Bloodborne (Or: Reminding Myself That I’m Bad At Video Games)

Thanks to a gift card, I picked up a copy of Bloodborne and loaded it up with Kodra this weekend. We put in about two hours and got to the first save point. Long story short, the game wrecked us solidly and unremittingly.

Bloodborne (Or: Reminding Myself That I’m Bad At Video Games)

We did eventually admit defeat before reaching the next save point, but even so, the game was a lot of fun, just draining. Kodra and I traded off at every death, so roughly once every sixty seconds to ten minutes or so. We died a lot, maybe I mentioned. What keeps it fun, though, is that the game, while unrelentingly difficult, is entirely fair. The rules don’t change on you, and when new rules are introduced, it’s very clear. When I saw a random huge monster guy wandering through a place that I had to break a bunch of boxes to even access, it wasn’t precisely a surprise when it ignored my heavy attack and just grabbed me and squished me.

I think what makes the series of From Software’s games (Souls games, Bloodborne) really compelling is that it changes the philosophy on you. In a lot of games, especially narrative games, the story is the reward– get through this segment to get another bit of story, and keep on going to get more story. You beat a boss because you want to see what happens next, and as a result the game has a vested interest in keeping you on a forward trajectory, seeing more story so you don’t get bored. Victory is the default, and the narrative of the game is predicated on you winning and continuing on. It can safely be assumed that you’re going to win a given encounter.

Not so in Bloodborne. Story is incidental; it’s something you piece together, if at all. The reward is power, and the game makes you want power immediately by making sure you know how much it sucks not to have any. It’s a trope that you die more or less immediately in Souls games, to one of the first enemies you fight, but as above– the game is very fair. You CAN beat that first enemy, if you’re exceptionally skilled, and in general the game rewards you very well for doing so. You want to beat bosses because you shouldn’t be able to; success in the game is an act of defiance, one that the game respects.

It’s that respect that really seals the deal. If you find a cheap, easy way to bypass a nasty fight or exploit some terrain to beat a boss, the game won’t punish you for it. You owe the game nothing, and in return, it owes you nothing. If you swing at an enemy and miss, there’s no aim correction; you forgot to lock on (or didn’t lock onto the right enemy) and the consequences are on you. Play better next time. You found a ledge that the boss can’t reach and can shoot at it, and have enough ammo to take it down without reprisal? Good on you, you beat the boss, you were cleverer than it was. Grind an area until you’re stupidly overpowered before moving on? That’s your choice, do what you need to in order to win.

I really appreciate that in Bloodborne, especially given that there are generally multiple ways to approach each encounter. It took Kodra and I a solid hour to realize that we were playing the game like Bel, methodically fighting and defeating every single enemy in an area before moving on. It was taxing on our resources and took up a lot of time for little return. We quickly discovered abject cowardice and used it to flee further than we’d gotten with overt aggression.

The amount of game space we played in over the course of the day was about half of a Warframe level, or less. Maybe half of one of the smaller starting levels. However, that tiny amount of space was incredibly rich and nuanced, with lots of approaches and lots of things to see and learn. I never felt like we were punished unduly for experimenting, and resources were plentiful enough that we could use them regularly without feeling like they were being wasted. Sure, we died a lot, but we made a lot of progress as far as developing our actual skill at the game.

By the end, we’d graduated from getting murdered by a guy with a rake to dying to some kind of massive tree beast. Progression!

Day of Destiny

Axioma Clan

Day of Destiny

This weekend largely was a weekend for playing Destiny, or at the very least this was the primary activity for Sunday.  The whole sequence of events started when my friend Squirrel mentioned that it was Black Spindle day, and that we needed to get that done.  Which itself is a continuation of a conversation I had yesterday with him and several members of his clan.  I mentioned it at the tail end of Saturday’s post, but one of the activities that I have really wanted to do over in Destiny is the Oryx raid.  One of the challenges seems to be that you get stuck trying to get to 300 light level without access to the much higher light level raid items.  For what feels like six months I have been hovering around 298 light, with no amount of activity seeming to push me over that barrier.  As a result when Squirrel invited me to partake of a Tuesday night “newbie” raid for King’s Fall I jumped at the chance.  Granted Tuesday night is also the prime night for playing The Division since it launches what I believe is essentially midnight EST tonight.  That said I am more than happy to blow off that first night of a new game to be able to do the thing that I have been really wanting to do in Destiny.  It had gotten to the point where I was going to try and twist a bunch of arms to try and get them to build a raid team to at the very least let me see the content.  The prospect of being able to attend a more regular thing however…  seems pretty great.  It probably won’t be something I can do every week, but this week works out nicely.

Day of Destiny

So we zoom forward to yesterday, and I get the message that it is Black Spindle day.  Now when I got this message it was like 8 in the morning and I was still having to wrap up the post production stuff for AggroChat, and then knock out my own Aggronaut blog post.  Sadly by the time I finished everything…  the Australian leader of the clan had gone to bed, and we were left with the normal non-primetime Sunday morning group of players.  That did not stop Squirrel and I from running a Nightfall and a ton of Heroics back to back.  From all of those strikes I managed to pick up a couple of decent exotics, and a few blues that are worthy of feeding into other things.  I picked up Claws of Ahamkara for the Warlock, which gives me an extra melee attack which is always amazing.  For the titan I picked up a new favorite chest piece, the Armamentarium which gives me an extra grenade.  Finally I picked up the above weapon, the Thunderlord which fills a hole in my itemization that I had been looking for.  I snagged Truth the rocket launcher and am extremely happy with it, but I had been wanting an Exotic Heavy Machine Gun…  and bam I manage to pick one up today.  Now I just need to go through the frustration of doing crucible with a sword to finish getting my exotic sword there.

The Spindle Hunt

Day of Destiny

The problem with yesterday is that I had a fixed time frame that I could do things in.  I ultimately needed to be downstairs by 8 pm and so I could wrap some things up, and preferably be in bed at a decent hour.  That gave me all day yesterday, but unfortunately for most of the time we were online we lacked a viable third.  I am so thankful to Squirrel for the constant attempt to stir the chat and try and find someone.  You might have noticed that among other things this weekend you will see that I now have the “Axioma” tag under my name, so that is something that happened as well.  During all of my running around I also managed to get another level of Dead Orbit faction which rewarded me the sweet ship that you can see in the above image.  Both of us ended up needing to take breaks every few hours, to go off and do a small bit of adulting here and there.  The funny thing is… it is amazing how fast two hours can just evaporate when you are chain running heroics.  It doesn’t seem like each of them takes that long, but when you stack a bunch of them end to end it really adds up.  Finally around 5:30 we managed to get a spindle group together, which meant I needed to quickly learn the role of the Defender Titan on the fight.  Please note… while I have a Defender spec, I don’t often play in it other than PVP… and even then its just for the Helm of Saint-14 procs that stun people in my bubbles.  I am neither proficient or even effective as one most of the time…  so I had a lot of ground to catch up.

Day of Destiny

We grabbed another Axioma member Jex who was also awesome in helping me sort out what I should be doing.  For those who don’t understand the Black Spindle, it is an exotic sniper rifle that comes from the end of a daily heroic mission.  The gotcha is that you have to do some stuff that is not intended to actually get it, and it is hands down the roughest thing I have done in this game so far.  Essentially at the end of the normal mission you have to rush out of the final chamber and down a series of corridors, where you can’t really fight anything…  but instead just need to keep moving forward and avoiding taking as much damage as you can.  I believe there is some sort of time limit that you are under during that part, and you have to reach another area before it is considered safe and you can ease up a bit.  You have essentially moved into the area where another strike takes place… and from there you proceed as normal for a few rooms until finally you take a detour down the path that would normally lead to the Ketch in the Shadow Thief strike.  Now is where the difficult part begins… you take the elevator up into the Ketch and when you enter the first room with mobs, a timer starts.  You have ten minutes to get to the end of the strike, take down the boss and destroy all of the taken.  We were so damned close… and on my last attempt we literally had TWO mobs up when the timer ran out.  There are a bunch of things that I can do to help… namely get my damned exotic sword so that the next time this is available it will be a little easier.  Similarly I hope I pick up some gear in the raid on Tuesday so that my overall light level will be higher.  I was frustrated that I felt like given another attempt or two…  we would have gotten it.  However I had pretty much all day to make attempts and simply ran out of time before I needed to pop off the PS4.  There will always be a next time.

 

Rocking Chairs and Zeds

Adulting Happened

Rocking Chairs and Zeds

The temperature is warming up here in Oklahoma, the birds are singing, the trees budding… and with all of this comes the desire to get the hell out of the house and do something.  This is essentially the second nice weekend we have had and with it the desire to get out and sort out the mess that is our backyard.  As a result the day unfolded through a masterwork of killing so many birds with one stone.  Essentially it had been quite a while since I had seen my folks, so I knew this weekend we probably needed to meet up with them for a meal.  Additionally we had a bunch of things that we had been wanting to purchase, but the lack of a good means of hauling it home was problematic.  So we proposed that I met my folks for a nice meal… and then potentially abuse the use of my Dad’s truck for the purpose of hauling a few things home from Lowe’s and Sams Club.  In theory some of this could have been done a single chair at a time, like we hauled home the resin rocker to decide if we liked it last weekend.  Other than that we really needed a new deck box and for the longest time Sams Club has had this excellent looking one for a very reasonable price, that has hydraulics to hold the lid open while fiddling with stuff.  So we set forth on the mission to eat a nice meal… and gather up a bunch of stuff.

Rocking Chairs and Zeds

We tag teamed a good portion of the day, while I was wandering around trying to find the things we needed with my father, my wife was back home filling up four big black trash bags full of debris.  The end result of our adulting is that we have a great little patio off the newish bedroom door for us to sit out there and rock and enjoy the shocking amount of peace and quiet we have in our back yard.  I also finally got some wind chimes… something I have always wanted since I was a small child.  My grandmother had them and I used to love listening to them on spring and summer afternoons.  We might have to adjust where they are hanging because they honestly don’t get a ton of wind, but that is something we can fiddle with over time.  We took the older, smaller deck box and put it around side the house under the cantilevered bit that sticks out from our stairwell.  We figured that would be an excellent place to store to pool cover and any covers for lawn furniture and such during the summer months.  It is my mission this year to actually enjoy our back yard more, and we are even contemplating opening the pool a little early since it seems like we are now through the cold weather.  Adulting is one thing… but having something to show for the adulting is a completely different thing.

Kovak’s Survival Guide

Rocking Chairs and Zeds

Another thing that I have been fiddling around with over the last few days is How to Survive 2.  A good friend of mine hooked me up with a copy, and I have been poking my head around in it.  While I am not exactly sure if I am ready to write a proper “impressions” piece I did want to talk about it a little bit this morning.  There is still a lot of the game that I have not touched, like there is an entire online component that I have largely ignored.  For the most part so far I have been playing the local single player, which is more or less a series of missions.  The premise is as with many other Zombie Survival games… to scavenge the wastes to find useful stuff and then craft it into more useful stuff.  The game itself has this entire old school fallout feel to it, where you are plunked down into limited maps to go exploring while doing the missions.  It reminds me of all of the various city maps from Fallout 1 and 2, and this is where my explorer bit kicks in.  During these missions you are asked to do a limited set of objectives… and as soon as you complete them you can tag out and leave the quest.  However I cannot ever seem to bring myself to leave an area until I am absolutely certain I have killed everything and gathered every possible resource.

Rocking Chairs and Zeds

The world appears to be procedural generated and every mission seems to be repeatable, with a difficulty slider of sorts allowing you to ramp up the number of encounters.  Last night I did a few missions on a higher level, and I have to say the number of zombies increases quickly.  I went from having one or two stragglers here and there… to having small hordes to deal with by simply bumping it up by a single level.  The game play is really fun, in that you move through the world with WASD and click to attack with Q/E cycling through any items you have like medicinal herbs.  The mouse wheel works as a way of scrolling through your available weapons.  I’ve found quite a bit of ammunition but so far I have not found any guns, so I am curious as to how the zombies interact with hearing a gunshot.  Generally speaking I am largely a melee only guy when it comes to the zombie genre, because it allows me to get in… and get out without alerting the entire mass.  Admittedly while playing this game… I keep expecting to see a Vault Dweller because it is so reminiscent of the way I used to feel playing Fallout.  The only thing that is a bit frustrating at the moment is that I have reached a point where I need to be level three to continue the story missions.  However at this point I am not even level two… so I am not exactly certain how I am supposed to be leveling.  I am really hoping that the answer is not “grind the first missions over and over”.  I will ping my friend and pester her to see if there is something I am missing in all of this, and hopefully there is.  However I have been enjoying myself just wandering around looking for cool stuff and smashing zombies in the head with my upgraded baseball bat.

 

 

AggroChat #97 – Fallacy of Early Access

Tonight Ashgar, Belghast, Grace, Kodra, and Thalen talk about a bunch of things including the pitfalls of Early Access.

aggrochat97_720

Tonight we ended up recording a pretty strange episode as far as our normal AggroChat episodes go.  We talked about the weirdness that happens when you play a game that requires a very special controller, and that manufacturers future is up in the air.  We delve into the feeling of rehashing old content, and when exactly that stops being fun.  That leads into a lengthy discussion about the pitfalls of Early Access… and gives us the title of this episode.  Belghast talks a bit about his experiences with the Master of Orion reboot early access, and Kodra talks about the newish trend of persistent board games as he and some friends start Kingdom Death.

Topics

  • Master of Orion Reboot
  • Warframe Patch
  • Custom Controllers in Games
  • Rehashing Old Content
  • Pitfalls of Early Access
  • Persistent Board Games
  • Kingdom Death