the game on PC because it fits my play style considerably better.  With the console it forced me to be in the room I have my PS4 set up in, but with PC  I can either be playing it on my gaming desktop or downstairs on my laptop.  The laptop doesn’t run it perfectly and I am having to throttle it down to 720 p and a few other considerations…  but it runs well enough for me to be able to do almost anything I might need to do.  For something like a Nightfall where there is a timer on the line I wouldn’t want to push it…  but It is more than fine for some strikes or crucible.  My activity of choice however is still doing public events and random token farming through chests and patrols.  My goal for tonight is to attempt to push the hunter through the various things needed to unlock her three easy luminous engrams, and then to maybe get her through the Nightfall.  From there my goal by next weeks reset is to have my Warlock finished off so I can start triple dipping on the powerful rewards front.  While it has been a pure joy starting over on the PC…  I do still want to arrive back at where I left off…  and hopefully in a much faster time frame than the seven weeks it took to get me there on console.  I am booned by the fact that the game seems to have traction among the AggroChat crew and with that means that there is likely going to be raiding before too much longer.  I am assuming the raid will open up tomorrow much like it did on the console side, and then I am assuming next week we will have faction rally once more.  Destiny 2 on PC is pretty much everything I had hoped it would be.

Xur Week Seven: 10/27/17

Xur Destiny 2

Xur Week Seven: 10/27/17

This week Xur is located on Io in the Giant’s Scar area.  He is off to the left side of that area inside of a cave.  If you turn around and face away from Xur you should also find one of the region chests if you have not actually looted it.  This week is important because it is the first time Xur is available for PC players, and I have in fact double checked that the inventory on console and pc is exactly the same.  I however took my screenshots console side because I am still in the process of leveling all the things on PC and only have the Titan to 20… and even then I am not all of the way through the main story quest.  I noticed that the exotics were showing as level 19 and 254 instead of the 270 I was expecting, so wondering if finishing the game is a trigger for that shift to level 20 items.  I throw this out there just for folks to be careful when you spend your oh so precious legendary shards this week on the PC side of things.  Xur will be available until the weekly reset instead of disappearing sometime during the night on Saturday, so you have plenty of time to grind out more shards or get through the story.

Xur Week Seven: 10/27/17

This week for the weapon we have D.A.R.C.I. or as I have referred to this every time I have decrypted it from an engram…   infusion fuel.  What makes this weapon interesting is that while aiming you can view the health and other information about your target through your scope with the Personal Assistant perk.  This blends with the target acquired perk that causes you to have better target acquisition and precision damage while the Personal Assistant perk is in action.  My general problem with the weapon however is that I just don’t like medium impact snipers.  This weapon has 55 impact and the snipers I tend to use personally are in the 70-90 range.  Now is the point where I start speaking out of my depth, but I always feel like this medium impact variety has to be targeted at the crucible right?  It has really high stability and handling which should in theory make scoping in on your target extremely snappy.  I just have zero interest in using a sniper rifle in PVP, and if I am going to use one in PVE I want it to pack a bigger punch.  PC players it will probably still be worth a pick up for the power level bump if nothing else.

Xur Week Seven: 10/27/17

As far as armor goes this is a really phenomenal week and includes sort of a greatest hits collection of universally useful items.  Actium War Rig is one of the options that you can get on Titan, and if you are an auto rifle fan like me… it is probably going to be what you end up using.  The Auto-Loading Link perk causes ammo to loaded into your magazine when you stop firing the weapon at a tick rate of roughly one second.  What this means is if you are burst firing your weapon you can greatly extend the amount of time you can put off reloading giving you way more time to mop up enemies.  This works extremely well with weapons that have the rampage perk because you can keep rolling between targets without having to take the time to wait for reload, just allowing the weapon to tick once between bursts of fire.  Definitely going to pick this up for the power level and to have a more current version of this item rather than the level 105 item the game gives you.

Xur Week Seven: 10/27/17

Warlocks have a similarly universally good item in the form of the Eye of Another World helmet.  Similarly this is an item you can pick up on Titan and the cerebral uplink perk causes you to highlight priority targets but also improves the regeneration speed of grenade, melee and rift abilities.  Its rare that an item just makes everything universally work better, but that is in fact the mission of this helm.  Once again I highly suggest picking this up for the power level if nothing else, but for anyone who chose poorly on Titan…  then here is a nice second chance to get that item.

Xur Week Seven: 10/27/17

I’ve talked about this item before and I am not really sure what else I can add.  Knucklehead Radar is one of my favorite pieces of gear from Destiny 1 and I am super happy that it returned to Destiny 2.  The upgraded sensor pack causes radar tracking to be active while you aim down sights on every weapon.  This is just universally useful and is a crutch that I am not willing to give up while playing my hunter.  I used the hell out of the Memory of Gheleon artifact in Destiny 1 year 3…  and similarly I love this item.  Again if nothing else this is a good level boost for those PC players who are just now getting started.  I hope to be able to gather enough legendary shards before Xur leaves on Tuesday to purchase each of these items and have them ready for when I start leveling the Hunter and Warlock.

Xur Destiny 1

Xur Week Seven: 10/27/17

As has been the case the last few weeks, I am also doing the information about Xur in Destiny 1 lest we not all abandon the players who are still enjoying that game.  You can find Xur in the tower next to Lord Shaxx.  This week he brought something interesting…  the Jade Rabbit which was previously an exclusive for the PS4 players.  I had heard that the embargo had been lifted on selling the PS4 exclusive items, but I am guessing this is hard proof.  Here is a quick rundown of what he has brought for us this week.

  • Legacy Helmet Engram – 29 Strange Coins
  • An Insurmountable Skullfort – Titan Helm – 13 Strange Coins
  • Crest of Alpha Lupi – Hunter Chest – 13 Strange Coins
  • Claws of Ahamkara – Warlock Arms – 13 Strange Coins
  • Jade Rabbit – Scout Rifle – 23 Strange Coins
  • Hawkmoon and Moonglow Ornament – 30 Strange Coins 25 Silver Dust
  • Tresspasser and Crucible Assassin Ornament – 30 Strange Coins 25 Silver Dust

AggroChat #172 – The Destiniest Destiny

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat172_720

Tonight we have a bunch of stuff on the docket.  We lead off with a discussion about Pax West 2017 that Tam, Kodra and Ashgar attended last weekend.  From there we dive into some discussion about the Destiny 2 PS4 launch and how it has been consuming every moment of Bel’s game time.  Another big accomplishment is that our Guild in Guild Wars 2 successfully captured the Guild Hall…  and have unlocked a completely engrossing minigame in the form of upgrading it.  We delve a bit into the mobile game Legendary Game of Heroes, and then veer off the deep end into some discussion about Sonic Mania and the Sonic Archie Comics.  The insanity that follows continued long after the podcast… and ultimately had a bunch of us leaving the channel to avoid it.  Lastly we talk a bit about Magic the Gathering Arena, their attempt to capture that Hearthstone goodness with actual magic cards.

Topics Discussed

  • Pax West 2017
  • Destiny 2 PS4
  • Guild Wars 2 Guild Hall
  • Legendary Game of Heroes
  • Sonic Mania
  • Sonic Comics
  • Magic the Gathering Arena

Destiny 2 Beta Impressions

Destiny 2 Beta Impressions

Yesterday around noon was the official launch of Destiny 2 Beta on the PS4.  I personally got my hands on it around 6 pm after doing various things that needed to be done and taking my wife out to eat.  To call this a Beta however feels like a little bit of a misnomer because in truth we are getting out hands on essentially the same demo that was available to press at e3.  With that comes a greatly limited subset of options that you can take part in.  Functionally right now there are three things available to players:  The first story mission, the Inverted Spire strike, and one play mode of the crucible.  I didn’t get a ton of screenshots because I was actively playing, but I did decide to stream and ultimately record me in game from the moment I started up Destiny 2 to the moment I logged out feeling like I had “beat” the demo.  If you are really curious you can check out my Mixer VOD that runs for a little over an hour.  I opted to go for a silent stream because I was largely just recording this for my own benefit.

Destiny 2 Beta Impressions

This game is going to catch so much flak for being “Destiny 1.5” and I can see that.  In every meaningful way this is Destiny.  The characters perform as smoothly as the original, and the gunplay feels just as good.  Those who played a significant amount of time with the first game…  might have a little bit of an adjustment period because there are subtle differences everywhere.  This is not simply a “HD Remaster” of the original game… but you can feel that it is in fact a brand new game that has tried extremely hard to capture everything that was great about the first one.  The titan jump feels slightly different, and everything from the pulse rifle to the hand canon are recognizable…  but feel different enough to know at a base level that you are playing something different.  The first story mission is excellent and does an amazing job of providing you a feel for the game and its play… as well as giving you a rich narrative ride through parts of the tower you have never seen before.  It takes everything that was learned through the Taken King and Rise of Iron and distills it down into the purest form.  You are killing Cabal but you are doing it with a constant purpose of trying to save those you can…  with enough nostalgic elements to make it feel like your home is falling apart…  not just some random structure being blown to pieces.  The mission also does a great job of weaving in single player and multi player elements…  with the central section being a sort of defend the tower mode as you and lots of other players fight back against the Cabal along side Zavala.  That is another huge part of this experience…  you are interacting with characters that you already know like Zavala, Cayde-6 and Ikora Rey.  They have personality and treat you in a manner befitting someone who has been leading all of these strike missions for all of these years.  Hell you even get some interesting interactions with Lord Shax and Amanda Holliday.

Destiny 2 Beta Impressions

The Strike is similarly awesome, and I can see myself running it over and over as part of the strike list.  There were a few annoying jumping puzzle style elements…  namely that giant grinder that we have seen multiple times in trailers and such.  You find yourself trying to navigate through an area while avoiding the spinning wheels of doom.  There is a similar mechanic in the first story mission where you have to avoid certain death while destroying objectives, and made me question my choice of the control jump instead of the height jump.  The only weirdness about all of this is… it felt like grenade and super both charged super slow.  Maybe I am just used to running around with my Armamentarium and rocking two grenade charges…  but it always felt like when I needed a grenade the most it was still on cooldown.  The super when available however was glorious.  Last night I focused on the Sentinel Titan… and I got to run around bashing things with my shield.  I never figured out how to throw it…  but doing the equivalent of the old striker titan shoulder charge with a void shield was amazingly fun.  While sunbreaker is supposedly back for Destiny 2… I can absolutely see me maining Sentinel.  The thing that surprised me the most is the fact that I didn’t really seem to use the portable shield capability that often.  It was useful for setting up essentially a gun nest, but for the most part I just ducked in and out of cover like I always did.

Destiny 2 Beta Impressions

The only negative of the night was the crucible.  I am just not a fan of the changes they made.  For starters they have reduced the number of people in standard crucible matches from 6 vs 6 to 4 vs 4.  As a result they have created a series of much smaller maps with much tighter choke points.  What this does is make it feel much more frenetic in a style of game-play that I equate with Call of Duty.  Crucible always felt like a thinking mans game… where it was as much about how you moved and when you chose to fire or not fire…  rather than just charging forward into the fray every few seconds.  It could be my experiences were deeply colored by the fact that in both occasions I ended up on a team of randoms fighting against a team of people sharing the same clan tag.  Functionally all I know is that the changes did not feel as good as the original crucible does, and as a very casual player of the crucible it is not really something I look forward to participating in.  Which leads us to the other problem of the night…  I am more or less a Patrol player.  If you believe Destiny Tracker I spend something like 70% of my time playing Patrol missions where I wander around aimlessly and kill things in the open world.  As such with this demo “my Destiny” was not open for business yet and after doing the story mission, the strike, and a few round of crucible I considered myself largely done for the night.  That is not to say that I didn’t enjoy myself… it just felt like a very shallow experience without the open world content and without character progression.  I am sure I will boot it up a few more times…  but this did nothing to really satiate my desire for the actual game.