Good Morning, Folks. I don’t really have a purpose for today’s blog post other than not to have gone an entire damned week without making any other than Monday. This round of chemo has been a bear, and has mostly knocked me on my ass. The worst part right now is the peeling of my fingers, and no lotion seems to be making much of a difference. So even when I am not getting the “hand in lava” reaction to cold from the oxaliplatin, touching anything still hurts a lot. Like my overall pain index is relatively low, but it is entirely situational. Pick up my phone? The ridges on my case feel like they are cutting into my skin. My fingers are basically newborn skin, and just like when skin grows back from an accident… everything hurts when I touch anything. Weirdly enough, typing does not seem to cause much pain. I guess keys are smooth, and I am relatively light-handed with the keyboard. Since I don’t have a proper picture to post with this, you are getting the deckboxes that I created for Sorcery. I’ve still not gotten to play, but I want to hopefully next week when the world does not feel quite so shit.
Honestly, the winner for this week goes to some friends with whom I have had some good conversations. This has made the frustrations and pain of the cycle far more bearable. Y’all know who you are, and I am thankful. Part of this was watching Eurovision with my sibling Ace, and the random commentary that went along with it. Last night was round two of the semi-finals, and I just have to say that Armenia was robbed. For me, what I want out of Eurovision is the weirdest shit you can find and put on a stage. A guy with a jacket covered in Post-it notes? Check! The song was also a bit of a banger, so it absolutely should have gone on to the next round. Whereas they kept choosing some boring-ass songs like whatever the hell was going on with Czechia. As an outsider… Eurovision is about over-the-top pomp and circumstance, and a lot of these songs failed to get that memo. That said, I think Armenia was the only one of my favorites from the second round that did not make it. Romania was by far my favorite from yesterday’s round.
Something that I have played almost every single day for four or five years now… but never talk about… is AFK Journey. I always end up playing some sort of gacha game on my phone, because it fills the time between when I lie down and when I am actually sleepy enough to sleep. Usually, I end up hitting some sort of wall where I cannot progress without giving them lots of money. When I hit this point, I swap games, but for whatever reason, AFK Journey seems to have a reasonable enough gacha system that I can keep playing it happily without spending a dime. Talking with Ace who had tried the game before me, it apparently was not the case at launch, but over time has loosened up. Sure if I were playing this game super seriously, I would probably hit all of the walls, but playing for 30 mins or so every night seems to be fine. Right now there is a Frieren event, and I love Frieren so much that, like when they were running a Dungeon Meshi event, I am trying to pull for the characters that I care about. I only make one pull per day, and only use the free currency, and the other night I lucked out and got a pull with two Frieren’s. In theory, I might actually be able to get her up high enough to do useful things. I need to figure out how to get more copies of Himmel.
Path of Exile II Teaser season has been really interesting, because they are effectively breaking the tried and true mold that they have used for years with Path of Exile. Especially after a big reveal, they usually just chop up the elements from that reveal and release them as little teasers. They have done some of this, but more recently, they have been showing off some new uniques. These are connected in a way that would allow you to build a purely support character, which I always find interesting. I don’t play often enough with other players to make this viable, but I could see someone trying to dual-box a character like this to provide tons of utility. I honestly have no clue how Grinding Gear Games feels about dual boxing. I’ve not done it in years, and mostly did for the games where playing solo was not close to viable… like EverQuest and Dark Age of Camelot, and did a small amount with World of Warcraft and EverQuest II. I’ve always loved controlling an entire party in games, and the Mercenaries that we had in Path of Exile really scratched that itch for me. I am hoping at some point, they bring those back because there were a lot of really interesting gearing options.
I missed out on the original round of Steam Controller orders, but I am on the wait list. I was on and trying to buy it at the time it was launched, but kept running into credit card authorization issues and by the time that was resolved… they were sold out. We are starting to see the first review videos floating around the interwebs, and it has done nothing to dampen my desire to have this controller. Mostly, I have my old gaming desktop hooked up to the television downstairs, and I love the fact that, apparently, you can just use the Steam controller as a mouse and keyboard. Like, I am never going to do a lot of data entry through this means, but being able to use it to launch things is going to be a massive boon. Essentially, I want to set up my gaming desktop downstairs for controller gaming, and then I can remote into my new gaming desktop for anything that I want mouse and keyboard for. I am really hoping that the restock is not terribly long for the Steam Controller. I think in my circles, I was probably the most excited about having the prospect of effectively getting a Steam Deck without the screen in controller form.
Anyways. I think I am done typing for a bit. I still feel like ass warmed over, but I love you all and appreciate every single one of you who checks on me. Y’all are legitimately the best. This cycle will pass, and starting Sunday, I will begin to feel more human again.
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Good Morning, Folks! One of the artifacts of the 80s and 90s that I find near and dear to my heart is the Mixtape. Yes, I know there is a brand new video game by the same name, but I have been slow getting around to playing it. Essentially, Baby Bel used to make these for himself and his friends because I was constantly trying to achieve a perfect listen-through blend of music that flowed from one song into the others. I was forever annoyed by albums that had one or two good songs, and the rest was trash, so that I could not simply throw it in the cassette deck and listen without needing to navigate around. As I developed hormones, I even attempted to use Mixtapes as a sort of mating ritual, and it never actually worked. No girl that I ever gave a Mixtape to truly appreciated the effort and thought process that I went into crafting a sequence of songs that blended together into a greater whole. Now I make them for you, my readers, and each time I make one… I am essentially handing you a piece of my soul, because they all mean something deep to me. If you have ever wondered, I also almost exclusively listen to my mixtapes while driving in lieu of the radio.
29 – Road Rash Rail
This one, my friends, is admittedly going to be a bit of an acquired taste. A few weeks back, I was listening to Tapedeck Held Alot, and marveled about how positive all of that music was, and how even if the lyrics were sad… There was still a note of hopefulness. I attempted to reason why this was, and then it hit me suddenly that this was probably just the last era when I actually listened to traditional pop music. Once I graduated from the Euro Invasion 80s music, I pretty much went straight into skater rock. Middle School era, Bel was a little skater punk, and I have written about this, and the feelings that a Tony Hawk Pro Skater documentary brought up in me. The thing is, my Skater era pre-dates Tony Hawk Pro Skater by at least a decade, and since we had no access to authentic skate culture… Thrasher Magazine became our bible. Right or wrong, we used it to influence everything from the lingo we were using, the fashion we were wearing, and the music we were listening to. Those albums were hard as hell to find, because none of it was available at the local Walmart. So when we got something… we cherished it and dubbed off copies for pretty much everyone. This mix is an ode to that era, and these are the songs that we used to skate to. I have been listening to it all week since creating it, and I personally think it is rather good, but like I said… thrashcore is not going to be for everyone.
When I created my last MixTape, I was in the holding pattern before Chemo started. I had been scheduled to get my port installed, but had not gone through with anything. Tomorrow represents the start of my 4th cycle of Chemo, and the halfway point. I think maybe I have reached a point where I do, in fact, believe that there is an end to this madness. Round three was a bit of a bear, and I am still having the cold reaction symptoms because they never faded this time. They are supposedly additive each round, so they are only going to get worse from here. I’ve made it this far; I can make it a bit further. As for the mix, this one was fun to assemble, but as I said, I am not expecting many to actually enjoy it. There was one band that I specifically avoided because no one wants to listen to an album that is effectively 40 1 minute long songs. That was most definitely a thing with a lot of the indie punk bands that skaters gravitated towards. It was way more about the tempo than anything else.
Last night, my sibling Ace unintentionally hit me with a challenge. We were talking about bands, and we got off on a tangent about how They Might Be Giants is effectively its own genre of music. Sure, I added Ana Ng to Push Me, Punch You, but that song has specific punk vibes to it. But how does one effectively craft an entire Mixtape that fits the greater catalog… without it simply being nothing but They Might Be Giant Songs? I have no clue if I am actually up to this Challenge that Ace never actually gave me.
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Yesterday, we got the reveal stream for Path of Exile II 0.5.0, and it was wild. It was essentially an hour and nineteen minutes of back-to-back, constant reveals, some of which are super intricate. I feel like there is honestly just way too much to even begin to talk about, but I will attempt to discuss some of the high points. Essentially, at a high level, they are reworking every single endgame system that launched with the game in order to make it distinct from the Path of Exile 1 counterpart. Abyss was quite possibly their most successful league launch in Path of Exile II, and they have seemingly taken some of the core tenets of that mechanic and applied them to existing ones. Quite honestly… on some level, I hope we see some of these changes backported to Path of Exile. The new Ritual and Expedition, for example, look freaking awesome, and I cannot wait to play them and see how they feel.
One of the major disappointments from yesterday is that the community had worked itself into a frenzy that we were going to get the Duelist class, and potentially Gladiator ascendancy, and maybe something else. At a minimum, they thought one of the trailers leading up to the release of the content reveal hinted that we were getting swords. This did not happen, and quite frankly, during the Q/A they said that with all of the other endgame changes, there was never going to be any time to do a full class introduction. Instead, we are getting the Martial Artist for Monk, and Spiritwalker for Huntress. In both cases, they represent the third and final ascendancy choice for those classes. I am not that into the whole Monk aesthetic, but Spiritwalker seems really interesting to me because, in theory, it is a minion class? There is a whole tame beast mechanic that is going into the game that allows you to “tame” beasts that are bosses and then use them as what appears to be a spectre-like minion that fights for you. Here is hoping that these are actually powerful and not useless, like 90% of the spectre mobs end up being.
The sweeping endgame changes excite me greatly because the current endgame in Path of Exile II was a bit of a mess. When you hit maps in Path of Exile, there are some clear progression elements that lead you to do specific content in order to unlock the rest of your atlas. The Path of Exile II equivalent felt like it was essentially saying “ya know, do some stuff”, and then dumping you out into an infinitely expanding Atlas and hoping for the best. Now there will be directed quests that effectively lead you towards progressing every single endgame mechanic. On top of that, there is a proper Atlas Passive Tree… not some piddly little nodes that only unlocked as you did specific mechanics. It looks potentially twice the size of the Path of Exile Atlas Passive Tree, so I am sure there is some interesting stuff in there that completely changes the game. They introduced a ton of new endgame crafting systems as well, but all of that shit is mostly too complicated to talk about yet, and it will probably be years before we fully understand how to make the most of them.
The thing that probably excites me the most is something that I have wanted ARPG games to do for decades. Essentially, there is now a standardized build file format that encompasses everything about a build and its leveling progression. You will then be able to drop this .Build file in your Path of Exile II directory and access it in-game. This then highlights all of the nodes that are required for that build and gives creators the ability to attach notes to various elements in the game, to help players along the way in following the guide. The amount of time that I spend at the start of a league flipping between the game and a build guide up on another screen… is a lot. Effectively, this is no more, and I am almost certain that this functionality will be backported to Path of Exile. I imagine it will only be a short amount of time before Path of Building will spit out these build files, so that guide creators can use that as an authoring tool since they are already used to it. Additionally, they are adding in some rudimentary price checking via the in-game trade menu, but this does not look anywhere near as efficient as my current favorite Scalpel. I am hoping beyond hope that the author of that tool updates it to support Path of Exile II.
Another thing that has me SUPREMELY interested is this unique called The Raven’s Flock. If you have followed my escapades, you know two things for certain… I am a Thorns/Righteous Fire enjoyer in ARPGs, and I love me some Minion builds. This new unique seems to essentially be combining these two worlds together in a delightful way. Essentially, the Staff gives you an ability called Spiralling Conspiracy, which summons a flock of ravens that circle you, dealing damage over time to everything in the aura, similar to Righteous Fire. It supposedly scales off Minion damage because the Aura itself… are Minions. I already enjoy playing the various Necro-style builds in the game, but I cannot wait to try and build something around this nonsense. I wonder how well this will work with the new Spiritwalker ascendancy and the big ole beast minion that you can tame. I am sure Papa Pohx will figure out a build to make this all work, but in the meantime, I might start something like Bear, which hopefully is still a beast at farming maps. Then later swap to a character built around this unique once I actually have access to it.
I am honestly pretty freaking pumped for this upcoming league. If you are interested, I highly suggest watching the over-hour-long video because it was packed with information. If you need something a bit more condensed, Raxx released the above video where he sort of runs down the high points. Are you excited for Path of Exile II: Return of the Ancients? What was your favorite thing out of the many reveals? Drop me a line below.
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Good Morning, Folks. I feel like Diablo IV right now is in a very good state. I know this because every time I log into the game in the new hub city of Temis, regardless of what time of day it is… it is freaking packed with players moving around and interacting with things. It does not hurt at all that they managed to launch for once during a lull in the other games. The last Path of Exile 2 league is from December, Path of Exile 1 from February, and even Last Epoch at this point is stale, having launched its last season in March. It feels like the normal time associated with playing an ARPG season is about three weeks, and all of the more popular games… are well past that. So if there was a perfect time to launch Lord of Hatred, they somehow managed to hit it, which is wild given that there were no delays around POE2 0.5.0, it would have been launching against it. Sure, the game legitimately is in a great state, but the timing has to have massively helped.
It is not like you can really use Steam to represent a significant portion of the Diablo IV player base. The game launched originally only on Battle.net, and most “Blizzard” players use that launcher. We don’t have accurate numbers for the folks on Xbox or PlayStation, so as a result, we have to rely on the general trends from Steam DB since it aggregates its statistics. You can see that on Steam it hit its all-time peak high four days ago, which is wild considerly that that high was reached after the official launch of the expansion. My personal guess is that enough good press and hype about the game had managed to saturate the latent player base to get the message that no… D4 was actually sort of good now. D4 Bad was a meme for so long, and I am happy to see that it has managed to more or less right the ship. It doesn’t have Path of Exile 2 numbers on Steam, but that makes sense as a much larger portion of the GGG playerbase plays via the Steam Client.
I’ve recently spent a lot of time working with the crafting system that exists in-game, and I have to say it is pretty phenomenal. The above are some examples of items that I recently crafted. In the case of the two legendaries, I started with a base yellow or blue ancestral item and worked it up from there. The fact that I managed to hit a quad masterworked chest is wild, but it is more than that… one of the masterworked stats got chosen when I did the final masterworking step at the blacksmith. The enchanting system is also extremely powerful for fixing problems with items. Are any of my items technically perfect? Absolutely not, but they are pretty damned good. Temerity, I managed to pull by taking an ancestral pair of pants, dropping it to white rarity, and then using the cube recipe to promote that item up to a Unique. The mace I managed to get as a drop already at Ancestral rarity. The recipe that I would really like to see, however, is something that will take a normal unique and upgrade it to an Ancestral, because I am struggling to get my last few required uniques to drop at that 900 item level.
Essentially, I am at the point where I just need to put my head down and grind. I need to work through so many runs of the Pit to level all five of my glyphs up to level 50, which is the break point for the legendary traits. At the moment, I can do a Torment 8 pit and am close to unlocking Torment 9, but it is a bit of a slog. The positive I went from running Torment 6 as my comfy speed run level to doing the same for Torment 7, so incremental progress. I feel like I am not that far from being able to bump up to Torment 8 as my baseline. Right now, I am struggling to keep enough materials and gold to masterwork everything, but once I do that… in theory, I should see a significant power boost as a result. Honestly, the best source of resources right now is via the Mercenary favor caches, so again, I just need to do some head-down grinding in order to put on some favor levels and get more caches.
Today, however, is all about the Path of Exile II reveal stream. I feel like there is an awful lot riding on this one, because 0.4.0 was not the best-received league, even though I enjoyed it quite a bit. They have been teasing all of these endgame system reworks, and I fear that they have cranked up expectations to the moon. They really have to stick the landing on this presentation, and it seems like they are pulling out all the stops. The Twitch drop that they announced yesterday is among the most intricate that I have seen them give away for free, so they are most definitely trying to get a bunch of eyeballs on the stream. I will be doing my best to tune in, but I am sure I will miss some of it as it happens smack dab in the middle of the workday. I am sure tomorrow I will be offering up my own commentary to the reveal, so if you care about such things, tune in then. Because tomorrow is a lab work and office visit day, my blog will be landing later in the day than normal.
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