Cresting the Chasm

Good Morning Folks. I am not entirely certain that Magic Find as a concept is for me. Running the same two maps over and over is exceedingly repetitive. I guess the good news is that I am “over-sustaining” maps, meaning that if I hop back and forth between a Crimson Temple and a City Square, I am always walking away with more of those two maps than I went into the process with. The bad news is… I have the layouts of both zones and most of the variants memorized at this point. It feels to me that magic find as a concept involves trying to sand down all of the rough edges on the map running process and then speeding through them as fast as humanly possible in the hopes of winning the jackpot.
When you DO win the jackpot it feels absolutely phenomenal. I hit yet another Divine Orb dropping map last night and it was only tarnished slightly by the fact had I gone down the right path first instead of the left path… I would have also hit a duplication altar to go with my Divine Orb dropping one. However, any map you walk away with eight Divine Orbs feels phenomenal. The only negative is thus far I have yet to really see anything exceptionally rare. I still have zero Apothecary cards, and while I have gotten a couple of copies of The Fortunate… I’ve not really seen more than I did previously. I guess I expected to start seeing better uniques than what I have gotten to this point but that hasn’t really worked out. I am not expecting to see a Headhunter or a Mageblood drop, but I did expect to start seeing more tier-three uniques and maybe a few tier-two ones.
There is no denying however that it has made a sizeable difference. If you look at my PoeStack this morning, I have officially dug myself out of the hole created by pouring forty Divines into this build. Granted a lot of currency is locked up in pools that are a bit harder to liquidate, but still, I am almost back to the same amount of raw Divine Orbs that I was previously and have enough Chaos to comfortably cash it into Divines as well as a haul of Delve merch that I could sell quickly. It isn’t so much that Magic Find… at least doing so outside of a party who is also magic finding… is that dramatically different from other methods, it is more than it adds up over time. I am consistently getting more of everything which also means that I am seeing more rarer items as a result.
I still greatly prefer Delve to Mapping, but I’ve always had to at least rely somewhat on maps to fill back up the Sulphite tank. Now instead of just running a bunch of random maps, I am approaching the sulphite refill process a bit more methodical as I burn through the maps quickly on my Magic Find Lightning Arrow character. I do somewhat wonder how viable it would be to try and build a Magic Find character in the Guild SSF private league we are considering. The core magic find items are common enough, that I would just need to devote a tab to collecting them for the three to one recipe until I wound up with something good. I do wonder if Deadeye and Lighting Arrow are going to eat a bit of a nerf considering just how wildly popular that one build was in this league.
In other news, I ran my first Trial of the Ancestors in well over a week and was rewarded with a Divine Orb in the next to the last round. I guess that means I might be getting up high enough to start seeing good rewards. Kodra has managed to run a Sanctum all the way through, and that is one thing Magic Find has produced more Sanctum Tomes. I am contemplating trying one out with the state of my Lighting Arrow character to see just how fast I can burn through it. It is really good at making things explode and is also VERY fast moving. I feel like my POB is probably underestimating how much damage I am dealing because other than tanky bosses… I am pretty much making entire screens evaporate. Anyways! Tuesdays are hard. I hope you all have a great day and are having a pretty great week. The weekend seems so far away at the moment. The post Cresting the Chasm appeared first on Tales of the Aggronaut.

Sometimes a Failure Isn’t a Failure

Friends… I’ve been struggling with something for the last couple of weeks. For the Trial of the Ancestors league, I decided last minute to make a shift in my normal routine and start the league as a Lightning Arrow Raider. I spent time right before the league launch leveling one as a test, and then ultimately decided I could live with the consequences of playing a much faster… but much squishier build. The truth is… I could not. I almost immediately missed being able to spend my time farming my favorite league mechanic… delve. Before the end of that first week of the new league, I had already started leveling another Righteous Fire Juggernaut and was happy as a clam farming delve. For the most part… I had considered the Lightning Arrow Raider a bit of a failure and that I should have stuck with the tried and true Juggernaut.
On some level, this made a lot of sense. I love the Righteous Fire Juggernaut so much that I have now played it for three leagues, and even went so far as to get my friend Ammo to draw my particular chosen appearance for the blog banner. What makes this even more complicated is how intrinsically attached this character is to my favorite game mode… because I love spending my time bopping from node to node down in Delve. It is super hard for any other build to compete with this… pending it is not also a super tanky build that can survive down there. The thing is… I knew going into the Lightning Arrow Raider that it was going to be a deeply mapping-focused build and as a result, I knew that it would have limitations. While I considered it a failure… it did manage to gather up enough currency to be able to outfit itself in gear, and fund all of the starter gear I needed for the Juggernaut and then still some to spare… as well as unlocking over half of the Atlas of Worlds. That really does not sound like a failed state to me if I view it through a bit more neutral lens.
To some extent… it also isn’t really the problem of the build because I knew there were some glaring holes in my itemization and I was not really willing to invest the time, effort, and more importantly currency to fix them. I can deal without Chaos Damage being capped given that I am mostly zooming around maps. What I could deal with significantly less so… is the fact that I was doing nothing to fix my ailment problems and at the same time invested NONE of my Divine Vessels into actually unlocking a proper pantheon. I treated the character like it was disposable… which as a result produced a feeling that I was playing something impermanent in the way I approached it. For as little effort as I really put forward to fixing its problems, it probably performed even better than it should have.
So last night and this morning I swapped around a bunch of gear, in an effort to try and solve some of those problems. Essentially up til this point, I had been using Wurm’s Molt to solve some of my attribute problems since this build is STARVING for Strength and Intelligence. Essentially most of the gear swaps were an attempt to stop using this damned belt and move over to something more fitting like a well-rolled Prismweave. One of the first steps was a necklace swap because I needed some raw attributes as well as some minus mana cost along with a less-than-ideal anoint that I am using to fix intelligence problems. This led me to look at quivers and I stumbled onto the extremely interesting Shattered Divinity which gives me a pet Harbinger that casts useful buffs on me every 4 seconds. I made the swap from Shadows and Dust which gave me Rampage and Unholy Might over to Tanu Ahi which I had in my vault which gives me Adrenaline and Onslaught.
Lastly, I finally spent a large chunk of currency and picked up Ancestral Vision which makes me officially elemental ailment immune. All of this combined with finally taking the time to get a Cast when Damage Taken/Immortal Call set up in my gloves has led me to a point of dealing noticeably more damage and adding a few more layers of survivability. I am officially off the radar at this point and veering further away from what most of the other Lightning Arrow builds look like, but I am also adapting it to feel more like something I want to play. I have to say all of these changes have breathed new life into the build and made it enjoyable to run around once again. Hopefully, I can stay alive long enough to pour on a few more levels and pick up an additional frenzy charge. Sometimes a failed build… is really just a build that I gave up on. I think I was simply homesick to be back down in Delve, and cut this off a little too soon. We will see how things go from here because I am just about out of liquid currency and need to spend some more time making it before I dive further into my Storm Brand Inquisitor. The post Sometimes a Failure Isn’t a Failure appeared first on Tales of the Aggronaut.

Delving the Darkness

Yesterday I made it through the campaign on my Righteous Fire Juggernaut and by the middle of the night I was back delving which makes me very happy. I burned through a lot of my available currency kitting out my character in gear in order to make my resists work. I purposefully tried to overcap resists by a bit because at some point I hope to swap out to a Brass Dome with +5 to maximum elemental resistances and that will mean losing the resistances that I currently have on my 5-link corrupted chest. Other than that I could probably due for a sceptre upgrade at some point, and then I definitely need to find a pseudo-six-link helm. Those however can wait because for now… I need to get my money printing machine up and running that will fund the rest of my adventures.
I’m very much in the early stages of breaking into Delve and getting my resistances up enough to go down further. I’ve been down to around depth 85 and have done just fine, but my resists are a bit puny for me to go diving down dark tunnels as I am used to doing. Once I get down to around 100 I will finally start seeing a lot of content in the side tunnels and hopefully some cities. There is one already on the map but I have to figure out how to approach it as there is no direct path that I can see. I think that is probably why I enjoy Delve the most, because it offers bite-sized adventures with promised loot at the end. It feels way more stable and reliable than mapping does in general.
When I last talked about my map progress I think I was around 73, and as of this morning, I am sitting at 88 of 115 maps completed. Essentially each time I shift over to run maps for sulphite I am trying to unlock something new. I’ve actually managed to get quite a number of the unique maps out of the way which feels really good. I did miserably fail one of them, but it was a T16 unique map which is always painful. Mapping still feels good on Lightning Arrow Raider, but she is way squishier than the Juggernaut which is to be expected because there is a massive difference in killing power.
Since I am spending way more time in Delve, I am starting to pivot away from Essences and towards Niko missions and Sulphite. I think I think once I finish picking up Niko nodes, I will shift towards picking more Legion on the tree or maybe Blight since the Raider can do those a lot better than my Juggernaut ever could. I think what I dig about having a proper map blaster is that if I decide to dive into mapping a bunch, I can pivot back without much issue. However what I have missed the most is the reliable currency generation of Delve, and the Raider just was not a Delve-friendly character. So much of what comes from Delve comes from careening down dark tunnels looking for treasure, and you really need something sturdy to be able to do that.
I am also still doing the occasional tournament for the league mechanic, and those mostly go smoothly. I’ve not won a tournament outright since crossing the 200 rating barrier, but I am also not really using a mechanic to cheese things. I do well enough to get several rewards though, but last night I saw my first six-link and missed winning it by losing the final match. I did pull a five-link earlier, so it seems like I am starting to get into better rewards territory in general. I feel in this weird place so far in that I have two highly functioning characters but am also mostly broke. Hopefully, a week of focusing on just doing some mechanics to get some stuff will help change that trajectory. Once I have more currency to play with, I will probably start rolling some more side projects. All told though I am having a lot of fun. I feel much better now that I have my Tankyboi back in the repertoire of characters. The post Delving the Darkness appeared first on Tales of the Aggronaut.

Not A Bosser

Good Morning Folks! I am losing track of how many days into the build it has been, but things are continuing to progress. I am starting to see the rough edges of this build, namely that it is not great at any sort of a boss encounter. I’ve found myself struggling with bosses that I’ve never struggled with before. For example, the pseudo-Fairgraves at the end of Frozen Cabins are something that I have steamrolled every single time on Righteous Fire, and on this character, I was completely out of potion charges when I downed it last night. Similarly, I struggled with the actual Fairgraves character on Mao Kun way more than I thought I would have because every so often my evasion would fail and he would just hit me for a ton.
By far the hardest encounter so far has been The Infinite Hunger aka “Shrek”. I absolutely got through it on the “six portal defense” and as you can see was down to my very last portal with my bell tower in flames. I’ve never had this much trouble with this boss, not even when I attempted him on my extremely sketchy Storm Brand Inquisitor back in Kalandra. We will see how Black Star goes when I get to that point with Searing Exarch, but I am deeply questioning if I will be able to drop the first two void stones with this character, at least not without significant investment. Like I know at some point I am running up a Righteous Fire Juggernaut, but that might be sooner rather than later.
Like there are some obvious weaknesses in the build, but it absolutely excels at just killing all the things on a map. I recorded a video yesterday of me running through a map just to show what the gameplay style feels like. Granted this is only a T5 map, but I’ve now done one red map and for the most part, it felt exactly the same. You just make the entire screen pop with returning projectiles… you end up hitting all sorts of stuff that you didn’t even realize. There was one point last night when I was doing a blight map, and I just stood still and killed two lanes worth of mobs at once because my projectiles would go out and pop the ones in front of me, and then bounce through me and get the ones behind me. It was nonsense honestly, and it makes me wish I had actually anointed Vengeant Cascade before it was nerfed.
As far as progression goes, I am 52 maps into the Atlas out of 115 and have already knocked out two of the unique maps. Neither of them is a particularly rare map, but when Kirac has one available I try and complete it. Essentially I can run all the map types except elemental/physical reflect and even then… I’ve already completed several of those by just not ever firing my bow. I simply run around the map dropping Artillery Ballista and letting it do all the work for me. No Leech maps would be a problem, mostly because a lot of my ability to keep killing revolves around leeching back health and mana. No Regen maps can be a bit of a bummer but once the leech kicks in they provide more than enough health to keep my lifetap going. I just have to be careful not to spam ballistas when I am not actually killing anything.
I’ve spent some more time with the league mechanic and I think I really like it. It definitely feels like playing League of Legends with bots, but I’ve landed on a technique that mostly works for me. Essentially I swoop into enemy territory and drop my Ballistas which keep the other team attacking those while I circle them while firing off lightning arrow. For the most part, this works very well… and the only thing I have struggled a bit with is when there is some mechanic that is just covering the field in bad stuff. I’ve won four tournaments though at this point and kinda have a reasonable strategy for how to build my team. The rewards are sorta meh, but I’ve sold several of the rare tattoos for some decent bank and used one that swapped a Dex node for 80 Evasion. I am so starved for Strength and Intelligence that I could never actually use those tattoos, but I do have some more wiggle room for swapping dex for something else. All in all, I am exceptionally happy with how things are going. I knew I was not going to be playing an “all arounder” build and so long as I keep that in focus I am exceptionally happy with my progress. At some point, I am going to start leveling an RF Juggernaut so that I can start throwing gear on it as I get it. I’m also helping out Thalen gear his Jugg so I’m hoping I can get some “hand me downs” as he levels out of them. God I love this game… it really gets in your blood sometimes. The post Not A Bosser appeared first on Tales of the Aggronaut.