The Defense of Leveling

There is a thread that sprung up on the AggroChat slack that has been largely demonizing the process of leveling in MMORPGs. The consensus seems to be, that games should allow you to immediately drop into content with your friends without any requirement to push through levels and push through gearing. On one level I absolutely get where they are coming from, but on another… I genuinely love the process of leveling. Games struggle to provide content that feels meaningful, but at the same time is generally low-pressure. When you hit the endgame, there is this propensity for expecting that players want the difficulty dial cranked up to eleven. I am fine with difficult content, but I also don’t want things to be “sweaty” all the time. In fact I need large swaths of chill gaming in order to distance out the spikes of frustration.
Yesterday I rolled a brand new Guardian in Guild Wars 2, and I have been having a blast going through the motions of doing a ton of content I have done several times before. However the introduction of leveling and earning new things each time I level… makes the process enjoyable. I am also getting to see story content again with fresh eyes. This is a huge part of why Ace and I rolled alts on Kraken server in Final Fantasy XIV, was to experience those early days of the game all over again. There is something charming about starting over, so much so that there are a few times I have legitimately considered creating an alt account in Guild Wars 2 so that I can see the game with the same eyes I would as a brand-new player. I get that this is not something that most players would want to do… but also I am also a huge proponent of the seasonal model in ARPGs, and after experiencing Pandaria Remix think it might be an interesting thought experiment in MMORPGs as well.
Part of the reason why I end up rolling so many characters during what is effectively a limited event like a Path of Exile league… is that every so often I just get that itch to start over. For example, I have played through Cyberpunk 2077 up to the “Embers” quest chain something around eight or nine times at this point… only actually finishing the game on two of those play-throughs. I could not tell you how many times I have put at least 40-60 hours worth of playtime into a Bethesda game… only to start all over again the next time I get the itch to play one. In Minecraft, I almost never continue in the same world for more than a few weeks at a time because I get this urge to explore and “break” the world and once I have satisfied that urge I can move on with something else. I’ve played through the entirety of Mass Effect start to finish at least four times… with individual segments like my favorite Mass Effect 2 even more times. There is just something comforting and compelling about revisiting some of my favorite games.
So while leveling is a chore to most players… for whatever reason my brain is keyed to crave it. I leveled three characters during the Pandaria Remix event in World of Warcraft and one of those characters is now the character I am starting to play in War Within. Similarly, in Final Fantasy XIV I already have five jobs at level 100 and am continuing to level more as I do daily content. Before Endwalker released I pushed everything that I had on my account to level 80 and while I think I burnt myself out in the process… I also had a hell of a lot of fun experience with all of these different gameplay styles while doing content that was deeply familiar. I have at least a half dozen different Warriors scattered between multiple servers in World of Warcraft, and I enjoyed creating and leveling all of them.
I think the problem that I have with games that don’t have leveling… is that the characters I am playing oftentimes don’t feel like they are mine. Like I don’t really have a concept of “character” in roleplaying terms, but I have a deep investment in character as a sequence of my interactions and gearing decisions. All of my characters are me and in spite of playing on many a roleplaying server for the better sense of community… I don’t really do roleplay. However I remember when I acquired this item or that item, or when I got a new ability that I had been wanting and played with it for the first time. I remember each and every Path of Exile character when I managed to push across the line toward viability and was able to start ripping through content and farming it. Similarly, I have a stable of characters in Guild Wars 2, that I boosted that I feel almost no investment in.
Guild Wars 2 is really free with its character boosts, either in the form of partial boosts that come in the birthday gifts or the level 80 boosts that you end up getting each expansion. After seeing how much more I care about my Guardian while going through the process of leveling him… I feel like I might have robbed myself of a critical experience to enjoy these characters by taking those boosts. I’m legitimately contemplating deleting characters, and rerolling them over time so that I can expand my stable of characters in a more organic fashion. In truth… I am probably still going to use a boost to get a free set of gear, but I am planning on using it around 70-75 after I have already leveled through the content most of the way naturally. This character feels more “mine” than my baby Asuran Guardian that I boosted ever did.
In other news, I wrapped up my Griffon yesterday and now officially have every mount unlocked on my account. This one was a little bittersweet because despite all of this effort and expenditure of gold… I still don’t really like this mount. It feels like a worse version of the Skyscale, which I guess I already understood. Maybe it is better if you are crossing a large distance and starting at a really high vantage point… but getting up off the ground is miserable. One thing that I really wish Guild Wars 2 was better about is organizing all of these “system” unlocks into a category of Achievements. For example, if they had one place where you should see all of the Legendary item quests, all of the Mount quests, and anything that unlocks a specific system it would be far less obtuse to players. As it stands you essentially have to live on the Wiki in order to figure out how to do any of these things… which is a challenge as I am trying to determine what my next “long grind” is going to be.
I also spent some time yesterday crafting a new set of award badges for Blaugust 2024. I apologize to everyone who has participated this year because I have not really been engaged. August was a really rough month for me, and I have felt like I was largely phoning it in because I just did not have enough spoons for anything else. There were times this month that I thought I should have probably ended the event at the decade mark because I just was not feeling it. I think that is more the viewpoint into this specific month and how busy it has been and less about the event as a whole. I might start actually accepting more help in the planning and running of the event in future years though, and I have leaned way the hell more on my mentors than I have at any other time. Huge thanks to Jaedia and Magi who have carried a lot of the burden. The post The Defense of Leveling appeared first on Tales of the Aggronaut.

Catmander Magic

Good Morning Folks. Last night I spent most of the evening chipping away at my Griffon mount quest. This is the only mount that I had not unlocked, and given that I did not have other pressing matters I figured it was time to quit stalling and knock it out. I was on the step where I had to complete each of the Open Skies achievements per Path of Fire zone. These involved some rather costly expenditures at 25g per pop, collecting griffon eggs, and knocking out a few specific event chains. Many of these had a Champion or Legendary mob at the end of it, which is when I learned the magical power that is the commander tag. There were several times when I tagged up, shouted to map chat that I was on an event chain for the griffon, and shockingly … people would just materialize. Hell, there were many times when I was thanked after the fact because apparently there were folks milling around in the zone who needed it but did not know how to get started. One can get used to having the power to herd cats… literally.
As of this morning, I am on the step “Sunspear Wisdom” which involves going into a story instance and collecting a bunch of tomes. I am not sure I can do this step yet on my Ranger, because I have not completed Path of Fire. I will have to do some further research to see if it actually works. After that I think all I have to do is return the writings to the Sunspear Sanctuary and then pick up my shiny new Griffon mount. I’ve put this off in large part because it was a good chunk of gold to spend on a mount that I was not sure I would actually use much. I use my Skyscale all the freaking time, but Griffon in general just seems like a less good version of that. Griffons however are MUCH faster and there are times when it would be handy to zip across a zone quickly when chasing a meta train.
I wish that Guild Wars 2 had something akin to the Fantasia’s from Final Fantasy XIV. My Guardian is an Asura and quite honestly… no matter how much time I spend on them I cannot get into them. There is just something about the movement being jerky similar to the World of Warcraft Gnome, that I cannot abide. So this morning I decided to use one of my spare character slots and create a brand new Guardian with the purpose of making it a Heal/Alac Hammerbender. Right now I am leveling the old-fashioned way because it has been ages since I did any of this content “legitimately”, once I get closer to the later levels I will use my boost on the character and run around in a full set of celestial gear which should be reasonable enough to at least get started. Then the question is whether or not I buy one of the Hero Point boosts so I can dive straight into Willbender or if I try and join one of the Hero Point trains. Hell, I guess if I so desired I could start my own…. given that I have that Catmander Magic.
Recently I kinda got back into playing the Warrior given that I was using it for unlocking a Gift of Exploration. I gave him a bit of a facelift the other day, and this morning I decided to continue that glow-up with a bit of a dye session as I have begun to lean into the whole fire aesthetic. I really love what you can do with the branded-themed mount skins and the color trails. I wish there was a branded Warclaw and Turtle so that I could just keep with that same theming. Springer is probably the mount that I like the least but even it looks cool with the branded skin. Right now I am playing around on Spear, which is to mean that I am not actually using a spear at all given that I spend most of my time in gunblade stance.
The other thing that I am trying really hard to get used to is making sure that I have parked my characters in my Homestead before I leave for the night. The experience buff is just too good to ignore, and given that I want to try and grind out another Gift of Battle this weekend, I am hoping to go into that adventure with as much rested experience as possible. I think the anniversary buff ends on Sunday at some point, so that means Saturday is going to be WVW central for me. All in all, I am having quite a good time in Guild Wars 2, and am hoping to maybe get some fractal and maybe strike groups going. If you are playing right now and interested in doing some group content, hit me up. Maybe we can figure out a time when it works for everyone. The post Catmander Magic appeared first on Tales of the Aggronaut.

ANet Customer Service Is Awesome

Good Morning Folks! Sometimes you have weird little regrets that nag at you over the years. For over a decade, the defacto guild that I started in new games was House Stalwart, aka the one that I founded back in World of Warcraft. At some point the group of friends in the orbit of the AggroChat podcast standardized on Greysky Armada. I thought this was first used in Final Fantasy XIV, but I might have my sequence of operations out of order because it seems like our Guild Wars 2 guild by that same name was founded in 2012. Anyway one of the little things that had bugged me over the years is that for Final Fantasy XIV we have the guild tag of [GREY] and in Guild Wars 2 for whatever godforsaken reason I ended up choosing [GsA]. There was no way to change this through the guild interface and when I asked a friend who works for Anet they shrugged and said that they did not think there was a way.
I should note… said person is on the development side and not the support side because apparently, it is a trivial matter. Last night towards the end of my evening I put in a support ticket asking if there was a way to change our guild tag to [GREY] so that it matched our FFXIV guild, and this morning I woke up to see the ticket had been worked. It was worked at like 3 am my time after being put in around 9 pm the previous night, so it even had an extremely fast turnaround. I have to say I have only used Anet support a few times, one of which was trying to reclaim access to my Guild Wars account after forgetting the name of any of my characters… and they have been phenomenal each time. It was a simple enough request but I cannot emphasize how much this improves my enjoyment of our guild. Essentially it was one of those eye-twitch things that always bugged me when doing WvW or just talking in guild chat.
I spent some time last night wrapping up Secrets of the Obscure and it was a perfectly cromulent expansion I guess. The ending did not endear me more to the plotline or some of the characters, but it felt fine enough. I was annoyed by further rounds of “fill the bar”, and still feel like this design ethic needs to die in a fire. I get that it is a way of drawing out the content and making it feel like it takes longer… but that is probably a bad thing. There is no way that you can do this that does not feel like you are just artificially padding for runtime. It was not the best expansion, and at some point, I will probably do a ranking list post as I feel like I have things to say about that in general. However, I consider Living World content to be expansions and ANet does not. There is a lot of deeply uneven content in Guild Wars 2 and I feel like Secrets of the Obscure only adds to that list. The first half of the content was pretty solid, but it kind of fell apart once we entered Nayos.
In other gaming news, The War Within expansion has dropped for World of Warcraft, and my Dark Iron Warrior that I played in Panda Remix has become my new main. I have to admit though I am struggling like hell to attach to this content. I am not sure what it is… but it just sort of feels boring. I think I might just not be in the mood for World of Warcraft. The pacing of the content and combat just feels off to me after so much Guild Wars 2 and assorted ARPGs like Path of Exile and Last Epoch. Everything feels like it takes forever and is causing me to zone the hell out. Everything I have seen of the expansions so far seems perfectly reasonable, I just appear not to be in the mood for it. I think I might stop trying to force it because it is doing nothing for my enjoyment currently. I can be such a fickle gamer and when something feels like homework I turn my nose up at it. Hell, it took me the better part of a decade to fall in love with Guild Wars 2.
Back to Guild Wars 2, one of those sites that I use an awful lot for various sundry reasons is GW2Efficiency. I also use an Ad Blocker 100% of the time and refuse to turn it off. Yesterday I was finally guilted into exploring the various support options. I have to say I love that they have both monthly support options and one-time payout options. So yesterday I threw them $50 so I could feel better about my Ad Blocking ways. I think this is my biggest problem with Patreon in general is the slow constant drain it ends up becoming. I want the tools that I use to thrive, and if I use them enough I feel like I need to give them a non-zero amount of money. However, I am never super keen to sign up for yet another subscription. Lifetime amounts, even if they were higher… will always probably be my choice. Anyways thanks again to ANet customer service… who very much will never likely see this blog post. Shit, I would be shocked if ANYONE from ANet other than my friend who works there sees this. I still feel like I have to brag about how good their service is regardless. The post ANet Customer Service Is Awesome appeared first on Tales of the Aggronaut.

Frickin Finally

Good Morning Folks. Lately, I have been spending quite a bit of time visiting Living World Season Three and Four zones and cashing in Unbound and Volatile Magic. Essentially I am working towards crafting another Gift of Magic and Gift of Might which requires 250 of each rare trophy. Buying these outright off the market is a pretty extreme expense with Might costing around 165 gold, and Magic around 332 gold. However, I have been buying Trophy Shipments and the less effective Magic-Warped Bundle in an attempt to blunt this cost. I still need to build back up my stockpile of Mystic Clover and I am hoping that by the time I hit 77 of those I will have 250 of most of the needed materials. Similarly, I am going to have to grind out another Gift of Battle which I am likely going to do this weekend while the anniversary buff is still active.
Last night the map gods smiled upon me and landed me in a group on a map that was capable of defeating the new world boss meta in Janthir Syntri. This was my tenth attempt after nine failed attempts with different groups since the launch of this expansion. Essentially it is both a DPS check and a mechanics check with Greer seemingly the harder part of the encounter. He throws out massive amounts of condition damage, which needs cleansing and everyone effectively needs to stack on top of the boss right up in his face in order to really make this work. The problem with Greer though is that there are several intermission phases that slow down the fight significantly. We technically had more DPS on Greer than on Decima and there was a point where we had to do nothing but auto attacks while the other group caught up.
As far as what I did differently this time… I put my faith in the Commander entirely. I stood on top of them no matter what was being dished out and tried my best to have faith that the cleansing and healing would keep me alive. This is a deeply uncomfortable position to be in and I had years of feeling like I needed to dodge out of every mechanic screaming at me. I also shifted things up a bit and brought the Juvenile Brown Bear… aka Daedalus who has the special attack of Shake it Off which removes two conditions from five targets. I have no clue how much this additional cleansing helped but I figured anything was better than nothing. I legitimately need to get better at bringing the right pet to the battle, because 99.9% of the time I run the same few pets over and over. I stayed out of Soulbeast form and just sort of let the pet do its thing, hoping that it was better at targetting cleansings than I would be given how furiously I was mashing buttons otherwise.
So on one hand… I am very happy to have completed this meta. On the other hand… I still think this is a miserable encounter that asks way too damned much out of random folks on a random map. You essentially need at least 50 players on each of the bosses to seemingly make this work, and even in spite of how well it was going… the fight was still really damned tight. We could have lost at the last minute easily, and there was not enough time to swap over to the other boss to help them burn it down if things got dicey. Like that is one of the huge parts of Auric Basin is if things go south folks can get over to the other vines pretty quickly to assist there and help push whichever one was lagging behind. We did send a few folks from our team over to Decima and we had two seasoned Commanders that were directing traffic. Basically, I just lucked out to finally get a group that was prepared for this nonsense.
With the wizard chore points from getting the special achievement from clearing the meta, I picked up my last piece of Ascended gear. It is probably very sad that it has taken me a decade to fully kit out a single character in Ascended items. It was just never really a priority, but I figure since I am doing harder stuff I need to make sure I have the best gear going into the encounters. Granted I have exotic underwater weapons… but really who gives a shit about underwater weapons. It is sad that I had an Ascended Rebreather before I had fully Ascended armor. I need to start figuring out what is required for the Legendary Armor set and begin chipping away at that. I will probably do Heavy first because there are multiple classes that could benefit from that whereas… medium is just Thieves and Engineers… neither of which I am terribly keen on.
I think one of my favorite things about Guild Wars 2 is how active the world feels, and how easy it is for me to set my focus on something… that does not necessarily require a group. Sure I would freaking love a full group to do things like Strikes and Fractals… but there is more than enough meat on the bone for me to enjoy myself doing things that do not require largescale organization. The post Frickin Finally appeared first on Tales of the Aggronaut.