A Few Words

Communication is a skill. It’s often overlooked in favor of other, more tangible skills, ones you can build things with, or affect change in a direct, physical way. It’s a common trend to be suspicious of communication, and of people with communication skills– “speaking too well” is a quick way to lose trust among a certain type of person.

A Few Words

Ask anyone whose job is communicating with people for a living, I’m especially thinking of the people whose job it is to keep people happy en masse here, and they’ll tell you that words are important, and matter as much or more than those tangible skills. The most competent technical team in the world can’t get players to trust a game if the community and support staff aren’t on the ball, and solid communications from the right teams can buy the bugfixing crew enough time to put in the right solutions the right way. Don’t fall into the trap of thinking those teams are less notable or valuable because their main interface is with words and not code.

Words are powerful. The scammers of the world know this, and it’s why the most effective security breaches don’t come from fancy technology or expert hacking or some kind of Hollywood agility– they come from words. We’re human; we’re wired to respond to words, and they can sink deeply and unexpectedly. It’s why we’re suspicious of people who are good with words– we’re so happy to receive the right words and we’re so afraid that the words are a lie. Someone can show you their computer hacking skills and they’re less likely to be shunned than someone who demonstrates that they’re a master manipulator. Same worrying potential breach of trust, but one sinks in deeper.

A Few Words

And yet, those words have power for a reason. The best boss I’ve ever had called me into his office for my annual review. He told me he thought I was too harsh on myself, but that I had a lot of potential. He suggested I look into team leadership as a career path, previously something I had only done for fun. It was a small sentence, a few words for a long-term goal. I already knew I was capable of leading; I’d been doing it for years and the people I led would ask me to keep doing it, and to lead other teams. What I didn’t have was validation of that capability, the bridge between what I did successfully for fun and what I could build a career from. A few little words sparked a fire.

Another boss I’ve had told me I was arrogant for disagreeing with them. They made a point to describe my skills as subpar and my insights lacking in substance. Those words sunk in deep as well, and left me uncertain of myself for a long time. The urge here is to lash out, to riposte, even after the fact, and use my own words to deny those ones that hurt so much. It’s something I’ve done, and it’s never been productive. Words are powerful, and wasting them that way is a poor use of a skill. Instead, I’ve tried to use those words to understand. It wasn’t a lesson learned quickly or elegantly, but in the end I learned to stay detached and keep words from getting too close, unless I let them.

A Few Words

An unexpected friend suggested that I was too detached, too analytical. When I spoke, I offered deep insights to other people but revealed almost nothing about myself. I used my words well, but hid myself in them. It made me unapproachable, distant, and a little frightening. It was another lesson learned, more change wrought from words. I’ve slowly become a more complete person, and of all the skills I’ve turned my mind towards learning, none have been so influential as a few words from the right person at the right time.

One last anecdote: A friend contacted me, out of the blue, after not having spoken for nearly ten years. I remembered them, because I try my best not to forget people, but I couldn’t imagine why I would be similarly remembered. We’d barely hung out, maybe once or twice ever, and I couldn’t remember what we’d talked about. Something I’d said had resonated, though, and made it worth seeking me out after a decade. Honestly, it was scary for me. To think that some forgotten words I’d said ten years ago had enough of an impact on someone else to find me after all the time suggests that I’d left a deep impression without realizing it. It really bothered me, because I feel responsible for the ways in which I affect other people, and doing so unconsciously or without intending to felt irresponsible.

A Few Words

However, I have to remind myself of the times I’ve been affected deeply by someone else’s words. I don’t get to pick what words other people say, and I don’t get to pick how people react to the things I say. All I can do is be aware of how I’m using my words and to be honest, genuine, and open-minded with people, and to share the things I’m thinking. I don’t know when the right words will come at the right time for someone else.

As I like to tell my puppy: use your words. Communication is key, and letting people know how you’re feeling and what you’re thinking is important. Let someone else know what’s awesome about them, or what you see when you look at them. It’s a great way to learn more than you ever thought you could about another person.

When I briefly scan a friends list, I see a few things…

…a quietly confident anchor for the team.

…an unshakably optimistic caregiver.

…the ideal teammate.

…a laughing jester who will be the first to have your back.

…a constant yet practical brightener of days.

…a timid voice with an underlying strength of conviction that makes me rethink my beliefs.

…a person who deserves better.

…a hand that will help me up and hold me steady, but still point at where I’ve slipped and fallen.

…a potent mirror of truth.

…a pillar of the community whose biggest fear is not living up to their own expectations of themselves.

…and, among others, my very best friends.

What do you see?

#Blaugust Day 21: On the Vanguard

Last night ended up being given over to Mass Effect 3; more specifically the multiplayer mode. I had never tried it before but hearing so many good things about it combined with Ash's recent foray back into the games led to me joining him, Tamrielo, and Kodra for a couple of matches.

Well, I say the night was given over to Mass Effect; most of that time was spent wrestling with the unwieldy beast that is Origin. I had to download the game, and for some reason Origin refused to acknowledge that Ashgar and Tam were friends, so they couldn't invite each other into a game. It took awhile but we finally got it straightened out and could actually play. It didn't enhance my opinion of Origin any, however.

#Blaugust Day 21: On the Vanguard
It's not just me, right? You see it too?

Once we were in I was presented with a bunch of classes. I figured Soldier would be a safe middle of the road bet and started out with that. The first mission went okay for the first waves, but then we let ourselves get a little too split up and died one by one on the sixth. I was trying to snipe, but I had trouble finding good sight lines. Still, it was fun, and I got enough experience to hit level 3.
Between missions I decided to see if I had enough credits to buy anything in the store. I didn't, but I did have some free boxes to open; presumably from DLC or something? From one I got a very nice assault rifle, and from the last I pulled a Cabal Vanguard unlock. That immediately raised my Vanguard class to 8, so I decided to try it out in the next mission. Skimming its powers gave me the impression it was meant to be a close range class, so I equipped a shotgun and my new assault rifle and off we went.

#Blaugust Day 21: On the Vanguard


The second mission went a lot more cleanly than the first. People went down a few times but got healed, and it started to look dodgy on the retrieval wave we got when two of us went down and stayed down. We made it through though and the remainder of the mission went nice and smooth. Between the Vanguard's teleport, the shotgun, and a paralyzing blade power I felt like it contributed a lot more the second time around.

Overall, it was a fun night that reminded me that multiplayer FPS games can be a lot fun with the right teammates. I'm looking forward to playing more.

Remote Play Working

Remote Play Continued

Remote Play Working

I am not exactly sure why but I have been obsessing over the whole concept of using my laptop downstairs as a remote thin client for my gaming machine upstairs.  My grand hope has always been to be able to devote time and resources to the gaming machine, and just use any laptop in the house to play games remotely.  After last night I think maybe I have it working as intended.  For the last several days I have been struggling with Splashtop Personal, and in spite of lots of folks reporting good results with it… I never could get anything even vaguely close to playable.  Namely the biggest problem was mouse lag, and when you are playing games that require mouse movement… this is a huge problem.  I spent time crawling the forums, looking for answers and after trying a series of supposed registry hack fixes…  the best I could ever seem to get out of Splashtop was something in the neighborhood of 25 fps which a more common stable 20 fps.  Yesterday I installed a brand new AC1200 wireless card in my laptop, so that should literally rule out ANY connectivity issues.  I was seeing 650 Mbps stable wireless and did not see any significant improvement in performance as a result.  Now on the other hand…  web surfing and downloading anything is now absolutely amazing…  so I don’t regret the $20 spent on the new usb 3.0 wireless dongle.

Now I said I thought I had solved it… but as to this point have talked nothing about the failures.  What finally worked is Steam In Home Streaming…  with some hackery.  Steam Streaming has worked fine for steam games, but not every game that I want to play is on steam.  The biggest elephant in the room is games on Origin, but I think I found a workaround for this one.  If you add Dragon Age Inquisition to Steam and attempt to launch it directly, it will fail every single time.  However the workaround seems to be that you add the Origin launcher to steam and then remotely launch it…  and while that window is up you can launch the game you want to play.  The caveat is that you have to completely exit Origin after every game play session or it won’t actually work.  As a result Splashtop Personal is coming in handy anyway as a way of making sure I do not have Origin running before heading into game.  The same thing seems to work with the Battle.net launcher, and the Final Fantasy XIV launcher.  Having steam open those gives you access to the application that you are actually wanting to play over the remote session.  As far as performance goes, there was some strangeness with audio that I ultimately solved by setting both the client and “server” machine to 2 channel 16 bit 48000 hz  audio.  After that I was able to play Dragon Age Inquisition remotely with the exact same frame rate I was seeing sitting at my machine upstairs.  I am guessing the new wireless made all the difference in the world because I could feel zero lag input, and it made for a pretty amazing experience.  As a final thought if you want to play a steam game that does not have a launcher of its own… I have heard having steam open notepad.exe works the same.

The Heavensward Episode

Remote Play Working

I just wanted to take a moment to talk about the upcoming episode of AggroChat that we will be recording Saturday night and releasing Sunday morning.  After all of us had completed the 2.55 content, we recorded a full spoiler episode where we hashed out out ideas about what just happened and where the game would be heading.  This week we plan on doing the same thing for the 3.0 story content to date as a preparation for whenever we receive 3.1.  We had put off the show in an attempt to get as many people through the 3.0 story as possible, but at this point we figure the statute of limitations is officially up for these spoilers.  I am mainly writing today because we are taking input from the community.  There are several ways you can send us your ideas either through the aggrochat email or the aggrochat twitter account.  Of if you feel more comfortable you can leave your thoughts below.  Our goal is to talk through our own ideas and the ideas that we receive on air Saturday.

There is a lot of stuff that happened between 2.55 and 3.0 and some of it had some pretty major ramifications for the games story.  I’ve been extremely careful not to spoil too many details even with the screenshots that I use.  That said there are things I just need to talk about.  There are characters that we lost along the way, and new characters that we gained… and it is going to be good to finally be able to openly talk about all of this.  The final cinematic for 3.0 sets up a brand new villain that we will likely be facing, and I have so many ideas on what that one is going to mean.  Also there are less spoiler theories as well like this being the expansion of multiple element primals.  If you think of Ravana, he is very clearly a mixture of Fire and Earth.  Bismarck similarly is a mixture of wind and water.  Would that make the next primal a mixture of Lightning and Ice?  I cannot think of any existing summons from other Final Fantasy games that really fits that theme, so I am guessing they would be crafting a brand new one just for FFXIV.  That only covers three primals however and I fully expect that each patch will have its own new one.  So are we going to start seeing new elements, or are they going to tie directly into the new primary enemy that I mentioned above.  Essentially… we have stuff to talk about and would love to have your input.

Of Bird Boyfriends

Remote Play Working

The AggroChat game club game show is also quickly sneaking up on us, and I think of all of the hosts I am the only one who has yet to touch this months title.  Grace picked Hatoful Boyfriend as the game of the month title, and I have to say at first I had a small bit of trepidation about this title.  If you remember Kodra has gushed about this title numerous times and even streamed a bunch of his gameplay.  I watched some of it… and it seemed like pure madness.  At the core this is just not a me game, largely because there is not death and destruction.  That said I am actually starting to look forward to finally giving this a try, because it DOES seem like pure madness.  I could use a bit of surreal insanity in my life, and some of the possible endings sound so damned bizarre that I have to see them for myself.  I’ve been largely putting off starting however because I thought it might be funny to stream my first moments in the game.  As such I have been trying to find a time when my streaming would not be too much of a nuisance for my wife who is going through the normal “back to school” frustrations.  It seems like tonight however might be an excellent time and right now I am planning on starting my stream at roughly 6 pm CST for anyone who wants to see me attempt to date some “birbs”.  I plan on playing on voice activation so you can get all of my subtle responses and not just the ones that I want coming through over push to talk.  I am not sure exactly what will happen, but I have a mixture of excitement and dread at the same time.

 

 

#Blaugust Day 20: Record Keeping

It seems like at any given point I have sufficient brain space for at most two mobile games. I think the energy mechanic most of them use is a lot of the reason; I feel like I'm wasting resources if I let my energy fill completely and sit there for a while. Currently one the two games I'm playing is Fallout Shelter. The other, which I've been playing for a couple of months now, is Final Fantasy: Record Keeper.

From what others have told me, previous mobile Final Fantasy games have not had a good track record. Final Fantasy: All The Bravest appears to be particularly reviled as a mindless cash grab. Happily Record Keeper is a lot more engaging and requires actual strategy to play. The real-money aspect is a bit pricey, but the special currency (mythril) comes at a decent pace in game and you can absolutely play without ever spending cash.

The basic premise of Record Keeper is that there's a world that maintains records of important battles throught the multiverse in the form of magical paintings. Some evil force causes these to be damaged and so you must travel into the paintings and experience the battles they record to restore them. The battles reward equipment and orbs which are used to create all the classic FF abilites that you can then equip. Completing paintings gets you special rewards including rarer equipment and orbs, and most importantly new characters.

This, to me, is the main draw of Record Keeper; the ability to build a stable of your favorite characters from across the Final Fantasy milieu and relive fights from the various games with teams built out of that stable. Boss fights typically have the same tricks and special features they had in the original games, and Dr. Mog, your mentor, can provide tips for each boss fight before you go in if you don't already know how it works.

#Blaugust Day 20: Record Keeping
Quistis, Arc, Gordon, Lightning, and the Warrior of Light
face Medusa in the Tower of Owen

The monetization, like a lot of Japanese based games, is a gacha system. In this case what you're randomly getting is equipment from the various games, ranked from 1 to 5 stars. 5 star is the best, but also the rarest. You get one free draw a day, which could be anything (usually 1 or 2 stars, but I've gotten a couple of 4 star items that way) or you can buy draws that are guaranteed to be at least 3 star. If you pay cash for this, it works out to $3 for a single item or 11 items for $30. A bit pricey for my liking but you can get plenty of draws using in game currency.

Along with the regular paintings, there are also events running on a regular basis. These are usually themed on a particular character or characters and let you unlock new characters who aren't available through the normal paintings. Right now the Lightning event is just about to end, and an Aerith event started a couple days ago and runs for the next week or so. If you miss a character, it'll eventually come back around again, but the character unlock is usually fairly early in the set of event fights with rare equipment and orbs as rewards for the really difficult ones.

#Blaugust Day 20: Record Keeping
You can finally get her back

All in all, Final Fantasy: Record Keeper is a really fun game that will hit anyone with a love of Final Fantasy right in the nostalgia. If you decided to give it a try, using this link to get the game will get both you and me a little added mythril so you can start drawing new equipment that much sooner. Check it out!