Long Time Coming

Long Time Coming

Once upon a time I used to do “hardcore” raiding in WoW. The best parts of that time were during the Lich King expansion, and the very very best was Ulduar. While we were raiding Ulduar, the shards for the healer legendary were funneled to our holy paladin. I got a couple from the rare times he wasn’t there. I was so excited and so jealous when he finally finished the quest and got his hammer, after weeks and weeks of us working together as a team to clear Ulduar. Then, as is usually the way of these things, that pally took a break from the game not long after getting this prize. He came back at least, but Ulduar was around for such a relatively short time that we never finished a second legendary. I spent the rest of the expansion being jealous of the shiny bubbles that came from this mace.

I had ventured back into Ulduar a bit after that expansion ended, chasing fragments and the mount. But I never fully put my mind to finishing this thing until recently. At long last, I completed it this week. This legendary didn’t have nearly as cool a quest line as Shadowmourne, but it will always hold a special place in my heart. I’m glad I can finally call it mine.


WoW 7.0 Highs and Lows: Class Changes

Oh right, there’s actual gameplay changes, not just transmog and new healthbars. I’ve only gotten a few characters into “fighting shape” since the patch, and overall I’ve been surprisingly okay with the changes. Priest: I heard worrying things from beta about disc healing in dungeons, and they seemed true in practice. I tried healing some timewalking and it felt very difficult and not very fun. On the other hand, I did some LFR and raid healing as disc was incredibly fun and pretty darned effective. Shadow felt mostly like shadow should feel, with a few different buttons and the sad loss of devouring plague. I enjoyed it, but would still like to lobby for the return of the shadowform toggle, because I miss actually being able to see my character. Priest was my main for many years, and I’m strongly leaning towards making it my main again for this expansion. If I end up maining a priest in Legion I might have to learn how to play the dreaded holy spec if I want to do dungeons though.
WoW 7.0 Highs and Lows: Class Changes

Sometimes I miss when my druid was a cow, but I admit this transmog looks super nice on this troll

    Druid: I healed and (feral) DPS’d a few rounds of LFR, and druid felt relatively unchanged. It didn’t feel fun and new and exciting, but it didn’t feel nerfed or warped beyond recognition either. Even in my crappy Tanaan gear I kept up with healing numbers and in a reasonable place on the DPS meters. I suspect I might notice the changes more when I try boomkin, but for now druid still feels like it is comfortable and in a good place for me.        
WoW 7.0 Highs and Lows: Class Changes

Sure, this mage would look at home on a box of lucky charms, but that won’t stop him from setting you on fire.

  Mage: Frost also feels pretty unharmed by the patch, and I continue to enjoy it. I also tried out fire and arcane on a baby mage alt. Fire felt much more exciting. The new graphics really pop and feel satisfying. Arcane continues to be silly good in low level dungeons, and more fun than I remember it being for me in a while. I even like the fake pet arcane can talent into. I named mine chip. Mage is also a strong contender for main in Legion, if I can make peace with a class that has no healing spec.       Hunter: This class had the most major overhaul. First up, survival is now off the table for me because I’m not interested in hunter melee dps. If I want to melee I’ll go be a kitty or something, hunters are for shooting things in the face and collecting cute pets. I have not tried marksman spec yet, so I can’t comment on it. Beast mastery feels different enough that I’m still struggling with it. I can’t say I like it any more or less than I did before, it just feels different. I’m not a fan of the changes to pet survivability though. Having to remember to swap pet spec for normal soloing doesn’t feel great. Finally, WTF happened to aspect of the cheetah? A huge cooldown on our movement ability? This change feels awful. It looks like I’ve managed to narrow my options for Legion main down to Priest or Mage, unless one of my lesser-played classes manages to knock me off my feet in the next couple of weeks.

WoW 7.0 Highs and Lows: Costumes and Choices

Alright, we’ve had a bit of time to adjust to the giant pile of changes introduced in WoW’s pre-expansion patch, time to figure out how to feel about it. I’m finally ready to look past the strange newness and shocking lack of buttons on my bars. Time to share some thoughts!

WoW 7.0 Highs and Lows: Costumes and Choices

Transmog

This was the first order of business for me when the patch launched. I spent essentially 2 full days of my normal playtime just going through all my characters and unlocking appearances. For some folks this would be a simple matter of logging in to each alt and then getting on with life, but some of us with fashion mania had bags and banks and entire guild banks full of greens and various salvaged items that needed to be equipped to learn each appearance. I am very very happy that this is over now. I’ve gone through and made new outfits for about half of my characters now, and looking forward to working my way through the rest of them.

Unlocking transmog across all characters, and clearing out all that bank space has been amazing. I still have major complaints about this system, though. The requirement that you have to be able to equip the item and it has to be the highest armor your class can wear is infuriating. I have a very small amount of sympathy for folks who think a mage wearing plate is immersion breaking, but in a game with so much nonsense and so many silly pop culture references I don’t really think that argument holds much water. Let me wear whatever I want. At a minimum let me learn any appearances I find, no matter what armor class, so I don’t have to rerun old dungeons and raids on 11 different classes every week. Finally, having the transmog window available any time is pretty nice, but it feels useless and annoying since I still have to go find the ethereals to actually change anything.

Options and Addons

Speaking of tracking down the ethereals, let me tell you how much I hate that they moved the option to hide helm and cloak from your interface options to the transmog vendor. I hate it a lot. It seems like such a small thing, but it directly affects how I relate to my character. Also, under the old system I could just set that option and forget it. Under the new system, every time I get a new hat or cloak I have to go transmog it again. On the flip side, I do love that you can hide shoulders now too. Just please let me set this as an option, or let me change my transmog from the collections window instead of having to track down a vendor or buy a silly expensive mount.

There are of course other changes that don’t relate to fashion. The new graphics look nice overall. The longer draw distance is pretty sweet. I am, however, firmly in the camp that is unhappy about the changes to max camera distance, but since I am not worried about hardcore raiding anymore and it doesn’t make me feel nauseous I’m trying not to get too worked up. This seems in line with the overall design approach of this patch, which seems to be all about removing choices and streamlining everything into a perfectly smooth, featureless shape that still vaguely resembles World of Warcraft. Sometimes the effect is pleasing, but sometimes I end up in a frothy rage because things like bag sorting options have been removed from the interface and relegated to the dominion of addons. I am having trouble wrapping my head around how you can remove features and call something an upgrade.

Bottom line: the shiny new stuff is pretty great, but the annoyances are still annoying after a few weeks. Here’s hoping I eventually adjust. I want to go into Legion excited about the new story and content, not still sore over things broken and taken away.


WoW 7.0 Highs and Lows: Costumes and Choices

We Killed Voltron

Our group in FFXIV has been slowly working our way through raid content together. This week we finally got through the 8th boss of the Alexander raid. It is the kind of boss our team excels at, with enough chaos that everyone has to think on their feet. Also, as always, the music in that fight is just flat out amazing, blending together the other themes from Alexander but also managing to be its own unique sound. Basically I admitted that the first time through I was barely remembering to heal because I was too busy listening to the music.

We Killed Voltron

That’s me, always super professional, but more importantly, super fashionable.

After that success we decided to finally go back to kill Ravana EX. Unfortunately for us, it had been so long that most of us forgot the very specific dance required on that fight, and since we had less than a half hour left in our raid time we didn’t manage to kill it. We did get far enough that I’m positive we’ll get it quickly next week.

I love that we got our raid group back together, and I love raiding in FFXIV more than any other MMO recently. Somehow I still can’t quite make myself get too invested in the game outside of raid time. One of my goals for this Blaugust is to spend more time in FFXIV outside of raids. At a minimum I still need to try Deep Dungeon, which all my friends are raving about. Maybe I can finally finish leveling my astrologian that way.


We Killed Voltron