Good Morning Folks! I’ve reached the point with Path of Exile II where I am alternating largely between two characters. You have my try-hard Titan Stampede Explode character that is progressing my way through maps, and then you have my way more chill Minion Necromancer Witch that I am progressing through Act II. It is amazing how much more chill the campaign feels now that I have gotten used to mapping. I am uncertain if I simply know the content better, that leveling minion is more relaxed, or by playing a lot of higher-level content I’ve reset the anchor for my new normal. Whatever the case I feel like I need multiple characters so that I can shift back and forth between them as my pace needs change. For those looking to play a Minion character, I am mostly following this guide from Maxroll.
Yesterday I decided that since I was seemingly going to run up a second character and take it somewhat seriously, that I might as well buy a few twink items along the way. The first that I picked up is the Necromantle, which is equipable at level 16 and is pretty much just a universally amazing summoner item. The defense for the item is definitely something I will outgrow, but giving my minions some energy shield and the ability to revive 50% faster is freaking amazing. I can legitimately see myself using this all of the way to the end game. I also looked into Dark Defiler, but it is a bit fraught as it drops at several different item levels with higher tiers of Summon Skeletal Warriors on it. Realistically I need to be swapping my sceptre every few levels to keep current pets, so I am probably going to pass on this item. The other item I have contemplated picking up is The Wailing Wall which is just a universally good defensive item. I would have bought it already but I am lacking in Strength, which is going to be an annoying juggling act as I need that to keep upgrading weapons as well.
Over on my Titan main, I have progressed far enough to be doing Tier 3 maps. In all of my maps run I have taken a single death… which made me fully understand how deaths work. They do not bar your progress as they had originally stated, but the node loses any benefits it might have and also eats the tablet that you were using. I still think this 1 portal stuff is bullshit because if I wanted to play in that manner I would be playing hardcore. I am hoping given time they will back away from it and give us back our six portals. We are still very much in a phase where deaths can happen randomly, and it feels annoying to lose XP and resources when you take one. I had spent most of my time clearing to the north but read that there was a quest I needed to start by finding a Fortress. So I found one off in the mists which I marked with a green circle and am beginning to work my way in that direction.
I found a reasonable option for a neck anoint and added it last night. I had to buy some Greed Destilled Emotions from the currency market but picked up three ire through running a delirium map. Essentially I am trying to get my block as high as I possibly can and between this notable and another one that I have already taken I am gaining both life and mana each time I block. This should help sustain quite a bit while mapping. I ended up having to put Lifetap on my Warcry so that it would not eat all of my mana before dropping Hammer of the Gods. I would absolutely go blood magic but I am not sure it is possible for me to stack enough life regeneration for that to be comfortable. Life in general seems like it is a massive problem for everyone, now that it does not exist on the tree.
In other news, we received notice of an upcoming patch that is tweaking a number of things. There are some buffs to Rolling Slam, so I will have to try it again after those go into effect. I am not sure what difference the buff to shield skills are going to do considering I think there are 3 and none of them are really proper attacks. I am holding off on trying to do any more ascendancies until the Trial of Sehkemas changes go in because it should be much easier for me as melee to complete that. The endgame balance and respec costs are both very welcome. All in all it should be a good patch, and given that I am thankfully not playing any of the abilities that were targetted for nerfs, I should not be hit terribly hard by any of it.
Another useful thing that I have found is a replacement for Awakened POE Trade. SnosME is not going to be supporting POE2 since he is not playing it, and does not really have the passion to try and figure out how it works. As there has been a new project that has sprung up called Sidekick which serves to follow in its footsteps and at least in theory appears like it should support both POE1 and POE2 going forward. Better than anything, it uses the same keybinds so your muscle memory should be able to carry along and keep doing the same thing you are used to with Awakened POE Trade. I just started using this and so far it seems to be doing exactly what I would want it to do. This is going to be hugely beneficial in attempting to pricecheck rares and uniques that I might want to sell.
I could grind my way through the early maps, but I am taking the entire process of the Path of Exile II endgame pretty chill. Right now it is all new, and I want to enjoy myself as much as I can. I am much happier with the game than I was, because I have finally reached a point of equilibrium thanks to some of the recent changes surrounding block, and the upcoming changes should only serve to make it easier for me to move forward. I need to spend some time working on my gear, but in order to do that… I need more currency. I greatly miss Delve and the stable source of income it provided in Path of Exile. I need to find my niche, but mapping strategies in general are way less predictable in this game.
How are you getting along in Path of Exile II so far? Have you made it through both the normal and cruel campaigns? How are you enjoying the endgame thusfar? Or are you instead still struggling to get through Act II and Act III and the walls that they often present to players? Drop me a line below.
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Good Morning Folks! What a difference a week makes. My opinions of Path of Exile II have improved considerably as my build has more or less come online. I largely yolo’d my way into a functional build because I wanted one thing… to be able to run around with a two-hander and a shield. I also really like explosions and fire… so whatever of that I could work into the build was a bonus. On Friday I took the day off to work on some stuff around the house, and when I finished all of that I started plugging away at making progress through Act III, and putting some of the final pieces in place for the build. The hardest part was being able to meet 3 times the strength requirement for a two-hander in order to use the Giant’s Blood notable. Early on I bought a two-hander with reduced attribute requirements that managed to get me over the hump.
It is shocking how much faster the Cruel Acts go after having completed the first three acts on normal mode. There are a bunch of factors here, firstly you know the boss fights and you know how to progress through the quests. Secondly, there is the fact that by the time you reach Cruel difficulty, your build is more or less reaching its final form and it is largely just an optimization game after that point. While i did not set out following a build, I accidentally wound up in a very similar place that Connor Converse/OneManaLeft did with his Titan Ignite build. If you want to follow in my footsteps I would suggest following his guide. A lot of the struggles of the first act were trying out all of the Warrior abilities and figuring out which ones felt pretty decent.
What I have landed upon is using Stampede to charge at a pack and then trigger explosions on it. The more points that I get and the more AOE support that I get, the better this will ultimately work. I need to get through my 3rd ascendancy so I can try out adding Crushing Blows to the mix, which supposedly really helps with the exploding. The only negative of this is that Stampede’s pathing is pretty bad. It often veers off to Albuquerque at the worst possible moments. Unfortunately, I don’t really have a backup plan, because if mobs did not get primed for a heavy stun… then I can’t explode with Boneshatter as a follow-up. I’ve contemplated working Sunder into the build just so I would have something that could deal reasonable clear damage to packs, but then the problem ends up being… what would I even use for support gems since the good stuff is currently buffing Perfect Strike and Hammer of the Gods.
Yesterday afternoon I wrapped up Act IIi on Cruel difficulty and proceeded into mapping and the endgame. There is the same quirk that happens when you progress to maps in POE1, where you have to do your very first map in the endgame hub or the game does not realize you have progressed that far. Unfortunately this time around there is not a specific quest telling you this, and you end up with this weird scenario where you can access the mapping device, but it will not work because it keeps telling you that you have to finish the campaign. Generally speaking, when you drop into mapping, somewhere in the near vicinity should be a hideout that you can conquer. I wish I had taken a screenshot prior to clearing it but these are mapped with the familiar blue and silver Fleur-De-Lis symbol hideouts have in Path of Exile. I got access to my hideout early due to the $100 supporter pack coming with a hideout, but generally speaking, this is going to be what you want to go for first.
Mechanically speaking I was not sure how maps were going to work exactly, but essentially you need Waystones, which for me started dropping toward the end of the campaign. You click on a node on the map and it opens an inventory and you place the tier of waystone that you want to run, which turns that map into that tier. This is honestly a cleaner system than the whole maps dropping at specific levels, but it still means that you are going to need copious amounts of way stones to progress your way through the content. The mapping NPC (not naming names for spoilers) will sell you a limited quantity of waystones similar to how Kirac and earlier Zana did in Path of Exile. I’ve not interacted with the Atlas passives yet, because I believe I have to complete the quest to do 10 T1 maps before I get any points to spend.
This is what my tree currently looks like at level 70. I am slowly making my way toward a cluster that is going to give additional close melee damage and area of effect. I am contemplating taking a bit of a detour at some point and picking up the 3% life node, which has a few 7-strength nodes on the way to it. I will also probably want to pick up the max resistance nodes, but given that I am nowhere close to capped, I figure this is a future-me problem. I’ve been stacking percentage block on the jewels on my tree and have managed to get up to 51% which means if I find a better shield I will be really close to the block cap. I am going to have to spend most of my exalts in an attempt to get better gear and resistance capped, but my long-term project is to find The Surrender which drops from Breach bosses but should make me way more tanky with its life recoup. I might start banking Stone Tower Shields in an effort to chance gamble on trying to hit one.
All in all, though, my opinions of Path of Exile have improved significantly since last week. I still feel like this game is overturned, especially in the early game, and that a lot of those bosses have about a third to a half too many hitpoints for when you encounter them. That said though, once my build started to come together I have been enjoying myself considerably more. I think Warrior probably just has a really weak start, and it takes forever to start to get abilities that I would consider good. You are forced into the Rolling Slam and Boneshatter combo for way too long and it feels bad for killing bosses. I feel like if they swapped Sunder to a second-tier ability instead of a third-tier ability, that would greatly improve the playstyle as Sunder can absolutely carry you even into the endgame.
The post The Difference A Week Makes appeared first on Tales of the Aggronaut.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
This week we start off with some discussion of the Video Game Trailer show… which really should just call itself that because the “Awards” thing feels like an afterthought at this point. Bel is excited for Witcher 4 and Dispatch, and Ash’s favorite game of all time is finally getting a Sequel. We also are curious what sort of game Intergalactic is going to end up being and sure hope it is not a soulslike. From there Bel talks about softening his thoughts about Path of Exile II as he is probably a day out of getting to maps. Kodra and Tam however have become significantly less charitable than last week. We also talk a bit about Caves of Qud which has actually launched now. Then Ammo and Tam share their glowing praise of the new Indiana Jones game from Machine Games. While it technically is a stealth game, it is also a fascist punching simulator with quirky oneliners which is also great.
Good Morning Folks! Over the last week, I have felt like Gold Five telling my friends to “stay on target” any time they have been tempted to buy stash tabs. I knew this day was coming soonish because there is always another stash tab sale around the corner and it is never a good idea to buy them at any other time. So now is the time for you all to spend those cash shop coins that have been burning a hole in your pocket, and get some additional stash tab storage space. However, this has been way less of a thing with Path of Exile II because so much less loot is actually dropping. Additionally, prior to the launch of the game, I took a wild guess at which tabs would be valuable but had the fatal flaw that the Map tab currently does not exist in any form in the second game. I figure at some point this will change but for the time being… I gave you incorrect data as to which tabs would be valuable. This morning I hope to remedy that.
Essentially in Path of Exile 1 and 2, there are two types of stash tabs. There are those designed to store a specific type of item and have the ability to set affinity so loot automagically goes into those tabs. Then there are just bulk storage tabs that you have to organize manually. In the first category, after some 50 hours of playing Path of Exile II, there are only two that I find actually useful. That is the Currency Stash Tab and the Gem Stash Tab. We don’t necessarily get massive quantities of currency, but I value the ability to rapidly dump it into my stash and have it sorted into the correct bins. This is a tab that becomes more useful the longer you play. Gem Stash Tab is mostly because I get a ton of uncut gems and I prefer to have some magical bin to dump them into that sorts them based on various parameters. This is only really going to be a useful tab if you are going to spend a lot of time on alts like I often do.
In the other category, you have Normal, Premium, and Quad Stash Tabs. Normal and Premium are both 12×12 grids and the key difference is that Premium allows you to engage with the trade system and list items. Quad tabs are literally just 4 times the size of a normal tab and are trade-enabled by default. This honestly really is a matter of player preference. You can see individual items easier in the more “zoomed in” nature of the normal tab, but you can store a heck of a lot more items in a Quad tab but they also cost considerably more. In Path of Exile 1 the only real choice is to go to Quad tabs for everything because a lot of semi-useful loot is dropping. In Path of Exile 2 however… there really is not much that you would want to keep so could probably get along just fine with normal tabs.
I guess while I am talking about stash tabs, I will discuss the other four types that have a POE2 equivalent. The Unique Stash tab allows you to store a single copy of every unique item in the game. This is useful in POE1 where they drop like candy, but less so in POE2 where I have seen seven… and I am well ahead of most of my friends in that count. Flasks were way more important in POE1, and as a result this tab is like a vestigial appendage that no longer makes a ton of sense. You are not really going to be storing a ton of these so no point in buying a custom tab for it. Essences similarly in POE1 were a lot more common and had a lot more varieties. I have seen six total essences since starting the Early Access, and while I already owned a tab… there is no way this is worth purchasing now. Lastly, there is Delirium, which is a mechanic you will not even encounter until you have completed acts 1-3 and cruel 1-3 and start doing the endgame content. Definitely not worth having until you have a specific need for it.
The other thing that I have had friends ask me is how to donate points to your guild. Since guilds did not copy over from the first game, it also means that we did not get to keep our cache of stash tabs. I bought a single Quad tab just so that we would have some swap space for trading items between players, but was holding off on buying more until the sale weekend. Essentially this is way easier to do in POE2 and you open the Shop interface and then in the upper corner there is a button highlighted with a green arrow that allows you to donate points to the guild. This will then open an interface in the center of your screen with a slider and a donate points button also marked with green arrows. Essentially set the slider to the number of points you want to donate, and then hit donate and the guild leader will get a message indicating that you have donated points, and once accepted those points become available for them to purchase things for the guild with it. This is a oneway transfer and there is no way once accepted to transfer points back out of the guild bank.
As far as the game goes, I am nearing the end of Act III on my Titan, but last night I decided to have a bit more chill gameplay and spent time on my baby Witch. I’ve essentially gotten to the end of Act 1 and just need to storm the manor and kill angry dogboy. Summon Raging Spirits is such a massive improvement when that unlocks, and I went from sluggish clear to pretty much being able to move at full speed and decimate everything in my way. Bossing is a bit awkward, but hopefully, that will improve over time. I am essentially just cursing things and then spamming Fire Wall, with a bit of Unearth whenever there is a wave of adds to get extra explosive minions. Since we are in a time of Guides, I am loosely following the Infernalist Minion Army build.
I hope this weekend I will wrap up Act III when I am feeling up to a bit more stressful gameplay and move into Cruel difficulty. I am still enjoying Path of Exile II, but it is the sort of game that I can’t really see playing in a league scenario without at least a lot of watering down of difficulty. Everything is a bit too slow and sluggish for my tastes, and for the moment it feels like a “one and done” type experience.
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