The Defense of Leveling

There is a thread that sprung up on the AggroChat slack that has been largely demonizing the process of leveling in MMORPGs. The consensus seems to be, that games should allow you to immediately drop into content with your friends without any requirement to push through levels and push through gearing. On one level I absolutely get where they are coming from, but on another… I genuinely love the process of leveling. Games struggle to provide content that feels meaningful, but at the same time is generally low-pressure. When you hit the endgame, there is this propensity for expecting that players want the difficulty dial cranked up to eleven. I am fine with difficult content, but I also don’t want things to be “sweaty” all the time. In fact I need large swaths of chill gaming in order to distance out the spikes of frustration.
Yesterday I rolled a brand new Guardian in Guild Wars 2, and I have been having a blast going through the motions of doing a ton of content I have done several times before. However the introduction of leveling and earning new things each time I level… makes the process enjoyable. I am also getting to see story content again with fresh eyes. This is a huge part of why Ace and I rolled alts on Kraken server in Final Fantasy XIV, was to experience those early days of the game all over again. There is something charming about starting over, so much so that there are a few times I have legitimately considered creating an alt account in Guild Wars 2 so that I can see the game with the same eyes I would as a brand-new player. I get that this is not something that most players would want to do… but also I am also a huge proponent of the seasonal model in ARPGs, and after experiencing Pandaria Remix think it might be an interesting thought experiment in MMORPGs as well.
Part of the reason why I end up rolling so many characters during what is effectively a limited event like a Path of Exile league… is that every so often I just get that itch to start over. For example, I have played through Cyberpunk 2077 up to the “Embers” quest chain something around eight or nine times at this point… only actually finishing the game on two of those play-throughs. I could not tell you how many times I have put at least 40-60 hours worth of playtime into a Bethesda game… only to start all over again the next time I get the itch to play one. In Minecraft, I almost never continue in the same world for more than a few weeks at a time because I get this urge to explore and “break” the world and once I have satisfied that urge I can move on with something else. I’ve played through the entirety of Mass Effect start to finish at least four times… with individual segments like my favorite Mass Effect 2 even more times. There is just something comforting and compelling about revisiting some of my favorite games.
So while leveling is a chore to most players… for whatever reason my brain is keyed to crave it. I leveled three characters during the Pandaria Remix event in World of Warcraft and one of those characters is now the character I am starting to play in War Within. Similarly, in Final Fantasy XIV I already have five jobs at level 100 and am continuing to level more as I do daily content. Before Endwalker released I pushed everything that I had on my account to level 80 and while I think I burnt myself out in the process… I also had a hell of a lot of fun experience with all of these different gameplay styles while doing content that was deeply familiar. I have at least a half dozen different Warriors scattered between multiple servers in World of Warcraft, and I enjoyed creating and leveling all of them.
I think the problem that I have with games that don’t have leveling… is that the characters I am playing oftentimes don’t feel like they are mine. Like I don’t really have a concept of “character” in roleplaying terms, but I have a deep investment in character as a sequence of my interactions and gearing decisions. All of my characters are me and in spite of playing on many a roleplaying server for the better sense of community… I don’t really do roleplay. However I remember when I acquired this item or that item, or when I got a new ability that I had been wanting and played with it for the first time. I remember each and every Path of Exile character when I managed to push across the line toward viability and was able to start ripping through content and farming it. Similarly, I have a stable of characters in Guild Wars 2, that I boosted that I feel almost no investment in.
Guild Wars 2 is really free with its character boosts, either in the form of partial boosts that come in the birthday gifts or the level 80 boosts that you end up getting each expansion. After seeing how much more I care about my Guardian while going through the process of leveling him… I feel like I might have robbed myself of a critical experience to enjoy these characters by taking those boosts. I’m legitimately contemplating deleting characters, and rerolling them over time so that I can expand my stable of characters in a more organic fashion. In truth… I am probably still going to use a boost to get a free set of gear, but I am planning on using it around 70-75 after I have already leveled through the content most of the way naturally. This character feels more “mine” than my baby Asuran Guardian that I boosted ever did.
In other news, I wrapped up my Griffon yesterday and now officially have every mount unlocked on my account. This one was a little bittersweet because despite all of this effort and expenditure of gold… I still don’t really like this mount. It feels like a worse version of the Skyscale, which I guess I already understood. Maybe it is better if you are crossing a large distance and starting at a really high vantage point… but getting up off the ground is miserable. One thing that I really wish Guild Wars 2 was better about is organizing all of these “system” unlocks into a category of Achievements. For example, if they had one place where you should see all of the Legendary item quests, all of the Mount quests, and anything that unlocks a specific system it would be far less obtuse to players. As it stands you essentially have to live on the Wiki in order to figure out how to do any of these things… which is a challenge as I am trying to determine what my next “long grind” is going to be.
I also spent some time yesterday crafting a new set of award badges for Blaugust 2024. I apologize to everyone who has participated this year because I have not really been engaged. August was a really rough month for me, and I have felt like I was largely phoning it in because I just did not have enough spoons for anything else. There were times this month that I thought I should have probably ended the event at the decade mark because I just was not feeling it. I think that is more the viewpoint into this specific month and how busy it has been and less about the event as a whole. I might start actually accepting more help in the planning and running of the event in future years though, and I have leaned way the hell more on my mentors than I have at any other time. Huge thanks to Jaedia and Magi who have carried a lot of the burden. The post The Defense of Leveling appeared first on Tales of the Aggronaut.

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