Cinematic Universe 2.0

Worldbuilding is kind of my jam. As entertainment media has shifted away from the Stories As Told By A Storyteller model to something a bit more ephemeral and interactive, I feel like worldbuilding is more important than ever. I remember writing research papers on the move from narratives that were entirely about characters to the idea of introducing an entire world with its own rules and concepts. It’s a surprisingly recent shift, as far as the whole of human storytelling goes.

Cinematic Universe 2.0

I’m also fascinated by big shifts in media development. The Marvel Cinematic Universe shifted the entire concept of the “summer blockbuster” from throwaway fun to a surprisingly deep, interconnected web of movies and shows that all link up. The biggest issue the MCU is dealing with right now is audience fatigue– people are getting a little tired of superhero movies dominating the scene. It makes the reintroduction of Star Wars so relevant, especially since it’s really apparent that we’re going to see a Star Wars Cinematic Universe in much the same vein as its Marvel precursor.

What I find interesting about this is the postmortem of the MCU– it’s obviously not finished yet, but there’s an interesting question about what lessons have been learned from the MCU’s arc– specifically, what is Star Wars going to do differently? Rogue One hints at this– it’s essentially a war movie set in the Star Wars universe, and I think it speaks to a bit of playing with genre within the setting. It’s a strong differentiator, since most of the Marvel movies follow the same theme of “superhero-action films” which likely drives audience fatigue. It’s entirely possible that we’re going to start seeing a lot of Star Wars movies in entirely different genres.

While it hasn’t been done before, the idea of a Star Wars war movie makes conceptual sense, and on the extreme other end, a Jedi-heavy movie structured like a martial arts film would also fit the setting, while being a heavy genre departure. There are a lot of possibilities, and the setting is big and varied enough to support a lot of them– a crime procedural, a disaster movie, a romance (read Lost Stars for an example), even a horror film could all work within the setting pretty easily. If you’re anything like me, you’ve probably thought of the appropriate in-universe proper nouns that would go with all of the above.

I think that one of the big things that’s going to be important is figuring out all of the things that cause audience fatigue and working against them. Certainly they’ll have to do away with the classic opening crawl sooner than later, or it’ll become a tired trope very quickly. Character cameos will also need to be curtailed or kept to a minimum, lest the universe feel too small to fit all of these stories. I think Rogue One does a smart thing by emphasizing its unique title and not that it’s a Star Wars movie.

Furthermore, I suspect we stop seeing numbered “mainline” Star Wars movies after Episode IX, and a shift into a more disparate, more spread out series of movies rather than everything working towards a singular plot arc. It creates a lot of space for other media– comics, video games, TV shows, etc and allows the same experimentation that the MCU heralded with less risk of a single disliked offering bringing the entire thing down.

This might be my own bias talking– I checked out of the MCU because I find Captain America boring and eye-rolly, so I missed literally everything to do with Hydra. Essentially, two movies: the specifically Captain America one and Winter Soldier. Not wanting to spend the time with that section of the property meant that I found it hard to get into parts of Civil War (and disliking Captain America even more), and it left me uninterested in the MCU as a whole.

Star Wars can avoid this kind of outcome because it can separate its movies by genre and exclude entire portions of the setting without jeopardizing the setting. It’s entirely possible to have a Star Wars movie without Jedi, for example, or one that is entirely Jedi, and neither diminish the other. There’s even the possibility of setting up some unreliable-narrator stuff by having characters disbelieve the events of other movies– there’s already precedent for it in the original trilogy. It means that the audience can cherry-pick the parts of the cinematic universe that they like and skip the parts they don’t without necessarily being left behind by the whole.

Long story short, I’m really interested to see what happens in the next few years of Star Wars movies, and how they map to their Marvel predecessors.

Seasonal Bits

Seasonal Bits

Tonight begins the next season for Diablo 3, and I have to admit much like season 7 this one completely snuck up on me.  Were it not for my friend Grace the beginning of the season would have passed me by completely.  For the last several of these we have done a Friday night vigil as we attempt to grind our way up to 70 on a brand new set of seasonal characters.  Once again I think I am going to go with a Demon Hunter, largely because they seemed super easy to push through the seasonal process and at least get high enough to collect the cosmetic goodies.  I am just not super into Diablo 3 right now, the evidence being that it just got removed from my side bar.  The challenge is that I can only have so many games that I actively care about at one time.  Right now I am spending the bulk of my time playing World of Warcraft, and attempting to steal as much time as humanly possible to feed my love of Destiny.  From there I am also juggling in some time for Guild Wars 2 and Final Fantasy XIV…  while at the same time trying to keep a foot in Rift for when the expansion lands there.  This scattered approach at gaming has a lot to be desired at times, because it ends up leaving me feeling like no one game is getting the attention it deserves.  Diablo 3 fell off the radar once I managed to get last seasons cosmetic items, and I had not even realized the season had closed until Grace talked about merging in her seasonal inventory.  This in itself is one hell of a chore, but I find myself getting significantly more mercenary about this process as the seasons go along.  Pretty much any legendary that is not ancient quality or part of the actively equipped set of gear… gets sharded.

Seasonal Bits

The above screenshot is just because I wound up setting up a new outfit in Rift, and thought it was cool.  I’ve loved the whole shade touched effect since the very first world event, and this time around for their “fall” event they are offering a shade touched skull that I could add to my wardrobe collection.  I also picked up the scythe made of bone… because I kinda have a thing for scythes.  The other interesting thing that I learned this morning is that apparently FRAPs does not handle DSR well.  Dynamic Super Resolution is a thing that Nvidia cards can do, where they essentially run the game in 4k on a 1080p resolution.  That is an oversimplification of what it ACTUALLY does but we are just going to go for that simplistic definition for the time being.  I am going to need to go out hunting and see if I can find another all purpose screenshot program, because fraps apparently only takes a single 1080p panel of the larger image.  This wound up with some rather comedic screenshots while trying to capture something for this mornings post.  I finally wound up doing Alt+PrintScreen and pasting it into photoshop to get the results this morning…  which also caused the FRAPs framerate counter to come along with it.  DSR works great for a game like League of Legends or Diablo 3, but it does some weird stuff as a result.  I guess I need to do some experimenting with the nvidia screenshot tool that comes with the new version of “Experience” and see if it works well enough to kick fraps to the curb.  Thing is that is really all I use it for… dumping screenshots from every game into a single “gameshots” directory for me to sort through for the purpose of this here blog.  In any case… the plan is to hang out in Diablo 3 tonight and do another grind ritual with the start of this brand new season.  I always have a blast doing it, even when I am not exactly prepared for it.

Two More Fall

Two More Fall

Last night was a pretty great night.  For the last several weeks since Emerald Nightmare released, Wednesday nights have been raid night.  At this very moment we are just raiding one night a week, and at first that probably held us back a little.  However given the last two weeks I think overall gearing was a bigger issue.  Last week we went from only being able to take down Nythendra to adding Elerethe Renferal, Ursoc, and the Dragons of Nightmare to the list.  Though admittedly both the Ursoc and Dragons kill felt like sheer dumb luck and bursty dps.  This week however we largely added to the mix what felt like repeatable versions of those kills.  Myself and Art the other tank finally sorted out something resembling a workable taunt rotation on Ursoc, and the fight went from being insanely spikey…. to pretty damned easy.  Similarly with Dragons of Nightmare we just straight up did the fight like we knew what was happening this time… and it went down in a single attempt.  Elerethe would have been a one shot were it not for both of us tanks getting knocked off the platform.  That was not my proudest moment.

Two More Fall

However I am in fact super proud that we managed to get things together for Il’gynoth and added our very first kill this week.  Overall it felt like our dps increased between the two weeks, and with it a better sense of what needed to die when.  Instead of leaving the Horror up for quite a while we had nice gaps to burn it in… and while we cut it a little close for comfort at around the 10 seconds until wipe mark, it was still a victory.  From there we decided to take a stab at Cenarius and actually extended past our normal run time because we made decent progress on the fight.  It still feels like there are a lot of levers we could and should tweak to make sure that fight is more repeatable, however we got the kill and hopefully will begin work on Xavius next week.  I realize this is “just normal” as the chorus of the more serious raiders might say… but screw it I am happy with our progress.  I feel like we are even probably going to start mixing in some heroics before too much longer.  Especially with the release of Karazhan on the 25th and it adding some additional gearing options for folks.  I am hoping to get a team going there pretty quickly, because I am more excited about that place than pretty much any content in any MMO.  I loved the original Karazhan and good or bad, ran it quite literally every Sunday afternoon for what felt like two years to help gear folks and their alts, only to later be replaced by Zul’Aman runs.  I think more than anything… most of us are simply going to be happy that before long we can complete the balance of power quest step and move on to the next batch of mythics.

Two More Fall

Two More Fall

Last night was a pretty great night.  For the last several weeks since Emerald Nightmare released, Wednesday nights have been raid night.  At this very moment we are just raiding one night a week, and at first that probably held us back a little.  However given the last two weeks I think overall gearing was a bigger issue.  Last week we went from only being able to take down Nythendra to adding Elerethe Renferal, Ursoc, and the Dragons of Nightmare to the list.  Though admittedly both the Ursoc and Dragons kill felt like sheer dumb luck and bursty dps.  This week however we largely added to the mix what felt like repeatable versions of those kills.  Myself and Art the other tank finally sorted out something resembling a workable taunt rotation on Ursoc, and the fight went from being insanely spikey…. to pretty damned easy.  Similarly with Dragons of Nightmare we just straight up did the fight like we knew what was happening this time… and it went down in a single attempt.  Elerethe would have been a one shot were it not for both of us tanks getting knocked off the platform.  That was not my proudest moment.

Two More Fall

However I am in fact super proud that we managed to get things together for Il’gynoth and added our very first kill this week.  Overall it felt like our dps increased between the two weeks, and with it a better sense of what needed to die when.  Instead of leaving the Horror up for quite a while we had nice gaps to burn it in… and while we cut it a little close for comfort at around the 10 seconds until wipe mark, it was still a victory.  From there we decided to take a stab at Cenarius and actually extended past our normal run time because we made decent progress on the fight.  It still feels like there are a lot of levers we could and should tweak to make sure that fight is more repeatable, however we got the kill and hopefully will begin work on Xavius next week.  I realize this is “just normal” as the chorus of the more serious raiders might say… but screw it I am happy with our progress.  I feel like we are even probably going to start mixing in some heroics before too much longer.  Especially with the release of Karazhan on the 25th and it adding some additional gearing options for folks.  I am hoping to get a team going there pretty quickly, because I am more excited about that place than pretty much any content in any MMO.  I loved the original Karazhan and good or bad, ran it quite literally every Sunday afternoon for what felt like two years to help gear folks and their alts, only to later be replaced by Zul’Aman runs.  I think more than anything… most of us are simply going to be happy that before long we can complete the balance of power quest step and move on to the next batch of mythics.