Mystara Monday: Module B4 – The Lost City

This week we'll be taking a look at Dungeons & Dragons adventure module B4: The Lost City. Written by Tom Moldvay (also responsible for first revision of the D&D Basic rules) and published in 1982, B4 is a bit more ambitious than the previous B modules. The pyramid is a multi-level dungeon much like those previously seen but this adventure also presents a fairly detailed backstory for the pyramid and the underground city below it, NPC factions for players to ally with (or come into conflict with), ideas for further adventures using the setting, and an evil false god to serve as a challenging final fight.

Mystara Monday: Module B4 - The Lost City

The adventure takes place inside an ancient step pyramid found when the player characters become lost in a forbidding desert. The module doesn't concern itself much with how the characters come to the desert, simply stating in the background that they had joined a desert caravan that became lost in a sandstorm. Lost and desperate, the characters enter the pyramid in the hope of finding a means of survival.

The pyramid is all that remains intact of the city of Cynidicea, once the capital of a desert kingdom. While building the pyramid, workers uncovered the lair of a hideous monster, Zargon. Unable to kill the monster, the rulers of the city began sending criminals into the pyramid to appease it. Over time a cult arose around the monster, supplanting worship of the city's three traditional gods. The civilization decayed and eventually, when barbarians overran the city, fled underground below the pyramid. There the descendants of those Cynidiceans still live, now adapted to underground life and spending most of their days in a hallucinatory state.

Mystara Monday: Module B4 - The Lost City
It's possible for an adventurer to be transformed into a three foot tall
mini-Zargon. Yay cursed magic items.

Possible antics of the Cynidiceans the adventurers encounter can include trying to warn the adventurers of the invisible snakes on the floor and showing them where to walk to avoid them, 'recognizing' an adventurer as the lost ruler of Cynidicea and smothering him or her with attention, or following the adventurers around carrying boards until something is killed and then building a coffin for it and demanding payment for the service.

Some relatively normal Cynidiceans make up three factions each dedicated to one of the old gods of the city. Each faction is devoted to trying to restore the worship of their patron god and to save their society from its decay. None of the three trusts the others however, so they fight much more than they cooperate, even in the face of Zargon's evil. The adventurers can ally with these factions and try to assist them in their goals.

The adventure as written is a 10 tier dungeon, though only the first 5 tiers are fully detailed. Quite a lot of the encounters in this part of the pyramid are with undead or vermin as you might expect. From tier 6 on the rooms are less detailed and the encounters are more difficult, honestly rising above what's reasonable for even a level 3 party. It's clearly intended that the party have reached the Expert levels (4 and up) and by the last few levels they're encountering creatures such as vampires, a chimera, and a 9 hit die blue dragon. These levels also seem less planned with monsters seemingly chosen at random to populate the various rooms, each with their own individual treasure hoard.

Mystara Monday: Module B4 - The Lost City
This dwarf is way too excited about being
stuck in an ancient pyramid.
The Lost City continues the shift we saw begin in Palace of the Silver Princess towards adventures that are more than just a dungeon full of monsters and treasure for the adventurers to kill and loot respectively. Where the story was mostly just on the surface in Silver Princess, here it's worked more directly into the adventure, with ways for the players to learn more about the past of Cynidicea and become involved in long term efforts to halt its decline and even attempt to restore it. Adventure ideas are even provided for after the pyramid is fully explored and Zargon is defeated dealing with such matters as cure the Cynidiceans permanent hallucinatory state, wiping out Zargon's cult followers and ensuring he doesn't rise again, and attempting to restore the royal line. This one module could easily be made the basis for an entire campaign set in and below the pyramid.

Next week we'll keep on going with a look at adventure module B5: Horror on the Hill. Find out just what's so horrific, and why bargaining with kindly old grandmothers can be perilous indeed.

Thalen Reads A World Out of Time

I thought I was ready for anything, but this-- - Peter Corbell
In the year 1990, give or take a few, a man dying of cancer had himself frozen in desperate hope that he might be revived and cured in the future. 200 years later he awakes to find himself in an entirely new body, with no rights or property, force to work off a debt to the world-wide totalitarian state that revived him. So begins Larry Niven's 1976 novel A World Out of Time.

Thalen Reads A World Out of Time

I've read a fair bit of Niven's other works, particularly the ones set in Known Space such as Ringworld and short stories collected in Neutron Star. This book is recognizably Niven, but noticeably different from those other works. Most noticeably there are no aliens involved at all. All the characters are humans, though there is the 'man out of time' element to make things seem alien to our protagonist.

Speaking of the protagonist, Peter Corbell is unlike your typical space hero. We never learn all that much about his past; he was married and had children, was an architect, and enjoyed to travel. That's pretty much everything we find out. His new body is even more of an enigma, a man who committed some crime against the State and had his personality wiped because of it. We do learn that Corbell is the fourth personality to have been placed in this body, the others didn't work out. Corbell is never portrayed as particularly impressive physically or mentally, he mostly makes it through the story by being more useful alive than dead.

For that matter, we learn little of the State that rules Earth in the year 2190. We know it's world-spanning and has begun looking towards planetary colonization to secure humanity's future. We learn that it holds a monopoly on the generation of energy on Earth, and thus all of its citizens are wholly dependent upon the State for their needs. It's heavily implied that the human population has skyrocketed over 200 years and that privacy is a thing of the past.

The state of Earth in 2190 is really only important as the springboard that propels Corbell into the real story. The job assigned to him is that of 'rammer', he will pilot a Bussard ramjet in a centuries long mission to seed a number of planets with algae in hopes of converting their reducing atmospheres into oxygen atmospheres suitable for human life. Once on his way, however, Corbell changes course and heads for the Galactic Center in hopes of using the time dilation aspects of relativistic speed to return millennia later when either the State has fallen or colonies might exist and have broken away. Ultimately a desperate attempt to return before the ship breaks down (it wasn't meant to maintain the speed Corbell needs for such long periods of time) results in a slingshot around the galaxy's central black hole, returning him to Earth 3 million years later.

In 3 million years the solar system has changed quite a lot. The Sun has expanded and is hotter (more than it should be), Earth now orbits Jupiter which is itself generating more heat than it ought, and the majority of Earth is parched and uninhabitably hot. Corbell arrives on this massively changed planet to find that civilization rose to technological heights, then fell leaving only the Antarctic continent inhabited by immortal prepubescent boys and a small population of men and women who are left to age normally for breeding purposes.

The gender politics of this story get kind of weird; Niven portrays a world where a form of immortality was discovered that only works prior to puberty and arrests one's aging at that point. Without sex to hold them together, the genders split into Girls and Boys with the Girls holding control over the sky, and thus space travel and weather while the Boys held the majority of the land. At some point the two sides went to war, resulting in the annihilation of the Girls and the Boys controlling what remains of Earth. Corbell's main goal after coming to this changed Earth becomes a search for a legendary form of immortality that worked for adults but was limited to only the elite.

A World Out of Time was an enjoyable enough book, but I wouldn't call it one of Niven's best. For a new reader I'd recommend his short stories or Ringworld as a better place to start. The coincidences necessary to move the story ahead (though somewhat explained eventually) strained my suspension of disbelief and, more importantly, none of the characters were particularly likable. If the book had ended with Earth's destruction I wouldn't have been particularly sad that any of the characters had died, and it might actually have been a more satisfying conclusion than what we actually get. There's plenty of interesting stuff throughout the book, but it just doesn't all come together quite right to make a satisfying whole.

Predictions for Heavensward 3.1 and Beyond

So this weekend we will be getting some sort of update regarding the next content patch for Final Fantasy XIV: Heavensward. Most people are expecting to get a release date, and we will presumably find out more about the new raid and so forth. In the spirit of my previous prediction, I'm going to spin some wild theories about where things are going to go from here.

So first let's take a look at my previous prediction. I theorized that we would be facing the Scions in tempered form and collecting dark crystals after defeating them. Well, we've rescued one of the missing Scions now and, while definitely changed by the process, Y'shtola was not tempered and we didn't have to fight her. Also, rather than collecting new crystals the initial story had us restoring our connection to the existing crystals over the course of our adventure.

Predictions for Heavensward 3.1 and Beyond
Getting lost in the Aether gives you a kicky new hairstyle. Who knew?

That said, we still haven't found out what Urianger and Elidibus were talking about and we still don't have any clue to the fate of the remaining four Scions. Also, the Warrior of Dark appears to be entering the fray at Elidibus' urging. So where might things go from here?

At first when faced with a new female Ascian (Igeyorhm) in the Heavensward story, I thought the body she had possessed might be Minfilia. Especially when our old friend Lahabrea showed back up at her side, consdering he was using Thancred as his body last time around. In the end though, we killed one of them and Thordan took out the other and neither body remained afterwards. I can't imagine we just unknowingly killed Minfilia and Thancred without realizing it afterwards, so I have to assume the Ascians were using some poor nameless saps who don't matter enough to leave corpses when killed.

At this point I'm expecting us to track down one more Scion per content patch. I would expect Minfilia to be the last of those given her leadership status. I'm guessing Thancred will be rescued in 3.1. First, Y'shtola's cast Flow in an attempt to rescue Thancred so now that we have Y'shtola back that gives us a link to follow to try and find Thancred. Second, Y'shtola and Thancred seemed to get less development in the Realm Reborn story, so bringing them back first and second gives us opportunity to work them more one on one without the others around to steal the limelight. Finally, an FFXIV event went live last night in Record Keeper featuring two of the Scions as recruitable characters. Those two Scions? Y'shtola and Thancred. Using Thancred there makes me believe they'll bringing him back into the game fairly soon.

Predictions for Heavensward 3.1 and Beyond
He's back baby.

I still expect Dark crystals to come into the story in some way. At this point I'm guessing the Warrior of Darkness has a similar connection to Dark crystals of Zodiark as we do to the Light crystals of Hydaelyn. It's worth noting that the concept of the Warriors of Darkness originates in Final Fantasy III and you didn't fight them, you sought their aid against the Cloud of Darkness. We still don't quite know what Elidibus' deal is; he hasn't been as belligerent as the other Ascians. It's entirely possible that there's some greater awful out there that will need our combined effort to defeat. If that's the case I would expect that to be the final big fight of the expansion.

Finally, we still don't know what sort of deal Urianger and Elidibus have made. I still suspect that Moenbryda's death is going to have repercussions. It has occurred to me that Elidibus may be trying to offer Urianger a similar deal to what was offered to Tiamat. I just don't see Urianger falling for it. Perhaps he'll do something ill-advised thinking he can outsmart the Ascians? While considering Primals we haven't yet seen in FFXIV I did think of Brynhildr from FFXIII. I suppose it's possible Urianger could end up creating her in an attempt to bring back Moenbryda. Primals usually retain the name of the being they mimic though, so I don't know. If they did use Brynhildr I'm sure they'd heavily redesign her to better fit the FFXIV aesthetic.

Predictions for Heavensward 3.1 and Beyond
I would expect less Transformer, more valkyrie.
Finally, I fully expect us to end up going to the moon. Possibly that will be a later 24-man raid after the one going in this patch that takes place on the Void Ark. The Void Ark seems like a reasonable method of transport to the moon. 24-man content is usually fairly divorced from the story content though, and with the moon seeming to be linked to the Ascian threat and the Warrior of Darkness I would expect it to be part of the main storyline. Maybe Cid's next fabulous invention will be the Lunar Whale. That would be pretty fantastic.

Power Outage

I've gotten in the habit of putting together a blog post in my head / as bits and pieces in the morning and then cleaning it up and posting it at lunch. Mostly that's worked pretty well, but then comes a day like yesterday where I'm in meetings all day with barely time to grab lunch between. Combined with not feeling like I have any one thing to say a lot about I ended up skipping the day. Hey, I never promised daily updates after August after all.

Currently I'm mostly keeping to a 6 day a week schedule with Sunday as a day off. I've missed a day this week and last, but that still leaves 5 days of posts, which I feel pretty good about it. I've considered moving my book reviews to Fridays and just doing weekdays, but the more I think about it shooting for 6 days a week and accepting 5 when life interferes with a day is something I can probably maintain.

You know what also interferes with a post? A frickin' power outage. I went home for lunch and intended to finish up this post with a few screenshots. Not five minutes after I walked in the door, I heard a bang in the distance and the power went out. It's still out now, so I guess I'll use images from the Internet for now and consider replacing them with my own this evening. Assuming I have power then.

Fallout: New Vegas continues to monopolize my gaming time. It's interesting how Obsidian retuned things to make the game more difficult. Fallout 3, once you understood the game, really wasn't a difficult game at all. Encounters at higher levels mostly were just big bags of hit points that took forever to wear down while Dogmeat tanked for me. Part of this was due to how quickly you would find high quality weapons and armor. I'm level 12 in New Vegas and I've only recently gotten hold of some reinforced leather armor; by this point in Fallout 3 I had a unique set of combat armor.

New Vegas also has made perks more valuable by reducing how often you get them. In Fallout 3 you get one every level so you can get all the really important ones and still have room to pick up a bunch of extras. New Vegas gives you one every other level, so you have to pick and choose. The very best perks were also rebalanced to not be so overpowering (looking at you Grim Reaper's Sprint). In Fallout 3 I would have picked up Intense Training multiple times by level 12; in New Vegas I just chose it for the first time to bump my Luck to 6.

I've still yet to run into any Brotherhood of Steel, but I did meet my first representative of the Followers of the Apocalypse last night when I took on the job of getting an old solar power plant up and running. It's good to see the Followers still around and holding to their ideals of restoring knowledge and technology for the good of all. It means there's at least one faction I can wholeheartedly support.

Power Outage
I chose not to use the plant to power a space based laser cannon.
Maybe next playthrough.