#Blaugust Day 31: Mystara Monday: Module B1 – In Search of the Unknown

Today for Mystara Monday, we'll have a look at the first of the B-series modules: In Search of the Unknown. Written by Mike Carr, it was first published in 1979 as an introductory module to be included in the first version of the Basic Rules. For reasons we'll see shortly it was replaced after about a year by Module B2: The Keep on the Borderlands.

#Blaugust Day 31: Mystara Monday: Module B1 - In Search of the Unknown
Here we see three adventures breaking one of the cardinal rules of dungeon-delving.

B1 is out of the ordinary in a number of ways. TSR had only just begun publishing adventure modules in 1978 and nearly all those released up to this point had been pre-existing tournament adventures. B1 was instead deliberately designed to be an introductory module both for the players and for the dungeon master. The first five pages consist almost entirely of advice for the new dungeon master regarding adventure preparation, the awarding of treasure and experience, and how to be an effective dungeon master.

In the back of the adventure a full 4 dozen pre-rolled characters are provided (although these consist simply of a name, class, and statline) including such luminaries as 'Eggo of the Holy Brotherhood', 'Trebbelos, Boy Magician', and 'Norrin the Barbarian'. Tables and rules for hiring retainers are included too; retainers were still an expected part of D&D at this point, although rather than poor nameless torchbearers and trap magnets B1 presents retainers as NPC adventurers who get a full share of treasure and experience and are mostly intended to fill out an under strength party if you have fewer than six players.

The art for B1 is mostly by David Sutherland, who provided a lot of art for D&D over the years. The copy I have is a later printing that uses a piece by DARLENE that reimagines the scene drawn by Sutherland for the original cover.  In both cases, I really think those adventurers are going to regret going around poking at strange fungus.

#Blaugust Day 31: Mystara Monday: Module B1 - In Search of the Unknown
Seriously, it's probably a shrieker. Quit messing with it.

The adventure itself is a classic two-level dungeon crawl through the Caverns of Quasqueton, presented as the stronghold of Rogahn the Fearless and Zelligar the Unknown, a pair of now deceased adventurers of some renown. The dungeon itself is a sort of build your own adventure kit. Maps of the dungeon are provided along with keyed descriptions of each room but monsters and treasure are each presented in separate lists and must be placed within the dungeon by the dungeon master. It was later decided that this method was overly hard on the GM, which led to B1 being replaced by B2. As far as I'm aware no future modules ever used this method, although some provided additional maps to be used to continue an adventure beyond its published limits.

B1 is one of the few B-series modules that I've never run in a game. In the B1-9 anthology that I used early on, it's represented only by the dungeon maps without even the room descriptions included. It's very much in keeping with the feel of early D&D adventures with strange and possibly PC-damaging features like magic pools, a rock that can permanently raise or lower player attributes, and many fine furnishings and statuary for the PCs to try to lug out and try to sell.

In the end, In Search of the Unknown isn't a bad module, but there's just nothing particularly special about it. In particular the decision to separate the monsters and treasures from the rooms means there aren't any particularly memorable encounters within the adventure. Some of the rooms are interesting, but the monsters are nothing special with no unique or named foes at all.

Next week we'll take a look at arguably the most famous D&D module ever written, B2: The Keep on the Borderlands. Prepare yourselves for adventure in the Caves of Chaos, and remember: 'Bree-yark' is Goblin for 'we surrender'.

#Blaugust Day 30: Fight for the Users

Last night we recorded the Hatoful Boyfriend episode of Aggrochat, which meant it was time to pick the game for the upcoming month. September was my month to pick, and I though a lot about what game we should play next. I felt like after a visual novel, something more action-oriented would be appropriate. I also wanted something the rest of the crew were unlikely to have played, which can be difficult since most newer games that sound interesting get picked up and tried pretty quickly by one or more of them.

Because of this, I decided to look back at some older games. A few leapt out at me as having been critically well-received but not commercially successful, which seemed like a good recipe for conversation. One in particular I had played and greatly enjoyed when it came out over 10 years ago. That game was Tron 2.0

#Blaugust Day 30: Fight for the Users

Relased in 2003 by Monolith Productions, Tron 2.0 was actually the official sequel to Tron until Tron: Legacy came along and shoved it aside. I haven't gotten very far into replaying it, but based on my memories of it Tron 2.0 is more successful in recapturing the feel of the original movie.

Being an older game, Tron 2.0 does suffer from the resolution issue that is common among games from that long ago. Happily there are a pair of unofficial patches that, between the two of them, allow higher widescreen resolutions, fix a few bugs in the base game, and apply a number of improvements from the console release of the game. Those files can be found at the Tron 2.0 news site. The important ones here are:




The YouTube video I've embedded goes through the process of installing Tron 2.0 in Steam and getting it patched up. If you have any problems, they'll almost certainly be covered in there. There's also an excellent guide posted in the Steam forums for the game. The basic procedure is as follows:
  1. Install Tron 2.0 from Steam and run it once. You might run into an issue where the Tron game launcher goes into an endless loop; if this happens you can try:
    • Running the TronLauncher.exe directly as administrator
    • Running Steam as administrator
    • Replacing the TronLauncher.exe file with a modified version
    Once you've successfully run Tron 2.0 once, you're through the most difficult part.
  2. Install the Unofficial 1.042 patch
  3. Install the Killer App mod
Once you've done that, you should be good to go. It's a little bit of extra work on the front end, but it really is worth it. If you run into problems, feel free to let me know here and I'll try and give you advice or point you to someone who can help.

#Blaugust Day 29: Thalen Reads To Your Scattered Bodies Go

Burton did not believe in miracles. Nothing happened that could not be explained by physical principles — if you knew all the facts. - Philip José Farmer
This week I read another classic work of science fiction, the Hugo award-winning To Your Scattered Bodies Go by Philip José Farmer. This is the first book in the Riverworld series, in which the entirety of humanity from throughout history find themselves simultaneously resurrected on the banks of a world-long river. We follow the famed explored Richard Francis Burton as he works first to build a new life and then to uncover the mystery of humanity's resurrection.

#Blaugust Day 29: Thalen Reads To Your Scattered Bodies Go

As we've seen before, this is another book that started life as a series of stories published in a periodical and later turned into a novel. In this case two novelettes were expanded and combined, each making up about half the book. In the first half we're introduced to the Riverworld and learn how it works. All those who died on earth throughout history have been resurrected simultaneously in new bodies at approximately the age of 25 (or younger if they died younger). Each wakes entirely naked and hairless with only a strange cylindrical device in their possession. These devices, which come to be called grails, turn out to be a source of ongoing supplies; when placed on a large mushroom-like stone at the appropriate time food and other sundries are generated within.

Burton becomes the de facto leader of small group that includes a neanderthal, a 20th century man, an alien who visited earth in the near future, and Alice Hargreaves, among others. Dissatisfied with the thought of simply settling down in one place, he decides that they will build a boat to sail up the river that dominates the land and explore this new world. This exploration leads Burton to begin uncovering more about the Riverworld and the beings who created it. Along the way his path becomes entangled with that of Herman Göring, who has set himself up as the power behind a tyrannical ruler.

To Your Scattered Bodies Go is a fascinating novel that takes a sometimes depressing but entirely believable view of humanity. Brought forth on this new land and provided with food, some groups institute 'grail slavery' where slaves are kept so that the greater part of what their grails provide can be taken by their masters. When someone dies in the Riverworld, they are resurrected the next morning at a random spot along the river. With no need to hunt or farm for food and death not being final, war between groups becomes common in part as a means of creating excitement.

The Riverworld is a sandbox MMO.

In 1971 Farmer predicted the behavior of MMO players with remarkable accuracy before MMOs even existed. I'm actually very surprised now that there is no Riverworld MMO, as it basically writes itself. The sheer number of people (36 billion) would take some work, but the early days in Riverworld are very reminiscent of survival/crafting games like Don't Starve or Rust and the later period, once states have formed, feels a lot like stories I read of EVE Online's null sec (with fewer spaceships).

By the end of the book some questions have been answered, but a lot more are left hanging. There are a few sequels, the first of which follows Samuel Clemens as he hunts for the means to build a riverboat. My interest is definitely piqued.

For next week we have more SF, but a modern book this time. Join me next Saturday for my thoughts on The Martian by Andy Weir.

#Blaugust Day 28: Addictive != Fun

While listening to some podcasts I happened to actually look at my podcast app and noticed an ad for some terrible mobile game or another at the bottom. As I watched, some quotes from presumably random reviews scrolled by, and I noticed one in particular: "Love it, Addictive as Hell!" It got me thinking, when did 'addictive' become a positive thing?
StarTrekTNG-TheGame
Best game ever!!! So addictive!
Up front here, I am by no means an expert on addiction. If I fail at clever in the course of this post, please let me know. It is absolutely not my attention to minimize or insult anyone who has had to deal with addiction directly or indirectly.Addiction implies that you're taking actions that you know are harmful to yourself, or that you don't really 'want' to do so much as 'need' to do. If anything, addictive behavior seems to be the opposite of fun; something one tries to avoid and then feels guilty about afterwards. I don't know if my time with World of Warcraft ever reached the level of addiction, but it certainly got to the point of not being fun anymore. The fact that I was able to drop it and not look back implies that it wasn't an addiction. How much worse then, to be in that situation and not be able to quit. I guess this weird view we have of addiction isn't really new. How many times have you heard someone call themselves a 'shopaholic' or 'chocoholic'? I'd hazard to guess that most of the people using those terms about themselves aren't really addicts though, they're trying to use the language of addiction to describe how much they enjoy the thing. It seems a little thoughtless when I stop and think about it. So maybe the problem is that, as a culture, we still don't really understand addiction. Not what it really is or how it really feels to be addicted to something. Maybe that's something you can't really understand unless you've experienced it. What I do know is that calling a game addictive is about the last way you'll ever get me to try it.