Screenie Time, Last Push to 50 Edition

I fell behind on posting my IntPiPoMo shots, so today you get a giant swarm of them!

These are all from the last bit of leveling my medic to 50, mostly in Wilderrun but a little from Blighthaven and the Drusera instances.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 19. Stealing Drusera’s Powers

Screenie Time, Last Push to 50 Edition

IntPiPoMo 20. More stolen genesis prime powers

Screenie Time, Last Push to 50 Edition

IntPiPoMo 21. Freebots in hats. My one weakness.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 22. Nobody likes my karaoke.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 23. Enjoy scenic Malgrave!

Screenie Time, Last Push to 50 Edition

IntPiPoMo 24. Marshal Yatish, my hero.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 25. This guy looks angry.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 26. Platform hell.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 27. The Entity also looks pretty cranky.

Screenie Time, Last Push to 50 Edition

IntPiPoMo 28. The Lightspire.


Screenie Time, Last Push to 50 Edition

Better Lucky Than Good

I had an idea for a Fallout 4 mod, and wanted to see the intro a second time from the “other” perspective, just to see. It meant that I have a second character, and having figured out some of the systems from the game, I decided it was time to get silly.

Better Lucky Than Good

Kodra was breaking down how some of the stats worked, and I’ve been looking at some of the perks. My current character is reasonably evenly balanced, and has a pretty strong “stealth sniper” thing going. I wanted something insanely min-maxed. With the starting spread of points, you can get two stats to 10, and another to 4. It should make for an interesting character.

I considered a few possibilities here– the all-strength and all-endurance, with just enough Intelligence to make fancier weapons, but that strikes me as playing things a little too straight. The ridiculous intelligence and ridiculous perception, with a hint of Agility is kinda close to my existing character, just more extreme. I’d wanted to try out Charisma, and stumbled upon an idea (edit: looks like someone else also had this idea). We’re going full on 10 points in Charisma and Luck to start, and the remaining 4 in intelligence. 1s in Strength, Endurance, Perception, and Agility. I’m going to rely wholly on the Intimidate perk and the various Lucky perks to stay alive.

I have no idea if this idea is going to work, but it’s going to be funny either way. I think there are enough options for me to be functional, although certain situations are going to be something of a problem. Hopefully anything I can’t talk my way out of will be escapable; I suspect I’m going to be running away a lot. I’ll be playing this character as kind of a break from other stuff, so I won’t be updating often, but I’ll make comments as they come.

Thus far, some mosquitoes have nearly killed me and I’ve been brutally savaged by a bloatfly. Hopefully I catch a lucky break.

Joys of Exploration

Hole in the Bedroom

Yesterday was a strange day, largely because it felt like I was having to be part of something that I had no control over.  Wednesday was of course Veterans Day, and as is usually the case I get it off work.  Which I immediately thought would be amazing… since I had Fallout 4 to keep me company.  The problem being that they did not in fact install the door in the bedroom Saturday like we thought they would.  As a result they needed a new target date, and since I was going to be home anyways… we ended up with Wednesday.  So I spent most of the day trying to play Fallout 4, without allowing myself to get too engaged in the game play as to miss the extremely subtle knocks that they needed my help with something.  The problem is… when there is constant hammering… it is impossible to get a knock from just more hammering.  We gave them my text for this reason… or at least for the reason of contacting me directly, but alas that didn’t actually do much.

The scariest moment of the day was when I went down to check on progress and there was a huge gaping hole in the side of our house.  It looked like they had to take a lot more than they originally planned and I am sitting there trying to sort out how it is all going to go back together.  However by evening they had a door installed and we had moved all of our stuff back in place around it.  The awesome thing is it works beautifully and we had this cabinet next to the door that we were concerned might impede it.  However it seems to swing open just fine with the cabinet in place, which means…  we are going to now have to do something major to our back yard to also make it more inhabitable.  I have a feeling that my wife at least is going to want to build some sort of a proper patio just outside the bedroom for sipping coffee in her rocking chair or similar activities.  We are hoping there will be enough of a gap between them finishing their project and the waste company picking up the dumpster that we can maybe throw a bunch of crap away from the back yard.  At the very least I can almost see the end in this project in sight… and maybe just maybe there will be a point on the near horizon where I can park in my own damned driveway.

Meandering

Joys of Exploration

According to Steam I am now 18 hours into the game… and at this point I have done next to nothing.  My quest driven friends are talking about this thing they did or that thing they did…  but me…  I am building a town.  I’ve always played Fallout with a base builder mentality even though it was never really terribly supported.  Being the horrific pack rat that I am, I largely played in a pretty predictable manner.  I would roam around the wastes until something caught my eye, and then go explore it.  During the course of exploring it… I would end up filling up my own inventory and that of my companion…  in this case Dogmeat.  Then I would fast travel back to base… dump the items I found into a series of containers that I used for sorting such things, rest up if I was low on hit points… and then venture out again.  For the Walking Dead fans…  I play the game much like Morgan was living his life…  making sure to clear everything before moving on.  There is a sense of accomplishment at knowing that you took down every raider in a camp, or got every drop of good out of a complex you just explored.

Joys of Exploration

What makes this all so much better this time around is that for the very first time…  it feels like I am making the wasteland a better place.  In the past becoming the “Savior of the Wasteland” largely involved killing everyone that did not believe like you did.  Which I am sure helped the fledgling towns, but it didn’t feel like I was doing more than being a gun for hire.  This time around I can build up settlements, and recruit new settlers giving them a nice place to live and the safety of decent protections.  I feel like town by town I am actually fixing the problems that were there, and setting up a better way of life as I blaze through the map.  “Blaze” might be the wrong word… because realistically at this point I have seen next to nothing.  I am largely just fiddling in the same corner of the map that I started in.  There are still a bunch of things that I have quite yet to figure out…  like how magazines and bobbleheads work this time.  So far I have found a single bobblehead, and a handful of magazines.  I am also not 100% sure how much I like the talent system which seems a bit more arcane than simply slotting points in skills.  Regardless… I am hooked beyond reason and look forward to little else than coming back home tonight after work and exploring some more.  This game so far… is exactly what I hoped it would be and more.

 

Fallout 4 with Fresh Eyes

The new hotness that everyone is talking about this week is Fallout 4. For the first time in a very long while I’m actually able to play a big new release at launch, and I’ve been quite excited about it. You see, I’ve never played any of the Fallout games. I haven’t even played any of the Elder Scrolls games. Nope, never even touched Skyrim. However, Tam chose Fallout 4 for the Aggrochat game of the month for both November and December. It turns out that everyone but me was excited and planning to play the game no matter what. I, on the other hand, get to be the guinea pig, the fresh eyes looking at everyone else’s old favorite. Part of me is worried I’ll never love the franchise the way everyone else does and I’ll end up raining on their parade. But I keep reminding myself that my outside perspective is important too! I can’t be the only person in the universe who has never played these games but is still curious about them. Hopefully some of those other folks listen to the podcast too.

Fallout 4 with Fresh Eyes

IntPiPoMo 18. Who am I, anyway?

I started up the game last night. I only had a few hours to check things out so I didn’t expect to get far. I had a bit of struggle getting the game to launch properly on my machine, but once that was sorted it was time for the intro. The opening cinematic paints a history of war and soldiers and how they’ve shaped the game world, through the lens of one family. It set the mood well and shaped the background of what I assumed would be the main character. Then I got to actually create my character. The character creation was set as getting ready in the bathroom mirror, and was very cute. Being unfamiliar with the system, though, it took me a little time to figure out the mechanics of the facial sculpting and changing of features. Once I did it took even longer to settle on a face I was happy with. I usually enjoy having the maximum possible customization options, but one of the pitfalls is that it can sometimes be hard to create a look that doesn’t keep landing in the uncanny valley.

After I finished and finalized everything it took me a second to realize that the game had started. I only needed to step away from the mirror and start moving around. It was very seamless and cool, I just wasn’t expecting it! I spent a few minutes exploring my house, and something weird started to dawn on me. I’m very used to video games giving an intro from the male perspective, and then plopping my female avatar into the story and moving forward as if she’d been there all along. I had been assuming that’s what Fallout 4 was doing, but I think I was wrong. As I looked around the house and interacted with my character’s husband and baby, it dawned on me that he was the soldier. The intro was 100% his. Who the hell was I? I found a law school diploma on a shelf, I think it was supposed to be mine, but the print was too small to make out. That’s all the backstory I’ve found for myself so far. I’m the wife of a soldier, and possibly a lawyer. I know the male character doesn’t exactly get that much backstory development either, but at least they have that intro cinematic. I really wish that there had been something like that for the female lead, or at least that it was clearer somehow what her story was from the beginning.

This brings us to the baby. I joked on voice chat while I was playing through the intro that I hoped I’d be able to chuck the baby into the nearest vat of radioactive waste as soon as possible. It’s not that I hate babies (although honestly I’m not a huge fan). It’s that the baby was pretty obviously a setup for either a plot device or some sort of horrible escort mechanic and either way I wanted to avoid it if possible. Generally when a game gives you a spouse and kid right in the intro that you’re supposed to get attached to them and then watch something bad happen to them.

After exploring the house a little bit I got to assign my stat points. It is always intimidating doing this in a game where you don’t fully understand the mechanics yet. Is it better to dump everything into one or two stats, or should I spread them around a bit? Who knows! But it is also part of the fun of playing a new game. I tried to aim for things that vaguely sounded like the type of play I enjoy, like ranged combat. We shall see how it works out for me. Once I finished there was no time to worry about it, because suddenly there were bombs dropping and we were running for the vault. On my first attempt I got distracted by the pretty scenery and ended up dying because I didn’t get there in time. Whoops. From what I gather the rest of the game will be super open ended, so I wasn’t quite expecting to be railroaded so hard, but since it was basically a tutorial it made sense. I got shepherded into my cryo-tube and got to watch said bad thing happen to the spouse and baby, and then it felt like the game properly began.

During the rest of my play time I made it out of the vault and back to my house, slowly starting to learn some of the mechanics along the way. I scavenged every little thing, and even dabbled briefly in building some structures. I’m curious to what degree that system will be optional or necessary going forward.

I felt like a lot of my play time after the intro was spent doing nothing. But it was an enjoyable, exploratory sort of nothing, that let me get my bearings in the game and the world and start settling in to get comfortable. I’m looking forward to spending a lot more time with this game and I’m very curious to see what kind of balance it strikes between story and free-form wandering.


Fallout 4 with Fresh Eyes