Tales of Zestiria

It’s not often a game surprises me in a really compelling way right off the bat. Thanks to Ashgar, I got ahold of Tales of Zestiria, the latest in the Tales series, and I’ve been giving it a whirl. Two things I want to point out, as my frustration compels me to: the game is VERY BAD at letting you know where you need to go if your goal isn’t in whatever area you happen to be in (I spent about an hour wandering around trying to figure out where I was supposed to go), and the game has no autosave (I lost about three hours of progress when I died to something I didn’t realize I wasn’t supposed to fight).

Tales of Zestiria

Okay, frustrations out of the way, here’s why this game is interesting to me. I grew up playing JRPGs, which I define as the particular type of game, generally coming from Japan (hence the J), that are heavily story-based, usually involve turn-based combat, often have a transition between “overworld” and “combat” gameplay, and so on. They’re a particular style, and one that’s frustrated me for a long time. As mentioned, I grew up on them, but as time went on, they didn’t change or evolve much. Still rows of characters lined up, still selecting from a menu, still random encounters. Some people love that. I got extremely frustrated with it, and for me, MMOs felt like the natural evolution of the JRPG– big, expansive worlds to explore and get more powerful in, and hey, I get to play with my friends too! I got into Everquest and pretty much dropped JRPGs entirely.

One exception comes to mind. At one point, after I burned out hard on Star Wars Galaxies, I picked up a game over winter break from college: Tales of Symphonia. It’d been recommended to me as “a JRPG I might like”, as I’d previously ranted about how annoyed I’d gotten with the genre, particularly the random encounters that I’d frequently fall asleep during while playing late at night. Tales of Symphonia replaced the menu-driven combat with something that felt more like a fighting game, and I was instantly hooked. It was the right game at the right time, and it renewed my faith that I could have fun playing a JRPG.

I beat it, loved it, looked around for more games like it and found out there pretty much weren’t any. Nothing so interesting, lots of menus, lots of me falling asleep. I replayed Xenogears that year, then fell deeply into World of Warcraft. I’d dabble in JRPGs periodically but never put much time into one until Persona 4, much later.

Tales of Zestiria

So. Tales of Zestiria. I’m at a point where my major limiter on video games is money, not time, so games I can drop hours and hours into are really appealing. I would never have liked Tales of Zestiria while I was working in games; it would have taken too long to get to “the good stuff”, and in fact, its predecessor, Tales of Vesperia, I played while working and moved on because it didn’t move quickly enough. It’s a potent reminder of how my enjoyment of games has changed now that I’m not making them and don’t feel the need to play EVERYTHING notable that comes out, just to stay sharp.

The game has also gotten my attention pretty quickly. It introduces me to two characters almost immediately, and does a trope-y setup that Ash and I both joked about as we started the game together. Obviously, this character is the protagonist and this other character is his best friend / rival who becomes a villain and yeah we’ve seen this all before. It’s still fun, it’s still charming, but we kind of know how this story is going to go. The first thirty minutes or so of the game proceeds like this, then takes a sudden, sharp turn. I won’t spoil the surprise, but suffice it to say it’s a cleverly executed but very simple hook that’s driven a ton of the story for the first several hours of the game I’ve played. I’m still not entirely sure what’s going on in the world, but I have some pretty clear goals and I’m moving forward and dealing with new stuff as it comes.

Tales of Zestiria

It reminds me of why I liked JRPGs in the first place. A lot of games– most of your action games and even some action-RPGs– are like an album track. They get their hook in early, wow you with the chorus, provide a bit of variety with the bridge, keep you smiling as the now-familiar chorus comes around again, then finish before you have time to get tired of the beat. A JRPG is like an orchestral piece, which starts a lot slower and builds over time, often changing in sound entirely as it runs its course. You rarely find yourself humming them afterwards, but they stick with you in their own ways.

Tales of Zestiria is still building, but what I’ve seen and heard thus far hints at a really big world, and it’s already managed to surprise me in ways that a lot of other games don’t manage to without employing some serious deus ex machina. I’ve talked on occasion about the difference between storytelling and worldbuilding– the storytelling in Tales of Zestiria isn’t terribly complex, but the world in which the story is told is, and is (thus far) extremely consistent. It’s quickly and cleverly set up a world that I want to know more about. I’m interested when characters talk about history, and I’m curious about the broader scope of what I’ve seen so far. I don’t have the bug that some do to explore for the sake of exploration; I want to feel like I’m finding something interesting or getting a greater understanding of the world when I do, not just another vista or map unlock.

Tales of Zestiria is a world I want to explore, that I want to know the structure of, and probably most importantly, that I’m going to go back and play more of despite losing an entire night’s worth of playtime to what felt like an unfair encounter. I’ve abandoned games for frustrations FAR less severe than that.

Future Disappointment

Future Is Disappointing

Future Disappointment

I am home sick today fighting some sort of flu like chest crud, and as a result I am taking a bit longer than normal to knock out a blog post.  It will soon be evident that today you will be unable to escape the fact that this is “back to the future day”, or at least the day that Marty McFly supposedly went forward in time to.  While I have a heaping helping of nostalgia about Back to the Future in general, I have to say the future is always a bit of a disappointment.  If you asked my thirteen year old self, what the future would be like…  he probably would have bought into the fantasy of Back to the Future 2.  At the very least I expected to have flying cars, and to have colonized the moon…  but what happened instead was potentially stranger and more interesting.  Futurism is almost always inherently wrong.  We envision the future as delivered by the things we can dream about today.  As new technologies evolve they shape that vision, and we are historically bad at guessing what trends will look like in five years…  let alone ten… or in the case of this vision of the future twenty six years.  Something odd happens when you place a goal on the horizon…  people tend to start working towards that.  So in a swell of nostalgia… we have actually seen hoverboards, self lacing shoes, and even the goofy pepsi bottle…  because this movie TOLD us to make it.

This happens all the time and more often than not we don’t even notice.  The bright colorful ubiquitous Verbatim 3.5″ floppy disks I am sure look like they do, because almost the exact same thing existed on Star Trek as a means of reading and writing data.  Similarly the iPad looks an awful lot like the handheld LCARS tablet device carried on Star Trek the Next Generation.  The internet as we know it… seems to have patterned itself off of the futurism of William Gibson.  The reason why this happens is that technologists are generally geeks… and geeks love geek culture.  Even if you don’t mean to… we are all subconsciously influenced by the things we love.  The problem is…  in the case of Back to the Future…  none of the technologies that have showed up are really “true”.  They are media stunts that have been created to prove that it “could” be done, but not necessarily something that is a widely accepted and adopted technology.  The flying car for example, for the majority of my life has always been ten years away.  The problem is that ten year mark never actually arrives… and my big concern is that we just are not investing enough in the future as a whole.  Our space program is in shambles, and the corporate sector is constantly focusing on what brings them profits six months down the road instead of six years.  It feels like we have stagnated, and most of what we are getting as far as innovations go are just constant iterations on the same ideas.  This makes me concerned that the future will never actually arrive… or at least when it gets here it will be Shadowrun instead of Star Trek.

The Height Poll

Future Disappointment

If you follow me on twitter… or any other network that my twitter re-syndicates to… you may have noticed a poll that I sent out yesterday.  Some people called it the strangest gaming poll they have seen… and I feel like maybe I need to supply some explanation.  I am tall in real life… sitting around six foot four inches.  This is tall enough that you realize that the world was not built for someone of your height.  I am constantly banging my head on ceiling fans, the occasional low door frame, and have to be super careful when getting in and out of cars.  As a result when I play games… especially MMORPGs I tend to play significantly shorter races.  My first character in Everquest was a Dwarf, and I have had an affinity for little races including my current Lalafell in Final Fantasy XIV.  In a conversation with another friend I found out that she was short… and had a similar experience…  preferring to play taller races.  So that got me thinking… which lead to the poll wondering if this is common place or if we are outliers.  I thank everyone that voted in the poll, because it produced the image you see above.  If anyone else wants to join in the question you can either click the link above or the image to launch into the strawpoll.

One thing I left off the poll is the folks who are medium height and prefer to also play medium height characters.  I am assuming that a lot of those people voted “no real preference”, but in truth I was mostly interested in the relation between the extremes.  It turns out that I am apparently not the normal, at least in terms of this question.  Based on the poll it seems like the majority of players either have no real preference or prefer to stick with their same height regardless of the games they are playing.  Only a few of each type preferred to play the opposite of whatever they are in real life.  I guess that says a lot of things, and mostly that people tend to be happy with themselves.  For me at least when I play a character in a game I tend to create a revised version of myself, where I fix the things that I dislike about myself… creating a “Ultimate Belghast”.  I guess if I were being completely honest with myself… were I to “fix” my height I would not actually go “short” but instead trend towards medium.  For a man it seems like six feet tall is about the sweet spot… the point at which the entire world seems to be built around that height.  I’d never have to worry about leaning down in hotel showers so that the shower head can hit me… never have to worry about banging my head on things…  and wouldn’t have to constantly search for “tall” sizes.  Four inches doesn’t seem like much of a difference but in terms of functioning in the world it really is.  Nonetheless I thought it was an interesting poll question and it was awesome that folks were willing to take it.

Shade’s Eve!

Shade’s Eve!As far as in-game events go, Shade’s Eve is the real deal. For folks who expect some decorations and a couple quests out of their holidays, well, you’re kinda right…

Shade’s Eve!

Thayd is decked out for the holiday.

But you’re also going to be a bit under-prepared for what WildStar is throwing at you with this holiday. The capital cities are decorated. And I don’t mean just a couple pumpkins sprinkled around. The entire city is completely decked out in seasonal decor, and even the lighting and music have been changed to suit the mood. I actually got lost in Thayd, a city I’ve been running around in for over a year, because the atmosphere is so very different and the whole place felt new.

There are also daily quests. They are relatively standard fare, but with that extra WildStar flavor. My favorite one has you go trick-or-treating at other people’s houses. For 50 silver you can put out some candy of your own. There’s a bit of a trick to this quest. There are several different types of candy, and you need to collect one of each. That means people are constantly calling out in housing zone chat asking for and offering different kinds of candy. In some games I could see this being awful really fast, but WildStar’s housing chat is notoriously helpful and fun, and so far everyone’s been working together to make this quest a breeze.

Shade’s Eve!

I love that you can run around in a spooky corn field.

The other truly amazing piece is the quest that sends you into the holiday expedition (mini-dungeon). Most other holiday events I’ve experienced in games tend to send you to either a one-and-done boss in a box, or have some re-skinned portion of an existing dungeon set up to match the theme. WildStar instead has gone all-in and made a complete experience jam packed with atmosphere and lore. I’m hoping to put a guide together soon so I don’t want to get into too many details here, but I absolutely loved the expedition. I also think the devs made the right call by adding level scaling. It allows characters of almost any level (above 10 I believe) to group up and run it together. I soloed it on both my main and my fresh 50 engineer without too much trouble, and also ran with groups of 3-4 guildies of varying levels and it was still engaging, fun, and about the right amount of challenge.

Shade’s Eve!

Pray the Angel finds you there. Or not. She’s kinda creepy too.

There’s a final note I want to make about this event as it relates to WildStar’s F2P model. I think they did it right. There are only a handful of items that are store exclusive for the holiday: the skeletal warpig mount, the haunted house fabkit, and the shade’s eve dye pack. The mount seems to be standard MMO cash shop mount fare. It is not for me but the value for the price seems fair. The dyes were a must-have, but were cheap enough to pay for with omnibits and can be applied to every character on my account so I’m happy. The fabkit is pretty sweet, it allows you to basically have a second house (a haunted house!) on your plot, and you can even fully furnish it as you choose. However, it suffers from the standard issue all fabkits have, which is that if you decide you don’t like the location or want to swap it out for something new it is gone forever. Since it is a one-use, one-character purchase (and fairly expensive too), I don’t think it is worth the cost. If they ever change those kits from single-use to something you learn and can re-use I would probably buy one myself.

All of the rest of the shade’s eve goodies can be purchased with Shade’s Silver. You earn this from dailies and from running the expedition. I ran quite a few times last night and if there is a daily cap on that currency I didn’t find it, and I earned enough to purchase the hoverboard already! Even better, it looks like most of the items can drop from the instance goodie bag. I would recommend holding off on any big purchases until later in the event, since you might get lucky and get one for free! I managed to snag the pet last night and since that was one of my must-haves I was super stoked.

I hope you all have a fantastic time with Shade’s Eve! And if you are still waffling about whether or not to try WildStar? There’s absolutely no better time!


Shade’s Eve!

Shade’s Eve!

Shade’s Eve!As far as in-game events go, Shade’s Eve is the real deal. For folks who expect some decorations and a couple quests out of their holidays, well, you’re kinda right…

Shade’s Eve!

Thayd is decked out for the holiday.

But you’re also going to be a bit under-prepared for what WildStar is throwing at you with this holiday. The capital cities are decorated. And I don’t mean just a couple pumpkins sprinkled around. The entire city is completely decked out in seasonal decor, and even the lighting and music have been changed to suit the mood. I actually got lost in Thayd, a city I’ve been running around in for over a year, because the atmosphere is so very different and the whole place felt new.

There are also daily quests. They are relatively standard fare, but with that extra WildStar flavor. My favorite one has you go trick-or-treating at other people’s houses. For 50 silver you can put out some candy of your own. There’s a bit of a trick to this quest. There are several different types of candy, and you need to collect one of each. That means people are constantly calling out in housing zone chat asking for and offering different kinds of candy. In some games I could see this being awful really fast, but WildStar’s housing chat is notoriously helpful and fun, and so far everyone’s been working together to make this quest a breeze.

Shade’s Eve!

I love that you can run around in a spooky corn field.

The other truly amazing piece is the quest that sends you into the holiday expedition (mini-dungeon). Most other holiday events I’ve experienced in games tend to send you to either a one-and-done boss in a box, or have some re-skinned portion of an existing dungeon set up to match the theme. WildStar instead has gone all-in and made a complete experience jam packed with atmosphere and lore. I’m hoping to put a guide together soon so I don’t want to get into too many details here, but I absolutely loved the expedition. I also think the devs made the right call by adding level scaling. It allows characters of almost any level (above 10 I believe) to group up and run it together. I soloed it on both my main and my fresh 50 engineer without too much trouble, and also ran with groups of 3-4 guildies of varying levels and it was still engaging, fun, and about the right amount of challenge.

Shade’s Eve!

Pray the Angel finds you there. Or not. She’s kinda creepy too.

There’s a final note I want to make about this event as it relates to WildStar’s F2P model. I think they did it right. There are only a handful of items that are store exclusive for the holiday: the skeletal warpig mount, the haunted house fabkit, and the shade’s eve dye pack. The mount seems to be standard MMO cash shop mount fare. It is not for me but the value for the price seems fair. The dyes were a must-have, but were cheap enough to pay for with omnibits and can be applied to every character on my account so I’m happy. The fabkit is pretty sweet, it allows you to basically have a second house (a haunted house!) on your plot, and you can even fully furnish it as you choose. However, it suffers from the standard issue all fabkits have, which is that if you decide you don’t like the location or want to swap it out for something new it is gone forever. Since it is a one-use, one-character purchase (and fairly expensive too), I don’t think it is worth the cost. If they ever change those kits from single-use to something you learn and can re-use I would probably buy one myself.

All of the rest of the shade’s eve goodies can be purchased with Shade’s Silver. You earn this from dailies and from running the expedition. I ran quite a few times last night and if there is a daily cap on that currency I didn’t find it, and I earned enough to purchase the hoverboard already! Even better, it looks like most of the items can drop from the instance goodie bag. I would recommend holding off on any big purchases until later in the event, since you might get lucky and get one for free! I managed to snag the pet last night and since that was one of my must-haves I was super stoked.

I hope you all have a fantastic time with Shade’s Eve! And if you are still waffling about whether or not to try WildStar? There’s absolutely no better time!


Shade’s Eve!