Level Scaling Tech

Level Scaling Tech

I am in this place with SWTOR Knights of the Fallen Empire where I am honestly not sure what more I can say without my blog turning into a massive spoiler fest.  There are a lot of events going on and many of them have surprised me.  This is a little shocking given that I consume a lot of gaming media and that KotFE has been technically out since October 2015.  I am not sure if I purposefully ignored SWTOR articles… or if I just didn’t come across that many.  Whatever the case essentially everything from Shadows of Revan onward has been a completely new story experience for me without me knowing any of the elements ahead of time.  So while I recognized characters like Theron Shan or Lana Beniko…  I knew nothing about them going into this recent binge of playing the game.  We’ve talked about this on the podcast before, but returning to an MMO and seeing years worth of content laid out in front of you is a pretty great thing.  Especially in a situation like SWTOR where they have a reasonable level scaling system.

Yesterday Syp posted something over on his personal blog Bio Break talking about level scaling systems.  His specific discussion centered around whether or not level scaling systems were good for games, which was brought on by his recent journeys in LOTRO.  Over time my own feelings about the systems have changed.  You can scan through the backlog of this blog and find me talking about Mentoring systems, where games allow high level player A to drop down to the level of player B and run content with them.  This seemed to me like the most elegant solution to the problem of being able to run content with your friends.  That was until I encountered Guild Wars 2, and the fact that no matter where you go your character is scaled down to the level of the world.  The concept of evergreen content is a big one for me… because I like when a game expands over time rather than contracts.  While Guild Wars 2 is not the best example of this… because of the fact that there is plenty of content that you will never be able to play again in that game…  it did make me appreciate level scaling as a replacement for mentoring.

The only problem there is that when the world is constantly the same level as you, it robs you of one of the quintessential MMO experiences of leveling up and becoming more powerful.  The world always feels the same to you, because you are functionally always the same relative ability levels to it as you level.  In situations like that the levels themselves feel like a completely extraneous concept.  Why even have a number that goes up if the world is always going to be functionally the same difficulty.  When we started playing Final Fantasy XIV they had an extremely elegant solution for this in the form of their dungeon finder.  Each dungeon had a functional level range from the moment you first were able to zone in… to the moment that it considered was the upper bound of levels.  So if the average mob level in an area was 35, then functionally the maximum level the game would allow you to be was 40, scaling everyone over that level down to that point.  The only negative here is that this ONLY applies to dungeons, and in truth it would have been interesting to see this same sort of system just work out in the world as a whole.

That I guess is functionally what is going on in Star Wars the Old Republic, and I am loving it.  Each piece of content be it planet, flashpoint, or something else… has a functional level range attached to it.  Once again it is functionally along the lines of being five or so levels over whatever the maximum level of encounter for that area.  Then the game rewards you as though you were fighting something your own level in terms of both experience and loot drops.  This means that you can go anywhere and do anything without feeling like you are getting nothing from it.  At launch this was absolutely a problem with SWTOR and it was extremely easy to out level an area, and reach a point where the experience gain was no longer worth the time you spent on a planet.  This was especially true as I remember on Tatooine which in itself was a huge planet with lots of side content.  By the time I “did everything” I ended up several levels ahead of the curve and functionally kept getting more and more over-leveled as I went through the rest of the planets.

Now there is a certain measure of freedom in being able to just go and do the content without having to worry about level… and in many cases gear.  While leveling my Imperial Agent, there were a few points where I went 10 levels without upgrading any of my gear… and really did not notice a significant amount of power drop off.  Then again I did exit the class storyline at level 58… so there was some significant over-leveling going on there that might have been easing the transition.  The thing with this system is however that while you are gaining power and you FEEL powerful… there is never a point where you are just waltzing through  field of enemies gently tapping them and watching them explode.  When you run someone through a low level dungeon in World of Warcraft for example on your level capped main… you can functionally breathe on mobs and they impale themselves in a shower of loot.  SWTOR feels like a happy medium, of letting your power level increase without completely trivializing the game.  Sure most of the time I am not actually afraid of death, but I still feel heroic doing content…  because I am having to use my abilities to take things down rather than a single auto swing.  As a result I have somewhat shifted my focus from user driven mentoring systems…  to seeing more games adopt this sort of level scaling.  The best part about Legion honestly was the way that content has scaled to the player while leveling through it, and if only Blizzard had applied this tech to the world as a whole… it would be a much more enjoyable experience.  I like knowing that I can revisit those areas that I enjoyed so much in the past, and still having an interesting time.

 

Legacy Complete

Legacy Complete

This weekend was yet another almost entirely devoted to playing Star Wars the Old Republic.  I tend to exist in one of two modes, either I am playing a bunch of different games casually or in “maintenance mode” or I imprint super hard on a single game and I clamp down on it until I run out of stuff that I want to be doing.  SWTOR seems to be in one of those clamp down modes, because I am playing it with an almost single minded focus.  I set out with a goal of finishing off the eight original storylines, and this weekend I managed to push the agent across the finish line.  As you can see I now have all eight icons lit up on the left side of the character select screen.  What is interesting is just how much overlap there are between the different classes.  You might hear a name mentioned in one class briefly that ends up being a central focus character in another.  With the Agent especially it felt like we were getting the secret story of the world being played out through our actions, and it was all the more real when I slid from that story into Shadows of Revan.  This is a minor spoiler but functionally the events foretold in the Agent sequence are coming to fruition by the Revanites…  which makes me feel like the Star Cabal was just one of so many other puppets in the setting.

Legacy Complete

Makeb was largely interesting content, but it also felt like content added in a minor story patch in other games.  It was this side mission that didn’t really move the overall story forward by much.  Sure it was another chance to dust off your team mates and go on one more adventure… but it largely felt like one completely disconnected to everything else in the game.  While enjoyable I stalled out in part because I had the other goal to worry about and lots of class storylines to play before that twelve times bonus went away.  I wish however two years ago I had stuck around long enough to play through the Shadow of Revan campaign because I think the game as a whole would have had a good deal more traction for me.  Shadow of Revan and now Ziost feels more like what I had been wanting.  While it is taking part in a corner of the Galaxy and involves a brand new cast of characters…  there is continuity happening and all of my actions seem to actually matter once again.  Again you can absolutely see that it was design in a way so that it is stand alone DLC, but it feels like it integrates into the theme considerably better.

Legacy Complete

I am wondering if I might be attached to Star Wars the Old Republic until the release of Stormblood at this point.  I have all of Ziost, which I am assuming is a fairly small addendum to the Revanite story.  Then I have the entire Fallen Empire campaign and finally the Eternal Throne campaign to keep me tied up for awhile.  I am figuring one of two things is going to happen when I start Fallen Empire, and in part that is why I have been avoiding actually starting it.  Either I am going to love it and tear through it hungrily until I catch up completely.  The other option is that I am going to bounce hard in Galaxy 2.0.  Either case I can only delay the inevitably so long, but I will be doing like I did in Mass Effect Andromeda… and trying to finish everything up completely before flipping the switch.  Side note… while staring at the above image I never noticed that my starship looks like it has a bubble level on the front.  Mostly I want to experience the world as it exists… before changing it completely.

Legacy Complete

Some other side notes from the weekend.  The experience boost is absolutely insane because I was roughly 1/3rd of the way through Shadows of Revan when I hit the modern level cap of 70.  That means I have been getting functionally end game gear as I level through the content.  With Knights of the Eternal Throne they added in a new Galactic Command system… that in truth I don’t fully understand.  However it appears to be an alternate leveling system, and each time you kill something or complete a quest… you earn command points.  Every so often you go up a level, and this process includes earning a command chest.  These so far have been an excellent source of orange mod gear, and also occasionally a blue or purple item that blows away anything I have been capable of getting thusfar.  Another thing that I am digging heavily is that it seems like I can enter every flashpoint in “story mode” which allows me to complete the flashpoint solo with the help of an extremely overpowered robot buddy.  These flashpoints however also seem to drop current gear instead of the level of the encounter which surprised me just a little bit.  Whatever the case it feels like I am getting to chase down all these story bits, and at the same time be rewarded with lots and lots of gear.  Thusfar I am pretty happy with the way the systems all seem to be working.

AggroChat #155 – Men Are Terrible Land

Featuring: Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat155_720

This week we dig more into Horizon Zero Dawn… or as it was called early in the show Aloy’s Adventures in Men Are Terrible Land.  Tam is nearing the end of the game, and Belghast and Kodra have made it a bit further… or at least enough to be able to talk about some of the things going on in the game.  Bel has fallen into a rather large Star Wars the Old Republic shaped hole and talks about his experiences with the new systems… and insane experience boost.  Grace has been playing a lot of World of Warcraft and we talk about how playing that game when you really don’t care about progression can be an extremely relaxing time.  Bel talks a little bit about Prey, or the game where you bash things with a wrench just in case they are a mimic.  Kodra has been doing some drafting of the new Amonkhet set in Magic the Gathering Online.  Finally we get into a discussion about our recent foray into Heroes of the Storm, and Overwatch.

 

Regularly Playing: May Edition

I had a realization over the weekend as I stared at my sidebar…  that it has been a significant amount of time since I last did the regularly playing thing.  The last one I was able to find was on October 3rd of 2016…  some 210 days ago.  I may or may not have completely fallen off the wagon on this concept.  The original intent was to take a moment once a month to “true up” the side bar and shift out what I was no longer playing for what I was currently playing.  As a result we are going to see some significant moving and shaking in the list as a result.

To Those Remaining

Final Fantasy XIV

Regularly Playing: May Edition

I am still going fairly strongly in Final Fantasy XIV, and while I might not log in every night I am logging in multiple times a week.  I am definitely still making the Tuesday night raid thing, and while we don’t always make progress each week we get together to do something.  Thanks to the wonder of cross server grouping we have been able to pull in our friend Kelesti into some stuff as well.  Largely we are all in a big holding pattern until the release of Stormblood which comes in July, and as a result I am still in the middle of my “level everything” binge.  Right now my Machinist is just shy of 40, and that leaves Astrologian the only thing that has yet to be touched.  The whole purpose behind all of this madness is so that I can purge my vault of anything at minimum sub 30… and the grand hope is to sort through anything sub 50 and be extremely judicious in what I choose to keep.  Still having a lot of fun in Palace of the Dead, just have had other distractions of late.

To the Returning and New

Skyforge

Regularly Playing: May Edition

This is one of those games that has not graced my sidebar in a very very long time.  In July of 2015 I played quite a bit of the game around the time that it launched, and while I enjoyed it… it always felt like it was missing something.  Apparently October of last year an expansion released that added in pretty much all of the features that I am finding myself enjoying now.  Additionally the game just works better with a controller than it ever did with a keyboard and mouse and while I returned primarily on the PS4… I am also dipping my toes back into the PC experience as well.  Both are extremely fun and I am not entirely sure how long I will be splitting time before I officially pick one platform.  Whatever the case if you have ever played this game I highly suggest checking it out.  It has some issues… namely you are limited to three classes at the start with no clear path to add new ones.  However each of the classes is doing something somewhat unique which makes them more enjoyable than the standard Tank, Mage and Healer that they represent.

Star Wars the Old Republic

Regularly Playing: May Edition

There are two things that are shocking about this game gracing my list.  Firstly that apparently I never actually made a “now playing” widget for it, and secondly… that I am back playing it again.  I blame a sequence of nostalgic events happening at exactly the same time…  all of the hype about the next Star Wars movie, the love of Rogue One, and my deep enjoyment of Mass Effect Andromeda has lead to an upwelling of love for both Bioware and Star Wars.  As a result I have returned to an old mission, which is trying to level through all of the class stories.  I managed to finish off the Sith Sorcerer and am now through Hoth so far in the Imperial Agent.  It seems as though I picked one of the best storylines for last, and even though I am not traditionally a stealthy/shooty type class…  there is something extremely awesome about this one.  I largely went Sniper because my Smuggler on the other side of the fence is Sawbones/Healer.  I am having a blast right now, so I am going to ride the enjoyment until it lasts.  The goal is to push forward into the story I have not touched on my Jedi Knight main after finishing the Agent story…  which involves Shadow of Revan, Fallen Empire and Eternal Throne.

Horizon Zero Dawn

Regularly Playing: May Edition

I do not normally put many single player games on the regularly playing list, but we have this sequence of amazing ones being released in short order.  One of those is Horizon Zero Dawn, which is a game that I hit hard at launch… and then for whatever release lost momentum to Mass Effect Andromeda.  As a result I have been slowly playing it here and there as time and desire allows.  I could force myself through the story, but I want to play it when I want to play it… and that is right now involving the occasional hour long session of hunting giant robot dinosaurs rather than pushing forward the main story.  I am still very much enjoying the game, but I need to find some catalyst that really gets me back into it and dying to play the next chapter.  In the mean time however I am still enjoying the “bowplay” if I can coin that term.

The Legend of Zelda: Breath of the Wild

Regularly Playing: May Edition

This is very much another “as desire hits me” sort of experience.  When the game came out I picked it up on the Wii U and in the time between then and now I have managed to pick up a switch effecting starting back at square one.  This stalled my progress a little bit but for the most part I have returned to where I left in the Wii U and am once again moving forward.  I have designs on starting to take this to work and playing a little over lunch and on break times.  While I have the switch I really have not done a lot of handheld play with it remaining largely docked upstairs so I can play it with the pro controller.  It is a great game and in spite of having a lot of things that frustrate me about the game… is yet another in a long list of titles contending for my game of the year bid.

To Those Departing

World of Warcraft

While I still have an active account, I am just not really playing at all.  I logged in shortly after the last patch and got bored and logged out again.  I fell off the raiding bandwagon about halfway through Nighthold, and honestly just sort of reached the point I have in so many other expansions.  I think in theory I could come back and play casually and enjoy the experience but there are just simply too many other things I would rather be playing right now.  So as a result this is going to find its way off my side bar, but I did have the forethought to simply comment it out rather than remove it because I am sure at some point around Blizzcon time I will get hit by the bug once more.

Rift

Much like with Nightmare Tide… I just failed to gain traction with the latest expansion the Starfall Prophecy.  A large part of my struggle with Rift is that I can never seem to find a warrior spec that I really like anymore.  What I ultimately want is a juggernaut for doing PVE/Leveling content that can burn through the mobs with nonexistent downtime.  If I ever find that spec again I will return to the game and happily finish up leveling.  The other huge struggle is that the game lacks a reliable current font of knowledge.  The forums in theory have a lot of the information but it is this blend of current information and ancient and no longer reliable, and I just lack the mental fortitude to sift through it.  I am hoping that after writing this… Muspel or PK will come to the rescue once again with a viable Warrior build like they have in the past.  The other huge challenge with Rift is the fact that none of my gaming infrastructure is playing the game, nor do any of my regular suspects have any interest in the game at this point.

Destiny

It hurts more than a little bit to be adding this game to this space on my list.  The truth is I am just not playing it right now and I don’t see that changing for the foreseeable future.  I have too many other games fighting for my attention, and while I absolutely know I will be returning with Destiny 2…  the amount of stuff that I can do solo or want to so solo is pretty limited.  At this point it feels like I would be working towards something that is ultimately going to disappear.  I also have a lot of questions because as it is right now… I am looking at making the leap to PC from PS4 for the second game… and I am not sure what if anything might transfer.

Guild Wars 2

Adding this one to the list really doesn’t take a lot of effort.  I was only into this game so long as some of my friends were actively playing it.  Once Tam and Ash and Kodra faded away… so did I.  It is still not my favorite game but I have developed a certain appreciation for it.  Most of what it is doing however isn’t really all that interesting to me.  I largely got to play along with my friends only because I had maxed out my Warrior soloing for ages without them.  He was geared and ready to go… and will still be there if it ever has a resurgence.  Much like Warframe this is a game that was not ultimately for me…  but somewhat enjoyable so long as I was playing with friends.