This week I have been looking for ways to remix the topic of “Developer Appreciation Week” seeing as I participated in the event several times when Scarybooster ran it and similarly when I adopted it as part of Blaugust. It is hard to find ground sometime that you have not already tread multiple times. However this morning I am going to focus on Video Game music specifically. I love soundtracks and as such I am going to highlight some of my favorite composers. With each I will highlight a specific track that more or less explains why I like them so much.
Bear McCreary
I have to admit I first took notice of Bear when the Defiance soundtrack was released. I love “wild west in outer space” genres, and the soundtrack he crafted seemed to fit it perfectly. I am extremely partial to the track Ninety Niners that I am embedded above. It really highlights the anachronism of twangy undertones with synth providing the driving beat.
Notable Video Game Soundtracks
Dark Void / Dark Void Zero
Defiance
Assassin’s Creed Syndicate
God of War (2018 version)
Sarah Schachner
I first took note of Sarah’s work on the Assassin’s Creed Origins soundtrack and the way that she blended Arabian sounding themes into semi-electronica undertones to provide this auditory tapestry for my exploration of that big open world. However I really love her work on the Anthem soundtrack and I think it is highlighted with Valor the most, aka the Freelancer theme that plays as you are logging into the game. I love the Anthem soundtracks use of synthesized voice as an instrument.
Notable Video Game Soundtracks
Assassin’s Creed Unity
Call of Duty: Infinite Warfare
Assassin’s Creed Origins
Anthem
Jesper Kyd
So Jesper Kyd has this insanely storied career doing Video Game music starting in 1990 and continuing through current projects like Borderlands 3. I have to admit I first took note of his work when playing State of Decay and the deep sense of remorse and melancholy invoked by the music. What better soundtrack for a broken world filled with the undead? A lot of times you latch onto music because of the memories you have associated with it. The above track does a great job of blending all of these different sounds into a theme song perfect for surviving the apocalypse.
Notable Video Game Soundtracks
State of Decay 1 and 2
Borderlands Series Contributions
Darksiders II
Assassins Creed I, II, Brotherhood, Revelations
Inon Xur
Inon Xur is another massive player on the Video Game music scene, but for me… my taking notice started with the Rift soundtrack. I LOVE the Defiant theme, because I was a steadfast player of that faction. I will absolutely rely on technology over magic and religion any day. This is another situation where I should probably just link to a Wiki page instead of calling out specific soundtracks, but in this case there are absolute favorites that I am going to highlight.
Notable Video Game Soundtracks
Fallout: New Vegas
Dragon Age: Origins
Rift
Fallout 4
Jeremy Soule
For me at least Jeremy Soule is synonymous with Elder Scrolls. Which is potentially is a double edged sword given that when someone is so identifiable with a specific thing, they often times have trouble breaking out of that mold. My personal favorite version of “the theme” comes from Elder Scrolls Online. He is just as equally recognizable however for Guild Wars fans and while I think it probably needed some tweaking I was pretty partial to his theme for the sadly never to be released Everquest Next. The first soundtrack I probably took note of him on however was Star Wars: Knights of the Old Republic.
Notable Video Game Soundtracks
Elder Scrolls Series
Guild Wars Series
Dungeon Siege ½
Star Wars Knights of the Old Republic
Everquest Next/Landmark Theme
Masayoshi Soken
Soken as he is known by players of FInal Fantasy XIV is one of the most beautiful human beings on the planet. Firstly I love pretty much all of the music he has created for Final Fantasy XIV, but even more than that I love the spirit and excitement that he pours into it. Square releases these super awkward Bluray music discs that you have to connect through a Playstation 4 in order to pull MP3s from… yet I keep buying them over and over just to have an archival copy of his works. I like a lot of the music in FFXIV but my favorite theme will probably always be Garuda embedded above. He has also formed a “metal” band called The Primals where they focus on themes from the Primal fights like Garuda.
Notable Video Game Soundtracks
Final Fantasy XIV: A Realm Reborn
Final Fantasy XIV: The Far Edge of Fate
Final Fantasy XIV: Before the Fall
Final Fantasy XIV: Heavensward
Final Fantasy XIV: Stormblood
In Closing
I could probably keep this up for awhile, but I have reached a point where I need to close things out and head to work. I am fairly passionate about Video Game music, and if you are as well then I highly suggest you check out the Battle Bards podcast as they focus entirely on awesome soundtracks to video games. Each show focuses on some theme and a ton of great music sounding it. Also the hosts are pretty great as well.
Accounts all Happy and LInked Up
First up this morning I am going to talk a bit about Bungie account linking and the Battle.net to Steam transfer process. Largely I am going through the motions here just in case someone out there has not been following the news related to Destiny 2 for some time. Bungie is divorcing Activision and part of the terms of the divorce is that they will be moving the PC version of Destiny 2 away from Activision Blizzard owned Battle.net. The new partner for account information will be Steam, a thing we all pretty much already have. However the data from Battle.net needs to be linked up and copied to your Steam account.
As a result yesterday they opened up the process for doing this. I tweeted out the link yesterday but you need to go to Bungie.net and use the PC Move tool. Effectively this will walk you through the process of logging into a Battle.net account, verifying your characters and such that are owned by that account, logging in a Steam account, and finally verifying that everything is appearing on the Steam entitlement screen. It took me a few minutes and now Steam shows up in the list of accounts that I have linked. The truth is I am largely okay with this move because the integration with Battle.net never worked quite as smoothly as I would have liked it to.
https://www.youtube.com/watch?v=MspAKr8THf4
Next up in the “things I think are cool” department. With Gamescom comes a bunch of new trailers, and this time we have one for Shadowkeep showing off the finisher moves. This is something new going into Destiny 2 and seem to be similar to the finishing moves in Doom 2016. Essentially when an enemy gets low enough you can perform a special melee attack with its own unique animation and punch/kick/whatever the monster to death. The bad bit is that the cosmetic versions of these will be Eververse exclusive, but the mods you can associate with them that do things like spawn heavy ammo will be gained through gameplay.
https://www.youtube.com/watch?v=G8mC5GaDoyQ
Next up we got a trailer for the first post-Shadowkeep Season, this time seemingly focused on the Vex and the Black Garden. I still think the Vex are one of the cooler enemies we fight, and I’ve always thought it cool that the radiolarian fluid that you see come out of them when you kill one is a sentient hive being of a sort. There are some rumors floating around as to why we are going back to the Black Garden, but in truth I don’t really care. I am just happy to see Bungie slowly clawing back locations that only appeared in Destiny 1 and putting them in Destiny 2. Next step… I want to see them simply recreate the Destiny 1 experience inside of Destiny 2 and rebrand the whole thing to simply being “Destiny”.
Can we just admit to ourselves at least that nothing is anywhere as exciting as a video game hype person seems to make it out to be?
— Belghast Ten Years of Nonsense (@belghast) August 19, 2019
The other day I posted what was largely a throwaway tweet while watching part of the Gamescom Xbox show. It featured some of the most hyperbolic pitch folks I have ever seen, that were fake levels of excitement about every little thing that was being announced. That level of forced hype really is a turn off, which is sad because once I was able to get past that there were a bunch of cool things that they talked about. So I find myself wondering… how did I get into this state where I almost feel allergic to hype? E3 2019 was largely a disappointment, and what I have seen from Gamescom could be thrown in a similar category.
Is it just that I am gunshy from being burned so many times? I mean I poured my heart in soul into Anthem and largely found a really great game… but one that stopped being great after you burned through the initial story-line. That said I think the Anthem reveal at E3 several years back was the last time I was fully on board with a staged demo selling me on the notion of what the game might be like. It might just be that I have reached a point where I am skeptical about anything that is being announced, because while I lead this off with talk about Destiny 2 and the fact that it is in a pretty great place… it has taken them three years of ups and downs to get to that place.
I think a whole other side of this is just the sheer concern of not knowing where I will find the time to play even half of the things that I am vaguely interested in. I already feel like I have a crushing back log pushing down on me of games that I really feel like I should be playing for various reasons. Then just looking ahead I have no clue how I am going to navigate all of the release dates. I just assembled this quick list which is in no way complete… but represents some of the bullet points on my radar for the rest of 2019.
World of Warcraft Classic – August 27th
Monster Hunter World Iceborne – September 6th
Borderlands 3 – September 13th
Destiny 2 Shadowkeep / Season of the Undying – October 1st
The Outer Worlds – October 25th
Death Stranding – November 8th
Jedi Fallen Order – November 15th
Pokemon Sword and Shield November 15th
Doom Eternal – November 22nd
There is a part of me that wonders if my challenge getting hyped about things coming down the pipe is a defense mechanism seeing as I know that I don’t have time to play all of the things I already want to play, and then for the rest of the year at a minimum of every other week something new is being released that I also really want to play. I have no clue how I am going to juggle all of this, and as a result I am just wondering if my brain is throwing up blinders and screaming at me that enough is enough.
The level of excitement that I feel however seems to be hampered as well. Like yesterday I wrote about my love of Black Isle/Obsidian and everything I have seen about The Other Worlds seems like a return to the best of what I love from them… Fallout New Vegas. However I am finding it really challenging to muster more than a mild sense of excitement about it. My brain is stuck in a mode where I am trying to figure out how I will juggle my schedule to find the time to really devote a weekend or two to exploring it.
Maybe I am just broken. Whatever the case though I really don’t want my ramblings to harsh the excitement someone else is feeling about it. My twitter comment really was meant as a sort of throwaway reaction, but maybe I need to watch those more closely. I don’t want to come off as a bitter old man, but maybe on some level that is what I am? It sucks. I want to feel child like joy when I watch a games presentation again. I miss having E3 or BlizzCon or any other major show to feel like Christmas morning.
Accounts all Happy and LInked Up
First up this morning I am going to talk a bit about Bungie account linking and the Battle.net to Steam transfer process. Largely I am going through the motions here just in case someone out there has not been following the news related to Destiny 2 for some time. Bungie is divorcing Activision and part of the terms of the divorce is that they will be moving the PC version of Destiny 2 away from Activision Blizzard owned Battle.net. The new partner for account information will be Steam, a thing we all pretty much already have. However the data from Battle.net needs to be linked up and copied to your Steam account.
As a result yesterday they opened up the process for doing this. I tweeted out the link yesterday but you need to go to Bungie.net and use the PC Move tool. Effectively this will walk you through the process of logging into a Battle.net account, verifying your characters and such that are owned by that account, logging in a Steam account, and finally verifying that everything is appearing on the Steam entitlement screen. It took me a few minutes and now Steam shows up in the list of accounts that I have linked. The truth is I am largely okay with this move because the integration with Battle.net never worked quite as smoothly as I would have liked it to.
https://www.youtube.com/watch?v=MspAKr8THf4
Next up in the “things I think are cool” department. With Gamescom comes a bunch of new trailers, and this time we have one for Shadowkeep showing off the finisher moves. This is something new going into Destiny 2 and seem to be similar to the finishing moves in Doom 2016. Essentially when an enemy gets low enough you can perform a special melee attack with its own unique animation and punch/kick/whatever the monster to death. The bad bit is that the cosmetic versions of these will be Eververse exclusive, but the mods you can associate with them that do things like spawn heavy ammo will be gained through gameplay.
https://www.youtube.com/watch?v=G8mC5GaDoyQ
Next up we got a trailer for the first post-Shadowkeep Season, this time seemingly focused on the Vex and the Black Garden. I still think the Vex are one of the cooler enemies we fight, and I’ve always thought it cool that the radiolarian fluid that you see come out of them when you kill one is a sentient hive being of a sort. There are some rumors floating around as to why we are going back to the Black Garden, but in truth I don’t really care. I am just happy to see Bungie slowly clawing back locations that only appeared in Destiny 1 and putting them in Destiny 2. Next step… I want to see them simply recreate the Destiny 1 experience inside of Destiny 2 and rebrand the whole thing to simply being “Destiny”.
Can we just admit to ourselves at least that nothing is anywhere as exciting as a video game hype person seems to make it out to be?
— Belghast Ten Years of Nonsense (@belghast) August 19, 2019
The other day I posted what was largely a throwaway tweet while watching part of the Gamescom Xbox show. It featured some of the most hyperbolic pitch folks I have ever seen, that were fake levels of excitement about every little thing that was being announced. That level of forced hype really is a turn off, which is sad because once I was able to get past that there were a bunch of cool things that they talked about. So I find myself wondering… how did I get into this state where I almost feel allergic to hype? E3 2019 was largely a disappointment, and what I have seen from Gamescom could be thrown in a similar category.
Is it just that I am gunshy from being burned so many times? I mean I poured my heart in soul into Anthem and largely found a really great game… but one that stopped being great after you burned through the initial story-line. That said I think the Anthem reveal at E3 several years back was the last time I was fully on board with a staged demo selling me on the notion of what the game might be like. It might just be that I have reached a point where I am skeptical about anything that is being announced, because while I lead this off with talk about Destiny 2 and the fact that it is in a pretty great place… it has taken them three years of ups and downs to get to that place.
I think a whole other side of this is just the sheer concern of not knowing where I will find the time to play even half of the things that I am vaguely interested in. I already feel like I have a crushing back log pushing down on me of games that I really feel like I should be playing for various reasons. Then just looking ahead I have no clue how I am going to navigate all of the release dates. I just assembled this quick list which is in no way complete… but represents some of the bullet points on my radar for the rest of 2019.
World of Warcraft Classic – August 27th
Monster Hunter World Iceborne – September 6th
Borderlands 3 – September 13th
Destiny 2 Shadowkeep / Season of the Undying – October 1st
The Outer Worlds – October 25th
Death Stranding – November 8th
Jedi Fallen Order – November 15th
Pokemon Sword and Shield November 15th
Doom Eternal – November 22nd
There is a part of me that wonders if my challenge getting hyped about things coming down the pipe is a defense mechanism seeing as I know that I don’t have time to play all of the things I already want to play, and then for the rest of the year at a minimum of every other week something new is being released that I also really want to play. I have no clue how I am going to juggle all of this, and as a result I am just wondering if my brain is throwing up blinders and screaming at me that enough is enough.
The level of excitement that I feel however seems to be hampered as well. Like yesterday I wrote about my love of Black Isle/Obsidian and everything I have seen about The Other Worlds seems like a return to the best of what I love from them… Fallout New Vegas. However I am finding it really challenging to muster more than a mild sense of excitement about it. My brain is stuck in a mode where I am trying to figure out how I will juggle my schedule to find the time to really devote a weekend or two to exploring it.
Maybe I am just broken. Whatever the case though I really don’t want my ramblings to harsh the excitement someone else is feeling about it. My twitter comment really was meant as a sort of throwaway reaction, but maybe I need to watch those more closely. I don’t want to come off as a bitter old man, but maybe on some level that is what I am? It sucks. I want to feel child like joy when I watch a games presentation again. I miss having E3 or BlizzCon or any other major show to feel like Christmas morning.
The challenge with the whole “Developer Appreciation Week” is that I have been doing these posts for quite some time. The folks that would immediately come to mind from my ever present fixation on MMORPGs have already been written about, likely more than once. So instead we are going to mine the well of my memories and start talking about studios that I really like the work of, that are maybe not as flashy as a Blizzard Entertainment or a Bioware. First up today is Obsidian Entertainment, which is going to have a bit of a twisting path considering I am also going to talk a bit about Black Isle the studio that largely became Obsidian.
The Black Isle Years
Interplay was one of those juggernaut studios of my adolescent and teen years. The division I wound up becoming most connected to however was Black Isle Studios. The whole publisher/developer relationship becomes a bit hazy at times but they danced a lovely duet with Bioware for some years during the creation of Baldur’s Gate and the follow on properties. However the two games I am going to write about specifically are as far as I am aware are firmly in the camp of Black Isle Studios.
Fallout 1 and Fallout 2
I am largely going to commit the sin of lumping Fallout 1 and 2 together for these purposes given that they are the offerings developed by Black Isle and the only two of the early PC games that I really claim. I have no clue what was going on with Tactics, nor do I really grok the console Brotherhood of Steel game. To say I was enamored with this game and its universe is a bit of an understatement. This came out when I was in college and I am pretty sure I ditched a few classes to play just a little bit more of it. I was on board with pretty much everything about this game, and imprinted extremely hard on it. I spent hours roaming the desert looking for one more secret.
Planescape Torment
Another game that I imprinted extremely hard on was Planescape Torment, which I did not play until way after it had released. One of my good friends burned through PC games extremely quickly, and he used to sell me an entire document box full of games for $50 as he was trying to clear out space. Planescape Torment was in one of these boxes and I played the hell out of it, with it even managing to pull me away from Everquest and Dark Age of Camelot which had become my nightly fare at the time. There was just something about the world building and the characters that hooked me. I was never really a huge fan of the Planescape setting, but after seeing the potential as exposed through Torment… I remember going out on Ebay and buying the old boxed set to read up more on it.
Rise of Obsidian Entertainment
With the bankruptcy of Interplay in 2003, Black Isle as we knew it was dissolved. Effectively two companies branched out from Interplay. The first was Troika Games in 1998 founded by Tim Cain, Leonard Boyarsky and Jason Anderson. The second was Obsidian Games in 2003 founded by Feargus Urquhart, Chis Avellone, Chris Parker, Darren Monahan and Chris Jones. Obsidian is effectively the continuation of Black Isle under a different name, adopting a similar white on black logo style and another name that more or less means “Black”.
Fallout New Vegas
I loved the reboot of the Fallout universe by Bethesda games, though I had always wondered what exactly Van Buren would have ended up looking like. All of the work that has leaked out over the years seems as though it would have taken a vastly different direction, and in truth I think Fallout did well to make the leap to a 3D open world engine. Fallout New Vegas however really is the ultimate version of this, bringing in all of the rich world building and attention to detail from the 2D game into the 3D realm.
New Vegas has one of the best openings of a fallout game, and as far as the overarching flow… it is one of the few times I actually care about the main plot. In Fallout 3 I n ever cared about meeting up with my father, and in Fallout 4 I absolutely did not give a flying fuck about getting that toddler back… but in New Vegas I wanted to find the man who shot me. I was invested in the story of the world in a way I have never been in one of the Bethesda outings. It is because of this that I will likely always list New Vegas as my favorite Fallout game.
Tyranny
An Obsidian game that I feel is criminally underrated is Tyranny. It came out in 2016 and represents a slightly different spin on the classic PC RPG. Instead of playing the hero you are effectively playing the enforcer of an evil overlord who has taken over all of the world but the territory you are sent to claim. You are sent there to deliver the Edict of Execution… that either you will resolve the surrender of the territory peacefully within 8 days or everyone in the entire region including yourself will be killed.
This is a good primer for what sort of game you are about to be playing. At every step there is choice, and these choices when chained together end up making vastly different play through experiences. Each decision has weight and with it you are effectively carving out your own destiny, in what is otherwise a relatively short game. I think it took me about 16 hours in my first play-through, and in subsequent play-thoughs significantly less. However each time has felt fresh and new which is something few games can really pull off.
Skyforge
Another game that I feel is deeply underrated is Skyforge, an Action MMORPG that Obsidian worked with the Allods team to create. The world is somewhat nonsense, but nonetheless lovingly crafted as you are effectively a God that has risen after the death of your previous incarnation. You use your powers to help the people fight off alien incursions, in what is effectively a Mission and Lobby based MMORPG. I find it deeply enjoyable when you play it with a controller especially, and slightly less so with a mouse and keyboard. From an MMO and RPG aspect it seems extremely simple, and I am guessing that Obsidian was largely involved in setting the world in motion, and occasionally with Story Arcs. Regardless it is a fun game that Obsidian had a hand in so I am mentioning it.
The Microsoft Era
In November of 2018, Obsidian Entertainment was acquired by Microsoft in its recent grab to start locking down studios for exclusives. As such we are entering yet another phase in the life of this constantly morphing studio. So far it seems like Microsoft has been an excellent steward of the companies it has snatched up. Another favorite of my Undead Labs seemingly has had an excellent and productive relationship under the yoke. So I am hoping that Obsidian can get all of the resources it needs to similarly succeed.
The Outer Worlds
The game I am looking forward to that is just around the corner is The Outer Worlds slotted to release on October 25th. Everything I have seen about this game makes it seem like Obsidian is effectively creating a new IP based on a very familiar Fallout style game. My first impressions were… what if Fallout were actually a Firefly-esc Wild West in Outer Space type game. The few gameplay sessions I have watched make me think that it is going to bring the same sort of weighty decision making, each time giving you an option to resolve something peaceably or to just wade in guns blazing… and ultimately have to deal with those circumstances later.
I have watched enough to know I will be picking this up, but I am largely avoiding much coverage for fear of seeing too much. I want the experiences I have in this game to be fresh and new and not reminiscent of something I once saw in an E3 demo. Secretly I am hoping that we are going to be getting something that can rival my memories of New Vegas. However if I just get 20-30 hours of enjoyment out of it I will be super happy.