This weekend I spent a significant chunk of time working on my bases in Valheim single player. On my original save game of Beltopia, I had been slowly migrating everything over to a new area where I had set up two buildings. One served as a sleeping quarters and portal room and the other a big crafting pavilion and storage. The above is a screenshot from this phase of development but ultimately this doesn’t really jive with my current sensibilities in game. As such I set forth to expand this into more of a vision of the type of base that I want to keep for the long run.
This is now what my base looks like while approaching from the ocean. From the outside it is a pretty nondescript wall with roofing along it and a portico that leads inside across a custom draw bridge. Essentially I have landed upon a style for my bases where I build a stone wall around the perimeter and then erect an inner sheltered area that contains all of the important bits of the base. Essentially my first step in this process was to dig a moat as far down as the game would let me and this ultimately would inform what the perimeter of my base would look like. The moat thing seems to be an ingenious way of protecting your base from raids and random monster encounters. While working on my plains farm for example I got raided by trolls and they could not figure out how to get into the base and eventually de-spawned without actually causing any damage.
So for reference this is a picture of the inner courtyard of my base. The building in the foreground is the same building in that very first picture. I’ve made some significant changes to the roofline, but structurally it is effectively the same. Instead of serving as a sort of inn with multiple beds, the top floor is now basically just my master bedroom. The ground floor is entirely dominated by portals to lots of different far off places that I found with my boat. One of which is the area where I set up my farm in the plains biome. What I did some time ago was craft a number of portals and named them after various norse gods, and then I keep a spreadsheet of what each connects to. That way when I go travelling I take portal materials with me and can craft my way back to the main spawn no matter how far I might stray.
The other building that still stands from my original structures is now the mead hall. There isn’t a whole lot of that original crafting pavilion left, but it did sort of inform the overall shape and structure of the building. While I don’t necessarily use this as a multiplayer map I did build additional beds into the attic of this building. I’ve recently started trying to switch everything over to using coal based braziers instead of torches because I personally find it way easier to renew the fuel source than to farm a copious number of Grey Dwarves for resin. What I want to do at some point is set up a Surtling farm in a swamp in the hopes of getting enough trophies to start adding those in as well for a permanent light source. There are few things more disheartening than logging in to a completely dark base and then trying to haphazardly fuel all of the light sources in the dark.
The base of course has a fully kitted out crafting area with a lot of specific dedicated storage. I wish had gone with this sort of scheme when I built my giant wall of chests in “Fort Belghast” on the multiplayer server. Honestly the hardest part was trying to come up with some generic taxonomy for the items that makes a reasonable amount of sense for storage purposes and easily finding whatever you might need. What I eventually landed on was this… which is by no means flawless but works for now.
Gear – storage for any spare armor or tools, most specifically things I have outgrown
Treasure – things that sell for gold at the vendor or things that are just more rare than others
Forage – tree saplings, feathers or other things largely picked up off the ground
Trophies – so many grey dwarf and deer heads
Metals – mostly finished ingots because I have another batch of chests by the smelters where I keep raw ore
Wood – some of each of the types of wood, but I have bulk wood storage elsewhere in the base for just mass amounts of plain wood
Flint and Stone – this is where I keep my flint, obsidian and stone but I have bulk stone storage as well elsewhere in the base
Cloth – I have a feeling that this category will expand over time but right now it is just my linen refined from my flax
Eyes – Yes I dedicated an area just to Grey Dwarf eyes because I end up with so freaking many
Bones – Skeleton bone fragments and wolf bones mostly but I end up with a lot of the former because of skeleton attacks
Leather – catch all for the various kinds of leather including troll hide and lox hide.
There are a few categories missing but those are actually located elsewhere in the base. For example in the Mead Hall I have two separate sets of dedicated storage with one representing anything I need to craft mead and the other any raw food for cooking. I also have storage there for finished potions/mead and cooked food. As I mentioned above I have separate storage over by the smelters for Coal and then some catch all boxes for ore that is waiting to be smelted up. Given how much time smelting takes I try my best to batch this up and then shorten the total time of smelting by sleeping.
Another tweak that I have learned over time is that I am now keeping my hives up on my roofline because it allows for them to have plenty of open space around them. You can access my roofline by the tower in the corner of my property which is cool but largely useless to actually use as a perch to fight much of anything from. For most fighting I do better just hanging out on my roofs and plinking things below with arrows.
The only things that are really missing from the main base, can be found in my outpost in the plains biome. One of the tricks of this game is that the two most valuable crops you can grow can only be grown in the Plains biome… aka Barley and Flax. As a result I have set up ALL of my farming efforts over in the Plains. I dug a similar moat around an area in a pretty safe region, not near any goblin camps and not really likely to get a lot of goblin roamers. It is right up against a mountain biome but not close enough to that to really get random wyverns or wolves either. Essentially this area exists solely for me to have a safe space to grow lots of crops. In the main courtyard I have smaller beds for each of the four crops: Flax, Barley, Carrots and Turnips.
Then beside that courtyard I have a larger farming area with just bulk crops or a place to also grow back seeds for carrots and turnips when my reserves are running a little low. I have crafting machines at this outpost, but really I am not expecting to do much here other than pop over and fiddle with crops and as such the overall footprint is much smaller. Largely I wanted to get my house in order given that I have so many bases in multiplayer but had started to lag behind in functionality of my solo bases. This way regardless of what might happen in the future with the server I plan on, I still have a stable base that I could keep playing if I want to.
Over the weekend I did a base walk through video, but at that point I was still actively working on the outpost in the plains and did not actually go there to show it off. It does however walk through all of the areas of the base that I showed off pictures above.
The post Fixing Up Beltopia appeared first on Tales of the Aggronaut.
Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
Tonight we recorded a relatively short show since we knew Sunday we would be losing an hour of time as we “spring forward”. Tonight we have a handful of topics that have been floating around our list for a while. Firstly we talk about folks being shocked that Roblox is apparently valued at 38 billion dollars during the initial public offering. We talk about the concept of invisible games, or the games that media and gamers just aren’t talking about but are massive. From there we talk about the importance of judgement free difficulty settings. Tam talks a bit about exploring No Man’s Sky in Virtual Reality and how the game has changed over time. Finally as we wrap up we talk about just how phenomenal WandaVision was and how all of you should go out and watch it.
Morning Friends! Once again I treat you to a post about Elder Scrolls Online nonsense. I mean if you have been around the blog for awhile you know that I tend to get stuck on these sequences of posts because I ultimately post about whatever the heck I am into at any given moment. Right now I am super into Elder Scrolls Online again and I have my friends Zuu and Bells to thank for it. Had we not been talking about them returning to the game after being frustrated with Shadowlands, I likely would not have also booted up the game and dove head first into it. It is amazing what a difference having people to hang out with while playing makes. Like we are not actually doing much of anything together, but just the presence of other human beings occupying guildchat brings me joy after the guild effectively being dead for years.
Another thing that I am known for is my weird tangents. When I approach Elder Scrolls Online I attempt to do so in a manner that reflects the order in which the content was released. I am not sure why this is super important to me, because it legitimately does not matter at all given that everything pretty much can be done at any time of your choosing or straight up skipped altogether. I think part of my logic here is that ESO has a deep structure that ends up lending NPCs a “memory” of sorts, in that they remember your actions previously in the game. Having played through the original three content blocks and a couple of expansions worth of story afterwards, I have noticed how characters that you meet in the newbie zone end up combining with characters that you meet in totally different faction areas, and all of them remember your interactions before.
As such it is my intent to play these in order for the most accurate representation of what it would have been like to do the content when it first released having consumed the content beforehand. Once again this is not at all necessary because every drop of content in the game scales and can be tackled at pretty much any time and has been this way since the Tamriel Unlimited patch back in 2015. However if you are weird like me, I cobbled together a rough content order sheet in an attempt to replicate what it would have been like to stay current with the content as it was released.
Your First Faction
When you start the game you are asked to choose a faction and a race. For the most part these are cosmetic choices unless you intend to pvp an awful lot, but for the purpose of this guide I am going to treat these decisions like they actually matter. The content flow order is going to vary a bit based on which faction you start with. Essentially to finish “Caldwell’s Silver” and “Caldwell’s Gold” you end up rotating through the factions in a specific order. I started as Daggerfall Covenant originally for example and my second faction was Aldmerri Dominion and my third faction was Ebonheart Pact. Basically the easiest way to remember this is if you look at the Ouroboros signet each head represents a faction Lion Daggerfall, Hawk for Aldmerri, and Dragon for Ebonheart. The faction order essentially flows backwards around the circle from your starting faction.
Since you no longer start in Coldharbour and since at some point they began the process of starting some folks in Summerset and others in Morrowind there is a bit of fiddling to get back on the original path. Generally speaking there will be someone with a boat in the first town you arrive at that can take you to the other starting areas. There will be a sequence that is faction specific and then once you end up in the DLC the path ends up merged together. So here goes nothing in trying to outline as close to the release order for content as one can really get these days.
The bits marked with * are for your first time through the content only. They won’t appear in subsequent factions.
Daggerfall Covenant Content Order
Take the Boat to Stros M’Kai
Stros M’Kai
Betnikh
Travel to Daggerfall
Talk to the Hooded Figure*
Complete Coldharbour Escape Quest Chain*
Glenumbra
Stormhaven
Rivenspire
Alik’r Desert
Bangkorai
Coldharbour Epilogue*
Start Aldmerri Dominion
Aldmerri Dominion Content Order
Take the Boat to Kenarthi’s Roost
Kenarthi’s Roost
Travel to Vulkhel Guard
Talk to the Hooded Figure*
Complete Coldharbour Escape Quest Chain*
Auridon
Grahtwood
Greenshade
Malabal Tor
Reaper’s March
Coldharbour Epilogue*
Start Ebonheart Pact
Ebonheart Pact Content Order
Take the Boat to Bleakrock Isle
Bleakrock Isle
Bal Foyen
Travel to Davon’s Watch
Talk to the Hooded Figure*
Complete Coldharbour Escape Quest Chain*
Stonefalls
Deshaan
Shadowfen
Eastmarch
The Rift
Coldharbour Epilogue*
Start Daggerfall Covenant
Combined DLC Content Order
Imperial City – Cyrodil – PVP area skip if not your jam
Orsinium – Wrothgar
Thieves Guild – Hew’s Bane
Dark Brotherhood – Gold Coast
Morrowind – Vvardenfell
Clockwork City – Clockwork City
Summerset – Summerset
Murkmire – Murkmire
Elsweyr – Northern Elsweyr
Dragonhold – Southern Elsweyr
Greymoor – Western Skyrim
Stonethorn – Blackreach
Gate of Oblivion – Blackwood – Releases June 1st
Currently at this moment I am roughly a third of the way through the Clockwork City content. I would love to think I will be caught up by June with the latest content drops, but I sincerely doubt that will be the case. Each of those content blocks is pretty beefy as far as the amount of quests and world content that you would end up experiencing. My personal preference has been to focus on doing ALL of the content available including side quests so that I effectively turn the entire map from Black Icons indicating that I have not completed something to White Icons indicating I have done everything in that given area.
However doing all the quests is not everyone’s jam and thankfully Elder Scrolls Online has made adjustments for the “do only the necessary things” play style as well. In each zone there will be a main story through line and these are marked with a unique icon. As to WHAT that icon represents is up to your own interpretation. I think most folks seem to refer to it as the shield icon versus the arrow icon which works for me. If you follow the main story symbol you will take the shortest route through a zone and should encounter all of the characters that will have the most long term impact on your play through. That is not to say that the side quest character are not pretty excellent, but I am not remembering too many of those that I have seen again once I left the zone.
This iconography thankfully continues through each of the expansions allowing you if you choose to focus on only the most important story beats and progress through the content more quickly. Like I said before that isn’t exactly my style, at least not on my very first character. On subsequent playthroughs of the game story I am not sure what I will do. I have been weirdly resistant to “Alting” in Elder Scrolls Online since in theory I can do everything on a single character. The thing is experience is experience and until you hit 50 you are effectively trying to soak up as much of it as humanly possible before you begin your Champion Point grind. Because of that I personally don’t see much of a point in skipping the side content because it is all money, gear and experience.
Is this guide useful to anyone? Probably not. However I cobbled this together in spreadsheet form yesterday and decided to go ahead and make a full post today with it. Figured it was a reasonable way to close out the week.
The post Elder Scrolls Online Release Content Order appeared first on Tales of the Aggronaut.
Yesterday I spent a good chunk of time hanging out in Elder Scrolls Online and talking with my friend Clockwork Bells or Bells as I tend to refer to her more often than not. I realize it is probably confusing given that I am most often known as Bel but I assure you that Bells is a completely different human being that is legitimate and not someone I just made up to entertain myself. Somehow we ended up getting on this kick of talking about the games coming out and release dates and it made me realize just how much of my year is already spoken for. In January I did a post looking forward into the year but at that point a lot of the dates were not necessarily set in stone. This morning I thought I would refresh that post and talk about some of the dates of specific things that I know I am going to be playing.
Outriders – April 1st
On February 25th we got our hands on a demo of this game and I am super engaged with it. I like its particular brand of run and gun looter shooter nonsense combined with a very Diablo 3 style build system. I am fully on board with this game and looking forward to the release date on April 1st. I think the demo was a pretty great call because this is one of those situations where a game is launching into a genre that has some pretty tarnished history with games like Avengers, Godfall and now the mostly cancelled Anthem. Putting a demo out there shows that they were confident in their product enough to let us start playing it ahead of time. The cherry on the top however is that some progress will be carrying over, but I have not gone grind happy like so many have because I don’t want to wear the game out before it even launches.
Mass Effect Legendary Edition – May 14th
I love Mass Effect and over the course of the years since its release I have played through it a number of times. I cannot believe how absolutely giddy I am about the prospect of playing through it once more, but this time with improved graphics and hopefully improved interface on the game that needs it the most… Mass Effect 1. Over the weekend I talked about comfort gaming and how often I revisit good experiences from the past as a way of salving mental wounds of the present, and experiencing Mass Effect all over again with fresh visuals is going to be one hell of a nostalgia trip. I pretty much expect to be doing nothing but playing this when it launches until I have exited the other end and am watching the credits roll on the third game.
The Elder Scrolls Online: Blackwood – June 1st
I’ve said this before, but right now I am having this renaissance with Elder Scrolls Online and on June 1st the next major chapter of the story is released with a whole slew of new content and a new zone. That said I am so far behind that I doubt I will actually be caught up by then, but I am going to make an attempt to at least get a little closer to being caught up. If nothing else I am sure there will be some trickle down effect that impacts me and my enjoyment of the game when this batch of content launches.
Ratchet and Clank: Rift Apart – June 11th
This is finally one of the reasons why I actually bought a PlayStation 5 and it is coming out like six months after that purchase. I am hoping for the sake of many that by the time we hit this point in the year that it becomes a little bit more reasonable get a console. I am a huge fan of Ratchet and Clank and I am super looking forward to Rift Apart. Like this is a different sort of experience than playing a “forever game” like so many on the list. Similarly the Elder Scrolls experience is different than a traditional expansion launch because I am effectively at end game gear and have been for years now. So there shouldn’t be much of a conflict of poking my head into this game and playing the hell out of it.
New World – August 31st
This is another game that I am super on board with and looking forward to playing. If you too got caught up in the whole madness of Valheim, then I highly suggest you also put this game on your radar. While it doesn’t have the really cool building elements, it does have a lot of the same exploratory and resource gathering concepts. I played this game last year for the first time and fell in love and have been anxiously waiting to get my hands on it legitimately. There is part of me that wishes it had just launched last year as planned, but I know the game that exists today will be better received than the first version that I played. I am not at all into PVP and this game has so much PVE meat on its bones that I think it will keep most traditional MMO players happy.
The Plan So Far
That friends is pretty much all that I know that has a proper release date. There are lots more games that I am interested in, but for now this seems to be the tentative schedule that I am looking at as I progress into the year. Other bits of information that we know are the fact that Diablo 4 will not be coming out this year at all and it is starting to look like Vampire Bloodlines 2 won’t be either. I am certain whenever Horizon Zero Dawn Forbidden West comes out that it is going to take up prime gaming real estate. Currently Phantasy Star Online 2: New Genesis is also slotted for release which I expect will get on this list at some point as well. Right now there is a big gap that is the month of July and most of August but honestly I would probably be perfectly happy just to keep plugging away at Elder Scrolls Online pending we still have a presence in that game.
I’ve never really done this sort of thing, actually tried to plot the course game wise through the year. We will see if in the end my year actually does look anything like this since I am very easily distracted.
The post A Schedule of Play appeared first on Tales of the Aggronaut.