Unintentional Spiderman

Unintentional Spiderman

I had every intent of doing some World of Warcraft faction farming last night, but I ultimately did not really follow up on those plans.  When I got home we wound up running a couple of errands and going out to eat, and by the time we made it home I largely planted myself on the sofa and roamed around Project Gorgon some more.  Yesterday I looked like I was wearing some urine soaked bandages…  and today I am essentially the stuff of nightmare as some sort of living web creature.  The armor designs in this game are “interesting” but I have seen some completely reasonable options that give me hope that maybe just maybe I won’t look like an experiment for the entire time playing.

Unintentional Spiderman

A couple of things have transpired since last playing.  Firstly I realized that psychology is a combat skill, and apparently pairs extremely nicely with swords…  also freeing up my second hand for a shield while using it instead of needing to hold a bow.  I kept getting gear with both swords and psychology on it… and never could figure out how to level it.  I thought that it would involve talking to people since everything in this game seems to have a skill but after a trip to the wiki I realized that I needed to be assigning it to my secondary attack.  After doing so…  I started questioning the parentage of my enemies and applying damaging taunts that seem to debuff them making the sword hits a little easier.

The other thing that transpired is that I took a trip back to the starter island after figuring out which sequence of prompts would get me to that location.  This allowed me to do the hangout I missed…  get my louse comb and finally remove the lice debuff that I picked up by fighting a mangy wolf somewhere along the lines.  This also allowed me to venture down into the starter dungeon, defeat the monster that the game gives you tons of warning about…  and find a back way out of the dungeon because apparently previously I didn’t go down anywhere near deep enough.  It turns out there are two ways off the starter island…  one of which is through a series of spider infested tunnels that ultimately leads to a place called Serbule Hills.

Unintentional Spiderman

Of course this zone connects directly with Serbule proper which allowed me to get back to town and do some turn ins…  all without needing to take the return trip from the island.  The only problem with this concept is that the route does not go the other way quite so easily because there is a wall in the dungeon that requires someone from the Anagoge Island side to open it.  However while sitting there inside the dungeon the door was opening constantly so in practice you should be able to use this route to get back to the island if you ever need to.  As far as Serbule Hills… I personally found it way greener pastures than Serbule proper with a seemingly higher mob density and way more interesting camps to hunt.

I was introduced to the games version of the Froglok…  the Ranalon.  They are a race of fish creatures that don’t necessarily want open war… but absolutely have no interest in peace as they attempt to displace all of the other races.  They have these one eyed flying manta ray looking creatures called the Scray that they treat like guard dogs, and I now have quests to kill plenty of both.  Over in Serbule Hills I was also able to finish a bunch of quests that I picked up in Serbule Keep but struggled to find the appropriate spawns for like Deer and Tigers that actually drop eyeballs.  I see in my near future a bunch of time exploring this zone which is honestly a short jaunt away from the Keep and my normal hunting grounds.

Project Gorgon

Project Gorgon

I am not entirely sure why, but this weekend I decided to buy into Project Gorgon on Steam.  Now in theory I could have been playing it for free all of this time given that based on the titles I have…  I played both in Pre-Alpha and Alpha.  I remember picking up the game in the past and finding it undeniably charming… but also very raw and unpolished…  which was not something I was looking for at that time.  However with several games either out or on the horizon that seem to be vying for the “Everquest Nostalgia” demographic…  I thought I should probably give it another shot.  Knowing how shoestring of a budget the game has been lead me to just go ahead and purchase it on Steam even though in theory I could have still logged in via my original account that I linked to while setting the game up.

Project Gorgon

Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.  This can be a bit maddening if you are not in the right mindset, but in doing so the “newbie island” helps to set your focus on how this game works.  There are clues and directions out there…  but you need to spend time pouring over quest text and scribbling down notes as you go.  Which is handy because they do in fact give you an in game notepad to do so with.  One of the sequences on the island involves going around and scribbling down coordinates that you will ultimately need later on, and not writing down the correct coordinates could have dire consequences.

Project Gorgon

I am extremely late to the game, because I know that some of my friends have been playing for ages.  However I still felt like I needed to talk a bit about it this morning to try and explain why it is so damned charming.  Compared to modern MMORPGs this is going to feel extremely spartan but I believe that is in large part the point.  This is a game where everything has an equivalent skill that can be raised, including death…  and a game where you have no classes or true levels to speak of.  You go out into the world and do things, and those things ultimately give you skills…  which you then blend together into something resembling your own personal “class”.

For example everyone can have a primary and a secondary combat skill.  I’ve chosen sword for my primary and bow for my secondary allowing me to play a EQ ranger sort of flavored character starting combat off with ranged attacks and finishing it up close and person with sword slashes.  I could have gone with other options which would have had their own leveling system and their own sets of attacks.  I’ve not actually encountered anything that would come across as traditional magic in the game, but I am certain it is in there…  just has to be discovered and unlocked like everything else seems to be.

Project Gorgon

I am currently in a mode where I am just not sure what is useful and what is not.  It seems like everything that drops can in theory have a use…  but I may not be able to discover it yet because I lack the skill to do anything with it.  I spent a large amount of time yesterday learning how to cook and garden so that I could ultimately create some hashbrowns…   to gain favor with an NPC to be able to do something else.  Similarly there are half a dozen combat quests that I am slowly chipping away at as I go out into the world and take down mobs.  There is a significant amount of learning the lay of the land going on…  which of course has its own skill associated with it called Cartography… that increases as you clear the fog from various areas of the map.

Project Gorgon

Like I said literally everything seems to have a skill associated with it that can be raised and that will ultimately unlock abilities if you get them high enough.  Combat right now can be extremely challenging because there is no formal “con” system like Everquest or DAoC had to guide you.  In theory you need to fight something… before you can really determine if you are strong enough to be able to hunt them regularly.  Since Death is its own skill…  dying over and over to something eventually makes you heartier and raises your maximum health and in theory doesn’t seem to have much in the way of negative effects.  There is some sort of a hardcore mode that acts more like Everquest or a similar game…  but that is not a thing I will ever be enabling.  What makes it even more entertaining is that you gain “Bonus Death Experience” for dying in new and interesting ways…  turning it into a bit of a mini-game to see if you can figure out new ways that you can shed the mortal coil.

Project Gorgon

Anyone who played Everquest during the Shadows of Luclin expansion will recognize this scene…  with lots of vendors lined up in an area that looks very reminiscent of The Nexus.  The positive here is that each of these stalls is an NPC that can be rented by the players allowing for a much better shopping experience than players having to AFK all day to sell their wares.  One of the things you are going to need to get used to in playing Project Gorgon… is that it is a much slower paced game hearkening back to an era where there was plenty of time to throw out chat messages in between attacks in combat.  As a result from what I hear there is an amazing community that has grown up in the game and based on the forums at least… I would say they are more than willing to help new players get started.

There are certain aspects of the game that really lend to this…  for example it uses an EQ item drop system allowing players to just throw something on the ground that anyone else can pick up.  As a result there are often tons of viable items just laying around in town that high progressed players have discarded because they are not actually worth trying to sell.  One of the concepts that is hard to get used to is the fact that vendors have a limited amount of gold on them, and each of them will only buy certain items.  There is one vendor in town that will buy pretty much anything…  but you are going to run her out of gold very quickly and have to wait seven days real world time for her funds to regenerate.  This means that you need to get to know which vendors are the best options for buying which items…  either that or just drop it on the ground for someone else to use.

Project Gorgon

Another really interesting system in the game is that you can “Hang out” with certain NPCs while offline, allowing you to do some measure of progression while not logged into the game.  You can only have one of these activities selected at a time and as far as I can tell you don’t need to be anywhere near the actual NPC when you log out to make it happen.  For example in the first image of this post there is a little note at the bottom the screen saying that I finished hunting Myconids with Mushroom Jack, which was a 4 hour long Hangout I chose before logging out for the evening.  Generally speaking you need to get to a certain faction level before these start opening up with NPCs, but doing so gives you an interesting way to push up their favor and also potentially gain items.

It took me awhile to figure this out, and in my sluggishness at arriving at this conclusion…  it lead me to miss out in a very important item on the newbie island that I am deeply wishing I had.  In fact I am starting a second character just to try and get said item…  and in theory will swap it over via the extremely expensive shared account storage.  The only problem I see with the game right now is that since I seem to be able to eventually learn how to do everything…  I question the need for alts.  At some point during my play through I decided to drop unarmed combat as my secondary attack and pick up a bow…  and even though it was grossly behind in skill I seemed to be able to catch it up quickly.  If you have the time and money… you seem to be able to do every possible tradeskill…  so I question what the hook is for running up additional characters?

Project Gorgon

Over the course of the weekend I played eight hours of the game, and in doing so have become hooked.  While doing this Tam was apparently playing Shroud of the Avatar, which I myself booted up last night to see how the two compared.  They are both vying for that 90s era early MMO nostalgia… and quite honestly Project Gorgon scratches the right itches for me personally.  Shroud was extremely well funded and had a relatively large development crew to create…  but comes off as this extremely janky product.  Project Gorgon however has at its core a husband and wife development team, and a composer…  and a relatively low funded kickstarter…. and comes off as this completely charming and competent version of that Everquest era game that ultimately FEELS better to play.

Sure it needs more work, for example the game consumes a ton of system resources… far more than it should for the level of graphical fidelity.  However client optimization will come in time, and based on the little note you see before logging in the team realizes that is a problem.  However what is there is extremely sticky, and extremely impressive for such a small development team.  I feel like I have barely scratched the surface of the game because each time I play I figure out something new.  Hell there are entire areas of the first major zone that I have not explored…  and with it likely NPCs that I have not talked to or encountered.  Ultimately this game is not going to be for everyone…  but if you ever wanted to see what playing Everquest felt like back during the early days Project Gorgon is a great starting place.

Generations Revisited

Generations Revisited

One of the things that you learn about me pretty early on is that I am prone to doing nonsense things.  One of those recent things has been trying to get the Citra 3DS emulator up and running to see how well Monster Hunter games work on it.  One of the things that I have wanted for awhile is for the ability to play the older handheld monster hunter games with a proper controller and on a larger non-handheld screen.  Yes I realize this literally goes against everything about the 3DS as a console platform, but I secretly wish that Nintendo would release something similar to the PSTV that is essentially a 2DS that hooks up to your television.  Similarly…  I pretty much exclusively play the switch in docked mode with a pro controller so maybe the whole handheld experience is lost on me.

Citra is an emulator that tries really hard to skirt that line between legal and illegal by forcing users to dump significant amounts of base information from a 3DS unit running a custom firmware.  I am not going to talk about this process, nor am I going to talk about the other ways around this process, but suffice to say that installing Citra is just the first step in many along this path that most assuredly leads to madness.  I’ve seen some stuff…  that is all I can say about that.  Which is made even more insane when you realize that I have a 2DS XL and a 3DS XL with the Monster Hunter Generations Cartridge that I can play easily any time I want to boot it up.

Generations Revisited

Emulation has always intrigued me…  especially once you enter the realm of 3D games because generally speaking if you have enough horsepower you can run the games in a way nicer state than you can on the original device.  For example I am running Citra at 3 times the resolution of a native 3DS at 1200×720 which graphically still looks a little dated by way sharper than things do on the handheld itself.  This also allows me to do things like take screenshots…  which is something I find myself sorely missing when I am playing on the actual proper handheld systems.  There was in theory a way to do this through MiiVerse that has now been shuttered, and the only other way I believe is through a capture card that generally costs about $200 to get installed.  In theory there is a custom firmware option as well, but I am sorta afraid to do that on my primary system.

The trickiest bit of the configuration that I had was getting Citra to recognize my Xbox One controller inputs.  There is a standard push key to configure button type interface, but for whatever reason it was not actually recognizing input.  After some googling I found a work around which was to take someone else’s direct-input controller config and paste it into my configuration file.  For the curious this file lives in “C:\Users\[YourUserName]\AppData\Roaming\Citra” or more quickly you can just type %appdata% into the run prompt to get at least to the roaming directory.  Inside of the Config directory there should be a file labelled “qt-config.ini” and at the top of that is a controls block.

[Controls]
pad_a=65
pad_b=83
pad_x=90
pad_y=88
pad_l=81
pad_r=87
pad_zl=49
pad_zr=50
pad_start=77
pad_select=78
pad_home=66
pad_dup=84
pad_ddown=71
pad_dleft=70
pad_dright=72
pad_cup=73
pad_cdown=75
pad_cleft=74
pad_cright=76
pad_circle_up=16777235
pad_circle_down=16777237
pad_circle_left=16777234
pad_circle_right=16777236
pad_circle_modifier=68
pad_circle_modifier_scale=0.4000000059604645
button_a=”button:1,engine:sdl,joystick:0″
button_b=”button:0,engine:sdl,joystick:0″
button_x=”button:3,engine:sdl,joystick:0″
button_y=”button:2,engine:sdl,joystick:0″
button_up=”joystick:0,engine:sdl,direction:up,hat:0″
button_down=”joystick:0,engine:sdl,direction:down,hat:0″
button_left=”joystick:0,engine:sdl,direction:left,hat:0″
button_right=”joystick:0,engine:sdl,direction:right,hat:0″
button_l=”button:4,engine:sdl,joystick:0″
button_r=”button:5,engine:sdl,joystick:0″
button_start=”button:7,engine:sdl,joystick:0″
button_select=”button:6,engine:sdl,joystick:0″
button_zl=”engine:keyboard,code:49″
button_zr=”engine:keyboard,code:50″
button_home=”engine:keyboard,code:66″
circle_pad=”engine:sdl,axis_y:1,joystick:0,axis_x:0″
c_stick=”engine:sdl,axis_y:4,joystick:0,axis_x:3″
motion_device=”engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0″
touch_device=engine:emu_window

Simply paste over this configuration and you should be good to go.  You might want to tweak the sensitivities in game a bit because right now my Xbox One controller is way the hell more responsible than a stock 3DS.

Generations Revisited

All in all I am pretty happy with the results and while sure… I could be playing Monster Hunter World on the PS4 instead of messing around with Citra and Monster Hunter Generations…  that is not the way my brain works.  Sure the menus are all very pixelated and sure the textures look wonky at times…  but the base 3D models look so much smoother than they do on the console.  I have no clue why I suddenly feel the desire to play all the things when it comes to Monster Hunter…  but I am likely going to try and get the PSP game running on my PSTV to see how that one handles as well.  The risk of a post like this is that I am likely going to start getting a bunch of comments asking me how I did this and if I can send them files…  the answer is a big nope.  I am existing in a weird grey area in that I have all of the components needed to make this work naturally.

You know how all of those videos will say “this is for educational purposes only”, in truth that is sorta why I think I mess around with stuff like this.  I know soon I will get bored and wander off as the next shiny thing attracts my attention, because I am no longer playing Monster Hunter Online or Phantasy Star Online 2…  things I had to go through a bunch of work to make functional.  I think I like doing these silly ventures because it feels like I accomplished something interesting.  Its the core part of my brain that used to always keep changing Linux Distros on a second machine here at the house, because ultimately I guess I have a strong tinkerer instinct.

Mythical Nonsense

Once again I do not have an awful lot to talk about this morning.  I’ve been having some insanely detailed dreams the last few nights.  For example this past night I was in an office building that they purposefully hid the elevator in, and I remember thinking in the dream that this is so bizarre given that most buildings essentially direct you there.  The reason why it was hidden is because each time you shifted between floors you shifted between decades in time, so as you traveled up you were going back in time.  Essentially the staircase was of the utmost prominence in the building because if you rode the elevator up, taking the stairs back down allowed you to exit the building that existed in that time.  This is one of those cases that most of my dream was consumed on the setup of this premise and then we never actually did much of anything with it because the alarm went off.  The thing is I either tend to have no memorable dreams at all… or wildly vivid ones like this one.

As far as gaming news… I spent most of my night working on either faction in Argus or catching up my Orc Deathknight.  One of the things that happened yesterday is that more or less we assembled a team of mythical madness.  At this very moment it looks like we have…

  • Protection Paladin
  • Unholy Death Knight
  • Mistwalker Monk
  • Fury Warrior
  • Frost Mage

While a little heavy on the melee that sounds like a perfectly reasonable group as far as I am concerned for pushing Mythics.  I originally had planned on playing my Orc Warrior which is my best geared character…  but then that would have lead us to have two Fury warriors.  As a result I swapped to my Death Knight to in theory provide a bit of battle rezzing if we need it.  In theory this is going to work I think… we just need to sort out a good time to actually start.  The thought is a one night a week thing and start pushing up keys as far as we can get them.  The idea is to ease into this so we don’t need a ringer, and in theory maybe get some gear along the journey.

This is honestly as close to raiding as I think I want to do for now, and I am interested to see how this process goes.