Compulsive Building

Good Morning Folks. This past weekend I originally set out to start a brand new world in Enshrouded, and see all of the content. What I have done instead… is compulsively hollow out the side of a mountain, with the goal of building down to the shroud. There are certain patterns that I get suck in with games… where I cannot bring myself to do something else until the mission has been accomplished. I even built a worktable and a bed on this nonsensical shelf floating above the shroud just so that I could quickly reset the day or build more stone blocks as needed. There is nothing impressive about my build… it is mostly just a box, but I still find myself compelled to build in this manner. Often times I “pretty” the structure up once I have reached a point where I feel okay about it… but at least for awhile I always go through a bulk utilitarian building phase.
Removing spawned material in Enshrouded is a massive pain in the ass… so what I learned when I decided to dig a basement at release, is that you can use prefab blocks as a way of removing chunks of the world in a consistent manner. For example my preferred floor height is two 2×2 blocks stacked on top of each other. So as I started hollowing out the side of the hill, I started placing these blocks and then removing them in a structured manner so that I could clear out individual floors of my weird boxy structure at a time. Effectively… I will probably be stuck in this pattern until I have hollowed out as far down as the current parameters of my base will allow. Then I will go back into a phase of adventuring again… until I can increase my base size… and then likely back to hollowing out the ground again.
This is not just an enshrouded thing… in Valheim I could not hollow out the earth easily… so instead I built this stupid network of connected bases. I had no real reason to build so many bases… but I just felt compelled to keep creating beachheads in new areas of the map. I even went so far as to create this secret base, with a hidden portal… that was MASSIVE and way deep out into the chain of islands on a shared map. I thought it would be funny if someone on our server stumbled onto it and wondered what the hell was going on. In Valheim specifically I used to use the fact that you could transport the same character between multiple save games…. to rapidly transport materials between locations since things had so much weight. I would pop over to a private save… dump my inventory, then move to where I wanted to dump the items in the public save… and pop back over to retrieve them into my characters inventory. I think this “efficient” gameplay annoyed Kodra who was all about the real world ramifications of having to transport objects around the world.
Minecraft is the real place where you can see my compulsive patterns in action. I have so many different save files… all with the same basic patterns. Something super common is my trademarked tunnels to nowhere. I will just start digging in a direction and keep going until I hit something that looks interesting. For example this tunnel goes for unknown thousands of blocks… I think I went through four diamond pickaxes to carve this 3×3 tunnel that effectively leads to nowhere interesting at all. I saved every bit of the stone that I harvested meticulously in a bunch of chests, so that I could then in turn use it to build other dumb structures that no one will ever see. A lot of times I will find myself compelled to build like this while I am listening to an audiobook or something, bringing subtle order to the chaos of the random spawns.
In the same save file you can see a “stack of boxes” similar to what I have going on in Enshrouded. What you cannot see is just how many floors are below ground that I compulsively dug all the way down to bedrock. Once you get down there… you can see a bunch of mining operations as I scoured the earth looking for resources. There are people who build pretty houses in these games, but for whatever reason… I always strike down into the earth to find my safe domicile. I think on some level if I had my druthers… my perfect house would be dug into a mountain side with big windows facing out into the world… but plenty of shadowy places where I can escape the light of day. I keep effectively building these same structural ideas in whatever game I happen to be playing.
Another thing you will find in a lot of my saved games… is interlinking paths that don’t really serve a purpose. There is no reason why I built skyroads between mountain peaks…. and then also hollowed out paths between them. Like there is no mechanical purpose to any of this. As soon as I closed off an area and lit it up, I was completely safe from anything that might spawn at night. However I just kept building these random terraces and cascading staircases that went up the sides of hills… and then dipped inside of the mountain only to poke out the other side and go in a different direction. My builds in games often feel akin to the Winchester house… where I just kept building for the purpose of building. Then randomly I will decide to roll a brand new world and start the entire processes over again.
Sometimes I will end up with something unintentionally beautiful… like this area where I dug into a mountain and found a natural grotto with waterfalls coming down from above and a subterranean pond. So I then set forth to build a stairwell that went up through said pond… for reasons that do not really exist other than to do it. I am sure all of this is some sign of a malady or something…. but I find a weird level of peace just sort of aimlessly building. I used to sit in the floor with building blocks, legos, or later contrux as a kid and effectively building the same sort of structural designs over and over. Now said buildings… exist in digital form. Because of this weird compulsion that I seem to have… all of these games will likely remain evergreen. Hopefully there will never be a time when I do not find joy in the simplicity of placing or removing blocks. On some level I think this is probably some way I deal with anxiety… because I am shuffling around quite a bit of it right now. The post Compulsive Building appeared first on Tales of the Aggronaut.

Email of Destiny

Good Morning Folks. I was sort of all over the place this weekend, dipping my toes in a bunch of different gaming ponds. However the absolute highlight of the weekend is attached to some deeply strange circumstances. On the 16th I got an email from Nintendo outlining how the Switch 2 Preorder lottery would work… and in it included the phrase “It’s your time to purchase” which it stated would be in the email you receive if you were chosen. Obviously I immediately turned around and searched for this exact phrase… and while I did not uncover an email from Nintendo it DID include an email draft that I never actually sent to a friend of mine… where I was sending them SWTOR patch notes. Thing is… this is a person that I used to talk to on a near daily basis… but had not talked to in years. We apparently had a brief conversation in 2021 but I have no working memory of this event. We always had this weird tentative connection, and for the life of me I have no clue how we met because so much of my time in World of Warcraft is crusted with the dusts of time. However we sort of had this dynamic of being friends that went to different schools. Occasionally I would convince her to join in one of my mad schemes… or recruit her to join a raid here or there… but for the most part we operated in completely different circles. So completely out of the blue… and unlike myself.. I decided to email to see how they were doing. What shocked me the most is that I got a pretty quick response, which led to us chatting on Discord off and on throughout the day. I’ve lost contact with so many people over the years from leaving World of Warcraft to leaving Twitter, people who meant a lot to me and were really close friends… but also when it comes to online connections you never know how you are perceived in their eyes and how much of a friend they actually consider you. When I made a break from World of Warcraft I sort of put all of that in a box and shoved it into the back corner of a closet… and I am glad that I made enough of an impression for someone to be interested in reconnecting.
For other non-gaming related stuff, this was Eurovision weekend and it is always a highlight. Ace and I have been watching this for awhile… and then making random often snarky comments over Slack during the show. I feel like it was a bit weaker of a total show than some years, because there were way fewer “fun” acts and way more “serious” acts. It seemed to be the year of the torch song, and I was at least thankful if someone was going to go in that direction… that the best one won out. However the absolute highlight of the show was a collaboration between Kaarija and Baby Lasagna… the 2nd place but significantly better than the winner contestants from 2023 and 2024. They did this amazing fighting game mashup experience of their two fan favorite tracks… and then broke into a brand new song that they created together and dropped on the day the semifinals concluded. Unfortunately the ONLY way to see this if you are not in an EU country… is via this reaction video because the REAL video of the experience is region blocked.
Enshrouded dropped a massive patch that they are calling the Thralls of Twilight update. As a result Saturday I spent most of the morning playing a brand new character and new save file. There are so many immediately noticeable visual upgrades, but I have not really gotten far enough to experience many of the new content updates. I did something that I had never done before… which was place my original base flame on the edge of a cliff and then proceeded to build off the cliff creating a very defense-able location. My idea is that as I expand my base area… I can eventually build down into the shroud below. So instead of actually playing the game and progressing my character… I spent most of the morning carefully excavating the cliffs surface one 2×2 block at a time. I made a decent amount of progress and created this work platform down at the lowest point that the original blueprint of my base would allow. At some point I will start expanding down again to see how far I can get this time. As Ash stated during the podcast… I really am apparently a Dwarf because I do love hollowing out a mountainside.
Another game that I have been playing quite a bit of is Slormancer, which is a 2D ARPG with an art style and quirky animation style similar to Rogue Legacy. It is a really simplified version of the ARPG genre, and uses a dual stick style control scheme that would fit perfectly for a device like the Steamdeck. I’ve not actually tried it yet but that is on my list of things to do in the near future, because this seems like an ideal chilling in the backyard type game. It also has a bit of a feel of the 2D beat-em-ups like Guardian Heroes or Castle Crashers. I’ve not made it terribly far yet, but have gone far enough to unlock all of the characters and fight my first mini-boss. I think I probably prefer the knight to the huntress or mage, but have not really gotten far enough to unlock the various skill specializations. I know the mage got instantly better as soon as I specced into the ability that fires a second bolt after the first. Really cool game and I can see myself poking at it off and on for awhile.
I am also still playing some Last Epoch because every so often I just want to run a map. I feel like I am not engaged in Path of Exile for the moment, or at least not forcing myself knowing that when 3.26 drops I will be back with new force. Eleventh Hour Games keeps releasing quality of life updates, for example I noticed that when you click on an egg and search your bank… it highlights items with no legendary potential so that you can easily see which items that will work. More importantly though is the differentiation between the Tomb marker and the objective marker, making it much easier to complete maps in general. I know that my Not-Righteous-Fire Paladin is going to eat a nerf… because it is a bit too powerful… but I am hoping it lands in a still very playable state for next season. Though since they have already said Season 3 is going to be all about Necromancers… I am probably going to be playing one of those.
Guild Wars 2 lately has become my main game, and I am spending a lot of time in Dragonfall. I am not exactly sure WHY… but when trying to figure out my next project I landed upon Vision. This is an extremely long process that involves doing pretty much everything there is to do in the Season 4 zones, and yields a Legendary Accessory as a result. I figured I would start on the hardest of the zones… Dragonfall and have been slowly chipping away at various achievements. It might be easier to knock some of this out in WvW through using the Dragonfall Reward Track. Since I like WvW quite a bit… that at least gives me something to be working on again since I do not currently need another Gift of Battle. Probably the hardest sub achievement is going to be Championship Bout, which involves killing a laundry lost of bosses that spawn after you finish the zone meta event. In theory if there is a good commander and everyone is working together, you could probably get this in a single go. However without fail… the group fragments and folks start taking on random bosses meaning that no one group gets credit for everything.
I’ve made a lot of progress on various achievements though, and have used the Memory Essence Encapsulator for Dragonfall to finish that bit of the quest. This is going to be the hardest bit honestly, because buying each encapsulator costs a bunch of crafted resources… some of which I cannot make and will have to lean on the market board to pick up. The big problem is the Lesser Vision Crystal which requires 500 skill in either Armorsmithing, Leatherworking, or Tailoring… and I have not hit 500 in any of those. I guess that could be a side quest for awhile… to try and push one of those up. According to GW2 efficiency, my tailoring is the closest sitting at 465 currently. Since my friend that I talked about at the top of the post just started playing Guild Wars 2, and is playing a Necromancer… I might get some levels crafting them some gear which at least gives me a purpose behind spending the resources required. Anyways… what matters the most though… is that I have objectives. That seems to be my key to sticking with any MMORPG is that I have some goal that I am working towards. When I achieve the goals I tend to fade away, so as long as I can keep grabbing a shiny new objective to work towards… I am way more likely to stick around for awhile. It was a good weekend, and I hope it is going to be a good week… though that is doubtful considering we have bad weather for the next several days. I am hoping no more tornadoes that come close to my house. The post Email of Destiny appeared first on Tales of the Aggronaut.

AggroChat #523 – Get That Slorm

Featuring: AmmosArt, Ashgar, Belghast, Grace, and Kodra
Hey Folks! We are down a few folks, but we had a lot to talk about.  Bel and Grace have been watching Eurovision for several years at this point… and talk about some nonsense that went on during the Saturday show that was amazing. From there, Ash shares his broadening love of Taiko Drum games and tries to figure out a way to play them at home. Bel talks a bit about recent Last Epoch updates that have added quite a bit of quality of life to the game. Enshrouded got the Thralls of Twilight update that has massively improved some of the game visuals as well as added quite a bit more gameplay.  Dwarven Realms is going through Chaos Week right now, and Grace has been playing the brand new Necromancer. Several of us have spent time playing Slormancer, and it is a phenomenal and easy to get into ARPG with a pretty delightful art style.  Right now, Steam is doing Creature Collector Fest, and Ash talks about trying out several demos. Finally, Bel has returned to Guild Wars 2 and drug Ammo along for the nonsense.  He talks about finishing up his fifth Legendary Weapon and setting his sights on the way more daunting Vision Legendary journey.

Topics Discussed:

  • Real Winner of Eurovision
  • Taiko Drum Games
  • Last Epoch Quality of Life Patches
  • Enshrouded – Thralls of Twilight 
  • Dwarven Realms Necromancer
  • Slormancer
  • Creature Collection Demos
    • Voiding Bound
    • Synth Beasts
    • Yaoling Mythical Journey
    • Aethermancer
  • Guild Wars 2
    • Fifth Legendary What Now?
The post AggroChat #523 – Get That Slorm appeared first on Tales of the Aggronaut.

Rampant Growth

Good Morning Folks! Yesterday I completed my third World Completion since playing Guild Wars 2 and with it came two shiny new Gift of Exploration. This meant that when combined with my Gift of Battle that I farmed up earlier in the week, I could pull together all of the elements and craft a Gift of Mastery, one fourth of the total components needed for Kudzu, the weapon that I have been working towards. That left me with a choice… do I be patient and wait a few weeks buying 10 Mystic Clovers at a time… or do I spend some gold and buy resources to try and craft them and finish out my shiny new weapon right then. Ultimately I had acquired everything else that i needed… but was short by just under half of the clovers needed to craft my Gift of Fortune.
Essentially for those who have never gone down this road… there is a recipe for the Mystic Forge that can produce Mystic Clovers. However 66% of the time on average… it will create something else. Now these other things that get created are generally really useful as well. For example I believe it can generate all of the items required to create a Gift of Magic and a Gift of Might in small quantities, so even if you fail to get a Mystic Clover you usually end up with something of value. Two of the components can be bought from the market, but are not exactly cheap so this is a great way to burn through your gold without achieving your end results. I needed to craft 31 Mystic Clovers… and I decided to go for it instead of waiting the 3 weeks it would take to purchase those in a more reliable fashion. Essentially I was this close to finishing and got impatient… which in Guild Wars 2 is always a costly situation.
So last night I was able to craft my fifth legendary weapon, and added it to my vault. So right now I have a Greatsword, Sword, Axe, Hammer, and Longbow. I have some of the materials to craft the harpoon gun, but it is extremely low on my priority list. I think maybe next up I would like to potentially target a Staff, since that is another weapon type that I find useful on a few different characters. I would also really like to have a spear and I believe there is one that you can get through through Janthir… but I don’t really know all of the details behind it. The easiest staff is probably Bifrost, but I don’t really like the look of it. I would far rather have Nevermore, but it is a Heart of Thorns legendary weapon and seems like it requires roughly twice the materials of a Gen1 Legendary. I should also really work on some of the Legendary armor and accessory slots as well, and figure out what is required to get those.
I admit… I had just planned on transmogging the appearance of my bow because I am generally not really one for the whole Rhok’delar-like appearance. However after playing around with it and seeing it in action… it is growing on me. I especially like the graphical effect when I draw the bow and have a burst of vines and such springing up around me. I wish it had more wood on it… rather than the impossible appearance of just flowers floating out in the air. I will use it until I get tired of using it… and then change it over to whatever other bow looks cool for the moment. Since I am playing my Ranger 99.9% of the time… this is honestly the first Legendary I have immediately swapped over to. I had a few upgrade extractors and swapped out the stuff that was on my ascended longbow and placed them into Kudzu. While I was dealing with it I did the same for my Greatsword and swapped them into Twilight so I had that at the ready as well.
More important than ALL of this… we actually got a group up and running last night in a time-frame that I could participate in. One of the biggest challenges that I have had over the last decades, is that a lot of my regularly party members moved to the west coast and as such… now can only really do things when it is way too late for me to be involved. However apparently there was a team ready to go… that I just never realized. I credit my friend Sita for planting this idea in my head, but it quickly blossomed into us having a group and doing a dungeon. Last night we pulled together a group compatible with central time consisting of myself, Ammosart, Sita, and our “guild mom” Solaria who also just happens to be Ammo’s real Mom. This is a group that I have do so many things in the past, and honestly… makes up a good chunk of our sometimes reoccurring treasure map group from FFXIV… but it just sort of never dawned on me that this was a ready group to go do nonsense with more often than that.
At the end of the night I even snapped a pretty solid group picture of us all. Now if I can just convince Ace to join in these particular reindeer games… we would have a full five player party to do nonsense. I know not everyone plays Guild Wars 2, but apparently Sita and Ammo have also been playing quite a bit of Monster Hunter Wilds so in theory I can probably convince Ace to join in some of that. After running a dungeon we popped in and did a single fractal before I needed to bail and call my father. In theory we only have a few hours to play with, but especially if you do fractals you can make a lot of progress in that time. I would like to run all of the dungeons however so we can unlock exploration mode and try some of that. Additionally there is the possibility that at some point we might even try some strikes. All told it was a pretty great night, and now I need to figure out my next objective because I have found that at least in Guild Wars 2… when I don’t have some larger goal that I am focused on I tend to fade away. In theory we are also probably about to get the next expansion announced pretty soon, so that will be interesting. The post Rampant Growth appeared first on Tales of the Aggronaut.