Anthem Demo Impressions

Anthem Demo Impressions

This morning I am going to talk for a bit about the Anthem Demo that a good number of us participated in this weekend.  If you did not have access to the demo or one of the many friend codes that were floating around…  the truth is what you missed more than anything is a lot of frustration.  However the game that was buried under that layer of frustration was apparently good enough to keep us engaged and trying to log in over and over.  I want to talk a bit about my expectations for the game before going into it.  First off this comes from the pedigree of Bioware, so I expected a great world  with good character development above pretty much everything else.  Mass Effect was not a series known for its amazing gun-play, but instead the interesting things you encountered along the way.  My ultimate hope was that Anthem could be a game that was fun to the Destiny players, The Division players and the Warframe players and act as a unifying vehicle that was “a little bit country and a little bit rock and roll” and create an experience that felt familiar and enjoyable to all of them.  Essentially my hope was that it could be the game that folks rallied around in my community rather than having a group of us split loving Destiny and another group split loving Warframe.

Connection Issues

Anthem Demo Impressions

So lets get the bad stuff out of the way first.  This is a screen a saw a lot of this weekend… otherwise known as the 95% freeze.  The game would load fine into Fort Tarsus the social lobby, but as soon as I picked a mission and attempted to start it the screen would freeze with 5% of the loading bar to go and stay there indefinitely while consuming near 100% cpu and gpu.  Now the weird thing about this is…  I am used to these sorts of bugs happening on the PC version of games…  but it was apparently fairly ubiquitous across all three platforms the game is appearing on which leads me to think this is infrastructure related.  There are individuals however that seemed to be completely un-phased by it… so I am also wondering if there is a connection/location based component.  Whatever the case the only way to get past it was to go into Windows Task Manager and kill the Anthem process, and then upon loading back into the game you would be prompted to join the expedition already in progress…  at which point you could load into the mission.

Experience and Loot Issues

Anthem Demo Impressions

Last night I started being hit by a different bug, where I could not return to base from a Free Play mission.  This was remedied by killing with Task Manager and then when prompted to rejoin the mission…  saying no.  The only problem with this however is that in doing so I sacrificed all of the experience that I had gained while doing the mission.  This is the second major problem with Anthem…  everything in the game is considered to be a “match” and nothing is rewarded until you successfully complete said match.  That means if you get disconnected and for some reason cannot rejoin that session… you are going to loose out on all of the achievements and experience that you gained from that mission.  The only consolation prize here is that loot that you picked up seems to be independent of this annoying cycle, that said…  it isn’t ACTUAL loot until you have been through the exiting a mission screen to turn those generic loot indicators into physical items.  So I knew I had a few blue items in my inventory but had no clue what they were until I had joined another freeplay session…  which again required me to kill the game, relaunch and join the abandoned session…  before finally exiting out of a free play session successfully so I could acquire the stuff that I had looted in the previous rather length session.  This is some horrible nonsense…  loot should not live in this transitory state until you have successfully jumped through the right hoops… and also the exp you have gained should not be held hostage by buggy connection code.

Flight and Movement

Anthem Demo Impressions

Now we move to something that is both one of the biggest strengths of the game… and one of the biggest weaknesses if you happen to be playing with a Mouse and Keyboard.  Freedom of movement is a massive part of this game and it feels awesome to be running along and simply lift off into the skies flying towards your next objective.  I think the overheating mechanic does a good job of giving you a reason why you can’t simply fly around in GM mode like you effectively can as soon as you get a flying mount in an MMO.  It is cool that you can dive quickly down to cool yourself back off or fly through a waterfall to get the cooled buff to extend your flight time.  Those are all really great mechanics…  but the mouse and keyboard controls feel awful without a significant amount of tweaking.  Huge credit goes to my friend @_KateyLee for providing me a link to a post on the Mouse Sensitivity forums where they worked through a bunch of different configurations.  Ultimately just zeroing out all of the sliders related to flight and swim movement seemed to provide me a good baseline…  from there I will tweak things up when the real game launches until I reach the most comfortable setting for me personally.  However if you also felt like flying and swimming was a horrible experience…  you might just try dropping the sliders down to zero and seeing if that works for you too.

Gunplay

Anthem Demo Impressions

Another big part of a game like this is how the moment to moment gun-play feels…  and to this I can give the game a resounding “okay”.  It feels passable and quite honestly this game as a whole feels like they took the Multiplayer components of Mass Effect 3/Andromeda and built a brand new game around them.  I never really thought that any of the weapons in a Mass Effect game were terribly inspired feeling, but they got the job done and I guess that same admonition carries forward to Anthem.  I liked Assault Rifles and Shotguns in Mass Effect, so it is zero shock that my default loadout so far for Anthem is an Assault Rifle and a Shotgun.  I am hoping as we get into the wider game that we will start to see a greater breakout of weapons… because right now we have a couple of different variants of the weapon types but there is a general sameness to the way they feel.  The bar that I hold a game up to is Destiny, and the gun-play in Anthem is nowhere near as fluid or tight as that.  It however feels better than I remember Mass Effect Andromeda feeling…  which in itself felt a lot better than Mass Effect 3…  so baby steps?

Exploration

Anthem Demo Impressions

Where the game excels is in exploration…  the world while relatively small in the part we have actually seen…  feels massive because every inch of it seems to be peppered with things to explore.  While out in free play mode which is this games version of “patrol mode” I got a tip from my handler about activity happening in a certain area… that there was a shaper relic that needed silenced.  So I moved over to that area of the map and went through a sequence of fighting things and collecting orbs until I finally silenced the relic.  This awarded me a chest and a bunch of experience points, but also had the unexpected side effect of now opening up a new area of the world map which lead to the ruins that I am exploring in the above screenshot.  This eventually lead me to a boss fight where I took down an elemental titan, which again counted as a world event with its own rewards.  This is the sort of thing that happens in game is that one thing chains into another thing and another and means that the world feels extremely fluid and rewarding to explore.  Since I tend to spend most of my time in these games solo… this means I will have a rich experience that is unfettered by walling up anything interesting in the game behind group content.  Just in my short time playing I have encountered a ton of areas that would be thought of as Lost Sectors in Destiny terms, that are hidden behind a waterfall or at the bottom of a lake or quite honestly in plain sight as you happen to be zooming past it.  This game is exploration porn and the suit gives you enough tools to be able to get pretty much anywhere.

The Suits

Anthem Demo Impressions

Another huge positive of the game is that the Javelins all feel different.  In Destiny for the most part it is all about gun-play with your supers and abilities adding flavor to the experience…  which quite honestly the jumps being the biggest differentiation between the classes.  In Anthem the Ranger is effectively your Destiny style class with grenades and a super and a weird weapon ability…  mixed in with a wide range of weapons.  As a result I really really love the Ranger because it is what I was looking for in a game.  However the other classes are playing totally different games…  with the Colossus being sort of a Reinhardt shield tank that happens to have the heaviest weapons but pays a penalty in movement because of it and completely loses the over-shield in favor of a physical barricade.  The storm is legitimately a caster and will spend most of its time in the air casting elemental attacks down on opponents rather than spending a ton of time shooting the weapons.  The interceptor feels like Zero from Borderlands… and is a literal Ninja and moves and has attacks that feel completely appropriate for that sort of game style…  but has a massive penalty to the amount of harm it can soak up.  When you are running with a balanced party the game feels extremely cool as each of the abilities feed off of each other, and in turn they all feel completely reasonable when moving around solo as well…  but also sort of dictate a different way of approaching problems.

Fort Tarsus

Anthem Demo Impressions

Now we are going to loop back around to another negative.  While gorgeous as evidenced by this painting like screenshot from in game…  Fort Tarsus does not feel great to explore.  Now I realize a lot of the functionality was turned off completely during the demo… as we were constantly reminded any time we tried to interact with anything.  However shifting from third person suit mode to very slow first person human mode feels awkward and weird.  I mean I get what they were going for… they were trying to create a clear delineation between “mech mode” and “operator” mode.  The biggest problem that I tend to have is how freaking slow I move while running around without my suit.  The layout means that I am going to be traversing this location over and over as I do the functional things that are required to play the game…  which also means I am going to hear that same partial Bhangra synth loop over and over and over… side note if you stand there it doesn’t actually go anywhere and just keeps looping over the same little sample.  At a minimum I would like to see them give me a sprint option.

Characters and Story

Anthem Demo Impressions

The demo does not really give you a lot to go on.  You are essentially sent on what feels like a side mission to recover a relic and then deal with the ramifications of using this weird tech.  However the brief amount of time that we got to spend with characters, makes me extremely hopeful for how this game is going to feel as a whole.  I already care about Zoe the mechanic who keeps my Javelin running and has a casual back and forth about how we are ALL her favorites.  Matthias my Arcanist also seems like someone I am going to be perfectly fine getting to know better through the course of the missions.  The dialog itself seems to be a simple A or B set of answers…  or in Mass Effect terms… Paragon or Renegade.  However so far in the most simple of interactions…  Zoe at the forge for example seems to remember what I have said before and use it in later dialog so there is some manner of branching already in place for the few instances it has come up.  NPCs that seem to remember our past interactions is going to go a long ways to making me feel more engaged with the game world as a whole.  This was something that would have helped Destiny quite a bit… if the NPCs remembered our past adventures.

In Summary

Anthem Demo Impressions

As a whole I am really looking forward to playing Anthem legitimately, and I am booned that each of the AggroChat crew seemed to find some element or specific javelin that they really enjoyed.  I am hoping this very rough weekend helps them make the necessary tweaks for a successful launch.  Next weekend there is going to be another demo, but I think this time the floodgates are going to open a bit further.  I am going to hope that the various connection issues have been ironed out and that my tweaks to mouse settings continue to provide me a better than default experience.  If so…  I think Anthem is going to be a great experience.  That said I am preparing myself to weather the storm of a rough launch, and I have to give Bioware a lot of credit for taking to social media and Reddit early this weekend and trying to stay in constant communication as they were working through the issues.  This scores me a lot of points that they were being open about the struggles, and in the grand scheme the fact that they are listening is going to win them points with the community as a whole.  Ultimately this isn’t going to be the game for everyone… and if you already bounced off this style of game then it probably isn’t going to be the one that causes you to see the light.  However it does already appear to be welding the breach between the Destiny and Warframe factions of AggroChat, so I have hope that maybe it will be something we can all play together.

So if you took the time to play it this weekend, what were your thoughts?  I would love to hear them.

 

MMORPG.Social

MMORPG.Social

It has been roughly a month since we embarked on this journey of the MMORPG.Social Mastodon instance and I have been wanting to report back how things have been going.  For the uninitiated Mastodon is as social microblogging platform that runs on a technology called ActivityPub  which provides the functionality of decentralizing your access to a larger network.  What I mean by that is all of the individual Mastodon/Pleroma/PixelFed/GNUSocial and a bunch of other similar ActivityPub based tools “federate” with each other and effectively link up to form what folks commonly refer to as the Fediverse.

What this means in practice is that you address people not only by the @name convention but also @instance following the name.  In doing so you can follow and communicate freely with anyone using any of the ActivityPub based federating instances.  Because of this freedom it becomes more about choosing the local instance that most closely reflects your interests than simply dog-piling on the largest one.  Some numbers for example of the biggest instances…  Pawoo.net which is a mostly non-english speaking instance has as of the time of writing this… 441,376 users.  Mastodon.Social which is lead by the creator of the Mastodon software and largely considered to be the flagship is at 306,065 users.  On the other end of the spectrum you have thousands of single or handful of users instances that cater to very small communities.

Why Change Instances?

I’ve moved around quite a bit on the Fediverse, largely because as I got more engaged with the community I had reasons for popping elsewhere.  Thankfully Mastodon specifically gives you the tools to direct users from one profile to another profile and export/import the users you were following to make picking up your home and moving it a little easier.  Just for reference…  here is a run down of the people I have been on the Fediverse.

  • @Belghast@Mastodon.Cloud – a large generic instance that was being used as overflow for Mastodon.Social when I first found out about the existence of the Fediverse.
  • @Belghast@Elekk.xyz – I quickly realized that having a good local was more important than being on a big instance and this was an amazing home run by @Noelle who also serves as one of the moderators for Mastodon.Social and in general does an awful lot to help support the Fediverse in general.  Even though I am not actively using Elekk.xyz I fund her Patreon just to help support her efforts.
  • @Belghast@Nineties.Cafe – My good friend Liore decided to start her own Mastodon instance, and with that I migrated myself from Elekk.xyz to Nineties.Cafe.  The first month was a glorious time, much like the launch of a new MMORPG but over time folks stopped posting and now there are only a handful of us that seem to check it these days.
  • @Belghast@MMORPG.Social – I initially just signed up here to support the very awesome Gazimoff who is running the instance, and in the end wound up migrating completely because it has become a really cool environment.  Lots of MMORPG players hanging out and talking about the games they are playing.

Ultimately I didn’t have to move at all and I could have continued communicating with people from Elekk, Nineties and MMORPG all through my original Mastodon.Cloud account.  However one of the things I love about having a good local instance for a home, is that you get access to the Local feed that shows what everyone is publicly talking about on that server.  Each time I have moved it was because I wanted to be part of that local environment and keep taps on what was happening.  There is of course the Federated timeline which shows you everything being said by anyone that your instance is federated with, but that can be at times like drinking from the firehose.

Admittedly one of the hardest things to get used to for a long time avid Twitter user like myself, is how generally slow the pace is on the Fediverse.  You have to sort of think back to those early days of twitter when you weren’t following a couple of hundred very chatty people to get the same sort of experience.  Over time I have found people from lots of different instances that I follow, and because of it I have knitted together a community of people that I talk to on a regular basis.  However I want to throw out the warning that Mastodon and the Fediverse in general is going to feel like a really quiet place at the beginning before you branch out and find your tribe.

Why MMORPG.Social?

MMORPG.Social

The instance has been going for roughly a month at this point and we have way more users than I ever expected at this point.  Gaz also has been working super hard to give lots of different options for the user base and even got us an official Mascot.  I have no clue if the mascot has a name… but I propose Mortimer.  Normally folks just stand up and instance and call it good, but Gaz has been doing a lot of fiddling under the hood to stand up infrastructure to support growth.  Here are some examples…

  • https://mmorpg.social – this takes you to the default TweetDeck inspired interface that personally I find super comfortable since I generally use either that or a mobile client to access Twitter.
  • https://lite.mmorpg.social/ – for those who prefer the twitter web client experience, Gaz stood up Halcyon which is a lightweight twitter clone interface.
  • https://blog.mmorpg.social – is a WordPress site where he posts information about the instance which is pretty new but also super useful.
  • images.mmorpg.social – is not directly reachable but serves as the infrastructure for AWS S3 where he is now hosting all of the images for speed and reliability
  • mail.mmorpg.social – is also not directly reachable but is a dedicated mail server that handles that functionality again for speed and reliability since registration requires email notification

On top of that I believe he is experimenting with PixelFed which is an activitypub implementation that gives you a more Instagram like experience, but the challenge there is making it blend in seamlessly with the rest of the network so folks who prefer that Insta experience can still hang out and communicate with those who prefer the Twitterish one.  So much of this is contained in a really excellent “Getting Started” post that he crafted as a way of easing new users into our little corner of the world.

Adjusting Expectations

I think one of the challenges of the Fediverse is that so many people hop on that bandwagon thinking it will immediately replace Twitter as their daily driver network.  I too went into it with those expectations and quite frankly I was placing too much pressure on it to fill some predetermined niche I already had carved out.  As I have moved through the Fediverse and tempered that opinion…  I’ve realized that more or less it is a completely new continent to explore.  Sure you are ultimately leaving a bunch of people behind in that journey, but you are also going to meet a ton of people you might never have met if you didn’t hop on that boat to the new expansion content.

At it’s core MMORPG.Social was created to fulfill three basic goals.

  • To build a microblogging home for fans of MMOs and online games
  • To eliminate excessive and uninvited advertising
  • To bring back features like chronological timelines, and add new ones like editing statuses and custom emoji

I personally think it is excelling at all of them and they have a pretty reasonable code of conduct statement as well.  The awesome thing about the Fediverse is somewhere out there is an instance being run in the manner that you want.  The fediverse in general gives the admins a lot of latitude in dealing with problems…  like the ability to block entire instances that end up being problem children.  This means that the fediverse experience is going to be very different for each user and especially on each local instance.  So far I am greatly enjoying my stay and if you are interested in Mastodon, the Fediverse or MMORPG.Social I am always more than willing to answer questions.  If you are interested in signing up check out the sign up link here.

Cloud Gaming

Cloud Gaming

A few weeks back I got a DM out of the blue from whoever manages the ParsecTeam twitter account.  Essentially they said that since I talk about Parsec all the time that they would like to send me a shirt as a sort of token of appreciation.  So yesterday said shirt came in the mail so I thought I would post a picture of it here.  It is REALLY bright blue, and the photo I took with it laying on the bed doesn’t exactly do it justice.  Basically think how bright Twitch Purple is… but blue.  I have this weird thing with products, in that I really only want to support the things that I truly believe in…  and Parsec is definitely one of those given that I use it pretty much every night.  I do not however have any sort of a formal relationship with the company and I am paying for services the same as anyone else.  I opted into the Warp account thing more than anything as a way of helping fund development which I THINK is around $50 a year but I am not 100% certain of that.

The reason why I keep talking about Parsec is because it has been a game changer for me personally in opening up my options to play games on a system that effectively no longer supports decent gameplay.  I’ve talked about this at length, so really don’t feel the need to dig back in this morning but if you are curious what I am talking about you can find the tales in these two posts:  “In Home Streaming” and “Wireless Ethernet”.  I guess throughout my life I have experienced a lot of things that I loved…  that for whatever reason did not stand the test of time.  As a result this has made me really want to show support for the things that products that make my life better.  Parsec has definitely been one of those products and as such I keep mentioning it any time someone brings up wanting to swap around the way they game, or have a better mobile gaming option.  I still would love to see native clients for the consoles, even if they can’t do bi-directional play and simply offers streaming from PC to console.

Cloud Gaming

The thing I am the most curious about are the cloud options that they offer to rent.  One of these days I am going to try out that Amazon Web Services g3.4xlarge even though I have no real need to do so.  Mostly I am curious at just how viable it is for modern gaming and just how cost effective it would be to purchase one.  If you were going to try and recreate my current gaming rig right now…  even though it has some older parts in it… it would still cost around $2300.  You could effectively game 24/7 for 52 days straight before you spent in cloud charges as you would on that system.  My real question however is just how nice is the performance.  At the moment I am streaming Parsec across my LAN with it configured to always try a local connection first, so I am not really sure how it is going to feel going out to AWS.  One of these weekends when I don’t have another competing project I am going to give it a shot because I am super curious.  I’m also curious what that big box feels like as compared to the much smaller specced $0.51/hour set up.

Cloud Gaming

This morning went down a rabbit hole that I did not intend to go down.  Originally I was going to make fun of my character in Assassin’s Creed Origins for somehow having two different bows, a battle axe, a sword and a shield slung across his back.  Instead I talked more about Parsec, but legitimately I am going to try out the cloud option at some point.  Mostly for folks that want to have a PC gaming experience a few hours a week without affording a PC…  it might be a really cost effective solution.  This is one of those things that I don’t need myself at all, but I would like to know how well it works before I offer it as a possible solution.  I’m in a weird spot gaming wise where I am still playing a single player game, but not really feeling like I have much exciting to say about it.  I’ve also been super exhausted this week, and need to wrap this up so I can get to work.

So readers…  How is your week going?

Fun Police

Yesterday during the day I posted a list of Ravnica guilds in order of my likelihood to play them.  For the uninitiated the guilds themselves simply represent the various two color combinations that are available in Magic the Gathering.  So instead of saying you are playing Black and Green…  a lot of players simply say that they are playing Golgari as a not as short as saying GB sort of shorthand.  The truth is I think it goes deeper than that and is instead a sort of tribalism that allows players to indicate that they are in fact “in the know” and part of the community.  Whatever the case… they exist and I have certain proclivities.  Here is my ordered list of guilds in decreasing likelihood that I would play that color combination.

  1. Golgari – aka Green and Black
  2. Gruul – aka Green and Red
  3. Rakdos – aka Red and Black
  4. Orzhov – aka White and Black
  5. Selesnya – aka White and Green
  6. Boros – aka White and Red
  7. Simic – aka Blue and Green
  8. Dimir – aka Blue and Black
  9. Izzit – aka Blue and Red
  10. Azorius  – aka Blue and White

Later that night Kodra chimed in with a comment that I expected him to make at some point.

You notice that pretty much on my list every combination that includes the color blue is sorted to the very bottom as in general it is the color that I am least likely to play at any given time.  Also note that pretty much any combination of Black and Green gets sorted pretty high given that those are my favorite colors to play.  So why then do I hate one specific color of magic.  The truth is I hate what it stands for… which is control magic.  The challenge of the color pie is that in modern magic every color has specific themes that it excels at.  Black for example plays with dead things, and also things that are just as likely to backfire and harm the player as the opponent.  Green wants to go big and go fast and stomp stomp stomp stomp.  Red wants to burn you…  GIVE ME FUEL GIVE ME FIRE GIVE ME THAT WHICH I DESIRE!  White does a bunch of things… but mostly small creatures with tricks, flyers and ways to prevent damage from being dealt.  Blue on the other hand…  while it also has a bunch of flyers… it excels at the magic of denial.

Now I will admit that pretty much every color has some form of denial built into it.  Green is good at blowing up flyers and artifacts, Red can nuke stuff…  black has a lot of straight up death to a creature cards, and white can throw creatures into time out exceptionally well.  Blue however just has a lengthy library of ways to keep you from actually doing anything.  If a control player is doing what they are intending to do… they effectively shut you down from being able to cast anything.  This means that one player is having fun tormenting you… and the other player is frothing at the mouth and wanting to flip the damned table.  Blue players tend to couch this commentary as that they like doing tricky things, but those tricks are played at the expense of someone else’s fun.

Don’t get me wrong I have played control before and fiddled around constantly with my “Mill” deck for years.  For the uninitiated “Mill” is a deck style named after the card Millstone that forces the player to place the top two cards from their library into their graveyard.  One of the alternate win conditions in Magic the Gathering is that when one player cannot draw a card they lose the game.  So in Mill you are playing a constant stream of cards that force the player to discard over and over until they have nothing left.  Right now there is a card called Persistent Petitioners that if you have 4 of them in play…  can force the player to mill twelve cards at a time.  Sure it is weird and entertaining the first time you encounter it…  but if you keep encountering it the fun wears off for everyone but the person playing the deck.  Ultimately the reason why I do not enjoy Blue… is because too often the fun of a control player comes at the expense of everyone else.

Fun Police

Of note this is also why I generally do not like broken combos like Krark-Clan Ironworks that if encountered you might as well just concede and move on with your life.  There was an unlimited combo in Amonkhet that involved players creating a bajillion cat token creatures.  The first time I encountered it…  I let it play out just to see how nonsense it could get.  Notice the opposing player has an army of token creatures…  and is at 183 life to my 15.  Once again this was entertaining the very first time I encountered it, but not at all from that point forward and if I even got the whiff on the wind of someone playing this combo…  I could concede out and move on to the next match hoping for something more manageable.  The players who love combos like this feel a sense of gratification for breaking the game…  and everyone else just feels like the game is dumb for allowing something like that.

The times I am happiest playing Magic the Gathering is when you have some random back and forth interactions, the type that you see often among brand new players.  I love two people sitting down with a bunch of random jank and hoping to succeed, and I guess that is why in general I prefer draft formats for the randomness.  I’m working on a pauper singleton league at work as I have said before, in part because those constraints do a lot of things to stamp down power combos.  If Arena had a format where they literally gave you a randomized deck that aligned to some basic color themes…  that would probably be my favorite format ever.  I think ultimately I am chasing the joy we felt first playing this game when we absolutely did not know any better and had six of us sitting around a table playing in a grand melee.