Maybe Not Sentinel

This is one of those blog posts that I am not highly likely to syndicate widely. There are essentially two reasons why I do this… the first is that the content is of a deeply personal nature and the second is that I am writing about something that I don’t think anyone is really going to care about. This blog post is the later because I don’t have a ton of import to discuss, but also sort of feel obligated to make a post given the whole weekly blog posts schedule thing. Firstly I wish Henry Kissinger a long well deserved stay in the deepest levels of hell. Last night was the first time Mastodon/Fediverse felt like Twitter as everyone came out of the woodwork to dance on his grave. I know it is generally thought poorly to speak ill of the dead, but anyone whose truly awful policies are responsible for roughly four million deaths and throwing several countries into decades’ worth of turmoil is excluded from that statement. Congratz to the Grim Reaper for finally getting that epic pull.
Next up on today’s wild ride of topics… I finally left the Hinterlands. For anyone who does not understand that reference… in Dragon Age Inquisition, the Hinterlands is this massive nigh endless zone full of busywork that has stalled out many a playthrough. I know for me it personally wrecked at least two attempts to actually get through that game. Act 1 in Baldur’s Gate feels like a similar experience. That first area of the game is so packed full of content that you feel like you have to complete everything before just moving on with the damned story. I have graduated into Act II, and have now officially made it further in this playthrough than I have before. My previous run stalled out in the middle of the Underdark segment, and last night I crossed that barrier and finally met “Not-Gandalf”.
I have to admit that I have really mixed feelings about Baldur’s Gate III thus far. I love the story, and I love the dialog options… and the truly stupid level of detail brought on by the smallest changes in the way you approach things. However, I still feel like combat in the game is a deeply tedious process. There are times I realize that my tastes have changed and while I loved Baldur’s Gate 1 and 2 back in the day… and ravenously played them… my tastes have changed. I would kill to have a version of this game with action combat, because I get so overwhelmingly bored while waiting on combat to resolve. Were this more akin to something like Mass Effect, it would easily be my game of the year. I’ve realized this is a “me” problem and not a game problem because I find 4x games similarly tedious when I used to lose entire weekends playing them.
Nick aka WithoutAGout replaced Bex as the community manager for Grinding Gear Games. If his tweet yesterday is to be believed… the theories surrounding a return of Sentinel are wrong. That is not to say that they could have simply not renamed that mechanic or this tweet could be a troll… but I guess we will find out in a short enough period of time. I think this does however indicate that we are likely to get a full patch notes drop shortly after the reveal. I am still banking on there being some sort of a Ritual rework coming with the Affliction League. What I however am most interested in is knowing when I can set up the “Bel League” private league and get that ball rolling.
This is your reminder to make sure your Twitch account is connected to your Grinding Gear Games account and that if you watch 45 minutes between 12:30 PST and 21:30 PST you can earn a set of cosmetic wings. I can’t say that I am terribly interested in insect wings, but I am going to try and watch this regardless so I might as well get some free mtx? You will of course have to redeem them from your Twitch Drops Inventory before getting them in game. I am sure tomorrow I will be making a post talking about my thoughts about the announcement as a whole, and as such today is this awkward middle ground of almost being there but not quite knowing much.
SirGog has once again done a big ole video talking about his thoughts about 3.23 and what is likely going to be on the chopping block. Various other folks have thrown out a few ideas, for example, Ghazzy thinks it is time to nerf Righteous Fire. However as an “RF Enjoyer” I hope that this won’t be the case, and I honestly think it isn’t likely because it isn’t like that build is overpowered. It is widely played because it is the best new player experience and has hands down the best guide creator supporting that build. GGG desperately needs an approachable onramp to the game, and right now RF provides that… and I feel like they would be shooting themselves many times in several sets of feet if they did anything to damage that. The only thing that is going to pull me away from RF for Bel League is if Guardian moves forward completely untouched. I hope you all are having a wonderful week. Tomorrow I am sure I will have more cogent things to say about both the Affliction League and whatever comes from the Diablo IV Campfire chat. The post Maybe Not Sentinel appeared first on Tales of the Aggronaut.

Talking to Animals

I’ve been on a narrative game kick of late, starting and finishing Alan Wake II, and then wrapping up the back half of Jedi Survivor. Essentially I know that as of December 8th, I will be once again enthralled with Path of Exile and the new league that is about to start. More importantly, this is the league we are planning on doing a private guild-only type of league which will mean we will all be leaning on each other heavily to get the things we need to complete builds without access to the larger trade league. Thursday is the big reveal of the rest of the information surrounding the league, and in the time between now and the start I am trying to catch up on narrative gaming that I have been ignoring for the sake of more Path of Exile.
I had been gone so long from Baldur’s Gate 3 that I decided to just reroll. I had never made it out of Act 1 and I was not really feeling my Duergar Barbarian so it did not seem like a massive loss. This time around I rolled a more traditional “Belghast” appearance character which means Human Male, Black Hair, Some sort of Ponytail or longer haircut, and a trimmed beard. This is a character template I have returned to time and time again over the years and feels like the most cogent realization of me I sort of wish I was. Also in Dungeons and Dragons terms I always play Rangers and Clerics… so I opted to go for a Ranger and down the dual-wielding path that I did so many times in Neverwinter Nights. Of course, I have a bear friend… and mostly Ranger was to have easier access to talking to animals. So far I like how things are going a bit better and I have corrected some early mistakes that I made.
Other than Baldur’s Gate 3, I started playing some more Guild Wars 2 and actually started the Secrets of the Obscure expansion proper. I gotta say the first map is really good and in spite of requiring flight… it seems like it would give folks a Skyscale almost immediately. I’ve just randomly happened across the meta event three times and enjoyed it quite a bit. It seems to be a happy medium between something forgettable like the Svanir Shaman and something way too difficult and cumbersome like Dragon’s End. It doesn’t really feel as rewarding as one of the big metas but also still produces quite a bit of stuff so that seems fine as well. It grants access to a loot room at the very end which is like a cut-rate version of Auric Basin which again… makes sense given that Auric Basin is probably way too rewarding.
Just the act of bopping around the landscape and chasing Rifts to close seems quite enjoyable as well. I decided to go ahead and start the content on my Ranger, in spite of never quite finishing up the Path of Fire content. It seemed very much like this was disconnected from the chronology of the previous expansions, so I was happy to see that was mostly the case here. There are characters that maybe had more dialog since I had encountered them before, but other than being “The Commander” and being known for ending the Dragon Cycle… there really is not much feedover. It also seems to assume that I finished End of Dragons because it talks about events as they have happened for someone who has finished that content. This might make the experience a bit disconcerting and spoilery if you had never completed any of that content on any other character.
Lastly, I have continued to slowly chip away at leveling classes in Final Fantasy XIV. I’ve fallen into a very casual rhythm of popping in long enough to do a set of beast tribe quests, daily cactpot, and a daily frontline… which combined usually ends up adding up to a full level. At this point, I have leveled Monk and Samurai doing this and am sitting at level 88 on my Dragoon and should in theory get 89 today and 90 tomorrow. When I was leveling classes prior to Endwalker, I was super focused and spent a lot of time maximizing my experience gain… and it wound up just burning me out. Instead, now I am doing three easy things every day that I find enjoyable, but also seem to be making serious progress at working through my backlog of classes. In theory, the goal behind all of this is to finally have a great purge of gear before the launch of Dawntrail. I know several of these things will probably fall by the wayside on the 8th when the Affliction League launches in Path of Exile, but for the moment I am having quite a bit of fun picking away at the edges of things. The post Talking to Animals appeared first on Tales of the Aggronaut.

With Liquid Hot Magma

One of the problems with finishing up a truly phenomenal game… is that it is occasionally hard to move past it. I had decided that I would be in a bit of a narrative phase given that I am mostly done with the Trials of the Ancestor league in Path of Exile and that I have a few weeks until the launch of the next league on December 8th. I have a list of games I wanted to play this year… but never quite got around to it. Top of the list was Alan Wake II of course, and I have now finished it… but last night I had some trouble easing into the next adventure.
Another game this year that I was deeply looking forward to was Jedi Survivor. However much like Fallen Order… I floundered a bit when I first started playing it. I decided that I would go after this as my next game to finish, and I went back and forth about whether or not it was a good idea to start from scratch. I only made it a few planets into the game and I think it would have been easy enough to retrace my steps, but instead, I decided to essentially wing it and just keep pushing forward. Thankfully I had never actually uninstalled the game and didn’t need to bother with trying to track down my save games.
I apparently had left off on a phase where I was forced to do a lot of platforming and careful gliding between platforms over a giant pit of magma. Luckily my muscle memory came back pretty quickly and the puzzle I was being asked to solve involved something brand new to me so I could learn on the go. The first thing I did was rebind a number of keys because hitting 2 and 3 on the Hotbar was a bit awkward while also having to navigate myself with WASD. I moved them down to 7 and 8 which are way more comfortable for me to hit on the keypad on the side of my g600 MMO mouse. There are probably a few other things that I want to shift around a bit. I know that this is a game designed for a controller but I fought through playing it with a mouse and keyboard for the first game and I will struggle forth again because the actual combat feels way more comfortable for me with a mouse.
I did not make it terribly far last night, but I did complete the series of puzzles that involved the gaping chasms… collected some data and am now about to face off against some Imperials as I attempt to buy folks time to evacuate a safe house. I did manage to pick up some gun parts and crafted something a bit more to my taste as far as blasters go. That is probably my favorite part about these games is collecting bits and bobs and crafting my own lightsaber and now blaster. I am hoping as I go forward with the game I will begin to feel it. At the moment I am nowhere near as connected to this particular story as I was the first one.
I am sure I will get into the swing of things as I go… but honestly, I feel like this game might be too open-ended. I know that is ironic considering how much I have praised other games for having a big explorable world… but I am not sure it really serves the story here. The set pieces are wonderful, but I gotta say I enjoyed the opening scenes on Coruscant far more than I have these wide-open planets. I think Fallen Order benefited by having a fairly linear story that was being told. Sure there were hidden places to find along the golden path… but there was still a very clear golden path to follow. It feels a bit like a Ubisoft collect all the things game… which I can’t say is necessarily a good thing. I’m hoping once I get engaged in the plot thread I will ignore this and just push forward. The other big game that I am hoping to make a dent in during this break is Cyberpunk 2077 Phantom Liberty. If I manage to wrap these two up I will be pretty happy, but if I do and have room left over… I am probably going to play some more Zelda or maybe actually finally try and get into Final Fantasy XVI. The tail end of the year tends to be when I have the mental power to focus on story-driven adventures. The post With Liquid Hot Magma appeared first on Tales of the Aggronaut.

Alan Wake 2 Thoughts

Morning Folks! I hope you had a most excellent weekend. This weekend I decided to take a break from my Path of Exile and Audiobook norms and play through Alan Wake II. Currently, the game is available on consoles or for PC on the Epic Game Store… given that EGS helped publish the game I am questioning if it is ever going to make its way to Steam. I guess some background… while I enjoyed the story of Alan Wake, I did not suffer through playing it all the way to completion until the Control DLC hooked me enough to want to see it for myself. I had issues with some of the fiddly gameplay more specifically the flashlight gunplay. At this point I have played Alan Wake Remastered, Quantum Break, Control… and because I was super hooked on the Remedyverse Alan Wake II was probably the game I was looking forward to the most this year.
Does it stick the landing? Yes very much so, but I will warn you the beginning of the game is a bit of a slog as you are going to be back in Bright Falls fumbling through the twilit darkness with a pistol and a flashlight. This time around you are alternating viewpoints between Saga Anderson an FBI agent and partner to Alex Casey (aka Max Payne but Rockstar owns that character), and Alan Wake while trapped in the dreamlike malleable reality of the Dark Place. You can in theory play ALL of the Saga segments aka “Initiation” or all of the Alan Wake segments aka “Return”, but I chose to shift back and forth between the two of them… essentially doing one Saga and then the next Alan Wake until I reached a point where the game warns you that you are reaching the end segment.
One of the things that Remedy has been playing with in all of their games, is the seamless integration of full-motion video with rendered action sequences. Alan Wake II is the game that finally nails this formula as you are constantly subtly blending video and game sequences constantly. Sure there are still world televisions and projectors showing short-form video, but the game goes so far beyond this. Unfortunately, I can’t really give you the most concrete example of this because it would likely spoil the experience. There is one Alan Wake level that might be the best thing I have ever played through in any video game. The Ashtray Maze from Control was a thing of beauty and a real masterclass in level design… but the “We Sing” mission takes this to a whole new level. It will be an absolute shame if this game does not take home several awards at the “Keighlies”.
Remedy learned a lot of lessons while creating Quantum Break and Control and you can see these out on display here. Sure the gameplay isn’t necessarily as tight as a dedicated shooter, but it works so much better than the fumbling attempts made in 2010 with the first Alan Wake. The set design, however… is phenomenal. The Alan Wake segments center around him attempting to rewrite a book in order to find his way out of the Dark Place. As a result, he can go to his “Writers Room” and change set pieces and motivations, which then trigger transformations of the scenes that you are playing through. While extremely surreal, this leads to some truly interesting puzzle-solving behaviors as you are trying to figure out which version of the world you need to be in to progress past obstacles.
Saga has something similar in the form of her “Mind Place” a spot you can return to at any time and sort through details she has collected. You place these on the wall in the stereotypical thumbtacks and red string manner, but correctly placing elements end up unlocking dialog elements and changes your current in-game objectives. This is either going to be something you find really cool or something that frustrates you endlessly, because without placing certain items on the investigation board… you won’t have specific interactable objects appear in the world. There are dialog prompts that will not appear unless you have done the work in your Mind Place in order to reach the logical leap that triggers Saga to ask it. I do somewhat wish there was an “autoplace” option, because if you have somehow fumbled your way to a solution without using the investigation board… the game will do this for you to close out a case.
The best thing for me personally about the game is that it continues to expand out the shared Remedyverse. For example, there is a lot of involvement in the plotline by the Federal Bureau of Control, which gives hints towards the current state of that game universe as I am sure we are heading to Control 2. There are plenty of name-drops from the history of the past games… and I am pretty certain that Sherrif Tim Breaker is supposed to be Jack Joyce from Quantum Break, and similarly Warlin Door is a reference to Martin Hatch from that game as well. The awkward thing about the Remedyverse is that some of the ties will always be a bit tentative because Remedy does not own the rights to a handful of games. Max Payne for example is owned by Rockstar and Quantum Break by Microsoft… and while everyone is pretty certain that Alex Casey is Max Payne that revelation will never quite be as concrete as we might want.
The highlight of the game for me however is the return of Ahti the Janitor. In Control, we ended that game pretty sure that Ahti was some sort of god or at least a multi-dimensional being. Alan Wake II does nothing to dissuade us of this line of thinking as Ahti appears both in The Dark Place and Bright Falls interacting with Saga and Alan. Ahti is a hero from the epic poem The Kalevala (also name-checked in the game) and Ahto is the Finnish god of the sea… so I feel like the Ahti we interact with is somewhere between these. In Control Ahti talks about wanting to go on a much-needed vacation, and I am wondering if the events of Alan Wake II are in fact that “vacation” because he knew he was needed here to see both sides of this tale to its conclusion.
So the question I have been asked already is whether or not I feel like you can enjoy Alan Wake 2 without having played through the rest of the Remedyverse. On a surface level yes, I think you could enjoy yourself or at least enjoy it from the aspect of a very well-designed game. However, it won’t mean as much to you as it has to me, given that you will be missing a bounty of subtle references to the greater Remedyverse and the events of the past. I don’t think this game requires the understanding of these to make your way through the story. It explains enough detail as needed because a lot of your perspective comes from Saga an outsider to Bright Falls and Alan Wake who has had his memory damaged and is very much an unreliable narrator. What you are left with is a very well-crafted and honestly scary game, but if you have bounced off other remedy games… then Alan Wake II might not be for you.
While I am taking this break from Audiobooks, I plan on playing through a handful of other narrative games but for the moment… this is absolutely my game of the year. I mean as I said before I am already sold on the Remedy style of storytelling and feel like this is probably their best game to date. While I enjoyed the action combat of Control more, the storytelling here is phenomenal. They really have nailed blending live-action sequences with game sequences and making the combination greater than the parts. The game as a whole is very much an experience that needs to be played to be truly appreciated. The post Alan Wake 2 Thoughts appeared first on Tales of the Aggronaut.