Ginger, Jollibee, and Pragmata

Good Morning, Folks. This is Ginger, and we became friends yesterday, while I spent an hour milling around at my mother-in-law’s house waiting for someone. I had an exceptionally busy day that involved travelling about two hours away to sell my RV… that had more or less been sitting and rotting in my mother-in-law’s yard for the last decade unserviced. That was a phase in our lives, largely dictated by my wife and wanting to spend time with her sister… but when said sister passed, we just never used it anymore. Given that my mother-in-law had passed along several suitors looking to buy the RV, I took the hint that she wanted to get it out of her yard. It needs four new tires, a new battery, two new skylights, a resealing of the roof, and probably some work on the slideouts… so I figured I should probably get what I can while I can. With everything else going on in my life, it was so inconsequential that I did not even think about it. I forced my mother-in-law to take a third of the money because she needs it more than I do, and I told her to call it “lot rent”. I would have given her all of the money, but I knew there was no way in hell she would have accepted that.
Last week, we had the Anaheim FanFest for Final Fantasy XIV, and with it came a whole slew of new announcements. The highlight of this, however, was the above cat race. I would love it if we could play as this race… but I sincerely doubt that will be a possibility. Just know that I love these critters and will be spending lots of time in their town. FanFest did what it needed to do and rekindled a spark in me for Final Fantasy XIV. Dawntrail was weird, because while I mostly enjoyed it at the time… the longer it has sat with me, the less I actually liked it. It felt too much like a beach episode in an Anime, because it was wholly disconnected from everything that we had cared about to that point. Maybe it is just that Endwalker stuck the landing so thoroughly that anything after that… was going to feel like a letdown. With the announcement of Evercold, though, we are returning to the FFXIV that I care about… nonsense surrounding the reflections, this time going to the world ravaged by Ice. I am super interested in this whole FFXIV meets Northrend vibe that it has, as well as the Shadow of Colossus thing going on with the Kaiju-sized Automatons roaming around.
Another highlight is seeing this Jollibee Lovely cosplay, which was amazing. I wish we had Jollibee restaurants around here because I have always wanted to try it. The closest ones are five hours away down in Texas. This means I will miss out on getting the charming “Eat Chicken” emote, unless I want to pay the scalpers on eBay who are selling off emote codes. I am really interested to see what the evolved form of the classes that I care about looks like, specifically Warrior. I am honestly kind of amped about the whole concept of only needing to care about item level for one class, but still being able to play all of the others. I always liked leveling all of the jobs, but hated the process of gearing them, so any streamlining of that is going to be phenomenal. The one thing that I did not hear that I wanted to hear badly… is that they were doing away with the way that glamouring currently works. I want a system that collects the appearance when an item drops and then allows me to get rid of it immediately so I can clear out my retainers.
I jumped back into the game and started working my way through the post-Dawntrail content. I have to say it doesn’t really land super well yet, mostly because I did not love the place where the expansion left off. I am hoping that given enough time, I will start to vibe with the content again. One of the things that shocked me, though, was how fast the muscle memory came back. I have not tanked anything since 2024, and after the very first pull in the first dungeon, I was immediately going through the rotations like I knew what I was doing. I guess once those mental pathways have been burned in thoroughly after over a decade of playing the game… they are stuck that way forever. This is going to be something that I poke at over the coming weeks and months because it is not like I am in a massive rush to finish things up, given that we have until January. I might, however, join in the shenanigans on Thursday nights as folks chase moogle tomes.
I’ve also started playing Pragmata, and my lord this is a charming game. Imagine Brock Sampson from Venture Bros… having to keep track of a very precocious child that is always getting into trouble. Essentially, it is the best Resident Evil game I have ever played… if you replaced the zombies with robots. I say that mostly because it is a game about managing resources. You are given very limited quantities of things that hit hard and can take out things quickly, and this is paired with a hacking mechanic that requires you to really think your way through combat encounters. Over time, you get tools to speed this up in the form of an overload that buys you some time to deal with the robots individually, and another mechanic eventually that allows you to autohack things, but this is less efficient than manually hacking. Before long, you are able to chain attacks on every single robot in the vicinity and effectively take them all down at once.
What makes the game so damned charming through is the whole father/daughter relationship that develops between Hugh and “Diana”. Every so often, Diana even draws you pictures of your adventures. In your conversations, there are various things that are said that Diana takes note of. Like one of the first things you teach her is that high fives mean you did a good job, and then from that point forward… she wants high fives after everything. There is also this whole side mission of collecting what are effectively STL files to reprint objects from Earth so that she can learn about them. She is a completely blank slate when you first find her, and through your interactions, she grows and becomes a way more potent teammate as you take down the constant cavalcade of bots.
There are a lot of hilarious moments. Take, for example, the way that Diana learns knowledge by biting down on what are effectively giant SD Cards. There is another thing that regularly happens where, during hacking sequences, Diana will scream a sequence of zeros and ones at the boss. It is a game that does not take itself terribly seriously, but is also quite a bit of fun to play. I think I am probably about halfway through the game, or at least based on the map shown in the game, I am halfway through the known destinations. There is a lot of extra exploration that opens up once you have cleared an area, and at some point, I want to go sweep some of the zone that I have already been through, looking for more collectables and STL files to print stuff for my base. Unfortunately, I am probably going to be putting this game to bed for a few weeks, because I think it will require too much dexterity, and I am going into another chemotherapy week. With that… I have no clue what my posting schedule is going to look like over the next few days. Round Two was way worse than Round One… and tomorrow I start Round Three of Eight. I am HOPING that things don’t keep scaling as they did between the first two rounds. I know that I am also going to start getting Iron Infusions with every round of Chemo, which should, in theory, slowly improve the anemia. I just know that by Friday of the coming week, I am going to be dead to the world, and the worst days will be Saturday and Sunday…. and slowly I will begin to climb out of that hole next week. I did everything I needed to do to batten down the hatches for another week of lethargy, and I am running out at lunch today to pick up some fresh goods for the coming week. I guess I am saying… I will see you when I see you. The post Ginger, Jollibee, and Pragmata appeared first on Tales of the Aggronaut.

AggroChat #566 – Nom Tasty Bytes

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We have almost too many topics, which is odd because normally this only happens when we skip a week. We start off with a discussion about Paradise Killer, the first game from the folks who created Promise Mascot Agency. From there, we talk a bit about the current round of Hugo Award Nominations since Thalen gets to vote. Ash talks about the existence of Beat Weaver, but is NDA bound and cannot go into much detail. This is essentially a spiritual successor to Frequency and Amplitude from Harmonix. We talk a bit about Vampire Crawlers and its shifting the Vampire Survivors formula to turn-based Might and Magic style combat. Bel has been playing Space Dad Simulator in the form of Pragmata, and it is delightful.  Final Fantasy XIV had its Anaheim Fanfest, and we talked about all of the announcements that came out surrounding the upcoming Evercold expansion. Diablo IV Lord of Hatred launches on Monday and seems to be fixing most of the issues with the game, and Bel is looking forward to playing a SRS Warlock.  We talk a bit about Crunchyroll and the recent anime trends, and then devolve into a bunch of us just suggesting various anime.  Finally, Ace and Bel geek out about Eurovision because it is coming up in a few weeks, and they are pumped.

Topics Discussed:

  • Paradise Killer
  • Hugo Nominations
  • Beat Weaver
  • Vampire Crawlers
  • Pragmata
  • FFXIV Fanfest Anaheim
    • Evercold
  • Diablo IV Lord of Hatred 
  • Crunchyroll and Anime
  • Eurovision is Coming
The post AggroChat #566 – Nom Tasty Bytes appeared first on Tales of the Aggronaut.

SRS Warlock Maybe

Good Morning, folks. I had to deal with labwork and a doctor’s visit this morning, so I am getting a bit of a late start on the whole blogging thing. Over the last few days, I have gone from not really being interested in Diablo IV Lord of Hatred to legitimately being pumped to play next Monday evening when it drops. Yesterday we got a Campfire Chat, but I have to admit it was a much better version of this construct than we have had previously. Generally, these have been deeply tone deaf and smarmy with a constant refrain of “we hear you”, but also not actually significantly changing the game. Lord of Hatred to Diablo IV feels like Reaper of Souls was to Diablo III, where they effectively changed everything about the game for the better. Of course, there were some weird product placements like some sort of collaboration with a guitar manufacturer, Korn writing a song for the soundtrack, and an inexplicable crossover with Trolli gummy worms. This is just a Blizzard thing, and sadly, we are not getting back the Horde flavor of Mountain Dew, which was fucking amazing.
I highly suggest watching the entire campfire chat, or at least something like the summary that Raxx released, because there is a lot of information there. I am going to talk through a couple of the things that really stood out to me. Probably the biggest is the fact that we are ACTUALLY getting crafting in the game with the addition of the Horadric Cube. This has been a problem-solving plot device many times in the Diablo franchise, and this time around, it seems to be replacing something like the crafting bench, harvest crafting, and crafting currency from Path of Exile. You can, in theory, take an item from blue to yellow, to unique, all while crafting additional affixes onto it to eventually roll something interesting. One of the big things that I noticed going back for Midnight is how much Blizzard has seemingly learned from other MMORPGs, and it feels like FINALLY Diablo admits that they exist in a genre… and should look to the exemplars of that genre for inspiration. Blizz has always had a bit of an ego that they were innovators, and should blaze a new trail… but at least in the case of Diablo, it just felt like they were providing a game void of expected “basic” features.
The other thing that really excites me is the introduction of War Plans. Diablo has had a bunch of relatively uninteresting activities, and not a lot of pressing reason for you to be doing any of them. Some of these are actually pretty fun, like Nightmare Dungeons, but it always sort of felt like there was nothing really pushing you to do them other than occasionally the open world objectives. War Plans, in theory, will be that guiding force that rewards you for doing a certain number of things in a row, with fixed rewards for doing them. This reminds me far less of Path of Exile mapping and more of Echo Chains that just introduced into Last Epoch. Still having any sort of guiding force in this game is a massive positive in my book, especially since they are also giving us a way to throw our thumb on the scale and determine what sorts of activities and rewards we receive. While this is not the Breach or Expedition or Blight style reusable content that grows season after season that I really hope they start creating, it is at least a massive leap in a better direction.
The other big takeaway from yesterday is that it looks like there has been a complete changing of the guard from the Campfire Chats that I found so grating. I hope everything that we are seeing is a sign that we have some fresh ideas feeding into the game and trying to actually make it competitive with the other franchises. Right now, as an ARPG player, I care about when Path of Exile 1 Leagues start, Path of Exile 2 Leagues, and Last Epoch leagues… but Diablo IV has never factored into that calculus of how I plan my gaming. I would love there to be some pressure that makes me want to choose a Diablo season over some other game. I think that would be pretty freaking cool because it will continue to push ALL of the games in this pack forward to try and create more interesting stuff. What makes this genre so different from MMORPGs is that they are ultimately designed for short bursts of massive engagement… and then folks fade away until the next exciting release. Thing is, so long as you keep giving us good shit…. we will keep showing up for our infusion of crack.
The other thing making me excited is that it looks like Warlock might support one of my favorite minion playstyles. Summon Raging Spirits is an ability in Path of Exile that summons short-term minions, and you can give them something called Minion Instability Support to make them explode. This also exists in Last Epoch in the form of Volatile Zombies, and I really like the spammy playstyle of summoning minions and then making them prematurely explode when I oversummon to the limit. Command Fallen for the Warlock appears to be this sort of short-term, exploding minions gameplay, and I am all here for it. I think I have mostly cobbled together something that looks like a build. Granted, this is all based on the Maxroll D4 Planner, and I have no clue how up-to-date this information is, but I expect at least the shell of this build to survive. I am sure I will tweak and adjust as I go, but I think this more or less represents a reasonable template of abilities. I can’t honestly remember how many ability picks we get, but there is a ritual ability that I will add if I have more slots. This is pretty much what I am going to yolo come Monday evening, and we will see if I can make something stick.
One parting shot across the bow. This is a screenshot from the presentation that shows the release schedule. It looks like the game is dropping at 6 pm my time, and I expect to be there with bells on. There will also be Twitch drops and all the normal fanfare. Reportedly, the game was available for preloading yesterday, so you can have everything ready to go come Monday. I admit, this is the first time I have been legitimately amped to play Diablo IV since release. I hope to see at least some of you doing the nonsense with me. The post SRS Warlock Maybe appeared first on Tales of the Aggronaut.

Ancients and Warlocks Oh My

Good Morning, Folks. Yesterday, we got the teaser trailer dropped for the next Path of Exile II league/expansion, and it was extremely brief. More importantly, though, the community has been clamoring for some sort of notice as to when it was dropping. Folks take off work for these things, and in many cases need a decent amount of notice to get the time off. The good news is we are getting a reveal stream on May 7th. The bad is that the league itself is not dropping until May 29th, which is a significant delay from the original intended “every four months” pace of a POE1 and POE2 league. There will be gnashing of teeth, especially among the folks who only play Path of Exile II about this delay. For the Path of Exile diehards, SirGog announced yesterday that he was going to do some sort of a private league, and those are usually interesting. I’ve participated in one of these leagues before, and in that case, everything dropped scoured so you were forced to craft your own gear. It was interesting in an academic sense, but if that ends up being the case again, I am likely going to skip it.
The trailer shows a giant megastructure rising up out of the ground, and I personally think what we are seeing is somehow representative of the new atlas. This has been a feature that has been promised for a while, because the Delve-like Endless Atlas has generally been poorly received by the playerbase. As someone who loves Delve… I have to say that for whatever reason, when you apply this same concept to mapping, it just does not work. At least based on player behaviors in Path of Exile 1, folks tend to gravitate to a few map layouts that they really like and then run them over and over. Truth be told, the new way that the Atlas works in POE1 is brilliant, and I would love to see something like that translated over to POE2. I think the concept of Endless Atlas is cool, but I would love to see it as a side content. The reason why Delve works so well is that any given node only takes a few minutes to run, whereas every map in POE2 feels like it takes an eternity. It would be cool if they translated the Endless Atlas over to a sequence of micro objectives, building a sort of Delve 2.0 in the game with clearly marked rewards on each of the nodes.
Since POE2 is so far out, that has pretty much cemented the idea that I am going to be diving into Diablo 4 Lord of Hatred when it drops on April 28th. Yesterday Blizz released the opening cinematic, and I am maybe more interested than any of the Akarat nonsense has given me to this point. Right now, unless something drastic changes, I plan to try out the new Warlock class when the expansion drops next Tuesday. That is a chemo day for me, but generally speaking, I feel okay for the first few days after the poison is delivered… and then go downhill drastically as I approach the weekend. If, for whatever reason, I do not vibe with the Warlock’s particular form of summoning minions, then I will probably fall back on playing a Paladin. I think I will dig this expansion more than previous ones because I have figured out how to macro multiple abilities to the same button on my G600 mouse, given that D4 tends to be “spam every button on cooldown” gameplay, and I can reduce that madness to a single click. I did this with the most recent Last Epoch season and it worked swimmingly.
I am honestly vaguely excited about Lord of Hatred, because it seems like Blizzard has made some significant steps in the right direction to turning this game into something that has some lasting draw. The big problem that I have had up until this point with D4 is that leveling is generally pretty fun, but once you hit the end game… it feels boring and repetitive, and they ruined the one thing that was actually fun. Ace and I used to group up together and pool our resources and do a bajillion boss summons for drops… and they recently made it so that you only get loot if you are providing materials. The force multiplier of playing with friends stopped functioning, and as a result… we mostly just stopped playing together. Wudijo is pretty much one of the diehard Diablo creators, and he has released a bunch of information once the press embargo was lifted. He released another short video this morning showing off the new map overlay, which is pretty huge. That was one of the things that annoyed me the most about D4. You could not simply toggle the map overlay to stay on, rather than having to keep manually popping it up.
In the meantime, nothing has really been hitting gamewise for me, so I am back to playing Last Epoch. I contemplated rolling a Warpath Void Knight, but instead have gone back to leveling my Fire Aura Spellblade. I keep chasing slightly better gear, so that hopefully I can improve my survival. Ward feels way squishier than Health and Regeneration/Leech. It just seems like all of my ward evaporates at exactly the wrong time, and Omen windows seem to be the hardest content for me. Essentially, I have gotten to the point where I clear everything else in the echo but the Omen, and then do that last so that if I die, I have at least completed the echo and can move on with my life. Right now, I am farming the Blood, Frost, and Death timeline in an attempt to get a better pair of Frostbite Shackles. I love the new corruption system, but I refuse to “yolo corrupt” items and risk not having a copy… so I want multiple copies to play with. I could also use more copies of Last Steps of the Living for the same reason. Anyways, time for me to wrap this up and move on with life. Are you going to be playing the Diablo IV expansion when it drops next Tuesday? Are you looking forward to the Path of Exile II League and bummed by the delays? Drop me a line below. The post Ancients and Warlocks Oh My appeared first on Tales of the Aggronaut.