On Success

Blaugust Post #4

As you may have heard by now, our previous raid night was spent working on content that we were 10 levels above. For a bit now, our raid group has been working on clearing the last of the raid content from the 2.x series, the Final Coil of Bahamut. We finally beat the final boss on Monday, and I have to say it feels pretty good.

Out of a Bind I

Months Behind

At no point in this game have we been raiding on the bleeding edge. We beat Turn 5 (The hardest boss in the game at release) shortly after the Final Coil of Bahamut (Turns 10-13) came out. We were stuck on Turn 9 for months (and the same phase of it, at that), despite making decent progress with every other raid we attempted. We finally beat it after Heavensward, and I was more happy that it was over than happy I’d beaten it. Things were a bit better moving into Final Coil, because the boss fights there are really cool. (I think T11 is mechanically one of my favorite fight concepts in the game.) As a result of being so drastically behind, we out-geared and/or out-leveled all of the content we’ve been doing.

Angry Red Ball

And Loving It

It turns out that these raids are still pretty fun this way, and nothing was a pushover (except T10, which we got below 50% on the first pull without explaining things). Mechanics are still capable of wiping you if you mess up, and while the DPS numbers are now kind of easy, standing in things meant to kill you will usually still kill you. In the final dungeons (T5, T9, T13) there are still things that can kill you with no save, like Twisters, Divebombs, or messing up fire/ice. What really gets me are some of the numbers on things not meant to kill you. Akh Morn in Turn 13 is an attack meant to be shared between the tanks that does massive, increasingly large amounts of damage as the final phase goes on. I have no idea how anyone survived this at 50 (and especially in the first groups to clear, who didn’t have full loot from the rest of Final Coil). 10k+ damage through cooldowns is kind of intense. It was certainly a rush to actually beat it.

Alexander

What the Future Holds

Currently we’re looking at participating in more current content next week, probably either continuing with Alexander or taking on The Limitless Blue (Extreme). The raiding experience in this game has been quite enjoyable, so I hope this continues.



Source: Ashs Adventures
On Success

#Blaugust Day 5: Under the Weather

Today's post may be a bit scattered; I'm not feeling too hot which is making concentrating on writing a bit difficult. I went in for a checkup Monday since it's been a good 15 years or so since I saw a doctor and got a tetanus booster shot while I was there. I had forgotten how much those can hurt. I've been pretty achy since then; hopefully it won't last too much longer.

No, not that Lockjaw
Being under the weather meant I didn't really feel like anything group-based or terribly complicated yesterday, so after a bit of a nap after work I jumped into Marvel Heroes for a while. I've reached level 45 with Magneto and have begun Chapter 8 of 9, which ends with the assault on Doom's Castle. Chapter 7 is the first I've finished without reaching the top of it's recommended level range, so I may have to head to Midtown to pick up a few levels before facing Doom. Without the synergy bonus I've got effectively doubling my experience gain I imagine I would have needed to spend a fair bit of time there or in Industry City even to reach this point.

Hopefully by tonight I'll be feeling more sociable. We shall see.

#Blaugust Day 6: Magic Duels: Tromple Not Included

I’ve been somewhat interested in the new free-to-play online Magic: The Gathering game, Magic Duels, since I heard that a) it had come out and b) it wasn’t blatantly horrible or absurdly monetized. Wizards of the Coast hasn’t had the best track record with online versions of Magic, or really with anything online ever. Still waiting on those digital tools for D&D 5th Edition guys!

I decided to check it out a couple weeks ago when I first heard it was out, but discovered it wasn’t out on PC, just iOS. I am not one of the chosen of the Cult of Jobs, so I moved on and kept an ear out for the PC release. Last week I learned that it had been released on Steam. I ended up downloading it while we were recording the most recent Aggrochat, and opened it up Sunday. Sadly, horrible connection issues meant it kept crashing in the middle of games or losing connection entirely. Since playing offline would mean not earning any currency for my games, I gave it a miss and played Marvel Heroes instead.

Yesterday, I decided to try again. Apparently the connection issues have been even worse the past few days with servers being entirely down for large swaths of time. By the evening however, things were working smoothly and I was able to play through the first bit of story and get access to my initial cards for duels.

Once the connection issues were out of the way, the game worked very well. Menu items are highlighted to direct you to where you should go next to learn your way around, and the first story campaign introduces the basic concepts, spell types, and abilities as you go along. I had seen someone claim (I don’t recall where now) that the concept of the stack wasn’t included in this game, and that there were no instants. I’m happy to report that that is not the case; I have to assume that they just didn’t play far enough in for instants to be introduced. Most of the decks I tried out in AI duels were green / something and the pleasure of turning a 2/1 weenie into a 7/6 trampler is alive and well.

Admittedly, I was gilding the lily a bit when I did it

Currency seems fairly reasonable to earn; it takes 150 coins to buy a 6 card booster, and you get 5, 10, or 15 from an AI duel depending on difficulty level or 20 from a player duel. There are also quests given each day; each of yesterday’s involved winning 2 or 4 duels with particular deck colors and was worth 40 coins. Sadly you don’t earn any coins from playing friends, but win-trading is a thing, so I’m not surprised.

In the end, I was impressed. Magic Duels is a solid online version of Magic (assuming the servers don’t fall over again) that you can play for free. If you decide to check it out, feel free to friend me on Steam so we can duel!

Blizzard Does Not Need WoW

The Elephant in the Room

WoW-64 2014-01-14 06-28-25-45

I figure this morning I would cut with any sidebar discussions and get straight into the topic that was on everyones lips yesterday…  the Blizzard Q2 Earnings call.  If you remember during the Q1 2015 earnings call they announced a drop to 7.1 million subscribers after a peak of 10 million during the Warlords of Draenor launch bump.  I think we all knew that the numbers would be down, at least incidentally based on our own experiences from the game.  I have to say that I thought WoW token would be more of a game changer, and when they announced that World of Warcraft was down to 5.6 million subscribers I figured that the Token numbers would bolster this amount.  However based on further information it appears that this number does include token subscribers as well.  In truth this number likely does not fully account for the actual loss.  Personally I would consider myself no longer playing World of Warcraft, but my account does not actually die until mid September.  There are several folks in similar holding patterns in our guild waiting on their time to tick down as well.

MMOChampGraph As always MMO Champion has a spiffy graph charting the subscription numbers since the release of the game.  To put things into proper perspective, the subscription numbers are exactly what the subscription numbers were in December of 2005 roughly a year after the initial launch of the game.  This has lead some folks to point out that when you iron out the outliers like the Warlords of Draenor bump you end up with a standard curve that you might expect for a game of this longevity.  There was a lot to be gleaned from the earnings call, but one of the major points I got out of it.. is that while they have already announced that the World of Warcraft expansion would be revealed Thursday at Gamescom, they left it off of the list of products planned for the rest of the year.  That tells me that at the very best the expansion will be a Q1 2016 release.  That means that there will be at a minimum of a six month lag between content patches, and at worst…  honestly who knows what the worse case scenario could be.  Hopefully this will not be anywhere near as long as the content drought after 5.4, but I am seriously hoping that they reconsider Hellfire being the final patch of the expansion.

Blizzard Does Not Need WoW

HeroesOfTheStorm_x64 2015-06-03 23-26-08-94

I feel like the takeaway from the earnings call is not that World of Warcraft has fallen by 1.5 million subscribers in a quarter.  Anyone who was not expecting this was living in a rose colored world.  Quite honestly I half expected it to be a bigger drop just based on my own experiences.  The real take away for me however is that in spite of losing this many players Activision Blizzard had one of its strongest quarters yet.  During the earnings call there were repeated mentions of “diversification of product offerings”, which tells me that Blizzard no longer considers themselves the “World of Warcraft” company.  They see the writing on the way, that their juggernaut is winding down, and they have replaced its revenue by more agile games that are significantly easier to support.  The hard truth is that Hearthstone and Heroes of the Storm are making them lots and lots of money.  When Overwatch launches you can damn well bet that it is also going to make them equally large piles of money, further diluting the need for World of Warcraft.

There was a time when Warcraft was the prize bull, but that is simply no longer the case.  If you think of it from a pure numbers perspective it makes sense.  Hearthstone for example is a digital card game, and the bulk of the assets that are created for it are two dimensional images.  Granted they are awesome looking but they do not require the amount of time it takes to create three dimensional textured models and even more so huge three dimensional worlds for players to explore.  The type of content that goes into games like Hearthstone and Heroes of the Storm is just simply cheaper to produce than the amount of time that goes into building an entire world filled with hundreds of quest givers that have to be debugged and cross checked to make sure they are not breaking something else.  To make matters worse… this expensive content is something we are extremely good at either avoiding or burning through as quickly as possible.  The hunger for new content is never changing, there is never a point where we the players will ever be satiated.  Adding a new playfield to Heroes of the Storm changes that game and its meta for months, and requires only a faction of the work that a single zone would take in a traditional MMO.

The Movie Tie In

warcraft-movie-logo The timing of all of this seems to coincide with the release of the Warcraft movie, but I question what exactly that means for the franchise.  All of the details behind the movie so far seem to point at this being a “Warcraft” movie and not necessarily a “World of Warcraft” movie, meaning that it takes place in a time before the MMO is set.  So does this mean that we will be doing more “timey wimey” stuff with the expansion, and we are somehow trapped in the timeline that we created by following Garrosh to Draenor?  Are we going to play a role in trying to stop a new invasion of Azeroth by Guldan and the Burning Legion?  The bigger question is… if all of this is going to happen are players going to stomach yet another storyline retcon?  These are all questions that I really don’t have an answer for.  I feel like if Blizzard has a shot in hell at rekindling the love of this game, they have to take us someplace new and unexplored, but do it in a way that feels epic like never before.  I still mark Wrath of the Lich King as the best expansion to date, and it built upon the success of Vanilla and the Burning Crusade polishing both to a mirror sheen.

This is simply something that going back in time cannot provide for me.  We’ve done the reboot of the world thing before with Cataclysm, and I found the whole process frustrating and annoying that places I once loved… simply no longer existed.  I feel the only real option is for us to take the fight to the Legion, and have an expansion where we are the ones laying siege for once.  What I want to see is an expansion where the Alliance and Horde finally put aside their difference, and with it the artificial barriers between players fall down.  I want to see an expansion that places us squarely in the path of epic battles as we lay siege to the worlds that the Legion has conquered before, slowly working our way back to their base of operation and banishing their evil from the universe.  That is the adventure that will bring players back, and anything less than that I think will ultimately feel hollow.  We have run out of villains that we care about… and the whole “Dances with Orcs” feel of both Pandaria and Warlords of Draenor has been infuriating for anyone who really doesn’t care a damn about Orcs.  Blizzard needs to prove to us that it can still create an opposition that is worth of the lineage of Arthas and Illidan, and I feel the only way they can do that is by having us take on the Burning Legion on their own territory.



Source: Tales of the Aggronaut
Blizzard Does Not Need WoW