Progression Speed

I’m surprised more cooperative games don’t have variations in their progression systems. A given group of people is going to have a pretty different amount of time to spend in a given game than another group, and especially for self-contained games, it seems like there should be a progression speed slider. I’m mostly looking at tabletop RPGs and multi-session board games here; I’ve been playing the Shadowrun: Crossfire board game with some friends lately, and while I think it’s a great game, it has insanely slow progression.

Progression Speed

Here’s how the game works: You have a character who starts with a basic deck. As a session (a “run”) progresses, your deck is going to increase as you play, and at the end of the session you flush the entire thing, and get a certain amount of XP (Karma) based on how successful the run is. You can then use this Karma to purchase upgrades, which change how you start the game and give you particular special abilities. It’s a neat system, and the ability to add on various means to make the runs harder on yourself for greater rewards is neat.

However, progression is SLOW. With a fresh group starting from scratch, you will have to win two games or lose five to get to your first upgrade; you’ll be playing the same mission each time until then. You’re not going to have the edge you need to go for any of the bonuses, and the game is pretty difficult; you stand a fair chance of losing each run. That first jump isn’t so bad, the first tier karma benefits are 5 karma apiece and you have one free slot to upgrade into. Here’s where it gets silly. To unlock another “slot”, you need to pay 10 karma, twice what you needed to get the first one. You THEN need to buy the upgrade, and upgrades cost anywhere from 5 to 50 karma, in increments of 5-10. You’re looking at a LONG time between your first and second upgrade, and a really long time before you’re looking at a fully kitted out character who can even attempt some of the harder missions.

Progression Speed

The missions have expected karma levels, and some of the higher-tier ones suggest you have 75-100 karma at minimum to attempt them. That is a TON of playing this game just to get to that point– even the higher-tier missions only grant 4-6 karma each, and optional difficulty boosts add 1-2 karma apiece, and will rapidly overwhelm you.

We opted to simply double the experience gain, so that we could purchase fun upgrades after the first session and so that we can actually get to later missions. For our group, we might play this game once or twice a month, which, at 3-6 karma a session, is more than a year to reach the later missions, optimistically. It’s a fun game, but I’m pretty sure that it doesn’t need to have progression quite that slow. We’re speeding things up and should be able to do other interesting variants more quickly (and have more interesting options).

It’s a pretty minor tweak that works well in Shadowrun: Crossfire, and it makes the overall experience for the group a lot better– we can keep it fresh and different without spending a ton of time doing the same missions. It puts me in mind of the way I handle XP when I run tabletop games. I have a standing rule that experience is held constant across the party, so that everyone is always at the same experience level. It makes things better for people who can’t make every single session and it makes it a LOT easier for me to build and tune encounters; I know what kinds of things the party can handle.

Progression Speed

I also give out XP to match the pace of the campaign. I used to make campaigns that were open-ended, but I’d fizzle out at some point and the story would falter. Now I plan a single significant arc and sometimes a few side arcs; the story has a specific end point that marks the conclusion of the story. If that means that I grant players a level every session for a few sessions, just so they can face whatever enemy I’ve got waiting in the wings, that’s fine– if we finish one game we can start another, and I usually start planning the next campaign about 1/3 to 1/2 of the way into my current one, so there’s always something ready to go.

I think that there’s a lot of value in tuning your game experience to the group you’re playing with, and it’s surprising to me that more games don’t have those options built-in. Certainly it’s not hard to just write house rules to suit you, but it’s interesting to me how many of the reviews of Shadowrun: Crossfire slam the game for its slow progression, and how many veteran D&D players mope about starting new level 1 characters, because it “takes so long to get to the good stuff”. Neither of those need be true.

Progression Speed

Having talked to various people about house rules and other things, I’ve noticed that there’s often a moment of shock when I suggest changing the rules as they’re written to something that works better for us. Some people are staunchly opposed to it, other people look at me and have, in some cases, outright asked “wait, you can DO that?” as if there needed to be some permission to make the game more enjoyable.

The answer, really, is yes, yes you can. There are a number of games that I don’t like, but after a few rules tweaks are a lot of fun for me. If it’s a game I’m just playing with my friends who have the same viewpoint, why not change things so we can enjoy it more? It seems like a no-brainer.

Performance Anxiety

Cash Shop Fodder

Performance Anxiety

With the impending launch of the Wildstar free to play model, I thought I would talk this morning about one of my problems with cash shops in general.  One of the most popular items in any MMO cash shop is the “experience potion” for lack of a better generic term.  These are items that grant a limited duration buff and increase the aquisition of something.  These sometimes apply to experience but also pvp systems and token currencies.  They seem to be fairly ubiquitous when it comes to MMOs and they often times hand them out like candy in your introductory packs.  My theory is that they want to get players hooked on these early so they keep coming back to the cash shop anytime they run out.  Now if you had boomboxes in Wildstar you already have a few of these more than likely.  My problem is…  I never spend them.  I just logged into my Rift account to take a quick census and I am currently sitting on somewhere between 150 and 200 of these in various forms.  They are generally locked from you selling them on the auction house…  and since I am not using them they just take up inventory space.

The problem I have with them is that I feel like there is a value associated with them.  They cost money, and I want to make sure I get my most out of them.  So when a game gives me one.. I hold onto it forever never quite finding the right time to spend it.  If the potion is an hour long, it feels like I need to find the perfect time to use it when I will have an hour of uninterrupted time at the keyboard.  Even more so it feels like I have to figure out the optimal way to spend my bonus experience time.  I do a lot of running around aimlessly in video games, and when I have used an experience potion it feels like I am “on the clock”.  I have to get the most out of my time and need to do whatever I am doing with minimal downtime.  As a result I just end up crushed with indecision and so they sit in my inventory unspent collecting dust.  I end up resenting them being there, because they are taking up space that I could be using for other things.  I didn’t want them in the first place, and the game keeps handing them to me like they are important and special… and something that SHOULD be desired.

Performance Anxiety

Performance Anxiety

This just highlights a bigger problem I have in games, that I will  call performance anxiety for lack of a better term.  It is like there are times when I have to be super focused on the game and take it more seriously than I really want to.  When I sign up to raid I accept the fact that once the raid starts it is “go time”.  The rest of my game time however I want to be able to stop and smell the roses.  The problem is when I group with another living person… I feel like I am also “on the clock” and responsible for making the most of that time grouped together.  So instead other than dungeons and raids I actively avoid grouping with anyone.  That way I am only responsible for my own enjoyment and won’t feel guilty when I need to step away from the screen because my wife needs me, or the animals have knocked something over and I have to go investigate what they just broke.  The worst is when I am in an MMO and there are quest objectives to be done.  I feel like I not only have to be aware of my own needs… but the needs of everyone in my party and assure that they also accomplish whatever they need to get done before moving on myself.

I realize all of this is irrational, but this is the sort of mental struggle I go through each time I accept someone else’s group invite.  Most of the time I can steel myself against the anxiety and just push forward, but there are other times…  when I just cannot risk taking responsibility for others.  I talked some yesterday about my current desire to “hide out” and as such I thought I would talk a bit this morning about the other side of the coin.  Grouping with other people is often times a draining experience for me.  I shift into responsible adult mode, and step up to the plate like I know what I am doing.  I am willing to take on this mantle for my friends and my guild…  but I am rarely willing to take on this mantle for strangers. I realize most other people don’t quite have the hang up I do with grouping with strangers.  So when someone asks me to tank something, or dps something…  I always feel strange asking if it is a guild only group.  The worst of these experiences so far has been when it comes to partially queuing for raid content.  The anxiety that comes with tanking for strangers in a dungeon… is nothing compared to the anxiety of tanking for a raid group full of strangers.  For me at least it ranks among the least comfortable experiences, and I would rather simply do nothing… than queue with a bunch of people I don’t know.

Opening The Curtain

I get the impression sometimes that folks seem to think I have my act together.  The truth is I am just as strange and vulnerable as the next person.  I put on a really good front sometimes, and I do a fairly good job of pushing down my own insecurities.  You might ask yourself… why in the world would I be opening up like this?  Well the truth is that I know there are lots of people out there with their own quirks, that think they are somehow lesser for them.  My theory is that by showing the weak points in my own armor, that others might be more comfortable with themselves as a result.  Once this down cycle finishes I will be back to my normal self again, and the armor will go back up.  In the mean time I am talking about the things I am struggling with, in hopes that it might help someone out there.  We all have our own hang-ups and we learn to deal with them however we can.  My coping mechanism tends to be disappearing for a bit while my shields recharge.  Tonight I will be submitting myself to a raid group where I assume that we are ultimately going to have to PUG people…  even though every fiber of my being tells me to run screaming into the night.  There is a certain power in knowing your own limitations and forcing yourself to face them.  I’ve learned over the years that everyone is broken inside…  just most are better at hiding it than others.

Hibernation Season

Hiding Out

Every now and then I go through these periods where I run away from the groups and games that require me to interact with other people and for lack of a better term “hide out”.  They are usually paired with a period of high stress in my life, and I guess the current work stress mixed with the life stress of a bunch of big things looming on the horizon… could count as that.  I also just went to the doctor and found out that I am dangerously low on Vitamin D.  Generally speaking a healthy range is between 30 and 70 and on the test I came back with a score of like 10.  Vitamin D effects all sorts of things… not the least of which is mental health and mood, so I would not be surprised if all of the bouts of depression were related to that chemical deficiency in particular.  I am taking some insane 50,000 unit Vitamin D supplements once a week to help balance me out again, but I am still in the thrall of that desire to hide away from the rest of the world.

I think in part this is why I have not really been around in Final Fantasy XIV much because I have helped to build this wonderful and interactive world…  that likes me being around.  So when I am around I feel obligated to interact and be friendly…. and right now that is just too much of a drain on me.  Similarly I have an issue with Wildstar because the Black Dagger Society is so damned friendly that I feel like an asshole if I am not also friendly back.  As a result I end up playing a lot of Diablo III because I can get lost in a private game without the feeling of needing to reciprocate too many social graces.  This is definitely a me thing and not due to any of the amazing people in my life.  I am broken, and every now and then I just need to retreat inside myself until I am “less broken”.   What I do when I am like this is hang out downstairs and binge television shows.  I don’t really watch TV on a regular basis apart from Walking Dead/Fear the Walking Dead which becomes Monday morning water cooler discussion at work.  I am what is wrong with broadcast television…  I either record a show or watch it from a combination of hulu/netflix/amazon prime.  The concept of watching a television show as it airs just seems so damned strange to me now.  The problem being…  I am the reason why good shows get seen as failures…  because they are designed for people like me…  not the nightly television viewing public.

The Strain

Hibernation Season

Awhile back one of my coworkers told me about the show The Strain.  The problem with not watching television is that you also don’t really find out when a show is on the air.  I love movies and television shows about things that go bump in the night, and as such I have a deep respect for the director Guillermo Del Torro.  This show is apparently an adaptation of a graphic novel by the same title from 2009.  There is really no disguising the fact that this is a vampire show… but not one in the Ventrue/Toreador tradition that we have seen Hollywood obsessed with lately.  These are the Malkavians and Nosferatu that hide in the shadows.  This show brings back a return to “vampires as monsters” instead of “vampires and glittery swoony boyfriend material”.  The problem is I am not sure how much more of the plot that I want to give away other than that.  Suffice to say you end up with a badass team of Vampire Hunters, lead by a grizzled old Van Helsing type that is played by none other than “Argus Filtch” aka David Bradley.  The show has a very “zombie apocalypse” feel to it, but with smarter hunters stalking their prey rather than the mindless oppression of a world constantly looking for food.  If you like the monster genre, I highly suggest you check it out.  Even if you don’t normally like monster movies…  it might be worth your time because the characters are really excellent and with their own interesting flaws.  The first season is available on Hulu, and the show has been picked up for a second season.

Constantine

Hibernation Season

 

Constatine might be the “least NBC” television show I have ever watched.  I am not really sure what the network executives were thinking when they greenlit this show…. but honestly it was not destined for broadcast television.  The show developed a very small but fanatically devoted following… and honestly after finishing the first season I can see why.  Sadly watching this show I felt pangs of regret… because I am part of the reason why the show never got a second season.  I recorded it on my DVR and then binge watched it months after the show was cancelled.  This is going to be another Firefly/Space Above and Beyond regret for me…  because really the show is quite amazing.  It does an excellent job of presenting the character of John Constantine with all of his flaws…  and virtues.  They did a much better job with the casting this time around than the Keanu Reeves movie….  which while they failed miserably at Constantine did a pretty damned good job of capturing the setting.  I am still holding out hope that someone might pick this up as a Netflix, Hulu or Amazon exclusive.  They have already announced that the character of John Constantine would be appearing regularly on Arrow, so there is at least hope keeping this franchise alive.  Placing this show on NBC however…. was just destined to fail.  I think had it even appeared on the NBC Universal owned USA network… it might have found a home.

Killjoys

Hibernation Season

 

This show…  took me a few episodes before I got into it…  but now I am currently watching my way through it and I love it.  What it reminds me of is Firefly… but a show set in a different corner of that universe.  In Firefly you were out on the outer rim of society…  in a lawless wild west simulacrum.  This show instead is about the bounty hunters operating in and out of the core worlds, the Killjoys.  So far the show has spent equal time on and off of civilized worlds, and as it progresses there is an interesting world emerging.  The bulk of the show is set in an area of space known as the Quad… which is a planet orbited by three dwarf planets.  Qresh being the central planet ruled by the nine families, and between them is an unsteady peace…  along with comes a very brutally cold war.  Westerly gives you a big barren wasteland world, that was exploited by the “The Company” for natural resources and then sometimes nuked from orbit when the worker class rebelled.  Lieth is the farmland world, filled with “indentured servant” farms and their own share of illegal farming going on.  Finally you have Arkyn that so far in the series we have not heard much about… other than the fact that something went really wrong there… and folks tend to call it a “dead world”.  I am only about halfway through the first season and I have to say I am loving it.  The first episode does not do a great job of really showcasing the feel of the show so I would say give it at least three before you decide if you like it or not.  As soon as I wrap this up I plan on returning to watching the show…  which is available through Hulu… but you have to connect to your cable provider to grant access to it…  and have to play it through a web browser.  Both of these things I find annoying but I am dealing with it.  What are some of your most recent favorite shows?

Investing in the Experience

There is an old game development philosophy, now considered outdated, that suggests that players should have to ‘earn’ their fun in a game. It’s the source of the “grind”, and it’s where the idea of pitifully weak low-level characters who grow to be powerful comes from. A lot of games have their really fun, exciting levels a little ways in, and in older arcade games, you’d have to be really good or pump in a lot of quarters to reach them.

Investing in the Experience

You can pretty easily see when and where it fell out of favor, and in which genres. RPGs made you work your way through quite a bit of experience before you had interesting abilities and weapons. First-person shooters made you go through several levels with very simple weapons before you got to play with anything really cool. MMORPGs would make you spend weeks or months fighting boars and wolves before getting powerful enough to even fight an enemy of a player race, much less something big like a griffon or dragon.

I’ve seen this elsewhere as well– I’ve talked before about certain TV shows having really slow or confusing opening episodes, which set up significant payoffs later on down the line. It’s something I’ve noticed an incredible amount of in anime, and while I don’t watch as much American TV, quite a few people I know who watch a lot of it tell me the same is true there. Bel commented over the weekend that he doesn’t decide if he likes a show or not until four or five episodes in at least, and it’s a rule I’ve adopted for anime as well.

There’s a flip side to the concept of “earning” enjoyment out of a piece of entertainment. If you’re invested in an experience, you’re a lot more likely to enjoy it, and if you have to work to get that investment, you’re going to value it more. It’s a fairly straightforward bit of psychology that crops up pretty much everywhere, and it’s fairly clear here as well. Things that are easy to get into are also easy to get out of; the games and shows I remember the most about are the ones I had to do some work to get invested in, whereas the easy shows don’t tend to stick with me as much.

Investing in the Experience

As an example, I can’t really remember much about what happens in Azumanga Daioh, despite liking that show quite a bit when I watched it. It was easy to sit down and watch and while I have a vague recollection of it and I know it’s relatively simple, I can’t recall specifics even on rewatching episodes. On the other hand, in rewatching Baccano recently, I realized that I remembered pretty much everything that happened in the show, and with a brief memory jog could name characters and even specific scenes. Baccano is a much more complex, much less accessible show, and I had to put some effort into it. The payoff was fantastic, and it’s one of my favorite shows, but it requires that effort– that investment– to get the most out of it. Its spiritual successor, Durarara, had a similarly slow first episode, but once I got into it I was absolutely hooked, and it’s propelled itself easily into my top list of favorite shows.

I find myself seeking that investment in my entertainment– I want shows and games that I need to put a bit of effort into before they pay off. It’s something I’ve recently realized drives a lot of my interests; a lot of people like entertainment that they describe as “a way to turn my brain off”, and I’ve very rarely enjoyed that kind of experience. A lot of my friends are playing Diablo again recently, and it’s a game I’ve tried to like but don’t really enjoy most of the time– not because it isn’t fun, but because I don’t find it engaging and I get bored. In a similar vein, when I load up a new stealth game, I tend to crank the difficulty all the way up. I’d wondered why I do this, but it fits nicely into the idea of investing in the experience. It makes the game harder, so I have to work at it, and as a result I enjoy it more, because my victories feel more real. When I play minis games, I’ve put in the effort to acquire, assemble, and often paint the models I have, and in most cases I’ve constructed themes and narratives around them, so they feel weighty and meaningful.

Investing in the Experience

FFXIV has an incredibly slow start compared to other recent MMOs– it’s a LONG time before you’ve got a variety of cool abilities and even have the basic mechanics of the game unlocked– it’s level 30 at least, sometimes later, and your class doesn’t feel like a complete concept until 50 in many cases. There’s a ton of mandatory story and a lot of things you simply have to do in order to progress. One of the criticisms levelled at Heavensward was that you had to play through the entire story of the game, including all of the main story content patches, just to even access the expansion content. For a lot of people, this was a wall that they had to climb to get into the new, cool areas they just paid for. However, the story of FFXIV is so central to the experience that a lot of what happens in Heavensward would be either nonsensical or have no impact if you could skip all of that content. The game forces you to invest some time (and, to be fair, rewards you fairly well if you’d not previously done it) so that you’re in a position to appreciate the new content.

I’m tempted to say I’m torn on this– that on the one hand I really do value the experiences I didn’t instantly love but came to enjoy a lot more than the ones I liked from the start, but that I also despise grinding and doing repetitive, grindy content just to “get to the fun part”. I’m really not torn at all, though. The investment is valuable, it just needs to be applied properly. The show has to be well-written, or the game well-designed, so that there is a satisfying payoff after you put in the investment. It’s got to feel like your time and effort are respected.

Investing in the Experience

There’s a certain amount of trust that goes into it as well. You’ve got to be willing to trust that this thing you’re experiencing that seems like utter crap right now is going to all be worthwhile later. It’s a tall order, because we’re so inundated with quick, thoughtless entertainment experiences that aren’t trying to be thought-provoking or offer any payoff other than the immediate. There’s nothing inherently wrong with this kind of entertainment– it has its time and its place– but it’s very difficult to tell off the bat whether you’re dealing with something shallow or something deep until you’ve put a bit of time into it.

This isn’t to say that all meaningful, thought-provoking entertainment experiences have to be obtuse and inaccessible at first; what I *am* torn about is whether that’s a good idea. While it certainly forces me to put effort in, it’s also really good at losing me. I have to go digging for the hook, and sometimes it doesn’t seem like there’s going to be a hook to find.

Investing in the Experience

That having been said, my track record thus far with shows I haven’t liked at first but have put effort into is really great. Of the shows I’ve watched at least four episodes of this year, there’ve been two that I’m not enthused about watching more of, out of twenty or thirty by now. It’s a really good track record. Games have been starkly less good, though I think a lot of that is because my feelings on playing games has been changing since I stopped working on them, but it’s easy to fall into old “force yourself to play” habits.

Part of me is looking at the new Metal Gear Solid game– a series I haven’t played in a decade by now, and wondering if it’s worth the investment. Certainly I know a lot of people who are very into that series, and while it seems like inaccessible nonsense from the outside, I can’t help but wonder if there’s a solid (ha!) payoff for the invested player. I’ve got other games to play right now, and no disposable income for an MGS game, but still, I wonder.