MMOs Worth Playing – Everquest II

Perforated Week

MMOs Worth Playing – Everquest IIThis week was a strange one, because it essentially consisted of two Mondays and two Fridays since I was off Wednesday due to Veterans day.  This week also pretty much was completely lost to Fallout 4.  So I contemplated just doing another post about that and skipping the MWP feature for a week.  That said I decided to fall back on an “oldie but goodie” that I could write about without much prep work.  Once again the MMOs Worth Playing section by intent is to highlight some of the awesome games out there, that maybe don’t get as much love as I feel they should.  This has been the pattern other than last week when I did a special BlizzCon edition, and this week we are continuing that pattern with some talk about Everquest 2.

Launching Against a Juggernaut

MMOs Worth Playing – Everquest II

When it comes to underdog games… it would be near impossible to find one that more fits that title than Everquest II.  Back in 2004 there were two games vying for everyone’s attention… the sequel of sorts to the wildly popular Everquest and the newcomer with a strong pedigree World of Warcraft.  By the time we got to November of that year… there was quite literally one game on everyone’s minds…  and it wasn’t the return to a calamity stricken Norrath.  EQ2 had the misfortunate of launching sixteen days before the game that would for the most part change the landscape of MMOs.  I was pretty torn as to which game I would end up playing, and I even pre-ordered Everquest II and spent a good deal of time in the alpha and beta processes.  However when it came time to launch…  there were a few people from my EQ1 days that were going to be playing… but the vast majority of my friends were simply waiting for World of Warcraft.  So since money was very much a thing back then… I simply didn’t pick up my EQ2 pre-order and waited for the coming of Azeroth.

Roughly six months into that experience however I got a patch of wanderlust like I always do and drug a group of friends over into Norrath and found that I really liked the game.  Just as I know eventually I will be playing World of Warcraft again, I will also be doing the same for Everquest II.  The sort of experience it provides is just different than you would find in most games.  For me at least the magic is the setting.  Norrath is world I am deeply nostalgic of, and with it comes little references to the good times I had in Everquest.  I realize for many at launch this was a huge problem… because instead of continuing where Everquest left off they chose to reboot the world of sorts and bringing the players in after the moon Luclin had exploded raining down shards around the world.  This event sundered the world causing it to break apart into small islands, and much of the theme of Everquest 2 has been one of exploration and rediscovery.

Unearthing Greatness

MMOs Worth Playing – Everquest II

The players are helping to recover the lost grandeur of the past, and with that we are uncovering locations that I remember extremely well in the original Everquest.  The big thing that spoke to me about the game however was the epic scale.  These zones are huge… so huge that often times they are made up of several distinct sub zones that all exist together in one seamless area.  What makes them work so well is the fact that they are really content dense, with all sorts of hidden treasures and events stowed in between what would normally be something you simply rode past.  One of the things that made EQ interesting was their construct called a “Ring Event”, which involved fighting certain mobs… which would spawn other mobs… which would ultimately culminate in a boss.  So as you wander the world, you never quite know what thing you are killing might lead to something far more interesting spawning.  I remember one of these particular in Nektulos Forest, that ultimately lead to a rare named boss that was used for a quest.

Another aspect of the game that I have always loved that follows this exploration and recovery feeling, is the Heritage quest.  These are truly epic quest chains that tend to require twenty or so discreet steps to complete and often involve you spending a considerably about of time crawling through dungeons and catacombs to find bits.  Each of them represents the attempt to uncover an item of fabled power from the old world, and as a former Everquest player…  I know almost every single item referenced by heart.  What makes them even cooler is that they function dual fold when you complete one.  For starters you get a really nice piece of gear that at the level you can get it serves to be some of quite literally the best gear you can get.  However when you out level it, you can turn it into a trophy item that you can then put in your player housing to remember your journey.  So it feels really cool to walk into your house and see all of these past accomplishments displayed in physical form.  Each item you hang on your wall or stash on a shelf is a memory of an event that you did in game, which makes the whole thing feel more important than simply earning points or titles.

Rich Systems

MMOs Worth Playing – Everquest II

Everquest II is this impossible game, because quite literally I don’t think it could have ever been created in today’s climate.  So much time was spent on systems that feel casual and exploratory gameplay, that enrich the player…  but don’t really make up much of an “endgame” in the traditional sense.  I just mentioned housing and that is absolutely a crucial one.  Dark Age of Camelot was the first time I had experienced player housing, and I knew that I was absolutely hooked.  The problem there is it took up large tracts of physical real estate in the world.  That meant a limited number of players could ever have housing, because there were a limited number of deeds available.  EQ2 went in a completely different direction, and at first I was not terribly certain of it…  and later I have come to realize it was a stroke of genius.  Instead of making housing exclusive… they simply made it part of the base gameplay experience by giving you an Inn Room that serves as your first house while going through the early levels.  From there the player gets used to the notion of checking into their room periodically and quests giving them items that they might want to display there.

MMOs Worth Playing – Everquest II

As you progress you can keep getting cooler homes with significantly more expensive weekly upkeep costs.  While player housing is awesome… where the game really shines is the introduction of Guild Housing.  In each guild I have been in, the house became a hub of activity for its members.  Due to the ability to place crafting machines, bankers and brokers all in the hall… it means that there will be a constant flow of players coming in and out as they do their business around the game world.  While it might seem silly… because we already have an always on guild chat… but seeing players in their physical avatar form just feels different and almost magical.  There are tons of people in the game world that I might talk to on a nightly basis… but it could be weeks before I actually cross paths with their characters in game.  Having this nexus meant that the guilds were actually more communicative that they might have been were it just left to text only conversation.  There was also always the added benefit of having some shared goal that the guild as a whole could work towards.  I remember doing all sorts of things that could grant “status” in the guild, which then could be spent as a currency to help pay the expenses of owning the guild hall.  Contributing status made it feel like I was helping… even though what I was actually earning was just a drip in the bucket comparatively.

Overwhelming Content

MMOs Worth Playing – Everquest II

I could literally write one of these posts a week, for the next few months and not have scratched the surface of talking about everything in this game.  The game is nearing the launch of expansion number Twelve Terrors of Thalumbra.   In the same time World of Warcraft has had six expansions, and this is not counting the mini adventure packs, which I believe there have been four or five of at this point.  The amount of content of all types that is available is just completely mind boggling, and at any given level you usually have multiple paths that you can take to get to your goal.  My favorite part about the game is that they still have public dungeons.  This is the aspect that made the original Everquest feel so vibrant to me, was that you could go into these super dangerous areas with your friends… that were huge NPC warrens that felt like working areas.  If you went into the kitchen, then you found a chef… if you went into the dungeon… then you found a jailer or a warden.  It felt like we were actually raiding bases, rather than taking a theme park ride where at the end we got loot for our trouble.

These big public dungeons were places you could just go and hang out with your friends… where the difficulty level was enough to make bringing friends along for the fun worth while.  All of which made it all the more enjoyable when you finally reached a level of gear where you could actually go into these places and survive by yourself.  I remember the amazement the first time I saw a friend soloing Sebilis for example in Everquest… and then was shocked when I reached the point where I could solo tough mobs like the Sand Giants in the Oasis of Marr.  Everquest even in its more modern version is really good at setting up these goals that you want to go back and achieve later.  If you can’t take on this monster now… then you will likely go back later and get revenge on it when you can.  I’ve talked before about how fear is missing from games… and wandering these public dungeons brought it back.  That if you were able to keep up with the spawn rate, you could stay in there in a tentative state of safety… however if one thing went wrong…  you were running back in after a death.  That era in games seems to be all but extinct at this point.

Dated But Good

MMOs Worth Playing – Everquest II

At this point Everquest 2 is feeling its age, and with recent Daybreak mess… it is unlikely that this is going to change at any point in the near future.  The engine is old, and has not had the benefit of having frequent face lifts in the same fashion that World of Warcraft has.  As a result the model detail is a little off, and the world building itself can feel a little cludgy in the early zones.  There however is an amazing artistry as each time they release an expansion they push this old engine beyond its limits and find new ways to keep this game interesting.  This is absolutely a game that I would suggest everyone play at least once, but in doing so you have to go into it knowing that you are essentially playing an artifact of a bygone era.  They simply do not make games like this one any more, and to some extent I am regretful of this fact.  The amount of detail that can be found between its cracks is enough to drive you completely mad if you try and assimilate it all.  If you do start an new character I highly suggest you either roll in the Neriak/Darklight Woods starting zone or Kelethin/Greater Faydark… because as the game went on they got significantly better at doing the starter experience.  If you do end up trying the game, I would love to hear your own impressions.

 

Joys of Exploration

Hole in the Bedroom

Yesterday was a strange day, largely because it felt like I was having to be part of something that I had no control over.  Wednesday was of course Veterans Day, and as is usually the case I get it off work.  Which I immediately thought would be amazing… since I had Fallout 4 to keep me company.  The problem being that they did not in fact install the door in the bedroom Saturday like we thought they would.  As a result they needed a new target date, and since I was going to be home anyways… we ended up with Wednesday.  So I spent most of the day trying to play Fallout 4, without allowing myself to get too engaged in the game play as to miss the extremely subtle knocks that they needed my help with something.  The problem is… when there is constant hammering… it is impossible to get a knock from just more hammering.  We gave them my text for this reason… or at least for the reason of contacting me directly, but alas that didn’t actually do much.

The scariest moment of the day was when I went down to check on progress and there was a huge gaping hole in the side of our house.  It looked like they had to take a lot more than they originally planned and I am sitting there trying to sort out how it is all going to go back together.  However by evening they had a door installed and we had moved all of our stuff back in place around it.  The awesome thing is it works beautifully and we had this cabinet next to the door that we were concerned might impede it.  However it seems to swing open just fine with the cabinet in place, which means…  we are going to now have to do something major to our back yard to also make it more inhabitable.  I have a feeling that my wife at least is going to want to build some sort of a proper patio just outside the bedroom for sipping coffee in her rocking chair or similar activities.  We are hoping there will be enough of a gap between them finishing their project and the waste company picking up the dumpster that we can maybe throw a bunch of crap away from the back yard.  At the very least I can almost see the end in this project in sight… and maybe just maybe there will be a point on the near horizon where I can park in my own damned driveway.

Meandering

Joys of Exploration

According to Steam I am now 18 hours into the game… and at this point I have done next to nothing.  My quest driven friends are talking about this thing they did or that thing they did…  but me…  I am building a town.  I’ve always played Fallout with a base builder mentality even though it was never really terribly supported.  Being the horrific pack rat that I am, I largely played in a pretty predictable manner.  I would roam around the wastes until something caught my eye, and then go explore it.  During the course of exploring it… I would end up filling up my own inventory and that of my companion…  in this case Dogmeat.  Then I would fast travel back to base… dump the items I found into a series of containers that I used for sorting such things, rest up if I was low on hit points… and then venture out again.  For the Walking Dead fans…  I play the game much like Morgan was living his life…  making sure to clear everything before moving on.  There is a sense of accomplishment at knowing that you took down every raider in a camp, or got every drop of good out of a complex you just explored.

Joys of Exploration

What makes this all so much better this time around is that for the very first time…  it feels like I am making the wasteland a better place.  In the past becoming the “Savior of the Wasteland” largely involved killing everyone that did not believe like you did.  Which I am sure helped the fledgling towns, but it didn’t feel like I was doing more than being a gun for hire.  This time around I can build up settlements, and recruit new settlers giving them a nice place to live and the safety of decent protections.  I feel like town by town I am actually fixing the problems that were there, and setting up a better way of life as I blaze through the map.  “Blaze” might be the wrong word… because realistically at this point I have seen next to nothing.  I am largely just fiddling in the same corner of the map that I started in.  There are still a bunch of things that I have quite yet to figure out…  like how magazines and bobbleheads work this time.  So far I have found a single bobblehead, and a handful of magazines.  I am also not 100% sure how much I like the talent system which seems a bit more arcane than simply slotting points in skills.  Regardless… I am hooked beyond reason and look forward to little else than coming back home tonight after work and exploring some more.  This game so far… is exactly what I hoped it would be and more.

 

Fallout First Impressions

Non-Spoiler First Thoughts

Fallout First Impressions

War Never Changes…. and neither does Fallout, and that is a statement I mean in the best possible way.  When a sequel to a beloved franchise is released, you never quite know if you are going to get absolute greatness like Skyrim… or if you are going to be stuck with a Master of Orion 3.  For those who loved MOO3 I apologize… but that game was horrible and broke from far too many of the tenets of the original franchise.  Fallout 4 however… keeps all of the best features from Fallout 3 and New Vegas… and applies a next generation coat of paint and features to it.  If you have been an aficionado of Bethesda games for very long you will notice that several of the really nice features of Skyrim have been implemented into this engine.  Everything from the loading screen item previews…  to the ability to favorite weapons and swap between them quickly in combat… are direct lineage to Skyrim.  What you also get is some genuine evolution of the engine, in the form of just how content dense the world is and how much of it can be fiddled with.

Fallout First Impressions

At this point according to Steam I am roughly four hours into the game, and I have to say… that was the fastest four hours of my life.  I mentioned yesterday that I did not stay up Tuesday night to play the game, but instead had to wait until after work yesterday.  Additionally we have contractors coming to the house to put a door in our bedroom today…  so we had to do a lightning round of cleaning before I finally got to sit down and play with my precious.  From the moment I set down… every time I was aware that time had passed…  it was an hour and not fifteen minutes like I had thought.  Most of that time was spent not actively doing any quests or following the story line really.  The first handful of events happen to play out in a pretty organic fashion, and I apparently followed the story line to a point… without really meaning to.  I remember watching the demo footage from E3, and I have for the most part made it through the sequence that they showed… which happens pretty early in the game.  It gives you a neatly framed vignette that allows you to understand some of the forces in the world that you are contending with.

Packrat Friendly

Fallout First Impressions

For me at least the best part of this game is that they have taken things to essentially their logical conclusions.  If you are living in a world with limited resources, then essentially everything you come across could be useful.  In the past I was a horrible packrat and constantly on the brink over being overburdened.  Why was I carrying fifty coffee mugs…. who knew… but I might need them someday.  Those tendencies are absolutely paid off in full in this game because quite literally every piece of crap you find in the world is useful either to modify your weapons and armor… or to construct things for the new base building side game.  Pretty early on, you end up in the neighborhood you once lived in.  This then becomes your base of operations allowing you to scrap materials there, and build new structures.  As you venture out into the world you find survivors that you can invite back to your little sanctuary, and in a fashion very reminiscent to State of Decay you have to watch after their well being and their defenses.  I am assuming as your settlement gets bigger you will become the target of raiders and the like trying to take your hard earned resources.

Fallout First Impressions

The other big noticeable change in this game is that everything seems more dangerous.  Radiation is a real problem this time, because instead of causing you to lose health over time… it reduces your maximum health pool.  All of the old baddies are also more deadly…  Bloat Flies move more erratically, Mole Rats can burrow under ground and pop up when you least expect them…. and move insanely fast…  and there are new dangerous like giant mutated mosquitoes.  All of this and more I have encountered within a short radius of where you actually start the game.  Everything I am talking about is within visual distance of the Vault 111 entrance.  Essentially this is a game that is going to eat every waking moment for a long while…  because right now I feel like I have not even begun to unwrap the wrapping of the game… let alone actually dip below the surface.  The big takeaway is that it is the Fallout game play that you either love or hate… with more advanced systems and more fluidity of character movement and actions.  Everything “feels better” and I know this largely because I played quite a bit of New Vegas Tuesday night as a sort of placebo for Fallout 4 while waiting on it to unlock.  The changes are extremely noticeable, even from the level the engine was at during Skyrim.  I’m now going to shut up about my impressions… and launch the game and lose myself in it again.

 

 

 

Waiting for Apocalypse

Seasonal Hunter

Waiting for Apocalypse

Last night was the tale of me doing a bunch of things to avoid thinking about the fact that I was not yet playing Fallout 4.  Throughout the day people were unlocking it through either legitimate means of happening to be in the right time zone… or through some chicanery.  If you have access to a VPN tool, you can in theory make your system look like it is from a time zone where a game has already unlocked.  This means however that you have to stay connected to said VPN the entirety of your time playing the game… either that or go completely offline.  Thusfar Steam seems to have turned a blind eye to this practice but my fear is that someday… they won’t.  I ultimately value my Steam account far too much to risk losing it just to play a game a few hours early.  So as a result I was like the rest of the nation waiting on midnight eastern time for the game to unlock here.  The problem is when you want to be playing one thing… and can’t…  nothing else really seems that much fun.

I instead decided to work on some things that I had been meaning to do.  Since the BlizzCon madness of the weekend I had been poking my head into Diablo 3 periodically, and before the season 4 crunch had played out for us… I managed to get a Demon Hunter within a stones throw of 70.  In fact I was sitting at 68… which ironically is exactly the point at which I got my non-seasonal Monk.  I oped to work on grinding out that last little bit so that I could at least say that I finished both the Warrior and Demon Hunter during the season.  While I had some fun with the Hunter, I doubt I will play one again because in truth… it really just is not my style.  My final play style centered around using whatever ability generated a ton of hatred… and then using that to fuel the fan of knives attack and rapid fire, and through a combination of those two I could pretty much burn down anything.  I dinged 70, crafted a ton of gear…. and now my hunter is probably going to sit in this state for eternity.  At some point I would really like to finish up the Monk just so I can check that one off the list.  That leaves only the Wizard that I have never gotten close to capping.

Pre-loading is a Lie

Waiting for Apocalypse

The tale around Fallout 4 is a little bittersweet for me.  Months ago I was happy as hell to have managed to get one of the rare elusive Pip-boy edition pre-orders.  The problem being… it was silly expensive, but was going to be a one time only type thing.  I have long wished I had gotten the bobble head version of the Fallout 3 collectors edition with the metal lunchbox.  Fallout is one of those franchises that really gets me as a player… and since saving my pennies in college to buy the first one at Wal-mart…  it has been one of those games that will just consume all of my time for a period of months.  The problem being… in the meantime we have had a whole slew of unexpected expenses, not the least of which is the home renovation that we are going through.  As such I ended up doing the adult thing… cancelling my Pip-boy pre-order and going with the significantly cheaper Steam version of the game.  The positive is however that I was able to pre-load the game… and in theory play it last night.

I say “in theory” because while I struggled to stay awake until 11 pm central…  when I finally was able to hit play a whole other process started of “unpacking” the game.  At times this said it was only 13 minutes away…  at other times 4 hours…  because in truth the system had no clue how long this would actually take.  After about ten minutes the progress bar was less than an eighth of the way through so I finally gave up and went on to bed.  This morning however I got in and played through the first little bit of the game allowing me to create a character and at least get my family into the vault.  This game is so damned pretty… but more than that the motion and movement just feels better.  One of the many things I did last night to pass the time was to start a new game of Fallout New Vegas… and I had forgotten how much NOT a shooter that game was.  I still love it immensely but the movement and motion felt pretty damned stilted.  This however controls beautifully, and I was shocked to see my fairly old machine being able to run it on what it suggested as Ultra High.  We will see just how well that actually works once we leave the vault and venture out into the world.  But alas that will have to wait until after work tonight.