Levity

I’ve laughed with a lot of games lately. It makes me realize how high the writing bar for games has risen over the past few years. Whereas I’m seeing a lot of indie titles and smaller games play with fourth-wall meta-humor, at the other end of the spectrum I’m seeing a lot of high-production-value AA and AAA titles really focus on the quality of their writing, and branch out in different directions. One of the directions I’ve been most impressed by is humor. I actually had to step away from Tales of Zestiria today because I was laughing so hard at a particular scene.

Levity

Something I’m seeing a lot more of is topical, in-world humor. There are, broadly, two ways to get a laugh in a game. You can set up a joke that’s funny for the player but isn’t actually a joke in the context of the game, and you can set up a joke that’s funny in the context of the game and makes the player laugh, too. The second one is much, much more difficult to write, yet I’m starting to see it more in games.

As an example, KOTOR’s HK-47 is an example of the first kind of humor. HK-47’s thinly veiled menace and explicit, utter vehemence can be pretty funny, for you as the player. As the character standing right next to HK-47, he’s concerning at best and outright horrifying at worst; there’s no laughing along with his lines without being an utter psychopath. HK-47 separates you from the game world, and nods to you as the player while ignoring the character representing you in the world. In a similar vein, pop-culture references and other, similar in-jokes are another example– funny to you as the player but meaningless or tasteless for the character. Both are a LOT easier to write than jokes that are funny in-context.

In-context jokes are the kind of thing that would legitimately make a character in the game world laugh if they heard them. A lot of times these are one-liners, but you can get a more deliberate setup. They’re a lot more difficult to write because you have to have spent a lot of time setting up the game world’s environment and character personalities and, in general, laying down the ‘rules’ for how the world works and what social mores exist before the joke makes sense. Even then, it can fall flat if the player isn’t invested in the setting, or if you get the timing wrong and have an NPC laugh just a bit too early, or the wrong way, or deliver a line anything less than perfectly. It’s pretty rare that you laugh alongside an NPC in a game, because getting that timing down is not easy.

Levity

Mostly, this is the result of witty banter between characters, but sometimes it’s even subtler than that. Recently, I played a game where the characters ran across a landmark and, while looking at it, one of my party members made an absolutely awful pun which was followed by another character firing off a snappy quip, which made me chuckle. What got me was having yet another character, randomly while walking a little bit later, pipe up with “OH! I just got it!”, sparking another snappy quip that I (alongside some other party members) laughed at. A little bit later, that character pipes up AGAIN, having just gotten the original snappy comeback, and I found myself waiting for the other (third?) shoe to drop as we caught up to the last joke made at her expense. Just as I’d nearly forgotten about it (this is minutes later, as I wander through a dungeon), the character making the quips checks in: “Did you… not get that last joke?” as other party members (and I) snicker. The game actually waited until I was in combat, fighting for my life, to have the character go “OH! THAT WAS THE JOKE!” in response to the boss saying something vaguely reminescent of a previous quip.

Put another way, any time you “had to be there” for a joke to work, it’s probably an in-context joke. They’re a LOT harder to pull off, yet I’ve seen them in a bunch of games lately.

I’d be remiss if I didn’t give a bunch of credit not only to Tales of Zestiria for making me laugh, but also Knights of the Fallen Empire, the new SWTOR expansion. The writing team really nailed the humor in that expansion pack, and it really works through a lot of the content. It manages to balance serious characters who I legitimately look forward to bringing down with moments that crack me up or just make me happy in general. Pacing is really important, and having some laughs throughout the experience really helps.

Levity

It’s something I really notice when I go back and play older games. The writing quality just isn’t there, most of the time, and the sense of timing and pacing is much, much poorer, when it exists at all. I suspect a lot of it has to do with modern games’ shift towards voice acting, which helps deliver comedy a lot, but it isn’t just that. We’ve gotten better at writing, for the most part, and so when writing isn’t quite as good it’s really noticeable. I do a lot more laughing *at* older games than laughing *with* older games.

All of that having been said, I’m glad to be laughing as I play games. Delivering depressing sadness and yanking at heartstrings in all of my game releases has gotten a bit old; I can see the setups coming a mile away at this point, and I’m getting numb to them. A good laugh, though, catches me by surprise. It’s great.

Spindle Envy

Game of the Month

Spindle Envy

This month for AggroChat Game Club we decided to do something a little different.  This was the brain child of Tam, who wished we had the time to really dig in and explore a much larger game.  If you’ve noticed we tend to pick relatively short games for the Game Club because it gives us a shot in hell of beating it before the end of the month and we record the show.  We also tend to pick relatively cheap games, making it easier for all of us to pick the title up…  which a lot of times limits us to Indie titles.  Instead this month we are digging wholeheartedly into post apocalyptic Boston…  in Fallout 4.  Since we are hitting that time of the year when people start to have conflicts, and we have decided to make Fallout span two months.  So the plan is to have it be both the game of the month for November and December, with a bit of a preview show at the end of November to talk about our progress so far.  Then around Christmas a tell all show talking about our feelings about the game and more importantly our experiences.  This is the sort of game where everyone who sits down in front of it will have slightly different experiences, and at least to some extent I plan on trying to keep a running journal of what all I find in the wastes.

Fallout and I go far back, and I can honestly say I have been a huge fan of the series since its launch.  I remember going to the local Wal-mart to buy a copy for the PC shortly after it launched, and pretty much losing all sense of time playing it.  I wish I could say that I went as far back as Wasteland, but alas I did not.  I remember the game, I remember people talking about it… but when it existed I simply did not have a computer.  Fallout is one of those games that changed the way I felt about PC gaming in general.  In the years prior to it, I was pretty much heavily a Super Nintendo gamer…  thinking that Final Fantasy and the JRPG thing was the superior gaming experience.  Fallout, Baldur’s Gate, Planescape: Torment…  changed all of that and I started moving heavily away from the consoles and focusing almost entirely on PC RPGs and eventually allowing myself to get sucked into the MMO world.  So it is with zero hyperbole that say that Fallout shaped the way I feel about gaming, so when a new one releases…  I end up almost vibrating with excitement.  I realize in the coming months I am pretty much going to be dead to the world apart from poking my head into the occasional game here or there.  For at least the first several weeks my blog is pretty much going to be entirely devoted to my travels in post apocalyptic Massachusetts.  I am hoping that you will join me in this adventure, and we will sort out how best to convey your experiences so we can talk about them on the podcast as well.

Lost to Light

Spindle Envy

Yesterday the mission in Destiny called “Lost to Light” was the daily heroic, and as a result that meant Black Spindle the exotic sniper rifle was once again available.  I had plotted and schemed all day long about this being the night we would actually go do this.  I was so phenomenally wrong….  but we at least made an attempt.  I grabbed Carthuun and Squirrel Pope and we made a valiant attempt.  Earlier in the day Squirrel had actually managed to get through the quest with a group, and while we didn’t succeed we didn’t do that horrible in the grand scheme of things.  Basically I think we are still slightly too low light, but that seems to be the general problem…  because I have no clue how to get over 300 reliably other than run the raid.  Everything was going pretty smoothly, we destroyed the Ogre which started the sequence where we run through the hive fortress and branch off to go up onto the Ketch instead.  Once on the Ketch we did fairly well for the most part, other than the room with all the snipers.  It took us a lot longer in that room than it probably should have, which made everything feel that much more stressful.  We were sitting roughly at the 5 minute mark when we set foot into the final room to fight the taken version of Taniks.  From there… things just went bad… we died a lot… we failed to knock out one of the blights in the far back of the room… and we simply were not doing enough damage to the boss fast enough.

Spindle Envy

From there we decided to lick our wounds and head into Nightfall, because according to Squirrel it would be far easier than what we just went through.  I am not disappointed mind you in our progress…  it at least gives us a goal to work towards.  Nightfall had a few frustrating moments but we took it nice and slow after the rushed experience of trying to clear to and defeat Taniks in ten minutes.  When we finally downed Alak-Hul I got lucky enough for him to drop his unique helmet, which I am now rocking after some fiddling with it.  I really love collecting these unique items, like the arms with the chain fist from the bond brothers strike.  For the Nightfall itself I was awarded a 4th Horseman, which sadly I already had…  so it pretty much immediately became an exotic shard which is never a bad thing.  I’ve talked about this before but as far as shotguns go… I just cannot think of a situation where I would want 4th Horseman over Invective.  From there we attempted to run a few heroics… which we got through the first one without issue…  then during the second one Carth disconnected.  He has been having some internet issues lately… and I forgot to set the group to “locked” so the game filled for us…  and we ended up finishing the restorative mind with a stranger.  All in all… which we had some frustrations it was still a really fun night, and I am hoping to be able to get in again tonight and do some more fun stuff.

 

Aggrochat GOTM: Secrets of Grindea

Secrets of Grindea is a great little jaunt through a Zelda-style world with a ton of RPG-style character customization and a lot of self-aware humor. It’s like Children of Mana meets A Link to the Past, and it’s frankly delightful. It’s probably the only Steam Early Access game that I haven’t minded playing before it’s finished, and for me that Early Access tag is often a great big warning sign: “Wait for a while to see if this actually releases before playing”.

Aggrochat GOTM: Secrets of Grindea

One of the comments that came up on the podcast is that SoG is a retro-styled game that isn’t relying exclusively on nostalgia to prop it up. It’s a great description, and I pretty much completely agree with it. It’s the Zelda game that Nintendo will never make, because it’s designed for people who grew up on Zelda but have since moved on to more challenging, more complex games. Secrets of Grindea delivers on that– the bosses are MUCH more complicated and difficult than Zelda bosses, and progression is similarly advanced.

My two biggest complaints with the game are the animation delay when swinging your weapon– it’s a gorgeous animation but it stops you dead, so it’s very difficult to stay mobile as a melee character– and the lack of a reasonable “full respec” option. Ashgar says this has a lot more to do with the fact that we played co-op (did I mention this game has a perfectly reasonable co-op story mode?) and thus had XP coming in a lot faster than money, but this is the sort of thing that needs a rebalance pretty badly. Presumably that’s something that can be done in the Early Access phase. Anyway, I found it easy to get locked into a build that I couldn’t do much about and wasn’t as functional as I would’ve liked. On the other hand, I thought it was awesome being able to fill in party roles in co-op; Kodra was playing a character build that would have been entirely untenable had he been playing solo, but was both functional and awesome in a group.

Aggrochat GOTM: Secrets of Grindea

The game cheerfully pokes fun at RPG and Zelda tropes without forgetting that both of those types of games are genuinely fun and awesome. A lot of parody games fall into the trap of just blasting away at a particular genre in the guise of “parody” and forget that there’s a reason people like those games in the first place. Secrets of Grindea hits a nice balance of both parody and genuine cheer, and it takes some jokes seen elsewhere and pulls them off extremely well.

The best part about this game, for me, is the co-op multiplayer. This is probably not a shocker to anyone– I’ve talked a lot about how much I like small-group multiplayer co-op, but SoG reminds me that I almost don’t care about the genre; running around a game with my friends experimenting is a lot of fun. One thing I want in Grindea (though it looks like it’ll be added, given some of the NYI progression options) is a stronger “support” playstyle, with some heals and protection. It would really round out the rest of the group, which is mostly super defensive or super offensive, but lacks terribly much in the way of force multipliers. Another thing I think would be interesting to see is some more battlefield control options, slows and binds and knockbacks and whatnot– possibly I just didn’t see them in our playthrough, but they seemed relatively rare.

Aggrochat GOTM: Secrets of Grindea

All in all, though, the game is a lot of fun and I have no problem recommending it, even as an Early Access title. Even the unfinished story was fun enough to be worth the price of the game, and there’re updates coming apparently fairly regularly.

The Villainy

Extra-Life : Support Liore!

The VillainyWe started out this year with every intention of doing Extra-Life as AggroChat.  However somewhere in the middle of all of this good intention… life happened.  At this point we have done nothing to prepare for Extra-Life and done absolutely no fundraising.  This means…  that AggroChat is not in fact doing Extra-Life this year but will be taking a rain check  in the hopes of rebooting this initiative next year.  In the meantime…  I highly suggest you support the person I am supporting for Extra-Life.  We have joked for awhile that AggroChat and Cat Context are similar enough that we should start having special “AggroCats” episodes where we jumble the cast together.  I feel like the podcast would end up feeling pretty similar.  Liore and Cat Context were so much inspiration when we decided to start AggroChat… so backing Liore in her Extra-Life is kinda like backing us!  In truth if not for Cat Context there would likely not be an AggroChat because that podcast taught me that it is perfectly okay to do a podcast with natural conversation instead of show notes and such!

It is my hope that even though I am not doing Extra-Life I can pop by on Liore’s stream and hang out a bit while she does her thing.  We even talked about potentially playing something that is all multiplayery that we can hang out and chat while doing.  I love the concept of this event, because it proves that gamers can in fact put their hearts in the right place and do amazing things for the world.  It is not in fact all about teabagging… and I was honestly shocked that was still a thing when I encountered it recently in Destiny.  Like people did that in the Quake 3 engine days… and I figured surely by now people had gotten over that “phase”.  I got off track…  anyways I highly suggest you pop by the donation page and throw a few bucks towards the cause.  I will be tuning in for as much of Liore’s stream as I can, so it should be a good time!

Favorite Weapons

Yesterday I decided to do a new sort of video for me, where I go into it with a specific topic…  you know like most youtube videos in existence.  Generally speaking YouTube is just this place where I dump backup copies of whatever I have streamed, and not something I really do intentionally.  This time around I wanted to talk a bit about the weapons I am currently using in Destiny and what I like about each of them.  So during the course of the video I go through my current arsenal:

  • Zhalo Supercell – Auto-Rifle
  • Hakke Zarinaea-D – Auto-Rifle
  • Suros DIS-43 – Scout Rifle
  • Suros Hawksaw – Pulse Rifle
  • Invective – Shotgun

I cannot fully put into words how excited I am that Xur had a Zhalo Supercell on Friday.  Other than No Time to Explain exotic… this was the weapon I wanted most.  This gun is so much fun, and more importantly it does a bunch of interesting things.  Namely it seems to be able to reach around shielded mobs when it procs.  So if you are fighting a Hive Knight or Cabal Phalanx… the procced lightning damage will still damage them even if they have the shield up.  This means this is my go to weapon for most strikes because it will simply decimate so many mobs…  and can drop the shield of annoying mobs like Knights, Captains and Harpies that have those Arc Shields.  I am really hoping that everyone who wants one of these got it this past weekend, because even though it is only 280 I was able to pour enough stuff into it to make it reasonable for most things.  Largely right now what I am lacking is weapon parts… and decent high level weapons to feed into my legendary weapons of choice.  I wish I knew the secret to getting decent drops… because I am equipping every last ounce of light I can before I start decoding, and still habitually ending up with 260-280 items that are utterly useless to me.

New Weapon

The Villainy

Traditionally my Hunter has used the hand-me-downs from my Titan as far as weapons go.  Then if I ended up really liking a weapon… I would end up stealing it from the hunter and giving it to my Titan instead.  I think the above weapon is the first time I am not going to do that.  On my Titan I already have a really capable Pulse Rifle in the form of a Hawksaw, that nicely rounds out my weapon arsenal.  If you want to hear more about it, I go into it in detail in my video above.  The other day I managed to rank up with Future War Cult that my Hunter reps… and the package handed me one of their weapons called the Villainy.  I didn’t think much about it and ultimately it took me awhile to get around to testing it out.  Yesterday during our Star Wars pen and paper session I spent a good deal of time running around in Destiny on my hunter and chewing through the backlog of bounties.  During most of that time I used this weapon, and I have to say… I am liking it.

The Villainy

If you look at the two weapons… Hawksaw and Villainy they stack up pretty closely… but I have to say in almost every possible way the Villainy is just better.  It has significantly more impact, more range, more stability…  similarly reload.  The more I look at it verses the Armory profiles for each weapon… I am guessing I simply just got a really ideal roll on my Villainy.  This is one of the things I like about this game that would end up driving others absolutely insane.  I like that two different weapons from the same family can vary so much, because it makes you feel like this weapon or that weapon are more “yours” because they may not be exactly the same as anyone else’s version of it.  My specific Villainy has Partial Refund, Perfect Balance, and Third Eye… and it is an absolute amazing weapon to use.  Part of me is hoping to get another one just to see how different they might feel.  All I know for certain is that for the time being…  this weapon is the go to for my hunter.  I also posted a picture of my hunter above just because he looks kinda bad ass right now.  I am hoping to get more pieces of the Neuroghast set… because seriously…  that name is fitting for me, and it looks pretty amazing.