Luck in Alex

What Happened to Bel Folks Stuff?

I figure at this point some of you out there have to be asking yourself this question.  Quite honestly I am not sure what has happened, other than the fact that I am still fighting a bit of a funk.  With AggroChat I am supported by my cast of friends, and we have a specific format that we follow…  and that takes a lot of the pressure to perform off of me.  With “Bel Folks Stuff” I have to be “On” the entire time we are recording.  The end result is a much more draining experience, and I have to be in a certain mindset to make it work.  I walked back and forth on this point in my mind numerous times.  I still have a long list of people that I would like to have on the show, but do I force it just for the sake of keeping what passes for a schedule?

So far the answer I have kept giving myself is “No”.  This blog…  I can make a post out of thin air, but when it come to a podcast…  that is not a skill I have achieved yet.  The podcast and the idea behind it are not dead yet though, even if I am going on two months without a show.  In part I did not set a strict schedule because I wanted the process to feel natural and spontaneous.  The problem being that in order to get this sort of approach I have to be feeling up to the challenge.  Since Blaugust is this big challenge about creating regular content, I thought it was also important to talk about my own failings.  While we are running like clockwork with AggroChat, Bel Folks Stuff on the other hand is a bit of a mess.  Hopefully I will peek through whatever fog I happen to be in and will get back my moxy.  For the time between… all I really have is a heartfelt apology that I have failed to do more shows.

Luck in Alex

ffxiv_dx11 2015-08-03 06-34-19-26 Other than my odd little Minecraft mission, I had one major goal yesterday.  That was to get close to capping Esoterics and finish getting items from Alexander.  Earlier in the week I had managed to get into an Alex group with a few guildies, and in that process knocked out drops from 2, 3, and 4 leaving me only 1 to worry about.  Alexander turn one tends to be the more sane of them, and at this point it is the one that almost everyone knows how to do well.  I had mentioned this goal Saturday on voice chat, and my friend Warenwolf mentioned that he would like to go along with me.  The problem being that I took most of the day to get into the mood for doing some Alex.  However last night we zoned in together, and managed to get through it with absolutely no frustrations.  I myself needed either a Pedal or a Chain which would get me my boots or belt respectively.  It turns out that both Waren and I were on the lucky side as I won the Chain and he won a Bolt taking both of us to 182 item level.

On the other side of the goal, my adventures through the weekend have taken to 30 Esoterics away from capping.  A single expert tonight will push me over the cap, and put me in a good place for getting my weapon either Tuesday or Thursday.  Getting a new weapon is always a huge motivation factor for me.  As a habitual melee player… weapons mean so much and are essentially the soul of the class.  When you get a new one… your class for a moment feels completely new to you as you experience bigger numbers or higher threat values.  While I have enjoyed my level 180 weapon… I am more than ready to toss it in the dustbin because the 200 axe looks freaking amazing.  It is a return to the feel of the original Warrior artifact set that I felt in love with.  Right now the plan is to try really hard to grind out the rest of my esoterics on Tuesday, so that I have the axe ready for our Wednesday night raid.

Hunts are Great XP

ffxiv_dx11 2015-08-02 18-43-46-48

This expansion many of us have been following a little trick on how to make leveling feel less painful.  Clan Hunts are something that I find extremely relaxing as I pop around through several different zones taking out hunt marks and getting centurio seals in the process.  There however has been some method to my madness, and that method revolves around trying to take down as many hunt mobs as I can with a level or under leveled job.  Essentially the plan has been that for Western Coerthas, Sea of Clouds and Dravianian Forelands that I end up using a character around level 50.  Originally this was my Dragoon, until I managed to get him to around 55 and I simply did the entire course of hunt marks with him.  Now I am doing this with my Bard, and while I have not really played him other than this process… I already have him to 52.  The next two in line for leveling like this are my Paladin and my White Mage…  while the Paladin is probably going to be doable… I am questing just how easy it will be for me to push the White Mage through hunts.

What is nice about this process is that I personally focus on my hunts and not necessarily how fast I am gaining experience.  As a result it seems that I magically got to level 52 on the Bard without really trying.  Ultimately as you get higher in level those early Hunts stop paying out quite so nicely in the experience department, and you reach a point where you have to grind to get to the level cap.  However before you hit that juncture… it certainly feels nice to see your classes almost leveling themselves.  The best part about all of this is that this process feeds my ability to keep upgrading Law gear, and the other awesome happening of the weekend is that my Dragoon is a single ilevel away from being able to do Alexander as well.  In the process of grinding out my Esoterics on Tuesday, I should get enough Law to get to 170 and then I have two options for doing Alexander each week.  There are some nights I can stomach the process of tanking that place, and others that I would enjoy sitting in the backseat and dpsing more.  I would be happy if I never had to tank turn two again.



Source: Tales of the Aggronaut
Luck in Alex

Bel’s Big Adventure

Posting Late

Today I am getting an extremely late starting in getting my “morning” blog post out there.  At this point it is almost 2pm as I sit down to write this.  There are a lot of reasons behind that, in part because video takes a really long time to render.  Not to mention the fact that somewhere between streaming and now we also went out and ran errands.  Blaugust is alive and kicking and I am still shocked and amazed at the turnout.  My wife has even spawned her own version of it within the Math blogosphere without really meaning to.  I think it is pretty awesome when the spirit of Blaugust spreads to communities that were not a part of the first year.  As of this morning I had eighty four bloggers signed up and tracked on the list I am keeping.  I am still trying to catch up on day one honestly because that many blog posts…  is an awful lot of reading.  This is absolutely an amazing problem to have.

If everyone managed to make it through the entire month with a post for every day… that would mean 2604 posts pending we don’t keep picking up more people along the way.  This is really the idea is to get out there and get started on creating more content for our community.  One of the things that keeps coming up from time to time is how blogging is dead, and I love it when we can prove every single one of those naysayers wrong.  There is something magical about putting your thoughts on the page and sharing it with the world.  For me personally it is deeply cathartic to share my thoughts and feelings.  Over the years I have learned to open up more and share more of myself, and as a result my bonds with my fellow bloggers has gotten stronger.  In many ways this community that you are part of is a big support group, because every time I have struggled there has been someone out there to help pull me back to my feet.

Bel’s Big Adventure

javaw 2015-08-02 08-57-29-15 There has been a thing I have wanted to do for awhile.  Some of my favorite Minecraft video series have been adventures with a very simple premise around them.  When I play Minecraft however I tend to be a base builder.  I craft these extremely intricate underground structures, and never tend to move around much as a result.  As a way of combating my instincts, I am going in a completely different direction and starting a series of videos called “Bel’s Big Adventure”.  The idea is simple… only keep what I can carry in my inventory and keep moving North.  Each time I make camp and reset my spawn point by dragging along a bed, workbench and a furnace.  Each day I have to find the resources I will need to make it through to the next day.  Today I streamed for roughly two hours, and I am editing these into smaller videos, the first of which is about thirty minutes in length and involves my hitting the first major obstacle… a big ocean.

The Minecraft version I am using is 1.8 and I am using the GLSL Shader Mod 1.8 combined with SEUS v10.1 to produce the nifty more realistic appearance.  As for the Texture pack I am running Chroma Hills which is known to work fairly well with shader packs.  Finally I have the Mapwriter mod running largely to keep me pointed northward, because it shows an Arrow in that direction.  Other than these largely cosmetic mods I am using the stock Minecraft 1.8.3 that I freshly installed this morning.  It has been well over a year since I last played Minecraft, and as a result there is a lot of stuff in the game that I have not seen yet.  For example… I had no clue that there were Bunnies in the game until I came across a black colored one.  Similarly in what will likely be in episode two I encountered something bizarre that cursed me so that I couldn’t mine anymore.  Most of today has been spent either recording, editing or rendering the video so that I could embed it in today’s post.  Hopefully someone will enjoy it, but if not I at least enjoyed the adventure.  If I find something really interesting in my journey I might stop and set up a more permanent camp in order to explore better.  Since I spent the bulk of my day so far working on this side project, and will likely spend a good chunk more I plan on cutting this post a bit short.  Let me know what you think of this idea, and I am also open to other objectives for me to look out for along the way.



Source: Tales of the Aggronaut
Bel’s Big Adventure

69 Challengers

The Anook Thing

Blaugust is officially upon us, and with it comes a deluge of people posting to the Nook.  I just wanted to take a few moments to highlight a few things as far as that goes.  First off Lonrem made an awesome post on how to get the most out of posting on Anook.  Also of note the very awesome Green Mushroom aka Void has been creating forum posts each day to collect the various daily posts.  This is a pretty great idea as it makes it easy to read everything that has been happening for that day in one place.  While this is amazing idea I also highly suggest that you advertise your post separate from this forum thread.  The Anook Community prize is going to be solely based on how many hearts various posts get from the Anook Community as a whole.  Our forum is a great place for collaboration and communication with other Blaugustians, but the only people that will actually see it are people who are following the nook.

Basically you have two options to make a post see larger circulation.  You can either create a blog post on your profile page, which will allow you to attach images and keywords as well as associating it with a game.  This however takes some time, and feels a little repetitive when you are already writing a separate blog post.  What I tend to do however is to click through to the Blaugust Nook, and at the top of the screen is a box that says “Share What’s on Your Mind”.  Generally speaking I open this box, link to my blog post… write a quick blurb about the post and then associate it with a game.  This will create a post automagically shared with the Blaugust nook and also associated with the individual game nook.  From there if you so choose you can click the Megaphone icon to share it with any other nooks that you might think would be interesting.  My key problem generally is that I tend to write posts that cover multiple games… which makes it really hard to determine which to associate it with.

69 Challengers

At the time I am writing this Saturday morning… we currently have 69 Challengers.  As we went on through the month last year we picked up steam, so that at the end of the proceedings we had fifty people who had either participated or won the challenge.  I am completely blown away by the support I have seen thus far, and I am amped to see what the end of the month will see our numbers at.  I have to admit there was a period of time when I didn’t think I would do Blaugust again.  For some people it was this amazing experience, and others… it ended up causing them to take several month lags in their posting.  The last thing I wanted to do was contribute to bloggers…  not blogging.  However as we got closer to August this year more and more people asked me if I was running it again because they were really getting excited.  At this point… I am absolutely happy that I did because apparently this challenge strikes a primal chord with folks.  The happiest moment however is that I am watching it branch out of my little circle of blogger friends and helping to discover brand new circles that I didn’t even know about.  I think we are going to have really great things happen this month.  Now…  for the updated list of participants as of Day One.

Returning to Norrath

EverQuest2 2015-07-31 18-21-14-24 As I mentioned during the Games of the Week post, I plan on diving back into some of the games I am linking to as well.  I am mostly focusing on free to play games, that have no barrier of entry for folks to pop in.  That said however… as I delved back into Everquest II last night…  I had a barrier of entry.  It turns out that the time locked progression server Stormhold is for subscribers only, so for the moment… I am once again subscribing to EQ2.  This has always been one of those games that I have had rose colored lenses for, because I have this deep connection to Norrath.  In many ways it was my first MMO World, because in truth… Phantasy Star Online doesn’t really count when it comes to the whole “rich lore driven world” aspect.  It had been since March 2014 that I had poked my head into Everquest II, which is a bit of a long absence for me.  This is one of those games that I have tended to play every few months, and in spite of having it installed I really have not given it much loving.  I have to say…  maybe that was for a reason.

In many ways this game is a time capsule locked in a different graphical era.  I’ve never been a fan of the “new” models that they released in an attempt to sell the game in Asian markets, but I have to say the original models look extremely dated at this point.  It isn’t so much the models as the fact that they are animated so poorly as compared to modern titles.  I guess in the time I have been away I have gotten accustomed to the way the other worlds looked.  In truth this game ties back to a time when the fact that we were playing online at all… was miraculous and as a result we simply accepted that a lot of things didn’t look nearly as clean as the console counter parts because we were getting huge worlds to explore.  Another thing that nostalgia does is makes you look back upon experiences as better than they actually were.  I remember having all of these fond memories on the Isle of Refuge…  but unfortunately the act of playing through it again is something entirely different.  The later start zone experiences work so much better than the Isle, and I found the whole experience of leveling through it again to be cludgy and annoying.  Even worse was the transition to Freeport, because quite honestly I am not a big fan of the redone versions of Freeport and Qeynos.  I miss the small dungeon zones attached to Freeport as way of leveling through to 10 and being able to survive the commonlands.

For the time being I am running my Iksar Shadowknight just outside the gates of Freeport in the Commonlands, and I am able to take down level 9 and 10 mobs at level 6.  My working plan is to grind my way to 10 and then start questing in the commonlands proper again.  The problem being…  I just ran out of drive to make this happen last night.  I finally logged into Final Fantasy XIV and worked on my hunts there instead of continuing the leveling process.  Another thing I had forgotten, is just how slow the leveling curve in EQ2 used to be.  Getting to 10 is going to feel like a significant accomplishment, since I am not dual boxing this game the way many other people are.  Basically this time locked server experience is reminding me that you can never actually go back home.  You change and your home changes… and things are never quite the same.  I still had some fun poking my head into Norrath again, and if I can get over this hump I think I will enjoy myself again as an “off night” game when I am not feeling like much human interaction.  I have definitely been going through one of those slumps lately, where I am perfectly fine to chat with people over twitter but somehow grouping up and doing content together just seems to taxing.  I need to get past this however because I need desperately to cap Esoterics this week.



Source: Tales of the Aggronaut
69 Challengers

Blaugust Games of Week – Week 1

Pre-emptive Thank You

Yesterday I freaked a lot of people out by calling it the Blaugust Eve.  As I have explained on twitter, I was accounting for my amazing time travelling Aussie and Kiwi friends for whom… right now IS the start of Blaugust.  For the rest of us at the time of posting this we have a little more wiggle room before the festivities kick off.  I have to say last year was an insane ride for me, as much as it was for the contestants.  The intent was to run everything through the Blaugust Nook but that didn’t exactly happen, and it quite literally made my life hell.  I ended up spending a couple of hours a day trying to sort out who posted what when and in what time zone they were posting from…  and then the people who posted after midnight in their own time zone…  only served to add to the complication.  There were numerous times I tried to track down people on twitter or IM to ask if they meant X post to be on Y day or not.

This year it seems like most everyone has registered on the Nook which is going to help, but what is going to be even more important is advertising your daily posts there with the day number you are intending it to be.  On your side that is a small amount of work, but on my side that is saving me literally hours of scouring… and is hopefully going to allow me to actually read blogs during the course of the event.  As soon as things start I have to flip into book keeper mode, and while I might be “reading” posts I was not necessarily enjoying them last year because of all of the technical foibles.  So I am thanking you ahead of time for complying with the list of rules, because it is going to make my life not horrible over the next thirty one days.  I’ve been a fan of Anook for awhile, so much so apparently that yesterday someone thought I worked for them.  I just think they do a great job of giving me guild forum like functionality but also giving the ability to interact with other gamers.  I am amped this year about them sponsoring the Community Award, and we will ultimately sort out the specifics of that as the event goes on.

Games of the Week – Week 1

Yesterday we launched the writing prompts forum, and I thought it was pretty amazing that Void spent a good chunk of the day yesterday populating it with a bunch of ideas.  I plan on adding a new writing prompt to this post every day during the course of this event, but I wanted to go a little bit further.  Nothing makes more interesting posts than exploring a new game, or revisiting one that you have been fond of in the past.  As such I plan on highlighting three free to play games a week, with an attempt to mix up the styles a bit.  My hope is that if you are lacking inspiration, you can download and install one of these games and find plenty of things to write about.  Lets get on with the games!

Dirty Bomb – Nexon/Splash Damage

dirtybomb This is a game I played a bit in beta but have not really played much after it officially launched, and I am actually looking forward to playing it some more.  I have long been a huge fan of games by Splash Damage, and I spent many an hour playing Wolfenstein Enemy Territory.  Hell I even joined a competitive clan while playing it, but never really did much more than scrimmage other teams.  Splash Damage creates a shooter quite unlike anyone else makes, and they tend to focus on these complex objectives that require multiple classes of players to complete them.  I always focused on the “Engineer” archetype because it made the game play more enjoyable for me as it gave me a higher purpose.  I am not big into “death matching” but I loved rushing headlong into a firefight trying to stay alive long enough to build a bridge or repair a tank.  This game is the logical extension of Wolfenstein Enemy Territory, Quake Wars Enemy Territory and even to some extent the critical failure Brink.  I think I am one of the few people out there that wholeheartedly enjoyed Brink, and lately I have been feeling the itch to play some FPS action… and Dirty Bomb seems like it is going to fit that bill perfectly.

Download From SteamDownload From Nexon

Everquest II – Daybreak Games

EQ2_000008 I will always hold a special place in my heart for Norrath, the setting of the Everquest universe.  When World of Warcraft launched I was torn because part of me wanted to be playing Everquest II.  Instead I went where the bulk of my friends went, but continued to periodically visit the setting of EQ2 throughout the years.  It has some of the best world building I have seen in any game, and the scope of the zones just feel so massive compared to almost anything else on the market.  They innovated in so many ways, and had so many rich systems like one of the best Mentoring systems out there for the time.  As the years have ticked by the game has felt more and more like a dated relic, however there is a simple nostalgic charm to it that I still find appealing.  They seem to be banking on taking this nostalgia to market, as they have opened a time locked progression server allowing players to go back and experience the world as it was during the early days.  This is making me seriously consider re-rolling and starting fresh on this new server, but I have had so many other competing goals that I just have not done it yet.  My goal is this week to roll a character and check it out, but unfortunately that means I am going to have to buy a new character slot on my already loaded account.  If you are looking for a world loaded with inspiration… this is a good place to start.

Download From SteamDownload from Daybreak

Marvel Heroes 2015 – Gazillion

MH_SCREEN_042314_013 Another game that I really enjoy but find myself not playing a lot of right now is Marvel Heroes.  This game provides Diablo II style game play, with a rich class based system in the form of all of the different heroes that you can play.  One of the coolest features of this game is the way that the you pick your first hero to level.  The game allows you to play a long list of champions to level 10, and then you get to unlock one of them and take it all the way to level 60.  This gives you plenty of time to get a feel for how they each play and their different abilities.  I personally tend to be a Captain America player, but there are heroes that fit just about any imagined play style.  The other thing that I really appreciate is the way that for the most part, the game gives me a pathway to unlock the things that I might want without hiding it behind an overly painful grind.  Champions are purchased with Eternity Splinters which drop fairly frequently while doing content in the world.  One of the complaints I have seen from friends is that the game play is extremely easy, and this is absolutely the case while you are playing on normal mode.  However after defeating the main storyline you can ratchet up the difficulty  much in the same way as you can in Diablo 3.  This is absolutely a really fun game and the freemium nature is not egregious in any fashion, so if you want some old school Diablo game play with MOBA inspired style character design…  you might check this one out.

Download From SteamDownload From Gazillion

Daily Prompt

Since I more or less posted a series of games that I have some connection to, or would like to have a better connection with.  The writing prompt for the day is somewhat connected to that.

What game that you are not playing, do you still have a deeply nostalgic connection to and why?

Let us hear what game you keep returning to even if you aren’t really actively playing it… or likely will never play it with quite the same fervor.  For me personally that game is absolutely Everquest II, and I still hold a torch for it even though at this moment I have not really played it over the course of the last two years.



Source: Tales of the Aggronaut
Blaugust Games of Week – Week 1