The last cupcake

The last cupcake

Today is the last day for my most beloved MMO, Wildstar. I’ll be there tonight when the servers go down. It’s the least I can do, to stay in that amazing world until the last possible second.

Wildstar’s demise wasn’t really a shock to anyone, but that doesn’t make it any less sad. I spent last night wandering around the world, checking in on all of my characters, and watching the players chat with each other for possibly the last time. I was reminded that Wildstar has more character than any other MMO I can think of, and certainly more than my next 2 most-played MMOs put together.

The last cupcake

Thayd was party central right up until death rained down upon us

I still remember the beta for this game, and how much fun we had as those servers shut down in preparation for launch. The shutdown tonight will be a bittersweet echo of that  event. I met a bunch of amazing folks while playing, and made a lot of fantastic memories. This blog wouldn’t even exist if I hadn’t gotten so excited and wanted to share my love of Wildstar with the world. Some of my favorite MMO memories are of building my housing in this game, or participating in its huge, complicated, telegraph-tastic raids.

Did you ever play Wildstar? What are some of your favorite memories? Will you be there tonight when it goes dark?

The last cupcake

freebothat Today is the last day for my most beloved MMO, Wildstar. I’ll be there tonight when the servers go down. It’s the least I can do, to stay in that amazing world until the last possible second. Wildstar’s demise wasn’t really a shock to anyone, but that doesn’t make it any less sad. I spent last night wandering around the world, checking in on all of my characters, and watching the players chat with each other for possibly the last time. I was reminded that Wildstar has more character than any other MMO I can think of, and certainly more than my next 2 most-played MMOs put together.
pregame

Thayd was party central right up until death rained down upon us

I still remember the beta for this game, and how much fun we had as those servers shut down in preparation for launch. The shutdown tonight will be a bittersweet echo of that  event. I met a bunch of amazing folks while playing, and made a lot of fantastic memories. This blog wouldn’t even exist if I hadn’t gotten so excited and wanted to share my love of Wildstar with the world. Some of my favorite MMO memories are of building my housing in this game, or participating in its huge, complicated, telegraph-tastic raids. Did you ever play Wildstar? What are some of your favorite memories? Will you be there tonight when it goes dark?

Farewell WildStar

Farewell WildStar

 Raiding selfie.

The news broke yesterday that NCSoft shut down Carbine Studios and soon WildStar will be closed forever. I have so many feelings about this announcement, yet I almost decided to avoid writing about it. Why? Guilt, I suppose. I still have the WildStar launcher on my machine, and still log in about once a month just to look around, but I haven’t been playing it in any substantial way in over a year.

The game remains my favorite MMO of all time, but I’ve had a strange relationship with it toward the end of its life. I stuck around through some of its rocky times, even when almost all of my friends had long gone. I found a few different guilds, and sometimes even just stuck it out completely on my own. The point at which I left was when the writing on the wall became too clear to ignore. Once the staff had been reduced, and the flow of updates essentially dried up, it became hard to stay invested. I was in some sense trying to save myself some heartbreak when the game shut down by stepping away, and I guess it partially worked. Unfortunately I still also feel like I contributed to this sad outcome by giving up instead of staying a stalwart cheerleader. I know that my love of the game and extremely modest influence on my friends and readers wouldn’t have made enough difference to keep the game going, but I still feel like a bit of a traitor anyway.

Now that I’m faced with the certainty of WildStar’s looming demise, I’m not sure what to do with myself. On the one hand I would like to visit again, take some screenshots, and explore all my old favorite places. On the other hand I kind of want to keep all the amazing memories of the game intact without being colored by the lens of “this is the end”.

I send my fondest well-wishes to all of the Carbine folks who are now looking for new work. The WildStar devs to me were always the gold standard of positive interaction with the community. I hope everyone lands on their feet.

Finally, WildStar is the reason I have this blog. It’s the first game I got excited enough about to start writing, even creating guides. Here are some of my WildStar posts that give a timeline of my experience with the game:

Why Housing? – The exact moment when I discovered the magic that was WildStar’s housing system.

Farewell to Beta – The last chaotic moments on the beta servers were a fantastic party.

Healing on Nexus – WildStar’s healing was pretty different from any MMO I had played before.

I Leveled Up, Cupcake – I got my first character to the level cap and the whole world was opened up before me.

Strain! – WildStar’s early content patches were very meaty and fun.

Nexus is My Home – A few months after launch, when all the hype was starting to settle down, I was happily settling in for the long haul.

So Long, Moonshine Laboratory – An archive of my first major housing project in the live game.

Mega Madness – The game was less than 6 months old and we were already preparing for server mergers.

Relaxing for a Change – By October the game had gotten quiet, and my amazing launch guild had become “a ghost town”. I started looking for a new guild.

New Life – The server merger successfully made the world feel populated again.

Patchmas Eve – WildStar had a major content drop at the same time as some other MMO was launching an expansion that I wasn’t thrilled with.

Comings and Goings – The first time I wrote about coming to terms with the guilt of playing WoW instead of WildStar.

Zero to Hero – Announcement of WildStar going F2P brought me back to the game for a bit.

Raiding! – After playing the game for a year I finally got attuned and had the chance to raid.

Farewell to Blaugust! – I participated in Blaugust 2015 so there were a ton of posts. I’m most proud of the Shiphand Buddy series of guides that I made. This also marked my brief stint writing for a bigger fansite, WildStar Core.

RELOADED – WildStar went F2P. It had some rocky moments but I was happy to be invested in the game again.

Shade’s Eve – Still one of my absolute favorite holiday events in any game.

Cash Shop Complaints – With F2P of course comes a cash shop. WildStar’s shop was definitely far from perfect.

Sense of Community – Thaydfest, a completely player-run in-game event, was one of my favorite experiences in WildStar.

Rune Woes – Gear and end-game progression is a tricky subject in pretty much every MMO. Updates to WildStar’s system didn’t seem to improve things.

Space Case Blues – WildStar suffers from poorly implemented random loot crates.

They’ll Have to Kick Me Out – A round of layoffs at Carbine did not spell good news for the game.

November 2016 Gaming Goals – I had to start making goals for myself to play WildStar because I wasn’t spending much time there otherwise.

Weekly gaming grab bag – I mention WildStar and their newly-implemented post-level cap progression system. It felt daunting to a casual player trying to get back into the game.

After that last post, in April 2017, there are few mentions of me actually playing WildStar on the blog. I still constantly bring it up when comparing other games to it, because it did so many things right with its customization, fashion, and housing.

Player Housing Wishlist

A few days ago Alunaria asked me in the comments what my ideal player housing in WoW would look like. I figured it would be more fun to answer with its own blog post, because I’m also curious how you folks would answer this question.

Player Housing Wishlist

There’s a lot of things I love about WildStar’s housing, and would definitely steal those for my perfect player housing.

  1. Full control over item placement. Great player housing must allow for player creativity. For me that means lots of cool housing decor, and the ability to move it, rotate it, and scale it in any way I want. “Hook” systems are frustrating. Let me place all my decor freely.
  2. Multiple ways to acquire decor. WildStar’s decor can be crafted, earned through repeatable activities, dropped from mobs, and gained through quests. Decor should drop in pretty much every type of player content so there are always new items to discover or chase.
  3. Some pre-built set pieces can be nice. WildStar gives you choices for when you didn’t feel like building your own buildings from scratch. Having some modular pieces like pre-built houses is great for people who want housing but don’t want to micro manage every inch of their space.
  4. A reason to go back there. Like WoW’s garrisons, WildStar lets you earn some resources through your house. Unlike garrisons, the amount of resources never completely removed the need for gathering in the world. Also WildStar lets you choose other useful things for your plot, like portals to zones you like, or mini-dungeons you can run for fashion or more housing decor. No matter what, there should be some benefit to having a house.
  5. Social controls and social events. I love that WildStar lets you choose who can enter your house, and what they can do there. For example, you can let your friends  harvest your resources, and you can set it so you split then so you both get a benefit when they visit. I would also steal WildStar’s use of housing during seasonal events. Visiting different housing plots to trick-or-treat at Halloween is something every game should do!
  6. Housing should be accessible. You don’t have to be anywhere near the end game to unlock housing in WildStar, and it doesn’t cost very much to get started. I know WoW loves to add features specifically for new expansions at the level cap, but housing should be something like pet battles, that everyone can hop into right away. Save some fancy decor until higher levels if you have to, but at least let folks get their foot in the door early.

Player Housing WishlistThere’s also some housing ideas I like that aren’t stolen directly from WildStar Player Housing Wishlist

  1. The ability to have both guild housing and player housing. This one is basically taken from FFXIV. Have a guild space that also lets players have a small personal section in it. This way folks who don’t want to mess with housing can still have a cool place to hang out for RP and guild events.
  2. Dynamic neighborhoods. This is my dream feature. I’ve got no idea how to make the tech work, but what I would like is something like FFXIV’s housing districts, but without the crazy prices and housing scarcity that is so annoying in that game. I’d like an instanced zone with 20 – 50 houses set up in a reasonable neighborhood that you can wander around. Unlike FFXIV, all the plots would be the same size, and you’d just pay to upgrade your house or the number of items you can place on your plot. Your neighbors would be semi-permanent, but to keep it feeling lively if someone hasn’t logged in for 60 days someone active or new would get moved into their spot. Maybe you could bypass this for people on your friends list, or in your guild. And if your neighborhood is feeling lonely you could request a new spot near a friend. You would never lose your house from inactivity, and people wouldn’t have to wait for someone to move out to find a plot. You’d just end up with a new neighborhood if you’ve been gone for a while.
  3. Housing districts in lots of different zones. Don’t just give us one size fits all housing. I want to spent hours agonizing over whether I want a fancy apartment in Suramar, a peaceful treehouse in Moonglade, or an underwater grotto in Vashj’ir. There should be lots of different housing districts to fit lots of different player tastes.
  4. A choice to link alt housing. I have lots of characters, but not a lot of time and energy to make an awesome house for each of them. Let me choose if I want to let them share a house. Maybe my main wants to have her own big fancy place with all her raid decor, but everybody else could share one cool house instead of each having a mostly empty space.

Most importantly, I would want assurance from Blizzard that if they add proper player housing they aren’t going to abandon it at the start of the next expansion. Garrisons and Order Halls are neat, but it was sad to leave them behind as soon as the next new thing arrived. If they want players to get invested in housing and be creative, the players have to trust that all their hard work isn’t going to get swept away.