Role-playing vs Roll-playing

Well hello there! It’s been a while. I’m feeling the urge once again to exposit on things, so here we are. I don’t know that I’ll be keeping a regular schedule or anything, but I’m gonna write some stuff in any case.

I’ve been thinking about a number of things revolving around protagonists in games and otherwise and their characterizations. In trying to find a good place to start in discussing them, I hit upon the age-old tension between role-players and non role-players. Most of what I want to talk about in the near future ultimately relates back to that divide.

Pretty much as long as games where one plays a character have existed, there’s been a divide between those who view that character as a role to be played, as an actor would, and those who view the character as a collection of statistics to be used as a direct avatar of the player (the ‘roll-player’). A role-player will develop an internally consistent characterization and make decisions based on that, where a roll-player will base her decisions on what best increases their character’s power. It’s easy to see where the conflict can arise; a role-player may make decisions that result in increased difficulty because doing otherwise wouldn’t be consistent with the character they’ve created. A roll-player may focus on what improves their capabilities, even if the resulting character behavior is wildly inconsistent.

In a tabletop game the gamemaster can step in to defuse a lot of this tension. He can provide opportunities for the role-player to play their character while still giving the roll-player ways to improve their capabilities. In video games this becomes more difficult. The goals of a role-player are difficult to assign numerical values to, so they tend to be secondary to the main game. Particularly in MMOs, character development becomes a purely numerical affair where the ‘correct’ choices and the best gear can be determined mathematically. The player for whom characters are simply a collection of statistics will have difficulty understanding why a role-player chooses a non-optimal path. Even worse, when the role-player’s choices make the game more difficult for an entire group, conflict tends to erupt.

Personally, I lean towards being a role-player. When I create a character, I generally imagine a basic personality for them to go with their physical design. I think this is part of why I’m perfectly willing to play female characters as well as male; that character isn’t me, they are a separate being who I am playing as. It’s similar to writing a story with characters who are different from me. That said, I’ve sometimes had to accept acting out-of-character in-game.

In World of Warcraft I played a dwarven hunter, Thalen. I imagined him as an exterminator who became caught up in events beyond what he ever expected and went from dealing with minor pests in Ironforge to slaying dragons and the like. Ultimately, though, he viewed it as all the same. There were pests that needed to be dealt with, and that was his job. This led to a matter-of-fact sort of character who focused on the job at hand. In part, I chose this characterization to try and avoid conflict with non-role-players.

Despite that, there were still occasions where my character was at odds with the optimal choice. Thalen used guns. He was willing to use crossbows in a pinch, but bows were just not right. This was difficult to stick to, however, as often a bow would be the best available weapon to me, particularly in Vanilla. Eventually transmogrification came along and I never used a non-gun again, at least not visually. Along the same lines, I was never willing to play as a Beast Master; it simply didn’t match my vision of Thalen. Even in Burning Crusade when Beast Master was the best spec by far, I stuck to Marksman. Luckily I was a good enough player to still be viable, and I was in a raid that was willing to allow sub-optimal play. It was still a hard thing, however, having to choose between character and power.

Afternoon Delight

Time to try something different.  Obviously my previous plan is not leading to posts; I think in part because I generally have started writing pretty late at night and posted just before heading to bed.  Problem is, lately it's been hard to make myself prioritize writing over sweet, sweet slumber.  Today I'm starting this post on my lunchbreak with the intention of thinking about it a bit over the afternoon then finishing it up right after work.  If you're reading this, it worked, at least for today.

Part of the problem has been the immense amount of stuff available for me to do in FFXIV.  Between daily crafting quests and hunts, getting my relic weapon, and continuing the story, I've been playing later than I honestly should be.  I suppose that has positive implications for my longevity in the game; I'm not bored of it yet.

Last night I wrapped up the relic weapon quest for my fancy bard bow with a little help from Rae, Damai, and Bel.  I had already completed the Hydra trial the previous night, so all that was left were the hard versions of the Primals: Ifrit, Garuda, and Titan.  Titan in particular was not easy, though the fact that we ended up with two black mages in the party neither of whom were very useful didn't help.  The first wasn't even wearing appropriate gear, he had put on gear with strength stats to meet the item level requirement.  The rest of the party was less than pleased about that, though I was impressed that noone was actually mean about it.  More chiding and dissapointed.  I guess Bel really was right about the community being better in FFXIV.

I also won an absurd Warrior axe from the Titan fight, so I guess I need to level my Marauder class now.  It was on the short list anyway since I'd like to have tank and healing roles available to me.  My retainers apparently want me to level Arcanist as well, since they've brought me a high level Scholar book and pants.

Afternoon Delight

Time to try something different. Obviously my previous plan is not leading to posts; I think in part because I generally have started writing pretty late at night and posted just before heading to bed. Problem is, lately it’s been hard to make myself prioritize writing over sweet, sweet slumber. Today I’m starting this post on my lunchbreak with the intention of thinking about it a bit over the afternoon then finishing it up right after work. If you’re reading this, it worked, at least for today.

Part of the problem has been the immense amount of stuff available for me to do in FFXIV. Between daily crafting quests and hunts, getting my relic weapon, and continuing the story, I’ve been playing later than I honestly should be. I suppose that has positive implications for my longevity in the game; I’m not bored of it yet.

Last night I wrapped up the relic weapon quest for my fancy bard bow with a little help from Rae, Damai, and Bel. I had already completed the Hydra trial the previous night, so all that was left were the hard versions of the Primals: Ifrit, Garuda, and Titan. Titan in particular was not easy, though the fact that we ended up with two black mages in the party neither of whom were very useful didn’t help. The first wasn’t even wearing appropriate gear, he had put on gear with strength stats to meet the item level requirement. The rest of the party was less than pleased about that, though I was impressed that noone was actually mean about it. More chiding and dissapointed. I guess Bel really was right about the community being better in FFXIV.

I also won an absurd Warrior axe from the Titan fight, so I guess I need to level my Marauder class now. It was on the short list anyway since I’d like to have tank and healing roles available to me. My retainers apparently want me to level Arcanist as well, since they’ve brought me a high level Scholar book and pants.

So Many Games

Well, Destiny is out and it seems like everyone is busy with that. Apparently it’s already sold enough to turn a profit, so I’m sure we can expect to see a glut of class-based FPS MMO thingies in the near future. Me, I’m not all that interested. I’ve got more games than I know what to do with as it is, and shooters just aren’t at the top of my list. Ask me again if I ever get around to finishing Borderlands 2.

Hack ‘n’ Slash also launched, or at least came out of Early Access, and that’s much more my cup of tea. Even if I wasn’t an inveterate Double Fine fan at this point, a Zelda-like game where you modify the monsters and environment to solve puzzles scratches about three different itches all at once. I haven’t had time to actually play it yet, but I’m hoping to spend some time with is this weekend.

I haven’t played much Marvel Heroes the past couple weeks. Only so many hours in the day, and FFXIV has been monopolizing my online gaming time. I’m sure I’ll dial back on it here in a bit, but for now I have more leveling to do, and storyline to see. I still have an 8-man mission sitting in the road staring at me, but I’m sure I’ll get that done in the next couple of days.

Finally, I picked up John Scalzi’s new novel, Lock-In. I’ve been following his blog for years and moved from that to his novels, starting with Old Man’s War. He’s often compared favorably with Heinlein, and I can’t argue. He’s got a real knack for writing compelling science fiction that’s thoughtful without sacrificing accessibility and excitement. I’m about 2/3 of the way in, and there’s a good chance I may just have to power on through before I go to sleep tonight. Everything’s starting to come together, and I need to know how it all turns out.