Ladies

Some people get really weird about playing characters of a different gender than their own. I don’t mean in an “I wish Assassin’s Creed had playable female characters” way, I’m talking about people, mostly guys, who seem to think that choosing to play a female character makes a man less of a man. Look around on any MMO forum and you’ll likely find the ‘why do guys play girl characters, what’s wrong with them?’ thread.

You see a lot of reasons suggested, ranging from ‘their gay lol’ to ‘they want people to give them stuff’ and so forth. It’s depressing, honestly. So many of the posts always seem to boil down to ‘I don’t want to do thing X so anyone who does must be wrong/different/weird’. There’s a self-centeredness and lack of empathy that seems emblematic of so much of what’s wrong with online culture.

When I create characters in online games, tabletop, or whatever, I generally have a basic outline in my mind when I start. I’ll either have a class or a personality in mind and everything else flows from that. One of those elements is gender. I’d feel as strange trying to make a character male that I’ve pictured as female as I would the reverse. Playing a female character is comparable to playing a dwarf, or a robot, or a psychotic little cat thing for me. I’m not any of those things in real life, they’re elements of a character I choose to inhabit.

That’s not to say my views on characters are the way, the truth, and the light. I can absolutely understand wanting to play ‘yourself’ (or more likely an idealized version thereof). My version of the Avatar in Ultima games has always been simply me at the core. It’s also not at all surprising that a transgender person would want to play a character of the gender they identify as. For me such a role is a challenge to attempt; for them it’s an opportunity to inhabit a more comfortable skin.

I think a lot of my view on this comes from my roots in late 80s and early 90s tabletop role-playing. This was a time when story and setting was really coming to the fore, and games tended to involve a lot of social elements along with the combat. Like most players I started out pretty much playing ‘me with magic’, but that gets boring after a while. For role playing to be interesting, the role needs to require some effort. As one gets better at it, the effort needs to increase. Particularly once I started running games, I needed to be able to play all sorts of different NPCs, some of whom were female. From there to a female PC isn’t much of a stretch.

Ultimately, choice of character gender is just one of many, many ways that different people play the same game in a different way. Trying to claim that someone else is playing wrong because of that choice says a lot more about you than it does them.

What’s that Ability?

Wilhelm's post today about Everquest 2 included a shot of his hotbars on the character he has been leveling recently.  I know I was curious and confused by many of the icons, so as a public service I will interpret the many skills here shown.



1) Throw Paper Airplane
2) Duel
3) Moonwalk
4) Deep Hurting
5) One Sword
6) Two Sword
7) Red Sword
8) Discuss Punching
9) Deeper Hurting
0) Punish Villager
-) Replace Cart Wheel
=) J'accuse!

Alt 1) Start Horse
Alt 2) Defrost Windshield
Alt 3) Visine
Alt 4) Display Pecs
Alt 5) Super Saiyan
Alt 6) Boot to Head
Alt 7) Bitch Slap
Alt 8) Pimp Slap
Alt 9) Palmolive
Alt 0) Apply Makeup
Alt -) Dance Around Maypole
Alt =) Blue Sword

Ctrl 1) Contemplate Hand
Ctrl 2) Alien Abduction
Ctrl 3) Beam Me Up!
Ctrl 4) Buckle Belt
Ctrl 5) Remove Staple
Ctrl 6) Replace Pad
Ctrl 7) Flashdance
Ctrl 8) Drink Heavily
Ctrl 9) Rail Against Heavens
Ctrl 0) Become Pope
Ctrl -) Add Ice Cube
Ctrl =) I Don't Know

There, isn't that better?

What’s that Ability?

Wilhelm’s post today about Everquest 2 included a shot of his hotbars on the character he has been leveling recently. I know I was curious and confused by many of the icons, so as a public service I will interpret the many skills here shown.

1) Throw Paper Airplane

2) Duel

3) Moonwalk

4) Deep Hurting

5) One Sword

6) Two Sword

7) Red Sword

8) Discuss Punching

9) Deeper Hurting

0) Punish Villager

-) Replace Cart Wheel

=) J’accuse!

Alt 1) Start Horse

Alt 2) Defrost Windshield

Alt 3) Visine

Alt 4) Display Pecs

Alt 5) Super Saiyan

Alt 6) Boot to Head

Alt 7) Bitch Slap

Alt 8) Pimp Slap

Alt 9) Palmolive

Alt 0) Apply Makeup

Alt -) Dance Around Maypole

Alt =) Blue Sword

Ctrl 1) Contemplate Hand

Ctrl 2) Alien Abduction

Ctrl 3) Beam Me Up!

Ctrl 4) Buckle Belt

Ctrl 5) Remove Staple

Ctrl 6) Replace Pad

Ctrl 7) Flashdance

Ctrl 8) Drink Heavily

Ctrl 9) Rail Against Heavens

Ctrl 0) Become Pope

Ctrl -) Add Ice Cube

Ctrl =) I Don’t Know

There, isn’t that better?

Role-playing vs Roll-playing

Well hello there!  It's been a while.  I'm feeling the urge once again to exposit on things, so here we are.  I don't know that I'll be keeping a regular schedule or anything, but I'm gonna write some stuff in any case.

I've been thinking about a number of things revolving around protagonists in games and otherwise and their characterizations.  In trying to find a good place to start in discussing them, I hit upon the age-old tension between role-players and non role-players.  Most of what I want to talk about in the near future ultimately relates back to that divide.

Pretty much as long as games where one plays a character have existed, there's been a divide between those who view that character as a role to be played, as an actor would, and those who view the character as a collection of statistics to be used as a direct avatar of the player (the 'roll-player').  A role-player will develop an internally consistent characterization and make decisions based on that, where a roll-player will base her decisions on what best increases their character's power.  It's easy to see where the conflict can arise; a role-player may make decisions that result in increased difficulty because doing otherwise wouldn't be consistent with the character they've created.  A roll-player may focus on what improves their capabilities, even if the resulting character behavior is wildly inconsistent.

In a tabletop game the gamemaster can step in to defuse a lot of this tension.  He can provide opportunities for the role-player to play their character while still giving the roll-player ways to improve their capabilities.  In video games this becomes more difficult.  The goals of a role-player are difficult to assign numerical values to, so they tend to be secondary to the main game.  Particularly in MMOs, character development becomes a purely numerical affair where the 'correct' choices and the best gear can be determined mathematically.  The player for whom characters are simply a collection of statistics will have difficulty understanding why a role-player chooses a non-optimal path.  Even worse, when the role-player's choices make the game more difficult for an entire group, conflict tends to erupt.

Personally, I lean towards being a role-player.  When I create a character, I generally imagine a basic personality for them to go with their physical design.  I think this is part of why I'm perfectly willing to play female characters as well as male; that character isn't me, they are a separate being who I am playing as.  It's similar to writing a story with characters who are different from me.  That said, I've sometimes had to accept acting out-of-character in-game.

In World of Warcraft I played a dwarven hunter, Thalen.  I imagined him as an exterminator who became caught up in events beyond what he ever expected and went from dealing with minor pests in Ironforge to slaying dragons and the like.  Ultimately, though, he viewed it as all the same.  There were pests that needed to be dealt with, and that was his job.  This led to a matter-of-fact sort of character who focused on the job at hand.  In part, I chose this characterization to try and avoid conflict with non-role-players.

Despite that, there were still occasions where my character was at odds with the optimal choice.  Thalen used guns.  He was willing to use crossbows in a pinch, but bows were just not right.  This was difficult to stick to, however, as often a bow would be the best available weapon to me, particularly in Vanilla.  Eventually transmogrification came along and I never used a non-gun again, at least not visually.  Along the same lines, I was never willing to play as a Beast Master; it simply didn't match my vision of Thalen.  Even in Burning Crusade when Beast Master was the best spec by far, I stuck to Marksman.  Luckily I was a good enough player to still be viable, and I was in a raid that was willing to allow sub-optimal play.  It was still a hard thing, however, having to choose between character and power.