Snagging Playstation Plus Games

Playstation Network Trick

This is a trick that my good friend Ashgar showed me some time ago, and I have talked a bit on the blog… but given several comments from my twitter feed I thought it was probably time to create a dedicated blog post about it.  One of the awesome things about Playstation Plus is the way that it synergizes between all of the available Sony platforms.  For the longest time I had only a Playstation 3, but had even intent of some day picking up both a Vita and a PS4.  At one point I think I was lamenting having to go upstairs and log in my PS3 because I had forgotten to grab that months free games.  It was then that Ash shared with me that you could in fact log in through the Playstation Network website and not only grab games for the systems you owned but also for everything that was currently available.  What was great about this is that for several months ahead of picking up my Vita and PS4 I was able to start stockpiling a library of games to play on it, so when I finally purchased them I had more than enough content to keep me interested.

Snagging Playstation Plus Games

Having done this now for a couple of years… I have to say the Sony Network site is less than easy to navigate.  Since their site is somewhat resistant to deep linking, I sorted out the best path to get to where I needed to go in a matter of clicks.  As a way of demonstrating the path, I threw together a quick image.  Once logged into the website, from the site header click the “Games” tab in the menu bar.  On the next screen that loads click “Playstation Plus” which is confusing because there is also a Playstation Plus Specials option that doesn’t really lead where you want to go.  Finally on the next page click “Free Games” which will then get you to the area of that months games.  Now something I have noticed is that it sometimes takes a few days for the PS+ titles of the month to show up in this section.  From here it is simply a matter of adding all of the games to your cart and checking out.  The games will all have a $0 price on them, but you still have to formally check out with them to get them added to your account.  If you encounter games saying that you are “not eligible” generally speaking that means the game supports cross buy and you only need to have one copy of the game for it to work on all platforms.  The store however will be showing a separate copy of the game for each platform it is available on.  Go ahead and check out with what is available, and if you refresh the page all of the games should then show up as “Purchased” like the below screenshot.

Snagging Playstation Plus Games

Game With Gold As Well

The other thing I have realized is that this sort of trick works with Games with Gold from Microsoft as well.  Their system of releases is a little bit more fiddly as they seem to like to stagger them throughout the month, and when the next batch is released you generally lose access to the previous batch.  I have however been successfully adding Xbox One games to my account, without actually owning an Xbox One.  I figure at some point I will pick one up, and it will be nice to have a huge batch of games to play on it when I do.  The quirk with Games With Gold is that you have to check out with them individually, and often it still shows a price tag associated with the game… until you get to the final step of the checkout process.  Hopefully this post helps some folks out, because it is nice knowing that you can quickly snag your months worth of games without booting up the individual consoles.

The Pathfinder

Flying Again

The Pathfinder

Not being able to fly in Draenor has been an interesting experience, and mostly one that I did not fully realize what I was missing until recently.  I had got so used to NOT flying… that it always felt strange when I entered the old would and could suddenly take to the skies again.  I would lift off the ground in Stormwind or Ironforge and have this momentary pause where I couldn’t quite remember what I was supposed to do now that I was up above the world.  I can’t say I gnashed me teeth wanting flight, in fact I think it was probably a much more enjoyable experience for me because I was forced to be on the ground.  I made me actually learn the lay of the land in these zones, and it also got me using the flight point system again.  However over the last few weeks I have been working on the final requirements for Draenor Pathfinder, and being shuttled around by one of my friends on her rocket makes me realize just how much easier everything is with flight.  Why clear your way through a camp when you can just drop down on top of your objective?  But it also has made me realize exactly why they disabled in the first place.  Flight is overpowered when it comes to questing, and there is nothing more frustrating than working your way to a treasure chest in Tanaan only to have someone swoop in from above to snatch it from you before you can get to it.  When I was wrapping up the last bits of faction yesterday I had this happen three times in the course of a ten minute period.

The Pathfinder

I honestly don’t so much  care about flight for my max level characters, but instead for my characters that I have yet to level further.  This means that I can pretty much chain quest my way to 100 by doing ONLY the objectives, and while this means I will be skipping a bunch of content… it is also content I have seen several times.  The biggest boon to me is that it will make collecting treasures so much easier, especially the ones that involve a jumping puzzle.  The negative is…  that I will no longer be cycling through my collection of ground mounts, but in the grand scheme I think I will live.  I realize this is months late, but it is still exciting to me to be able to return to the skies.  While Draenor Pathfinder was kind of a pain in the ass….  I got lucky and managed to get several medallions from the current Christmas event that helped me leapfrog 1000 faction at a time.  The problem is…. now that I am done with this achievement I am not really sure what to do with myself.  I could either start pushing the rest of my alliance characters from 90ish to 100….  or I could return to working on my Orc Warlock to hopefully have a second 100 to play with Horde side.  In any case… I topped a big goal off of my list and am pretty happy.

Last Gen Destiny

The Pathfinder

Over the week I have had a friend of mine talking about picking up Destiny now that he realized you could get it for the Xbox 360.  I myself have considered picking it up on that console for awhile, especially since I feel bad that my 360 doesn’t see much love.  I had been trying to use PSTV to play PS4 downstairs where we have the exercise bike set up, and the lag is just enough that it makes Destiny largely unplayable for me.  The answer on all of the forums seems to be to hard wire your PSTV into your network…. but I don’t have the ability to have Ethernet downstairs, and I question how well powerline adapters would work in my house.  Which moves me to potentially relocating my Xbox 360 to downstairs and playing some Destiny on it.  I ended up picking it up and I have to say… I am pretty impressed.  The game for the most part “feels” the same…  just at a much lower resolution.  To some extent playing on the 360 feels like you are squinting while playing it on the PS4.  Everything is just slightly lower resolution, which would make sense considering that Destiny runs at 1080p 30fps on the PlayStation 4 and it runs 720p 30fps on the Xbox 360.  The difference is noticeable when you are standing still but for the most part in the heat of the battle I don’t really notice it that much.

The only negative of playing on the Xbox 360 however is that I am starting completely over.  I’ve read that apparently you can log your characters in on either Xbox 360 or Xbox One… and the same goes for PS4 and PS3.  So if I ever get a Xbox One at some point all of the effort I have done on the 360 will port over.  Interestingly enough though that means that I guess I could have picked up a copy for the PS3 and played my existing PS4 characters on it.  That said…  I have heard some really bad issues with Destiny on the PS3.  Everything I had read about the 360 made it sound like it was just a downgraded resolution… but I’ve heard the PS3 version is only running at a strange 624p and also has some framerate dip issues.  Mostly I am still amazed at just how well it runs on last generation hardware, and while I won’t have that constant desire to take screenshots because the game is so damned pretty….  it will give me something interesting to do while riding the exercise bike.  I have a woefully small number of people on my XBox Live account so feel free to add BelghastStern, and especially if you play Destiny on the 360 please let me know!

 

 

License Portability

Golden Age of Ports

License Portability

This morning is going to be yet another stunning example of “Bel Wants a Thing that Will Never Happen”, but I am going to roll with it anyways.  One of my big frustrations over the last several years is when I end up repurchasing the same game for a different platform.  For example I owned Fallout 3 long before Steam existed, but because I wanted the convenience of being able to play that game without having to rummage for discs every single time…  I ended up picking the game of the year edition on a steam sale.  But more often than this there are games that I have on the PC that I wish I could play on a console, or on a console and wish I could play on a PC.  Last night there was a discussion about the new Shovel Knight patch, and one of my immediate thoughts was…  man I kinda wish I had that on my 3DS since I have taken recently to bringing that to work to play.  Sure it isn’t terribly annoying to repurchase a $20 game, but it certainly feels it when you are talking about a $60 game.  Now we get to my wish…  portable licensing.  What I mean by that is the ability to swap licensing between various game systems that a game is available.  Don’t want to play Borderlands 2 on your PC anymore?  Fine trade that license in for the PS4 copy, and when you tire of that the Vita copy.

The problem is you are immediately going to tell me…  “but Bel this is how game companies make money, by releasing their game on every possible platform in the hopes that you will play pokegame with them and buy them all!”  Sure that is how things seem to work currently, but is that really a good model?  For years there was a significant amount of work porting games between consoles.  The Sega Genesis was a vastly different system than the Super Nintendo… and we constantly saw massive differences between the games that ended up on both platforms.  I took the liberty of snagging two screenshots of two different versions of Mortal Kombat II, from the golden age of porting games to multiple platforms.  You can see a bunch of graphical differences between the two based on the limitations of each architecture.  What has changed is the fact that console manufacturers do not have the same sort of pull that they used to.  PC Gaming became a major contender as has handheld platforms, and while console manufacturers still desperately cling to the notion of “exclusivity” this is a dying concept.  Systems are designed from the ground up to be essentially easy to port code to, because they know that the keys to their success is a huge library of popular games.

License Portability

License Portability

There are certain games out there that you know will ultimately end up on every single platform.  Take the example of the new Tomb Raider game that Microsoft claims to have exclusivity over.  They have not so subtly chosen their words every single time they have talked about and used the specific phrasing of “exclusive for holiday 2015”.  That means a few months after Christmas 2015 you will end up with a new launch for the PS4 and PC and whatever other platforms seem to matter at the time.  Essentially what I am proposing is to cut through this bullshit and simply sell licenses that you can move back and forth between the platforms.  I can see this going down one of several different ways, but not all of them are terribly easy to implement.  The best scenario is simply that if you purchase the game directly from a developer, you can create an account that allows you to log in and get a new license for whatever platform you happen to play the game on.  That means you are paying a non-discounted rate for the game, directly to the game developer cutting out the middle man…  and for that you gain the privilege of playing that game on whatever platform you happen to desire doing so.  There are a lot of logistics with this one, but I could see it working for someone like Ubisoft that already has their own gaming infrastructure in the form of UPlay.  That would actually turn that system from being a liability into being a positive for users, because as of right now… there is no reason for UPlay to exist other than to annoy us.

Another option would be some sort of a license swap scenario, where you trade in one license key for a new license key for the system of your choosing.  This honestly would work similar to PC software that allows you to install on a fixed number of machines.  In these cases there is almost always an online tool that allows you to unbind a license from a specific machine and install it fresh on another to allow for things like system rebuilds.  The problem being that right now there is no real way to make sure these licenses are leaving circulation, as in once a game is granted through a system like PSN, it becomes harder to revoke the game since you are having to deal with a third party company doing it for you.  The final option I would suggest is probably the easiest.  When you own the game on any platform you could purchase heavily discounted copies of the game for other platforms.  My theory is that you would ultimately end up paying something along the lines of 15-20% of the cost of the original game to get a new copy of the game for another platform. The problem here is that a system like this would be rife with potential abuse.  What is to say that I don’t buy the game on the PS4, and then get a discount key for my friend to play on their Xbox One.  The worse case scenario is after market sales of said discount keys.  None of these solutions are perfect, but I feel like if someone actually solved this solution… it would be a huge marketing point for any games they produce.  I have several PCs, a PS3, PS4, Xbox 360, Nintendo 3DS, PS Vita, Android device, and iOS device if you limit the search to only the more recent systems.  It would be amazing to play the gamesI want to play on whatever systems they are available…  without going bankrupt doing so.