Properly 60 in Heavensward

I’ve been level 60 for about a week now, mostly because the Heavensward release synced up with a week off for me, so I could delve completely into it. I’ve technically been level 60 since Sunday of last week, but it wasn’t until yesterday that I really felt like I was “properly” max level.

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I’ve mentioned that FFXIV has story arcs, like TV show seasons, that each encapsulate an arc, generally end with a teaser setup for the next arc, and roll credits at the end. Heavensward is no different, and there’s some (damn impressive) finale stuff for you to do upon hitting level 60 before the credits roll. I’d hit level 60, but hadn’t done that part, because I was waiting for a few other people to hit that.

This weekend, I got to run through four new dungeons with mostly new folks, which is probably my favorite possible MMO experience, enough so that it’s worth twiddling my thumbs for a week to get to do it. Going through a new dungeon blind is a fantastic experience, and it’s one of the only reasons I tend to push along the front edge of content. Playing through the new dungeons was a ton of fun, even in pick up groups, where no one had been in there before. When I fell slightly behind the leading curve and people were no longer mostly seeing the dungeons for the first time, I found it a lot less interesting, and I wound up dropping out of a group or two who refused to respect my request not to spoil me on the dungeon by telling me what the bosses did ahead of time.

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I will say that, for all of the awesome it brings to the table, Heavensward reinforces two big beliefs that I’ve held for a long time. I’ve talked before about flight-as-GM-move, so I won’t go into it again here, but suffice it to say that having played through the expansion flight, once you have it, is no less a cheat than it is in WoW. It’s done better in FFXIV, but I wouldn’t say done well.

The other thing is this: levels have to go. Every single down moment and every single disappointment I had with the expansion was tied to level. Oh, I’m super enthralled by this story but I can’t play it because of my level. Oh, I want to run this dungeon with my friends but I can’t because we’re not all the right levels. Oh, I found a cool drop for my buddy who… can’t equip it because she’s not the right level. We’ve got people on for a dungeon but we can’t run it because they don’t have the right classes at the right levels. I hate grinding find-the-moogle quests for hours on end but I have to because level.

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I get the need for a feeling of progression, but this whole level-locking thing really hurts the experience, especially in an expansion like Heavensward. I’ve focused on one class, because that’s how I play, and as a result I’ve gotten to run all of… one dungeon with Ash, who has dabbled in a few different classes and, despite having played the game plenty since its launch, doesn’t have access to the stuff I’m running, and doubly doesn’t have it on a class that necessarily meshes with a group. Several people went from being able to fill any role a party needs to only being able to fill one, if that, another function of level.

In the meantime, they proved that they can give you a sense of progression without it being tied to levels. To get into the Heavensward content, FFXIV makes you play through all of the story leading up to it. It’s its own “levelling system”, just linked to story progression and not the numbers on your character sheet. It’s rather more meaningful than numbers you don’t look at getting bigger– I highly suspect most people remember which bits of the story they were doing at each level more than how much more their attacks hit for or how much more HP they had each level. My example here is Bel, the staunchest opponent of my “abolish levels” mantra, who mentioned the story at each and every level of his path through Heavensward and did not once mention any cool new abilities or crazy stats without being directly asked about them. I know in my case, as someone very motivated by new abilities that do cool new things, I got hooked by the storytelling that was going on for each one via my class quests.

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In the end, though, Heavensward is amazing, so much so that my biggest frustration is that I can’t play more of it with my friends. I feel like that says enough on its own. I’d previously mentioned that I hadn’t been this excited about an MMO expansion since Burning Crusade, which is true. I can now say that I haven’t been this excited about an MMO expansion after “completing” it… ever.



Source: Digital Initiative
Properly 60 in Heavensward

Finishing Heavensward

Trying to Break Me

KneeGoBoom When we planned this four day weekend of house manipulation…  I knew somewhere along the lines I would end up harming myself.  Now I have any number of minor injuries from the weekend including that time I sliced my finger open and bled all over the old PC I was pulling a hard drive from, or the time I got my arm pinched behind something and created a really strange bruise on my wrist.  However yesterday I took my self mutilation to a new level, as I was carrying the final box out to the car for the last Goodwill load of the weekend.  I went to set the box down carefully because it had something poking out of it… and I apparently lost my balance and wound up rolling down the driveway towards the mailbox.  The end result is that I have one exceptionally banged up and bruised knee that makes it hard to walk, a second banged up knee that is far better off, and a wrist that I am guessing I have tweaked a bit because I ultimately landed on it.  I am completing ignoring the piece of chat that seems to be embedded in my palm because in the grand scheme of things that one is just minor.

At this point I am trying to alternate between staying off my knee an getting up every so often and walking a bit to keep it from freezing up too bad.  At the same time I am keeping ice packs on it every few hours which seems to be helping.  The above photo is actually a massive improvement from yesterday when my knee cap itself was roughly five times its normal size.  Today it hurts a lot less to stand on my knee, but a lot more to touch it… so I am hoping that means most of the trauma is just as a surface level and not actually effecting the joint itself.  It seems like the pain in walking was mostly related to the swelling.  Today actually my bigger complaint is my wrist that hurts like the dickens when I twist it.  Thankfully nothing seems broken… except my pride.  More than anything I just feel stupid for falling.  I feel stupid that it happened on quite literally the last box… which in itself was an after thought.  I am just thankful that while I put myself in a bit of pain that it seems like I am still fairly sturdy.

Finishing Heavensward

ffxiv_dx11 2015-07-05 21-24-42-48 In similar fashion to 2.0 the end of the 3.0 story concludes in a series of group story content.  Thankfully however it seems they have learned their lesson and instead of making long eight player dungeons, they created a single four player story mode dungeon and an extremely fun trial encounter.  I won’t go into much detail about either because spoilers…  but this time around they managed to get the risk and reward equation just right.  I’ve now run the four player story dungeon I think four times, and will happily run it as many times as needed because at face value it is worth 80 Tomestones of Law, and when you factor in the “virgin bonus” as we have taken to calling it…  you get 120 tomestones for what is a relatively quick dungeon run.  Similarly while the trial only rewards 10 tomestones per run, it is fast enough and enjoyable enough that when we mentioned last night that we needed people to run it… folks jumped at the chance just to see it again.

Just like 2.0 the 3.0 credit roll resolves some of the current conflicts… but opens up just as many questions about our future.  As it stands right now I am completely amped to se what 3.1 brings, because things happened… and I am intrigued as to how they will resolve.  This is the thing that I love so much about the way Final Fantasy XIV expansions seem to work.  They end on this warm and fuzzy point… but at the same time feel like you just completed the games introduction.  You know that there is going to be twice as much content before you see the end of expansion credit roll.  The only thing I am finding myself really disappointed in is my class quests.  They felt disconnected and extraneous to the Heavensward content.  Now I hear that some quests especially that of the summoner is deeply connected to this expansion, however for the Warrior which is the class I took to 60 first…  it was a fun romp with axes but nothing more.  I remember having a serious difficult time with my level 50 warrior quests… and nothing that I experienced in this expansion class quest wise even caused me to break a sweat.

And my Axe, and This Dungeon

ffxiv_dx11 2015-07-06 08-18-55-05 At the launch of 2.0 getting Tomestones of Philosphy was a very painful grind, and as such it lead most of us to stop playing the game.  When we came back they managed to fix some of these problems and we were able to actually get into the end game content.  It seems like they have learned their lessons because the Tomestones of Law grind seems exceptionally easy.  In the very meager content that I managed to run, I gathered up the 570 I needed for my weapon.  Since I also had been running a significant number of Clan Hunts I managed to gather up the 395 seals needed to get the item to upgrade my 170 axe into a 180.  So far I am really liking the way this works, you do dungeon content to get tomestones to buy the gear… then do hunts to get the bits to upgrade them instead of relying on random chance at getting a drop from a raid somewhere.  My hope is that in short order I will be able to finish my law set and be in raiding form.  For the moment I will be focusing on my worst slots first, so that I can improve my viability the most… as quickly as possible.

ffxiv_dx11 2015-07-05 22-55-18-31 Last night I also managed to tank my very first level 60 dungeon, called the Fractal Continuum.  I have to say I like this dungeon already so much more than I liked the whole Wanderers Palace/Amdapoor Keep thing that we had at the launch of 2.0.  The other dungeon available is called Neverreap and I have yet to run it, but have heard it is similarly enjoyable.  I have to say it was plenty challenging, especially the last encounter but at this point we are in essence a raid experienced group of players and were able to rely on mechanics we learned while raiding to defeat the encounters.  I feel that the game set a pretty realistic starting gear place as well, in that you have to be at least ilvl 155 to run it.  There is a gear vendor out in the final zone that should help players “catch up” and fill out any slots they have serious deficiencies in.  I personally need to pop out there and check the vendor myself because I still have a few aging quest rewards. I feel like I am pretty happy with the state my next few months will be in as I gear out my jobs and level the ones that are not sixty.



Source: Tales of the Aggronaut
Finishing Heavensward

Ding 60 Warrior

The End is Near

almostthere This morning I have places on my body that are sore that I did not even know existed.  That said I feel like we have accomplished a lot this extended weekend.  Essentially my office and my wife’s office have not seen a major clean and reorganize in over a decade.  As a result mine especially was this dysfunctional hell hole, that I simply lacked the oomph or planning to figure out how to fix.  I’ve talked about the things I didn’t like about my setup for awhile, and my wife being the master planner that she is came up with a plethora of options…  some of which we finally implemented this weekend.  Similarly she really has not used her office in a year and a half for various reasons, and really wanted to go into the new school year with the ability to use it as a functional work space.  For me I wanted the ability to broadcast easier and simply have just a more comfortable space to hang out in.

Originally the plan was to just work from Friday through Sunday… but on a whim I opted to take Thursday off as well.  Quite honestly I have no clue how I would have even come close to finishing were it not for taking Thursday off.  That was essentially the day I realized just how deep the rabbit hole went.  We’ve taken a lot out to the dumpster we rented, and we are now working on preparing our second load to good will.  But last night I managed to get the office essentially configured.  Right now there is a lot more organizational stuff to do as I box up all of the miscellaneous cables that I have laying around from tearing down my computers the first time.  Similarly there are a few places in my office where I want to add some sort of cabinet or shelving but the above picture I took last night shows the basic layout.  So far I am really happy with it, and I think it is going to work well for the long run.  The mission for today is to set back up all of my consoles and rewire them to the PC via the Elgato.

Ding 60 Warrior

ffxiv_dx11 2015-07-04 21-18-28-30 With all the activity during the day, I have to admit I have been crashing pretty early most evenings during this break.  When I logged out Friday night I was roughly a sixth of a level away from 60, and figured a couple of dungeon runs would get me there.  Through out the day yesterday there were a few times where I took a break, but didn’t want to talk as much time as a dungeon run would require.  As such I started working on my clan hunts, thinking that I could dink my way through a few creatures at a time and get some experience in the process.  Clan Hunts are worth a surprising amount of experience, so as you are leveling seriously… do not over look them.  By the time I wound down for the night and wrapped up the clan hunts I was within a stones throw of 60.  When Thalen asked if I would be willing to tank the Library for him and Solaria… I jumped at the chance because I knew without a doubt I would ding inside of there.

Sure enough on the way to the second boss I dinged and also managed to pick up a few more items including this spiffy helmet…  that doesn’t really thematically match its chest piece…  but is still cool nonetheless.  Upon getting out of the dungeon I did the last few quests that allowed me to unlock the first of the level 60 dungeons, and I am hoping to run that today.  It took me almost exactly two weeks to hit the level cap, which is pretty good as far as I am concerned.  I did not have the raw time to throw at this game that some of our other free company members did, but I still feel like I moved through the content fairly quickly.  Now I can go back and start working on leveling my army of alt jobs, so that I can be multifunctional once again.  That is honestly the thing I have missed the most while leveling… is the fact that right now I am “only” a tank.  I know I have lamented this several times, but it is my hope to at least get the dragoon up there quickly.  Now begins the fun end game gearing process that I obsess over so much.

Moogles are Lazy

ffxiv_dx11 2015-06-21 19-30-55-67 Due to the Independence Day holiday we opted to record this show a little early this week, and instead of spending Saturday night talking about games, we spent Friday night.  As a result there are several of us who were not quite to level 60 in Final Fantasy XIV but have since caught up and pushed through to the level cap.  However we spent a good deal of time not talking about FFXIV. Grace managed to finish the crazy attunement system in Wildstar and attended her very first raid.  She gives her opinion of the system and how it compares to WoW and FFXIV raiding.  Additionally we go down the rabbit hole that is the Four Job Fiesta and talk Final Fantasy V and the various group compositions fate has given us this year.  I apparently was one job off from the legendary group composition that the person who started the event go their first year:  Monk, Berserker, Beastmaster and Dancer.  Instead the gods saw fit to give me a Samurai so I could quite literally “pay to win”.

We purposefully saved our discussion of Heavensward to the end of the show because I knew that was the one thing we were all playing.  It is extremely difficult to discuss this game without going into spoilers, so there are some details that might be spoiled if you have not played up through the Aery dungeon yet.  The awkwardness of this show was the fact that Ashgar is quite a ways behind the rest of us, making it extremely difficult to add to discussions… because at least one point during the show he made a conjecture that we knew the truth about, but could not really go into it for fear of spoiling key plot points.  My theory is that once we have all finished the 3.0 story arc we will do yet another big “spoil everything” show, like we did for 2.55.  The best snippet for me was when Grace decided to talk about her new loathing for Moogles after completing the Churning Mists zone.  Moogles are in fact lazy bums.



Source: Tales of the Aggronaut
Ding 60 Warrior

AggroChat #64 – Moogles are Lazy

ffxiv_dx11 2015-06-21 19-30-55-67

Due to the Independence Day holiday we opted to record this show a little early this week, and instead of spending Saturday night talking about games, we spent Friday night.  As a result there are several of us who were not quite to level 60 in Final Fantasy XIV but have since caught up and pushed through to the level cap.  However we spent a good deal of time not talking about FFXIV. Grace managed to finish the crazy attunement system in Wildstar and attended her very first raid.  She gives her opinion of the system and how it compares to WoW and FFXIV raiding.  Additionally we go down the rabbit hole that is the Four Job Fiesta and talk Final Fantasy V and the various group compositions fate has given us this year.  I apparently was one job off from the legendary group composition that the person who started the event go their first year:  Monk, Berserker, Beastmaster and Dancer.  Instead the gods saw fit to give me a Samurai so I could quite literally “pay to win”.

We purposefully saved our discussion of Heavensward to the end of the show because I knew that was the one thing we were all playing.  It is extremely difficult to discuss this game without going into spoilers, so there are some details that might be spoiled if you have not played up through the Aery dungeon yet.  The awkwardness of this show was the fact that Ashgar is quite a ways behind the rest of us, making it extremely difficult to add to discussions… because at least one point during the show he made a conjecture that we knew the truth about, but could not really go into it for fear of spoiling key plot points.  My theory is that once we have all finished the 3.0 story arc we will do yet another big “spoil everything” show, like we did for 2.55.  The best snippet for me was when Grace decided to talk about her new loathing for Moogles after completing the Churning Mists zone.  Moogles are in fact lazy bums.