Diminishing Returns

Good Morning Folks! Two days ago Sony unveiled its technical presentation for the upcoming release of the Sony PlayStation 5 Pro, and it has not been well received by the gaming populace and media. Largely the key sticking point seems to be the price point of $700 for the digital-only version, which becomes around $850 by the time you add in the optional disc drive attachment and vertical stand. That is starting to get into gaming computer territory when it comes to pricing and seems to be out of band with the current pricing for all other consoles on the market. You can pick up a PS5 Slim, which is capable of playing all of the same games currently for $440, making this product almost double the price given that the slim model I just priced comes with the disc drive.
The key complaint that I have seen about the digital-only focus, is that it essentially locks players into always paying the highest possible price for a given game. Sony is notoriously stingy when it comes to sales. Just a quick example Spider-Man 2 at this point is a year old roughly and you can pick it up pretty reliably for $50 new in disc form if not cheaper whereas on the Sony store, this is still a $70 title. Console players already pay a roughly $10 premium over PC Gamers for their titles, so I get why folks would want to buy the disc version of games so they can get a bit of a price break. There is also the fear of digital titles disappearing, for example, the ill-fated Concord recently was removed from players’ inventories, and I remember something similar happening with the Scott Pilgrim game during the PS3 era that if you did not have it downloaded it just poofed from your library without a refund.
All of that said… I think something else is at work here. Right now the most popular console of this generation is the Nintendo Switch with some 143 Million units sold. This is compared to the PS5 which currently just crossed 60 million units. The Nintendo Switch has arguably the worst hardware and output quality of ANY console on the market currently. However, its focus on having really fun gameplay and bringing interesting experiences to the players has made it a bit of a media darling. Almost everyone owns a Switch regardless of where they land on the Xbox vs PS5 vs PC tribal debate. The games that it plays well, it plays really well and as a result, it becomes this amazing Swiss army knife of a device that you can take with you or dock to get maximum usability. Basically, my theory is that players care way more about the gameplay than they do about graphical fidelity.
We’ve been in this cycle for decades of hardware manufacturers telling us that we want the new hotness just on the horizon. 4k was the big thing, now it is high refresh and 8k resolutions, but the truth is… I don’t think most gamers really care about these things that much. I bought into 4k gaming pretty early on with a 1080 Ti and later “downgraded” to 144 hz 1440p displays because it fit what I actually wanted a bit better. Similarly, the above image is pulled from the Steam Hardware Survey and shows that the “average gamer” is still playing games in 1080p. While the most popular video card right now is the RTX 3060, most of the games that are being played don’t actually even support Raytracing. The cycle of constant hardware sales has been more about padding corporate bottom lines and fueling AI and Crypto growth, and less about what the players really wanted.
I think the biggest “L” of the Sony Presentation is that they didn’t really bring out any jaw-dropping definitive proof of what players would be getting for that hefty price tag. Instead of showing new games that can only really be achieved because of the technology of that upgraded console… they showed a bunch of older titles with marginal improvements. During the presentation, they stated that 2/3rds of all PlayStation gamers choose to play games in performance mode, rather than in fidelity mode. That feels extremely damning proof that players mostly care about the gameplay rather than the pretty graphics, because in truth… the graphics have been “good enough” since we got to the 1080p era. Basically, I feel like we have entered this era of diminishing returns, where the amount of extra money you pour into an experience is not equivalent to the extra amount of enjoyment that you gain from it.
I feel like another example of function over form, is the general popularity of the Steam Deck. This is effectively a gaming PC that runs at Nintendo Switch resolutions. The Steam Deck reportedly hit 3 million units sold in 2023, which is somewhat impressive considering how strained the available units were through the end of that year. Essentially the Steam Deck provides the performance of a budget laptop with integrated graphics, and folks are eating it up. It feels like it is way more about the polished nature of the Linux Steam OS distribution and the “consolification” of the entire PC Gaming ecosystem, than anything related to performance. There is also a massive amount of fun to be had in games that run at relatively low resolutions and with relatively few bells and whistles. Not to mention how much of a Console Emulation powerhouse the platform has become.
I also think there is a certain amount of hubris at play for Sony. They have been able to successfully raise the price of the PlayStation 5 in the Japanese market three times. This is the first time we are seeing what is an equivalent price hike hitting the North American and European markets. With the 60 million units sold of PS5, I feel like maybe Sony has been believing their own hype a bit recently. I am not sure if the negative reaction from the North American market will make any real changes. This combined with the colossal failure of Concord recently, should be a few shots across the bow that maybe players are not just going to take things as status quo anymore. It feels like a weird gamble considering during the presentation they stated that only around 15% of the total PlayStation 4 installed user base was on the Pro model during that generation. Maybe this console really is only for the bleeding-edge gamers who have to have the best of everything. However, I figured those users would have long since migrated to the PC platform where they can easily pour money into performance.
All of this said… I am clearly not the target demographic for this device. I spent 99.9% of my gaming time on the PC either on my gaming desktop or my gaming laptop. While I have a PlayStation 5 and an Xbox Series X… they both spend more time collecting dust than they do actually serving as a gaming device. Most of the folks that I knew who were big into the PlayStation 4 Pro, were Destiny players… and when the PC Version of that game was released the majority of those migrated there for better performance. I am sure folks will buy this thing, but I am not sure how many will be actual players and how many will be scalpers trying to make a profit. Time will tell how this shakes out in the long run, but for the moment… I am seeing nothing but hatred about this announcement in my social feeds. I really do think we have reached a point where graphically things are “good enough” and instead folks would rather see a focus on gameplay than on shinier baubles. Of course… I might be entirely clueless here. The post Diminishing Returns appeared first on Tales of the Aggronaut.

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